Capcom has announced that Dragon’s Dogma, the eccentric yet captivating open-world action-RPG is getting a sequel and is in the works.
This was announced on a “10 Years Of Dragon’s Dogma” developer video where various members of the original game share stories of how the game came to be and its inspirations, before revealing that they are all wearing Dragon’s Dogma 2 T-shirts.
The three confirmed returning staff members are Hideaki Itsuno (game director- also worked on the Devil May Cry series), Daigo Ikeno and Kenichi Suzuki.
Dragon’s Dogma 2 will be running on the RE Engine, Capcom’s proprietary in-house game engine first used in Resident Evil 7 and looks to be powering almost all of the publisher and developer’s new titles. Even Street Fighter 6 is using it.
And that’s all we know about Dragon’s Dogma 2 for now.
The original Dragon’s Dogma, released in 2012 was set in a high-fantasy world with a very realistic and down-to-earth depiction. As down-to-earth as a world with dragons, goblins, cyclops and other monsters roam free that is. You play as the Arisen, a person whose heart was stolen from a dragon yet able to live and now heads into an adventure with a party of Pawns.
The Pawn system was unique and quirky in its own way. Rather than have NPCs as companions, you create your own custom character as your permanent companion, a Pawn. They’ll learn more of the world and aid you in battle. You can also recruit two more Pawns that were made by other players, which you can help develop by bringing them in your adventures, or can help you with tips and guides if they are more experienced than you.
Also, the combat in Dragon’s Dogma is tight, with combos and the ability to climb big monsters to deal big damage. And the original release has an awesome out-of-place-but-it-fits main menu song.