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After The Fall’s Enemy Count Will Be Identical Across Platforms, Vertigo Confirms

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After The Fall, Vertigo Games’ long-awaited follow-up to Arizona Sunshine, is promising lots of zombies chasing after you when it launches this summer.

More importantly, though, the studio says the Oculus Quest version will be able to keep up with them.

The standalone version of the shooter was finally confirmed during last week’s Oculus Gaming Showcase. But, not only is After The Fall coming to Quest as well as PC VR and PSVR, it will also feature cross-play between all three versions of the game. Last week’s trailer, however, showcased huge hordes of enemies on screen at a time, leaving some wondering if the Quest port would be able to keep up. The device is, after all, not as powerful as gaming PCs or even the base PS4 console.

So we put that question to Vertigo itself. The studio told us: “The amount of enemies on all the platforms is identical, this counts for all important gameplay elements. We apply lodding techniques on rendering and animation, but also on code, to have dynamic quality while still keeping the enemies in sync between the platforms.”

Lodding, more commonly known as LOD (Level of Detail) means that certain assets in a game can change in quality based on different factors like distance. So enemies further away could perhaps use downgraded character models and animations when you get closer. So, while there will obviously be visual differences between the different versions of the game, it seems like the actual gameplay experience itself will be the same wherever you’re playing.

After The Fall arrives later this year on all major VR headsets. Will you be picking the game up? Let us know in the comments below!

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Source: https://vrarnews.com/details/after-the-falls-enemy-count-will-be-identical-across-platforms-vertigo-confirms-60899dc8070fd9335d735732?s=rss

AR/VR

Report: PSVR 2 May Feature 4K Visuals, Eye-Tracking, Haptics

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A new report from UploadVR teases some pretty impressive specs for Sony’s upcoming PlayStation VR 2 headset

According to a report by UploadVR, Sony’s upcoming next-gen VR headset, the PlayStation VR 2, will feature a 4k improved resolution, built-in haptic technology, and a bevy of other impressive features that promise to take console VR to the next level.

Citing “multiple sources,” UploadVR reports that the PSVR 2 will feature a 4000×2040 — 2000×2040 per eye resolution, slightly less than that of the HP Reverb G2, but a dramatic upgrade from the original PSVR’s 960×1080 per-eye resolution. In addition to 4k visuals, the PSVR 2 will supposedly make use of foveated rendering, a technique in which the visuals displayed outside the users’ peripheral vision are downgraded in order to better manage the rendering workload. Foveated rendering would be powered by built-in eye-tracking technology, which could have a significant impact on social VR experiences by allowing for more natural interactions between players.

Image Credit: Sony Interactive Entertainment

The report also indicates the potential inclusion of haptic feedback technology. According to UploadVR, the PSVR 2 will feature a dedicated motor built directly into the headset, delivering immersive haptic feedback to your noggin; a first for any VR headset—PC, standalone, or otherwise.

Then there’s the mention of inside-out tracking. Whereas the original PSVR requires the PlayStation 4 motion camera in order to track the position of both the headset as well as the controllers, the PSVR 2 will feature an onboard camera, removing the need for any external sensors. The report also claims that the headset will feature a simplified cable system consisting of a single USB-C cable. This information lines up with details shared by Sony during the initial reveal of its follow-up VR headset, during which it teased an improved resolution, better tracking, and an easier setup process.

Image Credit: Sony Interactive Entertainment

This past March, the company offered us our first look at the new and improved “Orb” VR controllers, which promise comfortable ergonomics, improved weight balance, adaptive triggers capable of simulating resistance, and more accurate tracking when compared to the standard PlayStation Move controllers.

Of course, the above-mentioned information has yet to be confirmed and we still have no official release date as of yet. That being said, the company has wasted no time filing a series of interesting patents ranging from a non-VR spectator mode to a new shadow banning system designed specifically for VR.

For more information check out UploadVR’s full report here.

Feature Image Credit: Sony Interactive Entertainment

The post Report: PSVR 2 May Feature 4K Visuals, Eye-Tracking, Haptics appeared first on VRScout.

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Source: https://vrarnews.com/details/report-psvr-2-may-feature-4k-visuals-eye-tracking-haptics-609afb7dff4613c44ba44ba0?s=rss

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VIVE FOCUS 3 – The Quest 2 Killer For Business – But Worth It For Enthusiasts, Too?

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The Vive Focus 3 is a standalone headset for business customers. But is it worth it for enthusiasts too? Pre-Order Vive Pro 2 in Europe: http://bit.ly/vive-pro-2-europe Pre-Order Focus 3 in Europe: http://bit.ly/vive-focus-3-europe 🔴 You want MORE MRTV content? Exclusive videos? The direct connection to MRTV? Become a member of the MRTV Elite! http://www.mrtvelite.com 🔴 My VR Hardware Recommendation (Europe Only): My VR Laptop – XMG NEO 15 – Configure yours here: https://bit.ly/xmg-neo My VR Desktop – XMG TRINITY – Configure yours here: https://bit.ly/xmg-trinity 🔴 Ich currently recommend these VR headsets: Everyone – Oculus Quest 2: https://geni.us/2qnAb (Facebook Account Requirement!) PC VR Gamers – HP Reverb G2: https://bit.ly/bestware-g2-europe PC VR Gamers – Valve Index: https://store.steampowered.com/sub/35… PS4/PS5 Owners – PlaystationVR: https://geni.us/JgokK 🔴 Best VR Accessories Best Gun Stock That Fits ALL VR Headsets – Apto 2.0: https://bit.ly/mamut-apto-2 Grips For VR Controllers – Grips DX: https://bit.ly/mamut-grips-dx Oculus Link Cable Alternative (Cheap!): https://geni.us/irRCoJ VR Cover For All VR Headsets: https://vrcover.com/?itm=207 MRTV VR Head: https://geni.us/5JYq1fS Batteries For G2 Controller: https://geni.us/Dc0wDk NiZn Charger (You Need This): https://geni.us/NdIy 🔴 My YouTube Studio Gear My Camera: https://geni.us/hhf9 My Lens: https://geni.us/ho0dG My Microphone: https://geni.us/0Hps9 My Lights: https://geni.us/wV3f9 My Livestream Command Center: https://geni.us/SY3EUq My Capture Card For Quest Streams: https://geni.us/U2QSCk 🔴 Subscribe for more VR content: https://www.youtube.com/mixedrealityt… 🔴Let’s connect: MRTV on Twitter: http://www.twitter.com/mixedrealitytv MRTV on instagram: @mixedrealitytv MRTV Discord Server: https://bit.ly/mrtv-discord 🔴How to support MRTV for FREE: – don’t skip the ads, it will help a lot! – buy anything on amazon? go here first (bookmark!): http://bit.ly/mrtv-usa (US) – http://bit.ly/mrtv-gb (GB) THANKS! – like the video, it makes a difference! – comment on the video, engagement is everything! – share the video, let people know about MRTV! – Amazon Prime member? Subscribe to MRTV on twitch: http://twitch.tv/mixedrealitytv Business email: [email protected] Timestamps 00:00 Intro 01:19 Ready Player One 02:30 Ready Player Two 05:30 Audiobook For Free!

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Source: https://vrarnews.com/details/vive-focus-3-the-quest-2-killer-for-business-but-worth-it-for-enthusiasts-too-609af27a2972973249825eca?s=rss

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HTC VIVE unveils its VIVE Focus 3 headset for business and enterprise VR

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In Virtual Reality News

May 11, 2021 – HTC VIVE, a provider of premium virtual reality (VR) solutions, has today announced at its VIVECON 2021 global VR conference its newest business VR headset with the introduction of the VIVE Focus 3 device, alongside its announcements for its VIVE Business platform and the consumer-focused VIVE Pro 2 headset.

The new All-In-One VIVE Focus 3 features a 5K resolution thanks to its dual 2.5K displays, a 90Hz refresh rate and an ultra-wide 120-degree field of view. These new visuals mean that fine details like writing and overall fidelity are clearer, allowing for software design and user interaction to be more natural, according to the company.

The VIVE Focus 3 also comes with a new strap design, balanced weight distribution, and a curved battery pack that can be quickly changed, allowing for all-day VR sessions. Plus, its quick charge functionality apparently provides 50% battery from just 30 minutes of charging, with an LED indicator that shows how much power is left.

The device is housed in a magnesium alloy frame that is 20% lighter and 500% stronger than traditional plastics. VIVE Focus 3 also has a fine-adjustable inter-pupillary distance (IPD) range, as well as a quick-release button and easily removable magnetic front and rear face gaskets – allowing for quick and effortless swapping and cleaning – something that is important on days when there are lots of different users.

For audio, the VIVE Focus 3 has new open-back speakers featuring a pair of dual drivers, delivering immersive and true-to-life audio. They are contact-free, which means users can still maintain environmental awareness while staying immersed in VR. Furthermore, for peace of mind in VR meetings, a special audio privacy setting dramatically reduces the risk of sound being overheard by people nearby.

VIVE Focus 3 uses an AI powered inside-out tracking algorithm for precise tracking, with privacy at the forefront as all tracking data is stored in an encrypted format on the headset. The redesigned 6DoF controllers are easy and intuitive to use and supposedly last for 15 hours on a single charge. HTC VIVE added that hand tracking support will be released in the future in order to enable operation of the headset without the need for the controllers.

Powering VIVE Focus 3 is a specially optimised Qualcomm Snapdragon XR2 platform, combined with a copper heat pipe and cooling fan. Featuring the all-new VIVE Reality System 2.0 which delivers a more streamlined and professional environment, VIVE Focus 3 will be on sale from 24 June, for GBP £1060 / USD $1300 / EUR €1180. These prices also include 24 months of VIVE Business Warranty and Services (but exclude VAT).

For more information on the VIVE Focus 3, please visit HTC VIVE’s website.

Full specs can be found below:

Headset Specs
Screen
Dual 2.88″ LCD panels
Resolution
2448 x 2448 pixels per eye (4896 x 2448 pixels combined)
Refresh Rate
Field of view
Up to 120 degrees
Audio
  • Dual microphones with echo cancellation
  • 2x Dual driver with patented directional speaker design
  • Privacy Mode
  • Hi-Res Certified 3.5mm audio jack output
Inputs
  • Dual integrated microphones
  • Headset button
Connections
  • 2x USB 3.2 Gen-1 Type-C peripheral ports
    (External USB-C port supports USB OTG)
  • Bluetooth 5.2 + BLE
  • Wi-Fi 6
Sensors
  • 4x Tracking cameras
  • G-sensor
  • Gyroscope
  • Proximity sensor
Ergonomics
  • Weight balance provides comfortable long-session use
  • Ergonomically curved battery module mounted in the rear as counterweight
  • Magnetically-attached front gasket and rear padding with easy to clean PU leather trim
  • 150mm-wide facial interface accomodates wide eyeglasses
  • Eye comfort adjustment supporting IPD range of 57mm to 72mm
  • Patented Quick-Release Headstrap design with easy-to-use adjustment dial
Battery
  • 26.6Wh Battery – removeable & swappable
  • Lightweight and quickly rechargeable with Lithium-Polymer Gel chemistry
  • Designed and molded with an ergonomic curve
Tracking
  • VIVE Inside-out Tracking
  • Up to 7x7m play space recommended
Controller Specs
Sensors
  • Hall sensors on Trigger and Grip buttons
  • Capacitive sensors on Trigger, Joystick, and Thumb-rest area
  • G-Sensor
  • Gyroscope
Input
  • Ergonomic Grip button
  • Analog Trigger button
  • AB / XY buttons
  • System / Menu buttons
  • Joystick
Battery
  • Up to 15 hours of battery life
  • Integrated rechargeable battery (charged via USB-C)
    *All battery claim results will vary. Battery life and charge cycles vary by use
Tracked Area Requirements
Standing / Seated
Both available
Room-scale
Up to 7m x 7m play area recommended. Minimum play area is 1m x 1m (standing).

Image / video credit: HTC VIVE / YouTube

About the author

Sam Sprigg

Sam is the Founder and Managing Editor of Auganix. With a background in research and report writing, he covers news articles on both the AR and VR industries. He also has an interest in human augmentation technology as a whole, and does not just limit his learning specifically to the visual experience side of things.

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Source: https://www.auganix.org/htc-vive-unveils-its-vive-focus-3-headset-for-business-and-enterprise-vr/

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HTC VIVE introduces its newest consumer VR headset – the VIVE Pro 2

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In Virtual Reality News

May 11, 2021 – HTC VIVE, a provider of premium virtual reality (VR) solutions, has today announced at its VIVECON 2021 global VR conference its new consumer VR headset with the introduction of the VIVE Pro 2 device, alongside its announcements for the enterprise-focused VIVE Focus 3 headset and VIVE Business platform.

“Today’s launch marks a major milestone in our strategy to create the very best immersive experiences. We have listened to our customers, from well-known global companies to smaller firms and professional users, and have designed these premium headsets from the ground up to meet the challenges they face, adding a professional range of software, platform and services to make implementation as smooth and effective as possible,” said Cher Wang, HTC Chairwoman and CEO. “In line with our mission, we’ve combined the very latest technology with the needs and aspirations of our customers, enabling them to unleash their imagination to improve people’s lives and solve problems for business and society.”

“Furthermore, I am delighted to share this good news at our first global VIVECON event; a clear demonstration of how the virtual world has become mainstream over the last year, enabling people from all over the world to join us without leaving their homes,” continued Cher Wang. “In this new normal, VIVE is playing a greater role in bringing people closer together while creating a more sustainable world.”

Set featured image

According to the company, the VIVE Pro 2 features a 5K resolution display that delivers 2.5K to each eye, coupled with a 120 Hz refresh rate and fast-switching panel with real RGB sub-pixels. The field of view (FoV) of the device has also been increased to 120 degrees thanks to VIVE Pro 2’s new bespoke dual stacked-lens design. HTC VIVE stated that these advances should mean minimal motion blur and that the ‘screen door effect’ is virtually eliminated, giving users a more natural and immersive experience.

HTC VIVE also worked closely with NVIDIA and AMD to utilise Display Stream Compression, for the first time in a VR headset. Display Stream Compression ensures maximum visual quality and is also backwards compatible with DisplayPort 1.2, so even graphics cards which supported VIVE Pro will see a benefit with VIVE Pro 2.

VIVE Pro 2 also features fine-adjustable inter-pupillary distance (IPD), evenly distributed weight balance, adjustable head strap, and a quick-adjustable sizing dial. Furthermore, the device comes with 3D spatial sound with Hi-Res Audio Certified headphones, and supports third party headphones.

HTC VIVE stated that all VIVE SteamVR ecosystem accessories will work with VIVE Pro 2 – VIVE Trackers of any generation, the new VIVE Facial Tracker, and more. VIVE Pro 2 will slot into an existing SteamVR setup – whether it’s Base Station 1.0 or Base Station 2.0, VIVE Wireless Adapter, VIVE controllers, or even controllers and gloves like Valve’s Index ‘knuckle’ controllers.

For upgraders, VIVE Pro 2 in the headset-only version is available for pre-order from 6pm BST on May 11. The company is also running a special promotion during the pre-order period for loyal users of its hardware, offering them a discount for those who want to upgrade their older devices – making the VIVE Pro 2 headset available for GBP £659 / USD $749 / EUR €739.The full-kit VIVE Pro 2, which includes Base Station 2.0 and VIVE Controllers, is available from August, for GBP £1,299 / USD $1399 / EUR €1399. For more information on the VIVE Pro 2, please visit HTC VIVE’s website.

Full specs can be found below:

Dual RGB low persistence LCD
Resolution
2448 × 2448 pixels per eye (4896 x 2448 pixels combined)
Refresh Rate
90/120 Hz (only 90Hz supported via VIVE Wireless Adapter)
Field of view
Up to 120 degrees
Audio
  • Hi-Res certified headset (via USB-C analog signal)
  • Hi-Res certified headphones (removable)
  • High impedance headphones support (via USB-C analog signal)
Inputs
Integrated dual microphones
Connections
Bluetooth, USB-C port for peripherals
Sensors
G-sensor, gyroscope, proximity, IPD sensor, SteamVR Tracking V2.0 (compatible with SteamVR 1.0 and 2.0 base stations)
Ergonomics
  • Eye relief with lens distance adjustment
  • Adjustable IPD
  • Adjustable headphones
  • Adjustable headstrap

Image / video credit: HTC VIVE / YouTube

About the author

Sam Sprigg

Sam is the Founder and Managing Editor of Auganix. With a background in research and report writing, he covers news articles on both the AR and VR industries. He also has an interest in human augmentation technology as a whole, and does not just limit his learning specifically to the visual experience side of things.

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Source: https://www.auganix.org/htc-vive-introduces-its-newest-consumer-vr-headset-the-vive-pro-2/

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