The last carry released in the Dota 2 was Monkey King in December 2016. Finally after four years of waiting, with patch 7.29, we have in out midst, Dawnbreaker.
After four years, with the introduction of Dota 2 patch 7.29, the game has been blessed with Valora, the Dawnbreaker! She is a strength carry – the first one after Legion Commander in 2013 (Legion Commander is not a hard carry, but close enough). But the damage isn’t the only thing Dawnbreaker offers. She is also a healer! There aren’t too many carries who can boast about that, eh? Let’s take a detailed look at this new hero and see how she can be played.
The hero has decent basic stats. She is 24th overall in terms of her strength gain of 3.2 and 31st in terms of total stat gains per level of 7.8. A base attack of 62-66 and starting armour of 3.3 make her a formidable foe in lane, and only 20 heroes in the game have a higher movement speed than her, which is 315.
1) Starbreaker (active ability)
Starbreaker is a 160 damage AoE nuke and stun, doing physical damage. It’s a great way to get last hits in lane and at the same time, disable your opponent(s) in case they are melee. An important thing to note is the swipe radius is 360 and the smash radius is 250, meaning heroes on the periphery will take damage, but won’t be stunned. It is also a great ability for clearing stacks, in combination with Celestial Hammer.
2) Celestial Hammer (active ability)
Celestial Hammer is an ability with a lot of potential to carry out a number of different functions. First and foremost is the damage, which is magical and gives Dawnbreaker a good mix of physical and magical damage with her first two abilities (Starbreaker and Celestial Hammer). It can be used to get closer to enemies; to get in range for Starbreaker and right-clicking. And lastly, it can be a great escape mechanism, used for getting over cliffs. Throwing the hammer over cliffs or any unpassable terrain and recalling it before two seconds will get Dawnbreaker over the unpassable terrain when she gets pulled towards the hammer and meets it in the middle.
Note: When the hammer has been hurled and isn’t with Dawnbreaker, Starbreaker cannot be used. Valora can still right-click enemies, but the skill is unusable for that duration.
3) Luminosity (passive ability)
Luminosity is a lot like Monkey King’s Jingu Mastery – it will get activated after a certain number of hits and then do additional damage. The difference is, the additional damage in Dawnbreaker’s case is just for one hit, but unlike Monkey King getting lifesteal for himself, Luminosity heals everyone in the vicinity. Considering the critical damage is 180%, the heal (40%) ally heroes will get will be 72% of her damage. Guess it pays to stay close to your carry.
4) Solar Guardian
Solar Guardian is undoubtedly the most intriguing of Dawnbreaker’s abilities. It has a 3 second charge time, in which the ability releases six pulses, which is 420 damage to enemy heroes and 420 heal for allies at level 3 of the ability (what’s with the 420, Valora; you own a dispensary or something?!). On landing, she does an additional 190 damage, so that’s a total of 610 AoE damage (457.5 damage, taking into account the 25% magic resistance all heroes have) followed by a 1.5 second AoE stun. Solar Guardian has a lot of combo potential with heroes like Tidehunter, Magnus, Mars, and Enigma. If Dawnbreaker’s ultimate is timed correctly so that the stuns from big team fight ultimates like Ravage and Reverse Polarity don’t overlap, we are looking at multiple heroes being stunned for a good 4 to 4.5 seconds.
Solar Guardian has also added a new component to global strats. Global strats typically involve heroes like Furion and Spectre who can turn up anywhere on the map coupled with a hero like Zeus, who can damage enemies anywhere on the map. Dawnbreaker fits perfectly into that category, having the ability to jump to the scouting hero or jump to a hero about to die to possibly reverse the outcome gank.
The combo potentials, on the whole, are quite high for this hero and it will be fun to see her being introduced to Captain’s Mode to get an idea of how teams use her in professional games.
While playing a position 1 Dawnbreaker, maxing out Luminosity might have some advantages as the heal from the ability will help the hero farm the jungle and sustain herself. A fast-paced position 2 or position 3 Dawnbreaker could max out the first two skills and wreak havoc all over the map with the combination of the two abilities.
Based on the selection of talents, Dawnbreaker can possibly be played in multiple roles. There is the primary role of carry, which will go for the damage and crit talents. But then there is also the team fight role Dawnbreaker could play as a position 2 or position 3 hero (mid or offlane) where she prioritizes spells and tankiness and goes for all the talents benefitting Solar Guardian and Starbreaker.
Carry talents: 1-2-1-1 or 2-2-1-1
Mid or offlane talents: 1-1-2-2 or 2-1-2-2
While core positions do look more lucrative for Dawnbreaker, don’t rule out a support position for her. Peter “PPD” Dagger was experimenting with the new hero on his stream after the release of patch 7.29, and he was thinking out loud about how she could be played as a support. The hero does have multiple stuns and two AoE heals, so you never know! The patch is fresh, the hero is new and the possibilities are endless. Get into some pubs, experiment with Dawnbreaker, ruin the game for your team.
Let us know in the comments what you think the best position is for Dota 2’s newest hero.
Leona Heidern cuts into the King of Fighters XV lineup
As many fans predicted, The SIlent Soldier Leona Heidern is joining the King of Fighters XV roster, bringing her combat-centric personality to the ring.
She was featured in the original announcement trailer for the game, so it was only a matter of time before she was shown cutting away at the competition. Despite this, she is technically the 20th fighter joining the game’s roster.
Leona is an explosive and direct fighter that mixes fast motions with her claw-like form, which allows her to optimize her slashing-style that pairs well with her acrobatic movements.
Many of her moves involve coating her attacks or body parts with a blade-like aura. This lets her pierce her opponents with her strikes, and even extend the blades to her energy attacks, such as with her Cutting Ball.
Since Leona was not shown to have a team, we might be seeing the return of the Ikari Warriors in the near future. That would mean both Ralf Jones and Clark Still will be joining the roster, unless SNK decides to really shake things up with some of Leona’s normal supporting cast.
The 6 best VALORANT Agents to use for Replication game mode
VALORANT’s Patch 2.09 dropped yesterday with a bunch of minor balance changes and map tweaks. Though competitive players may need to spend a decent amount of time to see if anything in the meta has changed, a new limited-time game mode will be available for fans to enjoy.
In the Replication game mode, teams will get to play with a single agent. When a Replication match begins, you’ll be able to vote on an agent. Once the agent is selected, all of the members of your team will play as the chosen character.
If you’re already having evil thoughts about perma-flashing your enemies, Riot may be one step ahead of you on that one since the developer also included a “flashguard” to help VALORANT players maintain their eye health.
The Replication game mode will only be available for two weeks, and these are the agents that you should try playing in the mode before it rotates out.
When you know the enemy team is rushing through a corridor, there won’t be enough grenades in the world to cut them off. That may not be an issue at all, if you have a team of Razes, however.
A full Raze team can open the door to a world of opportunities both in terms of defense and offense. You can try flying into a bomb-site with Raze’s Blast Packs or set your Boom Bots toward the same direction for a robot uprising.
Paint Shells, on the other hand, can be a nightmare to deal with for your opponents. Throwing a couple of them from different directions to corner the enemy team can be enough to secure around by itself. When you all have your ultimates available, you may as well queue up the song Boom Boom Pow by The Black Eyed Peas.
In most VALORANT games, the information flow within a team is often the deciding factor between securing a round or going bust. The level of communication can increase drastically if you’re a team of Cyphers.
With carefully placed Spycams around the map, you can have eyes on almost anywhere important on the map. Trapwires will work wonderfully to secure objectives, and once all Cyphers start using their ultimates, your enemies will have nowhere to hide on the map.
No matter the map or the composition you’re running, Omen can always be a crucial part of any lineup. Considering the number of mobility tools he has, dealing with him can prove itself to be a difficult task.
While one decent Omen is already a trouble for most teams, dealing with five of them can make anyone dizzy. As five Omens, you can surround the enemy team from all angles, but it can also be a double-edged sword. If you get separated around the map, you can also get picked off one by one, which is never good.
Having less space to work with while you’re covering a site can make it impossible to withstand enemy fire. Once you block an exit, you can just expect your enemies to show up from the other side.
With a team of Vipers you can lay down multiple Toxic Screen and trap your opponents in a box. To stay one step ahead of your opponents, you may want to get up-to-date with all the smoke and wall locations for Viper.
Brimstone has multiple abilities that make him a great pick for the Replication game mode. It’s his ultimate that lets him really shine, however, and your enemies will need to think not twice but thrice after you occupy a bombsite with multiple Orbital Strikes.
Aside from his ultimate, Incendiary will also be another great tool that can make it relatively easier to defend our push hotspots on any map.
If you liked the idea of starting a robot uprising with Raze, you might also want to give it a try with Killjoy as well. Killjoy is equipped with multiple automated tools that make her one of the best agents to try out in the Replication mode.
Setting up multiple Alarmbots and Turrets at the same time can be quite difficult to deal with for your opponents, and you’ll be able to get creating with all the extra Lockdown charges on your team.
Renekton, Scorched Earth skin now available on Wild Rift
The latest champion to join the Wild Rift as part of Patch 2.2c is none other than the butcher of the sands, Renekton.
Now available to purchase in-game, Renekton offers players a powerful yet simple champion for their top lane needs. Those who are familiar with the champion from League of Legends will have no trouble picking up Renekton in Wild Rift as his kit is mostly unchanged between the games.
Alongside the champion, you can also score yourself the Scorched Earth skin to spice up Renekton’s appearance on the Rift. Introduced in patch 2.2b, Renekton is one of four champions that can partake in nemesis duels and this can occur when he comes face to face with Nasus during a match.
There is criteria that must be met for this unique battle feature to occur and you can check those out on Riot’s website. The champion who emerges victorious in combat will score themselves a buff for the rest of the game.
Later in Patch 2.2c, you can expect to see plenty of new skins added including a selection from the Blood Moon range, and a new Pride event on May 24. A full list of everything including in this latest update can be found here.
Konami reveals 2021 Lost Art Promotion, includes second run of Dark Magician Girl
Over the last several weeks, Konami has slowly been revealing all of the new promotional cards that will be featured at Official Tournament Stores for the Yu-Gi-Oh! TCG for upcoming physical releases.
Now, the Lost Art Promotion list has been fully detailed and will include a second run of the special Lost Art variant of Dark Magician Girl from last year, along with 11 other cards.
These Lost Art promos will be handed out at participating OTS stores when customers purchase $30 or more in sealed Yu-Gi-Oh! product. These packs will be refreshed and released in the middle of every month and will only be available while supplies last.
Many of these cards will be released with artwork that has never been officially released outside of the OCG. Here are the confirmed cards that will be featured in this promotion.
- Dark Magician Girl
- Will return to promo packs later this year
- Raging Eria
- Blazing Hiita
- VWXYZ-Dragon Catapult Cannon
- Vampire Vamp
- Celestia, Lightsworn Angel
The remaining cards will be revealed later this year, so it is likely that the Dark Magician Girl promo will run at some point during the late Summer months. You can reach out to your local OTS locations for more details on the promotion and if they will be participating in it.
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