Another week has come and gone, and Destiny 2 players will once more find themselves able to meet up with Xur, the Agent of the Nine. Each week, Xur appears somewhere in Destiny 2 with a slew of Exotic items available for players to purchase. We’ve managed to find Xur and put together a list of his wares, which will help you pinpoint exactly where Xur’s location is, and all the goodies he has for players to purchase.
Xur’s location and wares for April 3, 2020
To find Xur, players are going to want to head over to Giant’s Scar on Io. Xur can then be found waiting to take your Legendary Shards in exchange for one (or several) Exotic items on his inventory list. As always, having your hands on most of the Exotic items in Destiny 2 is never a bad plan, and Xur’s options today include some savory pickups for those who haven’t managed to get their hands on them just yet.
We’ve broken down the complete list of his items below, so take a look to see what Xur has to offer:
- Hard Light Exotic Auto Rifle – 29 Legendary Shards
- Stronghold Exotic Titan Gauntlets – 23 Legendary Shards
- Contraverse Hold Exotic Warlock Gauntlets – 23 Legendary Shards
- Orpheus Rig Exotic Hunter Leg Armor – 23 Legendary Shards
- Exotic Engram – 97 Legendary Shards
Not exactly sure what to buy? If you have the Legendary Shards to spare, you should pick up everything you don’t already own. That’s usually our advice for this kind of thing. By doing this, you’ll ensure you always have access to whatever guns or items Bungie makes better later on down the road. This takes a lot of the guesswork out of things and just makes it easier to manage your collection overall.
Now that you know Xur’s location and wares for April 3, 2020, make sure you head back over to our Destiny 2 strategy guide for even more helpful information.
Could Umbrella Corporation Still Have a Role to Play In Resident Evil Village?
Even though Umbrella Corporation hasn’t been around in the Resident Evil chronology for a long time, the evil, corrupt organization still looms large over the series and everything to do with it. Players fought against Umbrella and its messed up antics for years, and once they were gone, we took up arms either in attempts to clean up the messes they’d left behind, or to quash the even bigger problems that only existed because of Umbrella’s own actions.
Of course, Umbrella Corporation were right in the thick of things once again quite recently, with the recent remakes of Resident Evil 2 and 3, but it’s quite possible that the villainous organization could have a role to play in the upcoming Resident Evil Village as well. In fact, I’d say that it’s not just quite possible- it’s entirely likely. And there are several things that point to that.
The first and most obvious reason for that belief is, of course, Resident Evil Village’s debut trailer. When Capcom first announced the game in last year, one particular shot from the trailer caught the attention of a lot of Resident Evil fans. The shot in question showed the classic logo of the Umbrella Corporation quite clearly, and Capcom obviously made sure to put that in the very first trailer we saw of the game for a reason. The reason, I think, is that Umbrella is going to be involved in the game’s story in a pretty major way.
One thing that’s become abundantly clear in all that we’ve seen of Resident Evil Village so far is that whatever is going on in the game’s titular village stems from things that were kicked into motion long before the game’s event kick off. The Maiden demo on the PS5, for instance, reveals that Lady Dimitrescu has been around since at least the late 1950s, and has had her vampiric abilities since around that time, if not even earlier.
That’s quite a long time before the events of Resident Evil Village, or even RE0, which is the first mainline game in the series’ chronology. But as Resident Evil 5 explains, Umbrella’s history is much longer than what earlier games in the series suggested. The corporation’s experiments with and studies of bioweapons and experimental viruses only began when they found the flower known as Stairway of the Sun in West Africa. That flower led to the creation of the Progenitor Virus, which, as its name suggests, is the root cause of all the countless viruses and bioweapons we’ve seen throughout the course of the series.
Umbrella discovered that flower in 1966, which, of course, is several years after what we know to be the earlier known indication of Lady Dimitrescu having her powers- but there has to be a very good reason for why Umbrella’s logo can be found in the village in such prominent fashion. Someone obviously put it there. The logo itself is surrounded by four other crests, and the whole thing seems to be a very ceremonial vibe to it. And sure, at this point, all we can do is speculate based on very little information, but some theories do seem plausible.
For instance, it’s entirely possible that the powers that reign over RE Village’s village are Lady Dimitrescu and possibly three other groups, each represented by one of the four crests I mentioned earlier. And it’s entirely sure that these four groups together, in some way, shape, or form, were either became involved with Umbrella not long after their work started, or may even have been responsible, in some fashion, for the corporation’s existence.
And why would they bother? Well, for obvious reasons. Umbrella co-founder Ozwell Spencer was driven by two primary motivations in all that he did. One was to create a superior form of humans to remake the world in his own village, and the other was to find a way to essentially become immortal and bring an end to the very concept of ageing.
Given the fact that Lady Dimitrescu is a super-powered woman in a position of power who doesn’t seem to age – and has been for a while – it’s clear that she aligns with Umbrella’s goals quite well. We have heard Dimitrescu talking to someone called Mother Miranda in the game’s trailers, and she seems to be in charge of the whole operation here- so it is possible that this Mother Miranda, or maybe even some other overseer, has been pulling the strings from behind the shadows for as long as there have been strings to pull?
And it’s obvious that Dimitrescu and her “daughters” are far from the only superpowered monstrosities that we’re going to be introduced to soon. This village has obviously been living in the shadow of terrifying things for a long time, and we’ve even seen werewolf-like creatures. Other creatures like massive giants and zombies have also been spotted. So isn’t it possible that the four theoretical groups of power we mentioned earlier came together to make this village they seem to reign over a massive lab of sorts for Umbrella? Perhaps Umbrella Corporation experimented with all manner of viruses and bioweapons here over many years, which is why we see all these different kinds of nightmarish creatures everywhere.
Resident Evil Village producer Peter Fabiano did recently state that all the creatures in the game would “it within the context of Resident Evil’s world” and that the game’s story would “take into account the overall world and history of the series.” Maybe this is just confirmation bias and I’m believing what I want to believe, but those statements sure do seem to indicate that Umbrella might have been responsible in some form or another for what we’re seeing in Resident Evil Village.
The fact that RE Village is set in Europe is also worth calling out. Starting with CODE – Veronica and most recently with Resident Evil 3’s remake, it’s been made abundantly clear that many of Umbrella Corporation’s most major operations were based in Europe. The close proximity of Umbrella Europe and the village might just be a coincidence, sure- but then again, maybe not.
Speaking of CODE – Veronica, it’s possible that Capcom set up a connection to that game back in Resident Evil 7 as well, which explains that the criminal syndicate The Connections that was responsible for the Mold bioweapon originally started working on the virus with the H.C.F. back in 2000. And what exactly was the HCF? That’s right- a group of highly trained soldiers led by none other than Albert Wesker himself.
Of course, there is one complication that we need to consider. Resident Evil 7 also introduced Blue Umbrella, a reformed PMC consisting of several former Umbrella members who have now become dedicated to cleaning up the messes left behind by the original corporation, and seem to be all about fighting the scourge of bioterrorism. Hell, even Chris Redfield is willing to work with them, and not in a million years would Chris Redfield, of all people, work with Umbrella Corporation. Based on all appearances, it seems like Blue Umbrella really do have the best of intentions.
But… maybe not? RE7’s Not a Hero DLC makes it clear that Chris doesn’t trust Blue Umbrella an awful lot, and he only seems to be working with them because they seem to share a common goal. And sure, Chris himself has seemingly turned to the dark side in RE Village, what with him having killed Mia and kidnapped Ethan’s daughter and everything, but it’s almost guaranteed that there’s more going on than meets the eye. Is it possible that Blue Umbrella is just a front for the actual Umbrella to continue its shady activities? Perhaps Chris was only working with them to be able to investigate them more closely? Perhaps he learned about their true intentions after he started working with them, some time between the events of RE7 and 8?
Clearly, there’s a lot of dots to connect here. Individually, much of this seems circumstantial at best, and again, it’s entirely possible that this is confirmation bias at play- maybe I just really want Umbrella to be back in the limelight again, so I’m reading between the lines and believing what I want to believe. But again, I keep coming back to that Umbrella logo in Resident Evil Village. It’s not just there for aesthetic purposes. It’s there for story reasons, and one way or another, Umbrella Corporation is going to have a major role to play in RE Village’s story. I would be extremely surprised if it didn’t.
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Marvel’s Avengers Hawkeye DLC – 5 Details You Need To Know About It
Marvel’s Avengers hasn’t immediately enjoyed the sort of post-launch success that Square Enix would have been hoping. The game received at best middling reception from critics and players upon release, while support for it following that has not been the best either. The fact that there has only been one major DLC drop for it in six months has done its ever-dwindling playerbase no favours- but soon, a second major content drop is coming.
A Hawkeye DLC has been announced for Marvel’s Avengers for a long time now, and soon, he will be joining the game’s roster of playable superheroes, bringing with him new playable content, new story, and more. With Clint Barton’s arrival now days away, in this feature, we’ll be going over the most crucial details you should know about this DLC.
Crystal Dynamics set up Clint Barton’s arrival a few months ago in the Kate Bishop DLC, giving us an idea of what to expect when he takes centerstage in his own story- but what can we expect from how the story is going to play out in the upcoming DLC, titled Operation: Future Imperfect? Well, fans of the “My Life as a Weapon” and “Old Man Hawkeye” stories will find a lot of familiar stuff here.
Involving time-bending shenanigans, a trip into a darker, alternate reality future, and more, Operation: Future Imperfect is looking like it’s going to be quite the eventful affair. Players are going to travel to a new area, a completely new biome called the Wasteland- which, as its name suggests, is a desolate and destroyed location in a post-apocalyptic version of the Earth. Hawkeye, who is on the lookout for none other than Nick Fury, is going to be fighting to ensure that the end of the world he’s trudging through never comes to pass in his own reality.
What’s most interesting about Operation: Future Imperfect is who’s going to take the spotlight as the villain. Maestro, an alternate version of Hulk, who has the intelligence of Bruce Banner but the terrifying brute strength of his big green alter ego, is going to be Hawkeye’s primary foe in this new chapter, and we’re quite curious to see how that plays out.
Given the fact that Hawkeye is a ranged fighter, and one who’s significantly less overflowing with innate superpowered abilities than most other Avengers, it goes without saying that his fighting style is going to be a little different. There will be an equal focus on both his abilities as a master archer, as well as his equally impressive abilities as a Ronin for up-close and melee combat.
Several examples of both have also been detailed by Crystal Dynamics. Quickdraw Reflex, for instance, will allow Clint to sidestep an incoming move and instantly respond with his own shot, staggering the enemy. Using Ranger’s Momentum, he can instantly snap to targets and focus on their weak points for increased damage. Then there’s his Dead Eye Skill, which enables him to focus on and single out a single enemy and increase damage on it with razor arrows.
All in all, players can expect Hawkeye to be quite different from the other playable characters. While his skillset will be similar to that of Kate Bishop, the two will control quite differently. While Kate is much more mobile and quick, Hawkeye is going to be a lot more impactful even when he’s standing his ground against enemies.
Of course, ranged combat is the bread and butter of anything and everything to do with Clint Barton, which means players can expect to find several different kinds of arrows to use when playing as him, each with their own unique effects and advantages. Grapple Arrows allow you to traverse environments, but can also be used in combat to pull yourself in closer to enemies and then attack them with your sword. Rocket Arrows can attach to enemies and then send them flying, literally so.
Implosion Arrows pull groups of enemies in on each other, making them a great crowd control tool. Pulsar Arrows can be attached to surfaces, and build up energy before exploding, with the explosion being bigger and deadlier the longer the arrows are allowed to build up energy. Tripwire Arrows, as the name suggests, are perfect for staggering, and can even be used to push back larger, more formidable foes. Again, this seems like a good crowd control weapon. Finally, there’s Boomerang Arrows- which is pretty self-explanatory.
But that’s not all. Even when it comes to Heroic Abilities, Clint Barton seems to have plenty of stuff up his sleeve.
Each character in Marvel’s Avengers also comes, of course, with their own unique abilities, called Heroic Abilities, that can be used on a cooldown. So what can players expect from Hawkeye in this area? Well, there seems to be a good balance here. The Assault Heroic, called Nightstorm Arrows, sees Clint shooting explosive arrows into the air, after which they land down on enemies below in clusters to deal AoE damage.
His Support Heroic ability is something that a lot of Avengers players will be glad to see. Called Recovery Arrow, as its name suggests, Hawkeye’s Support Heroic will allow him to shoot nanobots through arrows at his allies and heal them up in the midst of combat. In a game that hasn’t put a lot of emphasis on support classes or healer classes so far, that’s a welcome addition.
Finally, there’s his Ultimate Heroic, called Hunter’s Arrow. Once fired, it will be guided by an AI and will flit through the battlefield on its own, piercing through enemies as long as it is activated. Players can also upgrade the Hunter’s Arrow in several ways to make it more effective, from being able to fire two of them at a time, to commanding it to target specific foes, to even adding explosive charges to it in order to deal greater damage.
With a new playable character, new story content, a new biome to explore and traverse, and new abilities to master, it’s clear that Operation: Future Imperfect looks like a pretty meaty content drop- which is long overdue for this game, honestly. But as you’d expect, that’s not all either. The DLC is also going to bring some other stuff. For starters, where the actual content is concerned, in addition to the main story missions, you can also obviously expect new side missions and villain sectors and what have you.
In addition to that, there will also be some new cosmetic content. Hawkeye will, of course, have his own set of outfits for you to look through. Crystal Dynamics have already shown glimpses of a few of the many outfits they’re going to add for the characters, and there seems to be plenty of variety, pulling in various different looks for the character from across years of appearances. Finally, there will also be new emotes for players to unlock and make use of.
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Anthem Next Cancelled – What This Means for Dragon Age 4
It’s official – Anthem Next, BioWare’s much-anticipated revamp for Anthem, is dead. Executive producer Christian Dailey recently broke the news and revealed that the events of last year impacted the developer’s productivity. As such, resources will be going towards the next Dragon Age and Mass Effect along with Star Wars: The Old Republic updates. Anthem services will remain online for the time being, even if the player base is beyond dead.
There’s a lot you could say about this. For many fans, it felt like an inevitability. Anthem was a fundamentally flawed game at launch, from its story-telling, loot and combat to its lackluster endgame and multiplayer. Despite being shifted to BioWare Austin, which has done very well with improving Star Wars: The Old Republic over the years, the Anthem Next team was only composed of some 30 people. A report by Bloomberg’s Jason Schreier indicated that overhauling the project and adding new content would require a team three times that size. EA clearly decided it wasn’t worth the cost.
However, this feels like the latest in a long line of failures for Electronic Arts’ live service model. The publisher got off to a rocky start (and that’s being kind) with Star Wars: Battlefront 2 in 2017. Though things would improve for it in 2018 and beyond, Battlefield 5 would then face backlash for the lack of content at launch, delay for modes like Firestorm, questionable balance changes and yes, halting further development to work on its next project.
Anthem would release in February 2019 and further salt the earth. Flawed launch aside, all kinds of new features and story content on its content roadmap were subsequently pulled. The game then shifted to a seasonal approach with updates like the Cataclysm (which was also a far cry from the E3 2017 reveal). For many people, this feels like the epitome of live service gone wrong – promise the moon before launch, provide a “roadmap” to assuage fans and then subsequently renege on everything.
For BioWare itself, however, this feels like a long time coming. The studio has been struggling with issues like crunch and poor management decisions, relying on the now-routinely mocked “BioWare Magic” to get things done. This overall style of thinking could be seen impeding the likes of Dragon Age 2. Anthem was the breaking point though – it began development in 2012 as Dylan and floundered for years until properly beginning development in 2017. Taking everything together, BioWare’s credibility as a studio should be at its lowest.
Of course, the operative word is should. Following Anthem‘s release, BioWare has been steadily working towards other efforts like the next Dragon Age and Mass Effect. There’s also Mass Effect: Legendary Edition, a long-requested remastered trilogy which will likely serve to ease new fans into the franchise for the upcoming sequel while also reconciling with older fans. The departure of studio general manager Casey Hudson, known for his work on the Mass Effect trilogy, and executive producer Mark Darrah, who worked on the next Dragon Age, along with the promotion of Dailey indicates a more forward-thinking direction for the company.
After all, if Dailey and his team were doing good work on Anthem Next, why not allocate those resources and talent to a future project, that too one with a more positive outlook? From EA’s perspective, Dragon Age is going to be a much bigger deal than Anthem in the coming years. It will likely release before the next Mass Effect and serve as not only a showcase for Frostbite on next-gen consoles but also as proof that BioWare can still deliver high-quality story-telling.
There is another dimension to all of this. At first, it seemed that Dragon Age 4 would incorporate live service elements (according to Kotaku’s report on the past and present of Dragon Age 4). However, in a follow-up report by Schreier, it seems that it will now only be a single-player RPG. Anthem’s failure is one factor but so is the success of Star Wars: Jedi Fallen Order – a single-player title which ended up selling over 10 million units since launch.
And while this recent report may sound too good to be true, it makes sense in a way. Why devote resources to having BioWare work on a multiplayer title that’s long-past dead? Why repeat those same mistakes? Why not have it return to its roots and create single-player RPGs, something it excelled at? It should seem so obvious and yet, it’s taken a high profile failure like this to truly pivot in that direction.
At this point, the BioWare of Baldur’s Gate, Star Wars: Knights of the Old Republic and Mass Effect fame is long gone. Whether it’s the talent and founders who helped put it on the map or the individuals who had a hand in some of its biggest titles. You could lament the BioWare of old and how it will never return. However, with the moves made over the past several months, coupled with a renewed focus on its best IPs, BioWare is seemingly moving away from the pall that’s followed it since the days of Mass Effect 3’s ending controversy.
We’ll never truly know what’s going on internally – how many times Dragon Age 4 has changed or even how many iterations Mass Effect 4 had to go through before being green-lit. We may never know the extent to which EA is now involved with BioWare, especially following Anthem‘s failure, and whether it has any checks and balances in place to prevent the same mistakes.
But for those who aren’t sure whether to trust BioWare, EA or either going forward, there are plenty of good reasons. Despite what seems to be big changes at the studio, it’s still without a general manager (Gary McKay is currently acting as interim GM). EA’s chief studios officer Laura Miele said the search was underway back in December but there’s been no update since. Those who purchased Anthem for full price at launch won’t be compensated for its terrible launch. There may be hype for the next Mass Effect and Dragon Age but we’ve seen no gameplay from either. And given that Anthem’s initial demo was largely faked, one couldn’t be blamed for not believing everything they see.
Finally, lest we forget, even if BioWare is back to making single-player RPGs, it’s the flawed development processes, crunch and mismanagement that ultimately led to its decline. We could debate on whether having an open world will be the game’s downfall or not. But if the development process behind it is still reliant on “BioWare Magic”, hoping that things will magically come together at the last minute while churning and burning developers, it’s already doomed.
Whether Bioware can live up to its past legacy, forge a new one or regress to its old ways remains to be seen. The studio is decidedly not the same as the one of years past – time will tell if this is ultimately for better or for worse.
Note: The views expressed in this article are those of the author and do not necessarily represent the views of, and should not be attributed to, GamingBolt as an organization.
Tales of Arise Finally Resurfaces With New Trailer; More News Coming Spring 2021
Today Bandai Namco hosted Tales of Festival, and finally brought back Tales of Arise from over a year of limbo.
The last time we had seen the game was at Tokyo Game Show 2019, but at long last, it’s back.
Tales of Arise was showcased in a new trailer that provided a look visuals that feel slightly different, but still focusing on the conflict between the planets of Dahna and Rena and the two main characters hailing from each planet.
Another thing that did not change (for now) are the platforms, while the video ends with the promise of more news in the spring.
Tales of Arise was originally slated for 2020 for PS4, Xbox One, and PC, but it was delayed due to the effects of the COVID-19 Pandemic.
If you’re unfamiliar with the game (considering that a long time has passed since the latest reveal), you can read an official description below.
“On the planet Dahna, reverence has always been given to Rena, the planet in the sky, as a land of the righteous and divine. Stories handed down for generations became truth and masked reality for the people of Dahna. For 300 years, Rena has ruled over Dahna, pillaging the planet of its resources and stripping people of their dignity and freedom.
Our tale begins with two people, born on different worlds, each looking to change their fate and create a new future. Featuring a new cast of characters, updated combat, and classic Tales of gameplay mechanics, experience the next chapter in the world-famous Tale of series, Tales of Arise.”
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