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What Are Texture Maps And Why Do They Matter For 3D Fashion?

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Texture maps are essential to make your 3D images look real. They are applied to 3D models to create special effects, patterns or repeating textures. There are many different types of texture maps, but they all fall within two categories; PBR or Non-PBR.

PBR stands for Physically-Based Rendering and renders an image the same way it would look in the real world with physics based lighting. PBR is used in real-time applications like Unity and Unreal game-engines as well as the web. This is fast becoming the standard as many fashion brands realize the benefit of 3D on the web.

3D eCommerce has proven to double online conversion rates while using 3D in B2B sales has allowed brands to lower their carbon footprint, increase speed to market and reduce costs by replacing physical samples with 3D models.

The most friendly real-time PBR file format is glTF or GLB and is supported by The Khronos group, a non-profit consortium of companies from HP, Apple, Adobe, Facebook, and more. glTF has a very well defined specification and can be used in game-engines as well as the web.

Non-PBR materials can give you very photorealistic results as they have many different settings to play with. This however, makes them much more complicated to learn. You also can not use these on the web, VR or AR so we will focus on PBR.

We’ll look at the following PBR maps which are most applicable to fashion:

  1. Albedo
  2. Normal
  3. Roughness
  4. Metalness
  5. Height
  6. Opacity
  7. Ambient occlusion
  8. Refraction

Albedo

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Normal Map (aka Bump Map)

The left is a cube with a color texture while the right is the same cube with a normal map that gives it the brick texture. Normal map looks like the below when separated out from your 3D model:

Roughness Map

Metalness or Metallic Map

Below are examples of these three maps and how they compare to each other:

Height/Displacement Map

Opacity Maps

Source: https://mimari3d.blogspot.com/2014/12/how-to-use-opacity-maps-in-3ds-max.html?spref=pi

Ambient Occlusion

Rather than remaining black, shadows dissipate into halftones and obscure places that get less light.

Refraction

Why Learning About Textures Maps is Important

One of the reasons it’s important for fashion designers to learn about texture maps is that it can help them diagnose issues when exporting from design programs. Browzwear and Clo are the two most popular apparel design softwares, both of which export glTF however sometimes the model you export doesn’t look the same as what you’re seeing in your design program. This is often due to an issue with one of your maps.

For instance, assets exported from Clo can often appear shiny, this is because Clo does not properly export the intensity value defined for the roughness property of your material. The way to fix this is to use a roughness map rather than an intensity value as this will ensure that any web viewer or game-engine will understand exactly how to render the roughness property.

Keyshot is another popular 3D design tool used for footwear and apparel. This program can utilizes proprietary materials to get photorealistic renders. While it has “PBR” settings, these materials are meant for progressive rendering and not realtime. Therefore, the materials you export do not always match what you see in the renders. Having an understanding of texture maps and their purpose can help you to understand what you may need to tweak to get the models looking correct up export.

Finally, many programs take advantage of V-Ray materials. V-ray materials are great for rendering images and videos, but cannot be used for real-time rendering. You’ll often see them used for materials like fur or fleece. The process of converting these materials can be pretty complex but VNTANA has helped automate this conversion process so you can save time and headache.

In order for 3D designers to take their designs to the next level they need to have a good understanding of textures, what they mean, and how they can improve the look of their garments. VNTANA can help 3D design teams improve and automate their processes and use their assets in eCommerce, b2b showrooms, and game-engines.

Contact us today to learn more!

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Source: https://arvrjourney.com/what-are-texture-maps-and-why-do-they-matter-for-3d-fashion-6ec722513f6b?source=rss—-d01820283d6d—4

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