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Warzone Confirms Repeat Offenders Receive a Hardware Ban

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Jason Parker
in Call of Duty | Apr, 15th 2021

It seems like it doesn’t matter if people cheat in Call of Duty Warzone if they don’t get hardware bans. However, Activision has since confirmed that repeat offenses will catch a hardware ban for Warzone as a solution to the game’s cheating problem. Cheating/hacking is still somehow the top problem for Warzone, despite how long the game has been around. The goal is to crack down on cheaters in Activision’s Warzone, despite the game having no real anti-cheat.

We know that it’s harder to implement an anti-cheat into a game once it’s out, but that leaves the question: Why wasn’t there a solid, useful anti-cheat put into the game from the outset?

Dozens of Accounts Are a ‘Thing of the Past’


Typically, people who are banned in Warzone for cheating don’t really care. After all, many of them already have multiple accounts, sometimes dozens of them, to allow themselves to keep on playing. The cheats never seem to stop. Even if there have been over 400,000 accounts banned, it doesn’t matter since those people just re-login.

One of the other measures being taken is concerning the cheat makers themselves and resellers. If the major cheat makers can be stopped, as in the recent bust in China, it will go a long way to making the game enjoyable again. The Activision blog points at this problem as something they’re working on:

“We also are tackling the commercial market of cheat providers and resellers. This includes suspicious accounts, which are farmed and often sold to repeat offenders. We recently banned 45,000 fraudulent, black market accounts used by repeat offenders.“

However, Warzone released a new blog on the topic of bans and, in particular, the hardware ban. A hardware ban means that players would have to replace their hardware entirely – PC or console, in order to play again. The nature of a hardware ban has been brought up repeatedly, but Activision confirms they are handed out. In the blog, Activision says:

“Some have asked if we issue hardware bans. We do issue hardware bans against repeat or serial cheaters. This is an important part of our effort to combat repeat offenders.”

It sounds like hardware bans are just a part of the system now. If it’s true, and Activision is daily working on banning people, that’s a positive for sure. Especially if these people who make accounts, again and again, are getting a hardware ban in Warzone. Will this solve the problem? No, of course not. But it’s a step in the right direction.

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Source: https://www.esportstalk.com/news/warzone-confirms-repeat-offenders-receive-a-hardware-ban/

Esports

New York Subliners take down OpTic Chicago in Call of Duty League Stage 3 group play

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The New York Subliners and OpTic Chicago each entered today’s Call of Duty League match against each other with 2-1 records, keeping them in striking distance for the top spot in Group B.

After a 3-1 loss to the Subliners, however, OpTic have fallen to fourth place in the group and are out of contention for first place. The Subliners, on the other hand, have ensured they will begin the Stage Three Major in the winners bracket and are now tied for first place as group play’s conclusion draws near.

The Subliners and OpTic had split the previous two meetings this season and were tied for fourth place in the CDL standings heading into today, but New York dominated the opening two maps. On Apocalypse Hardpoint, the Subliners limited OpTic to fewer than 100 points, in large part due to rookie HyDra’s 29-kill performance. HyDra had another strong map in a 6-2 Express Search and Destroy victory, finishing with a game-high nine kills.

While HyDra’s dominance continued on Checkmate Control, OpTic, behind 28 kills from Envoy and clutch kills from Scump, won 3-1 to force a second Hardpoint map. Clayster, who had a poor third map, stepped up for the Subliners, though. He led the way with 29 kills and was aided by HyDra’s 27 kills in a 250-230 win to close out the series.

OpTic are now 2-2 in Group B and have dropped to fourth place, although they can still finish in the top three with a victory of Atlanta FaZe and if tiebreaker scenarios fall their way. The Subliners, at 3-1, play the Los Angeles Thieves in their final match of group play. A New York win in that match would clinch the team the first seed in Group B.

CDL group play continues tomorrow at 2pm CT with FaZe vs. the Seattle Surge.

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Source: https://dotesports.com/call-of-duty/news/new-york-subliners-take-down-optic-chicago-in-call-of-duty-league-stage-3-group-play

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MTG Adventures in the Forgotten Realms releases with 4 new Commander precons

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Commander is becoming the biggest format in Magic: The Gathering and Wizards of the Coast continues to support the product with frequent Commander preconstructed decks.

This trend will continue with four preconstructed decks that will drop with the release of Dungeons & Dragons: Adventures in the Forgotten Realms

The four commander decks were compared to the Strixhaven Commander decks, which were more powerful than the new-player friendly decks that were released with Kaldheim and Zendikar Rising. Strixhaven Commander was more in line with the yearly Commander releases that are geared toward experienced Commander players with more complex mechanics and high-valued reprints.

Here are the four Adventures in the Forgotten Realms Commander decks.

  • Aura of Courage
  • Dungeons of Death
  • Draconic Rage
  • Planar Portal

Wizards did not release any information on the themes or Commanders of each deck, but the names do reveal some information.

Aura of Courage is a 10th level Paladin spell in D&D. This means that the preconstructed deck might be focused on Knight synergies with an equipment subtheme. Dungeons of Death will likely be a Black-aligned decklist that expands on a new mechanic related to dungeons.

Draconic Rage’s name implies the deck will be a Dragon tribal list. This will be the first Dragon deck since Draconic Domination in Commander 2017. Planar Portal is a general name and could be focused on any number of strategies and tribal themes.

More information will come out when spoiler season begins on June 29. Adventures in the Forgotten Realms releases digitally on July 8 with a full tabletop release on July 23.

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Source: https://dotesports.com/mtg/news/mtg-adventures-in-the-forgotten-realms-releases-with-4-new-commander-precons

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Lawsuit Accuses Sony of Monopolizing Digital PlayStation Game Sales

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Sony only sells digital copies of its games on its PlayStation Store, and a new lawsuit characterizes that as a monopoly.
Sony only sells digital copies of its games on its PlayStation Store, and a new lawsuit characterizes that as a monopoly. | Photo courtesy of Sony

A proposed class action lawsuit has accused Sony of operating an unlawful monopoly by only allowing the sale of digital PlayStation games in its PlayStation Store, preventing third-party retailers from selling download codes as of two years ago.

“Sony’s monopoly allows it to charge supracompetitive prices for digital PlayStation games, which are significantly higher than their physical counterparts sold in a competitive retail market, and significantly higher than they would be in a competitive retail market for digital games,” reads the complaint in Caccuri v. Sony Interactive Entertainment LLC, 3:21-cv-03361, per Bloomberg.

The suit goes on to claim downloadable games end up costing consumers as much as 175% more for downloadable games than physical ones.

Read the suit itself here (H/T Polygon).

Mike Futter, games industry analyst, author of “The Gamedev Business Handbook,” and co-host of the Virtual Economy Podcast, says the suit appears to be built on a fundamental misunderstanding of how game pricing works. It seems to believe that digital and physical prices are determined purely by manufacturing costs, ignoring how inventory factors into the equation.

“I think that’s a comparison of apples and oranges,” Futter told DBLTAP on a phone call Thursday.

Generally speaking, when a game is released for a game console, retailers have to buy a specific number of game keys from the console manufacturer the same way they would buy a certain number of physical units. Because the retailer is taking on some level of risk that these games won’t sell, they’ll make agreements with the publisher that allow them to lower the price at one point or another to encourage sales.

So if a retailer has stock of both digital and physical games, and the digital games are selling normally while physical sales dip, that retailer could drop the price of the physical version even as it leaves the digital one at full price.

Where the two products differ is in how much space they take up — or, in digital’s case, how little.

Whenever a physical product is sitting on a shelf, it’s not only taking up space that could go to another product that might sell more quickly, it’s also incurring whatever costs are associated with storage.

“Literally every product you put on the shelf, every unit you put on the shelf, has a cost associated with warehousing,” Futter said. “You’re paying for that space, you’re paying for that climate control, you’re paying for everything.”

Digital games don’t have that problem, as they take up next-to-no physical space. As a result, retailers are often more comfortable sitting on unsold digital copies than they are physical ones.

All this adds up to create price disparities between physical and digital copies of the same game before competition even enters the equation.

Futter uses Resident Evil 3 for the Xbox One to illustrate the point. The physical version shipped and sold by Amazon costs $39.99, but the digital version costs the full $59.99. That’s without the price gouging the suit accuses Sony of engaging in.

“So clearly, having the ability to sell digital codes through third party retailers does not automatically mean that there is going to be price parity between physical and digital, that there is true competition here,” Futter said.

It remains possible the suit could go to trial, as there’s no guarantee a judge would have the necessary industry knowledge to see the gaps in the case’s logic, but Futter is skeptical it will get very far.

“It feels to me like they’re trying to obfuscate the way real retail works,” Futter said of the suit. “A lot of this does not seem rooted in reality.”

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Source: https://www.dbltap.com/posts/lawsuit-accuses-sony-of-monopoly-explained-01f51r8xf0qe?utm_source=RSS

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Fortnite Console Champions Cup to Start May 14

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Fortnite

Photo by Epic Games

Fortnite Console Champions Cup was announced by Epic Games on May 6 with a start date set for May 14.

“Introducing the Console Champions Cup, the first installment of a seasonal console-only Fortnite tournament. Compete in the Console Champions Cup May 14-16 with a $250,000 prize pool across all regions,” Epic Games said in the announcement.

Epic Games also released a checklist in terms of how to participate in the event:

“The Console Champions Cup will be the first installment in a series of seasonal, cross-platform, console exclusive tournaments. We’re still making adjustments in the calendar for future tournaments, so we don’t have dates for the following seasons just yet, but we’ll keep you posted when we do,” Epic Games said.

“Don’t worry, we’re also still planning on offering additional platform-specific console tournaments with in-game rewards up for grabs, just like we did with the Switch Cup and the Aloy Cup.”

For more information on the Fortnite Console Champions Cup, click here.

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Source: https://www.dbltap.com/posts/fortnite-console-champions-cup-to-start-may-14-01f51stsvxsa?utm_source=RSS

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