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VIVETALK – Can VR enhance democracy?

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Can VR enhance democracy?

The VR work ‘A Ride in 2049’ demonstrates how VR makes it easier for people to understand the implications of their transportation choices today on their city’s tomorrow. If socio-economic policy options could be presented in the same way, could VR enable more people to make informed voting decisions and engage them more widely in the democratic process?

Find out more about VR at VIVE.com.

The post VIVETALK – Can VR enhance democracy? appeared first on VIVE Blog.

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Source: https://vrarnews.com/details/vivetalk-can-vr-enhance-democracy-60c3ff22534949d149a18783?s=rss

AR/VR

D-BOX partners with NAD-UQAC to train digital arts students in Haptic Technology

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In Virtual Reality News

June 17, 2021 – D-BOX, a provider of haptic and immersive entertainment experiences, has announced a collaborative project with the School of Digital Arts, Animation and Design of the Université du Québec à Chicoutimi (NAD-UQAC). The collaboration will help the 400 digital arts students at NAD-UQAC learn how to integrate haptics into their designs for future advertising, games, films and TV series as the NAD-UQAC will now include haptic technology training into its undergraduate and graduate programs. 

Haptic technology is often used in virtual reality (VR) applications to help create or mimic the sensation of touch by applying forces, vibrations, or motions to the user. Use cases include medical training simulations, where force feedback can help provide a far more immersive environment for trainees. The technology is also gaining more traction within the VR gaming industry too, as games developers look for new ways to bring greater levels of realism and immersion to VR games.

Sébastien Mailhot, President and CEO of D-BOX, commented: “The NAD-UQAC trains over 400 students annually in computer-generated imagery and interactive media. The video game industry will no longer have to train students in haptics as they will already have been taught and trained in university.”

Haptics are becoming more popular in immersive experiences, and it is likely that studios will be seeking expertise in high-fidelity haptics. As a result, the NAD-UQAC anticipates that it should be well positioned to help its students stand out in the market and find job placements after graduating.

“At NAD-UQAC, we are constantly looking for new learning experiences for our students in line with technological advances and the present and future needs of companies in our ecosystem”, said Suzanne Guèvremont, Director of NAD-UQAC.

D-BOX added that the collaboration is “just the beginning” for the company in the world of creating and developing talent. For more information on D-BOX and its haptic offerings, please visit the company’s website.

Image credit: NAD-UQAC

About the author

Sam Sprigg

Sam is the Founder and Managing Editor of Auganix. With a background in research and report writing, he covers news articles on both the AR and VR industries. He also has an interest in human augmentation technology as a whole, and does not just limit his learning specifically to the visual experience side of things.

Coinsmart. Beste Bitcoin-Börse in Europa
Source: https://www.auganix.org/d-box-partners-with-nad-uqac-to-train-digital-arts-students-in-haptic-technology/

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AR/VR

D-BOX partners with NAD-UQAC to train digital arts students in Haptic Technology

Published

on

In Virtual Reality News

June 17, 2021 – D-BOX, a provider of haptic and immersive entertainment experiences, has announced a collaborative project with the School of Digital Arts, Animation and Design of the Université du Québec à Chicoutimi (NAD-UQAC). The collaboration will help the 400 digital arts students at NAD-UQAC learn how to integrate haptics into their designs for future advertising, games, films and TV series as the NAD-UQAC will now include haptic technology training into its undergraduate and graduate programs. 

Haptic technology is often used in virtual reality (VR) applications to help create or mimic the sensation of touch by applying forces, vibrations, or motions to the user. Use cases include medical training simulations, where force feedback can help provide a far more immersive environment for trainees. The technology is also gaining more traction within the VR gaming industry too, as games developers look for new ways to bring greater levels of realism and immersion to VR games.

Sébastien Mailhot, President and CEO of D-BOX, commented: “The NAD-UQAC trains over 400 students annually in computer-generated imagery and interactive media. The video game industry will no longer have to train students in haptics as they will already have been taught and trained in university.”

Haptics are becoming more popular in immersive experiences, and it is likely that studios will be seeking expertise in high-fidelity haptics. As a result, the NAD-UQAC anticipates that it should be well positioned to help its students stand out in the market and find job placements after graduating.

“At NAD-UQAC, we are constantly looking for new learning experiences for our students in line with technological advances and the present and future needs of companies in our ecosystem”, said Suzanne Guèvremont, Director of NAD-UQAC.

D-BOX added that the collaboration is “just the beginning” for the company in the world of creating and developing talent. For more information on D-BOX and its haptic offerings, please visit the company’s website.

Image credit: NAD-UQAC

About the author

Sam Sprigg

Sam is the Founder and Managing Editor of Auganix. With a background in research and report writing, he covers news articles on both the AR and VR industries. He also has an interest in human augmentation technology as a whole, and does not just limit his learning specifically to the visual experience side of things.

Coinsmart. Beste Bitcoin-Börse in Europa
Source: https://www.auganix.org/d-box-partners-with-nad-uqac-to-train-digital-arts-students-in-haptic-technology/

Continue Reading

AR/VR

D-BOX partners with NAD-UQAC to train digital arts students in Haptic Technology

Published

on

In Virtual Reality News

June 17, 2021 – D-BOX, a provider of haptic and immersive entertainment experiences, has announced a collaborative project with the School of Digital Arts, Animation and Design of the Université du Québec à Chicoutimi (NAD-UQAC). The collaboration will help the 400 digital arts students at NAD-UQAC learn how to integrate haptics into their designs for future advertising, games, films and TV series as the NAD-UQAC will now include haptic technology training into its undergraduate and graduate programs. 

Haptic technology is often used in virtual reality (VR) applications to help create or mimic the sensation of touch by applying forces, vibrations, or motions to the user. Use cases include medical training simulations, where force feedback can help provide a far more immersive environment for trainees. The technology is also gaining more traction within the VR gaming industry too, as games developers look for new ways to bring greater levels of realism and immersion to VR games.

Sébastien Mailhot, President and CEO of D-BOX, commented: “The NAD-UQAC trains over 400 students annually in computer-generated imagery and interactive media. The video game industry will no longer have to train students in haptics as they will already have been taught and trained in university.”

Haptics are becoming more popular in immersive experiences, and it is likely that studios will be seeking expertise in high-fidelity haptics. As a result, the NAD-UQAC anticipates that it should be well positioned to help its students stand out in the market and find job placements after graduating.

“At NAD-UQAC, we are constantly looking for new learning experiences for our students in line with technological advances and the present and future needs of companies in our ecosystem”, said Suzanne Guèvremont, Director of NAD-UQAC.

D-BOX added that the collaboration is “just the beginning” for the company in the world of creating and developing talent. For more information on D-BOX and its haptic offerings, please visit the company’s website.

Image credit: NAD-UQAC

About the author

Sam Sprigg

Sam is the Founder and Managing Editor of Auganix. With a background in research and report writing, he covers news articles on both the AR and VR industries. He also has an interest in human augmentation technology as a whole, and does not just limit his learning specifically to the visual experience side of things.

Coinsmart. Beste Bitcoin-Börse in Europa
Source: https://www.auganix.org/d-box-partners-with-nad-uqac-to-train-digital-arts-students-in-haptic-technology/

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AR/VR

Kopin announces new all-plastic Pancake optics for use in XR headsets

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In Augmented Reality, Virtual Reality and Mixed Reality News

June 17, 2021 – Kopin Corporation, a developer and provider of high-resolution microdisplays and display subassemblies for defense, enterprise, consumer and medical products, has recently announced that it has succeeded in developing all-plastic Pancake optics with what it states is “breakthrough performance” for virtual reality (VR), augmented reality (AR) and mixed reality (MR) applications (collectively XR).

Kopin has applied for three patents on the design, manufacturing processes and system utilization of all plastic Pancake optics, and expects additional filings to follow.

According to the company, Pancake optics, compared to other optics designs, can provide a superior magnified image quality in a much thinner form factor, especially for products with field of views (FoV) ranging from 50-100 degrees. Kopin’s new all-plastic Pancake optics with all aspherical lenses (compared to previous Pancake optics using spherical glass lens) help to reduce weight and thickness while improving image quality – all at a lower cost.

Pancake optics work by reflecting light back and forth within the optical system. However, without getting too technical, plastic materials usually have large birefringence (double refraction of light). Kopin states that its all-plastic two-element Pancake optics have virtually no birefringence, and as a result, offers a Pancake optics system with better image quality, smaller size, lighter weight and lower cost than anything previously available.

The company’s first all-plastic Pancake optics, named P95, is optimized for Kopin’s 1.3″ 2.6K x 2.6K organic light emitting diode (OLED) microdisplay (2560 x 2560 resolution) and provides a 95° FoV. At 16mm thickness and 15g per lens set, the new Pancake optics are thinner and lighter than the optics used in today’s VR headsets. Kopin added that when combined with its 2.6K x 2.6K high-brightness OLED microdisplay, the P95 pancake optics provide a virtual image equivalent to a 250-inch diagonal display viewed at 10-foot distance with solid image performance for VR applications.

“This major breakthrough represents a foundational milestone for the emerging VR markets. Bulky, heavy headsets have been a major barrier to faster consumer adoption for many years. No more,” said Dr. John C.C. Fan, CEO and founder of Kopin Corporation. “After thorough review of the available optics designs, we believe all-plastic Pancake optics are the best for VR applications that require a very large field of view, excellent image performance, and a super compact size. 

The company added that it believes its new Pancake optics will also be suitable for AR and MR applications, and could help to put super lightweight (< 100 g), compact high performance headset products closer within reach. Kopin stated that it plans to offer its new optics as either a standalone component or in a module with its OLED microdisplays. 

For more information on Kopin and its display and optical technologies, visit the company’s website.

Image credit: Kopin

About the author

Sam Sprigg

Sam is the Founder and Managing Editor of Auganix. With a background in research and report writing, he covers news articles on both the AR and VR industries. He also has an interest in human augmentation technology as a whole, and does not just limit his learning specifically to the visual experience side of things.

Coinsmart. Beste Bitcoin-Börse in Europa
Source: https://www.auganix.org/kopin-announces-new-all-plastic-pancake-optics-for-use-in-xr-headsets/

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