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Vitality reverse sweep NAVI to win IEM Beijing-Haidian

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For Vitality, the fifth time was the charm.

The French team, bloodied and bruised after losing four straight finals in the last five months (two to Heroic and one to both Complexity and BIG), came back from two maps down to beat Natus Vincere 3-2 in the grand final of IEM Beijing-Haidian and pick up their first title of the year.

And what a reverse sweep it was.

Vitality looked dead and buried just two maps into the series. With the team down 8-14 on Dust2 and 0-1 in the series, coach Rémy “⁠XTQZZZ⁠” Quoniam and in-game leader Dan “⁠apEX⁠” Madesclaire were rubbing their forehead in frustration. That was not how their map pick — or the series, for that matter — was supposed be going, but there was little that they could do to stop the onslaught from Aleksandr “⁠s1mple⁠” Kostyliev during those first two maps, where the Ukrainian prodigy averaged a 2.05 rating.

But against all expectations, Vitality moved into high gear, using their six-man roster to perfection to equalise the series with dominant and aggressive displays on Overpass and Inferno. The final map, Mirage, was also a one-sided affair, but it could have been a completely different story had Mathieu “⁠ZywOo⁠” Herbaut not pulled off two absolutely stunning aces in the first five rounds to leave NAVI’s players distraught and doubting themselves for the rest of the game.

“We had a plan for this best-of-five but it didn’t work out, we were playing a bit scared on Dust2 and Nuke,” apEX said after the match. “He [XTQZZZ] just said: ‘Forget about everything, let’s just play our own game and let’s focus on ourselves.’

“I think that is why we had lost those finals before, because we hadn’t been ourselves. He is a big part of our win, without a doubt.”

apEX praised team coach XTQZZZ for his role in the victory

NAVI came out all guns blazing on Nuke, setting the tempo from the outset as they brute-forced their way to a 7-0 lead, showing the same attacking intent that had earned them the victory against G2 the day before. Vitality tightened up and put together a few rounds, but their respite wouldn’t last: NAVI kept the pressure on their opponents, with s1mple putting the team in complete control during the final stages of the half, during which he pulled off a 1v3 clutch.

After an indifferent T performance, Egor “⁠flamie⁠” Vasilyev came to life in the second half as he picked up four kills in the pistol round to keep NAVI in the driving seat. s1mple held off Vitality in the first gun round with a trio of AWP frags, with Ilya “⁠Perfecto⁠” Zalutskiy ending the game in style with a quad-kill of his own just two rounds later.

Vitality brought Nabil “⁠Nivera⁠” Benrlitom on for Dust2 and they looked a different side during the early stages as they raced to a 5-0 lead on the T side. It seemed that NAVI would receive the same treatment that they had given Vitality on Nuke, but then the s1mple show began. The Ukrainian star spearheaded NAVI’s comeback with a stellar CT performance that saw him end the half with 26 frags, a 167 ADR, a 6-0 opening duel record and seven multi-kill rounds, including a stunning ace.

NAVI’s domination continued in the second half as they lost just one round en route to map point. Nivera stepped up to the plate and kept Vitality in the game with some stellar AWPing, but their recovery ended in the 28th round, when Kirill “⁠Boombl4⁠” Mikhailov landed the finishing blow with a quad-kill.

Kévin “⁠misutaaa⁠” Rabier was brought back on for Overpass, where Vitality finally showed their true colours. They took the fight to NAVI’s doorstep and picked up 12 rounds on the CT side, with Richard “⁠shox⁠” Papillon leading the charge with a 1.86 rating and a 133 ADR. The CIS giants still attempted a response after finding themselves facing map point, but their comeback efforts were buried when Cédric “⁠RpK⁠” Guipouy put the game to rest with a clean 4K.

Inferno followed the same pattern as Overpass, with Vitality dictating the pace of the game during a one-sided first half in which they cut through NAVI’s fragile defence with ease. In the second half, it was time for Vitality‘s young guns to shine as misutaaa and Nivera combined for 21 frags to carry the team over the finish line and fend off a late comeback attempt from NAVI.

ZywOo lit up the server on Mirage with two stunning aces in the opening stages, setting Vitality up for a 6-0 lead. After a much-needed tactical pause, NAVI were finally able to put some rounds together, bringing the scoreline to 5-10 with some key plays from the team’s star duo, s1mple and Denis “⁠electronic⁠” Sharipov.

Now playing on the T side, NAVI bagged the first three rounds of the half to keep their comeback hopes alive, but the landscape of the game changed once Vitality had money to work with. The French side won six rounds without response to put the game away and end their long wait for a title.

Russia
France

IEM Beijing-Haidian Europe final standings:

1. France Vitality – $60,000 + IEM Global Challenge spot
2. Russia Natus Vincere – $30,000
3-4. Europe Complexity – $12,000
3-4. Europe G2 – $12,000
5-8. Denmark Heroic – $5,000
5-8. Germany BIG – $5,000
5-8. Denmark Astralis – $5,000
5-8. Europe FaZe – $5,000
9-12. Sweden NiP – $2,500
9-12. Europe mousesports – $2,500
9-12. Denmark MAD Lions – $2,500
9-12. Russia Spirit – $2,500
13-16. Finland ENCE – $1,500
13-16. Denmark North – $1,500
13-16. Sweden fnatic – $1,500
13-16. Europe OG – $1,500

Source: https://www.hltv.org/news/30675/vitality-reverse-sweep-navi-to-win-iem-beijing-haidian

AR/VR

GamesBeat Summit 2021: Growing the Next Generation is coming on April 28-April 29

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Join Transform 2021 for the most important themes in enterprise AI & Data. Learn more.


GamesBeat Summit 2021: Growing the Next Generation will feature a full slate of visionary speakers in an online-only event on April 28 and April 29, and we’re pleased to talk about our initial slate of participants.

We’ll bring together industry leaders for our 12th annual executive summit to engage in genuine conversations, networking, and deal-making. Our subthemes include growing the new consoles, industry-wide growth in 2021, mergers and acquisitions, IPOs, diversity and inclusion, mental health awareness, and navigating challenges such as privacy versus targeted advertising.

After surviving and even thriving during a catastrophic year, the game industry can apply itself to the daunting task of beating last year’s numbers. The new consoles are gaining momentum, and the PC and mobile are thriving. Gaming has become the biggest form of entertainment, and it has more reach into the mainstream than ever before.

But what’s its next trick?

We’ll explore new parts of the business including blockchain and nonfungible tokens, augmented and virtual reality, esports, the metaverse, and the explosion of opportunities that come from having an unprecedented amount of money coming into the industry through investments, public offerings, and acquisitions.

Above: Bobby Kotick is CEO of Activision Blizzard.

Image Credit: Activision Blizzard

Bobby Kotick, the chairman and CEO of Activision Blizzard, will speak at one of our events for the first time in a fireside chat about the acceleration of games into the top tier of all entertainment. Kotick started as CEO of Activision in 1991, and he led the merger of the company with Blizzard in 2008. Now, Activision Blizzard is one of the most valuable entertainment companies in the world, with a value of $74 billion and properties like Call of Duty, Overwatch, Diablo, Warcraft, Starcraft, Crash Bandicoot, and Tony Hawk.

He’ll talk about the mainstreaming of games and their role in what will hopefully be a post-pandemic world. The COVID-19 pandemic has taken its toll on all of us, but at least we had games to distract us from a difficult reality. And that has helped the industry prosper and accelerate a structural shift in how people entertain themselves. But what comes next, and how will we navigate it this year and beyond?

Above: Halley Gross was co-writer and narrative lead on The Last of Us Part II.

Image Credit: GamesBeat

One of the big games that helped us get through the past year was Naughty Dog’s The Last of Us Part II, and we’re also happy to welcome Halley Gross, a co-writer of the game that won 215 awards for Game of the Year. She will also do a fireside chat on writing blockbuster narratives with an inclusive lens. She’ll talk about finding great moments for inclusion, how to do better, writing with good representation, the challenges of diverse casts, the growth of women in gaming, and the role of mental health in games. Gross established her career as a screenwriter on projects like Westworld, Too Old to Die Young, Snowpiercer, and Banshee before joining Naughty Dog as a co-writer and narrative lead on Naughty Dog’s The Last of Us Part II

Brenda Romero, a cofounder of Romero Games, will also talk about her experiences across decades of designing games and working on big titles with small teams, as she did with the recent gangster game Empire of Sin. Romero has a reputation for being one of the biggest thinkers and best orators in the industry. her games include Druid: Daemons of the Mind, Jagged Alliance 2, Dungeons & Dragons: Heroes, Playboy: The Mansion, Tom Clancy’s Ghost Recon: Commander, Dodger Down, and her son’s game, Gunman Taco Truck.

Above: Chris DeWolfe is CEO of Jam City.

Image Credit: GamesBeat

Jam City CEO Chris DeWolfe will also join us in a fireside chat about the future of mobile games. DeWolfe made the leap from founder of MySpace (which he sold to News Corp for $580 million) to Mindjolt, a mobile game company that later became Jam City. The company has become a nexus of gaming and Hollywood, with big hits that include Cookie Jam, Harry Potter: Hogwarts Mystery, and Frozen Adventures. Jam City has raised more than $300 million to date, and it is one of the contenders for the throne of mobile games, the biggest part of the game business.

Above: Jens Hilgers is founder of Bitkraft Ventures and chairman of G2 Esports.

Image Credit: Bitkraft Ventures

Jens Hilgers, founder of Bitkraft Ventures and chairman of G2 Esports, and Andrew Sheppard, a partner at Transcend Fund, will join our panel on investing in games. That panel’s moderator is Eric Goldberg, cofounder of Playable Worlds, and will focus on game investors who are former operators of game companies. Hilgers started Bitkraft in 2015 and the firm has invested in more than 50 companies around the world. He is also the chairman of esports team G2 Esports, one of the world’s most valuable esports organizations. He founded the tournament company ESL and was CEO for a decade before MTG acquired a majority stake in it in 2015.

Above: Andrew Sheppard is managing director at Transcend Fund.

Image Credit: Transcend Fund

Our other speakers so far include Keisha Howard of Sugar Gamers, Daniel Melville (who has a bionic arm based on Konami’s Metal Gear series), chief gaming architect Frank Azor of Advanced Micro Devices, Iron Galaxy leaders Adam Boyes and Chelsea Blasko, and Liontree’s Nick Tuosto.

Above: GamesBeat Summit speakers.

Image Credit: GamesBeat

We want to continue our reputation as the most intimate gaming event where business meets passion. Our event will include fireside chats, panels, and small-group roundtables. We’ll provide Q&A sessions for VIP attendees, and a way for attendees to network with each other and make new connections. We have a wide range of partners including the International Game Developers Association and Women in Gaming International. And our sponsors include Jam City, Adjust, Singtel, and others being announced soon.

GamesBeat

GamesBeat’s creed when covering the game industry is “where passion meets business.” What does this mean? We want to tell you how the news matters to you — not just as a decision-maker at a game studio, but also as a fan of games. Whether you read our articles, listen to our podcasts, or watch our videos, GamesBeat will help you learn about the industry and enjoy engaging with it. How will you do that? Membership includes access to:

  • Newsletters, such as DeanBeat
  • The wonderful, educational, and fun speakers at our events
  • Networking opportunities
  • Special members-only interviews, chats, and “open office” events with GamesBeat staff
  • Chatting with community members, GamesBeat staff, and other guests in our Discord
  • And maybe even a fun prize or two
  • Introductions to like-minded parties

Become a member

Checkout PrimeXBT
Trade with the Official CFD Partners of AC Milan
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Source: https://venturebeat.com/2021/03/05/gamesbeat-summit-2021-growing-the-next-generation-is-coming-on-april-28-april-29/

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AR/VR

GamesBeat Summit 2021: Growing the Next Generation is coming on April 28-April 29

Avatar

Published

on

Join Transform 2021 for the most important themes in enterprise AI & Data. Learn more.


GamesBeat Summit 2021: Growing the Next Generation will feature a full slate of visionary speakers in an online-only event on April 28 and April 29, and we’re pleased to talk about our initial slate of participants.

We’ll bring together industry leaders for our 12th annual executive summit to engage in genuine conversations, networking, and deal-making. Our subthemes include growing the new consoles, industry-wide growth in 2021, mergers and acquisitions, IPOs, diversity and inclusion, mental health awareness, and navigating challenges such as privacy versus targeted advertising.

After surviving and even thriving during a catastrophic year, the game industry can apply itself to the daunting task of beating last year’s numbers. The new consoles are gaining momentum, and the PC and mobile are thriving. Gaming has become the biggest form of entertainment, and it has more reach into the mainstream than ever before.

But what’s its next trick?

We’ll explore new parts of the business including blockchain and nonfungible tokens, augmented and virtual reality, esports, the metaverse, and the explosion of opportunities that come from having an unprecedented amount of money coming into the industry through investments, public offerings, and acquisitions.

Above: Bobby Kotick is CEO of Activision Blizzard.

Image Credit: Activision Blizzard

Bobby Kotick, the chairman and CEO of Activision Blizzard, will speak at one of our events for the first time in a fireside chat about the acceleration of games into the top tier of all entertainment. Kotick started as CEO of Activision in 1991, and he led the merger of the company with Blizzard in 2008. Now, Activision Blizzard is one of the most valuable entertainment companies in the world, with a value of $74 billion and properties like Call of Duty, Overwatch, Diablo, Warcraft, Starcraft, Crash Bandicoot, and Tony Hawk.

He’ll talk about the mainstreaming of games and their role in what will hopefully be a post-pandemic world. The COVID-19 pandemic has taken its toll on all of us, but at least we had games to distract us from a difficult reality. And that has helped the industry prosper and accelerate a structural shift in how people entertain themselves. But what comes next, and how will we navigate it this year and beyond?

Above: Halley Gross was co-writer and narrative lead on The Last of Us Part II.

Image Credit: GamesBeat

One of the big games that helped us get through the past year was Naughty Dog’s The Last of Us Part II, and we’re also happy to welcome Halley Gross, a co-writer of the game that won 215 awards for Game of the Year. She will also do a fireside chat on writing blockbuster narratives with an inclusive lens. She’ll talk about finding great moments for inclusion, how to do better, writing with good representation, the challenges of diverse casts, the growth of women in gaming, and the role of mental health in games. Gross established her career as a screenwriter on projects like Westworld, Too Old to Die Young, Snowpiercer, and Banshee before joining Naughty Dog as a co-writer and narrative lead on Naughty Dog’s The Last of Us Part II

Brenda Romero, a cofounder of Romero Games, will also talk about her experiences across decades of designing games and working on big titles with small teams, as she did with the recent gangster game Empire of Sin. Romero has a reputation for being one of the biggest thinkers and best orators in the industry. her games include Druid: Daemons of the Mind, Jagged Alliance 2, Dungeons & Dragons: Heroes, Playboy: The Mansion, Tom Clancy’s Ghost Recon: Commander, Dodger Down, and her son’s game, Gunman Taco Truck.

Above: Chris DeWolfe is CEO of Jam City.

Image Credit: GamesBeat

Jam City CEO Chris DeWolfe will also join us in a fireside chat about the future of mobile games. DeWolfe made the leap from founder of MySpace (which he sold to News Corp for $580 million) to Mindjolt, a mobile game company that later became Jam City. The company has become a nexus of gaming and Hollywood, with big hits that include Cookie Jam, Harry Potter: Hogwarts Mystery, and Frozen Adventures. Jam City has raised more than $300 million to date, and it is one of the contenders for the throne of mobile games, the biggest part of the game business.

Above: Jens Hilgers is founder of Bitkraft Ventures and chairman of G2 Esports.

Image Credit: Bitkraft Ventures

Jens Hilgers, founder of Bitkraft Ventures and chairman of G2 Esports, and Andrew Sheppard, a partner at Transcend Fund, will join our panel on investing in games. That panel’s moderator is Eric Goldberg, cofounder of Playable Worlds, and will focus on game investors who are former operators of game companies. Hilgers started Bitkraft in 2015 and the firm has invested in more than 50 companies around the world. He is also the chairman of esports team G2 Esports, one of the world’s most valuable esports organizations. He founded the tournament company ESL and was CEO for a decade before MTG acquired a majority stake in it in 2015.

Above: Andrew Sheppard is managing director at Transcend Fund.

Image Credit: Transcend Fund

Our other speakers so far include Keisha Howard of Sugar Gamers, Daniel Melville (who has a bionic arm based on Konami’s Metal Gear series), chief gaming architect Frank Azor of Advanced Micro Devices, Iron Galaxy leaders Adam Boyes and Chelsea Blasko, and Liontree’s Nick Tuosto.

Above: GamesBeat Summit speakers.

Image Credit: GamesBeat

We want to continue our reputation as the most intimate gaming event where business meets passion. Our event will include fireside chats, panels, and small-group roundtables. We’ll provide Q&A sessions for VIP attendees, and a way for attendees to network with each other and make new connections. We have a wide range of partners including the International Game Developers Association and Women in Gaming International. And our sponsors include Jam City, Adjust, Singtel, and others being announced soon.

GamesBeat

GamesBeat’s creed when covering the game industry is “where passion meets business.” What does this mean? We want to tell you how the news matters to you — not just as a decision-maker at a game studio, but also as a fan of games. Whether you read our articles, listen to our podcasts, or watch our videos, GamesBeat will help you learn about the industry and enjoy engaging with it. How will you do that? Membership includes access to:

  • Newsletters, such as DeanBeat
  • The wonderful, educational, and fun speakers at our events
  • Networking opportunities
  • Special members-only interviews, chats, and “open office” events with GamesBeat staff
  • Chatting with community members, GamesBeat staff, and other guests in our Discord
  • And maybe even a fun prize or two
  • Introductions to like-minded parties

Become a member

Checkout PrimeXBT
Trade with the Official CFD Partners of AC Milan
The Easiest Way to Way To Trade Crypto.
Source: https://venturebeat.com/2021/03/05/gamesbeat-summit-2021-growing-the-next-generation-is-coming-on-april-28-april-29/

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Crypto Projects Continue to Partner With Sports Teams

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Cryptocurrency adoption is slowly but surely spreading across the World. Projects are branching out their marketing budgets and partnerships to sports teams in a bid to gain further recognition. BeInCrypto looks at crypto projects that have partnered with sports teams.

Cryptocurrencies have found many weird and wild ways to gain users’ attention, from making use of crypto influencers and celebrities to dishing out tokens to die-hard followers. However, in an ever-growing industry, marketing plans need to adapt, and projects need to grow. Crypto has slowly entered the sporting world as we look at several teams that feature cryptocurrency sponsors. 

Aston Martin Formula One & Crypto.com

However, racing has featured crypto projects before, with less purpose than the brand new partnership between the newly formed Aston Martin Formula 1 team and Crypto.com.

Previously, DogeCoin managed to raise $55,000 to have a Nascar sponsored with the Shiba at Talladega. However, the sponsorship was more of a meme than anything else. The recent partnership between Aston Martin Cognizant Formula One Team and the popular cryptocurrency app Crypto.com represents something more significant. The partnership focuses on the growth of technology and cryptocurrency innovation.  

The partnership becomes the most recent between a sports team and a crypto project. Co-founder and CEP of Crypto.com Kris Marszalek commented on the move in a press release, stating:

“In only four years, we have built the world’s most secure and fastest-growing cryptocurrency platform serving more than 10 million customers worldwide. We’re proud to be partnering with Aston Martin as they return to Grand Prix racing, especially as the first cryptocurrency platform to be sponsoring an F1 team.”

Aston Martin Executive Chairman Lawrence Stroll also commented on the move, expressing how impressed he was with the growth and management of the Crypto.com project. Stroll also expressed the team’s desire to grow with the times and remain innovative, saying:

“This partnership with Crypto.com really puts Aston Martin Cognizant Formula One™

Team at the forefront of the boom in cryptocurrency and blockchain technology.”

StormGain Partners With Serie A’s SS Lazio

Cryptocurrency sponsors of football teams are also picking up. The most recent being that of cryptocurrency exchange and wallet provider StormGain. The multi-year partnership sees one of the oldest and traditional football teams in Italian football merge with one of the most innovative crypto platforms on the market. Offering the perfect synergy of sports and crypto combined. 

SS Lazio Marketing, Sponsorship and Event Director Marco Canigiani commented:

“We are very proud of this partnership that will reinforce our innovative positioning. Our partnership will help us widen our international landscape and create at the forefront projects for our fans”.

Alex Althausen, CEO at StormGain said:

StormGain is delighted to partner with SS Lazio, a world-famous team with a rich history and values which echo our own perfectly. Through this sponsorship, we’re thrilled to join the worlds of crypto trading and football together and offer many exciting benefits for our clients, who can win exclusive access to the Roman superstars and unique prizes thanks to StormGain. We look forward to the start of a new season, which, no doubts, will be exciting and yet different from any other!”

The biggest impact within the sporting industry and cryptocurrencies has to be Chiliz. Chiliz is touted as being the world’s leading blockchain fintech provider for sports & entertainment. The project has launched a plethora of fan tokens within the football sports industry. The tokenized sports and entertainment exchange now features fan tokens for some of the largest football teams in the world. Teams with digital fan tokens now include Barcelona, AC Milan, Galatasaray, Paris Saint-Germain, AS Roma, Juventus, and Atletico Madrid. 

The fan tokens have proven to be a great tool that incorporates fans and generates revenue.

The crypto project may have had big plans early on. Those plans have now come to fruition, but the company has further plans. Chiliz announced earlier this week that it would be investing $50 million into an expansion into the United States. It is inevitable that Chiliz targets one of the biggest sporting countries on the globe. CEO Alexandre Dreyfus commented on the news saying:

“We head to the U.S. with a proven track record in generating millions of dollars of revenue for some of Europe’s biggest sporting organizations”. 

The New York office will look to capitalize on the major sporting teams on the continent. The expansion looks to further grow the digital token sector. The company is currently in talks with Formula One teams and even esports teams.

The growth of the cryptocurrency industry coupled with adoption in sports, will slowly intertwine, and it is very likely that it will be commonplace to see cryptocurrency projects within sporting teams in the future. Either through sponsorships, fan tokens, NFTs, or even blockchain providers. 

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All the information contained on our website is published in good faith and for general information purposes only. Any action the reader takes upon the information found on our website is strictly at their own risk.

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Ryan is a Fintech specialist with a passion for cryptocurrencies and blockchain adoption. He discovered Bitcoin in 2016 when investing in a Ponzi scheme, and it was the best decision he ever made.

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Source: https://beincrypto.com/crypto-projects-continue-to-partner-with-sports-teams/

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Esports

Competitive gaming platform IGL bags Rs 3.6 crore to increase user engagement on its platform

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  • The startup will use the funding to develop new features to increase user engagement on their gaming platform.
  • Investors including Hungama and Hindustan Talkies participated in the round.
  • IGL hosts PC, Xbox, PlayStation 4, Mobile, and Nintendo games on the platform.

Mumbai-based Esports gaming platform Indian Gaming League (IGL) has raised up to $500K (about Rs 3.6 crore) in funding led by digital entertainment company Hungama and Hindustan Talkies, a digital content production company.

Hindustan Talkies made this strategic investment after it acquired the rights to the highly acclaimed and sought-after biography “Honorary Tiger: The Life of Billy Arjan Singh.”

IGL will use the raised funding to acquire new users and develop new features to increase user engagement on the platform. It will also look forward to launching Indian Gaming League Championship Cup Season 1, a 45-day tournament that will allow users to compete in six stimulating games and win prizes, the statement said.

Founded in 2016 by Yash Pariani, Indian Gaming League Private Limited operates as IGL Network is an online esports gaming platform which organizes gaming tournament like IGL Pro League as well as other offline events. The startup claims that it has witnessed over 600% user growth on its platform in the last two months. Last year, IGL had hosted over 3,000 esports tournaments on their platform.

Commenting on the development, Yash Pariani, said, “Having Hungama and Hindustan Talkies coming on board will help us reach a larger audience and scale esports to new heights. We’re excited to have their expertise and mentorship to guide us in the right direction and achieving our vision of making e-sports a household name.”

Neeraj Roy from Hungama Digital Media said, “At Hungama, our plan is to engage with over 10 million gamers in the next two years with our esports initiatives.”

“India has the largest youth population in the world and with its ever-evolving broadband infrastructure and its affordability, we expect esports to soar further and create more uproar. For Hindustan Talkies, its association with esports allows it to foray into yet another exciting form of entertainment,” said Ashish Chowdhry, Director, Hindustan Talkies.

Earlier this month, another online gaming platform Nazara Technologies raised Rs 100 in funding from Instant Growth Limited (IGL), the investment vehicle of North America-based limited partners (LPs) of Hornbill Orchid India Fund.

Follow IndianStartupNews on FacebookInstagramTwitter for the latest updates from the Indian startup ecosystem.

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Source: https://indianstartupnews.com/news/indian-gaming-league-bags-rs-3-6-crore-to-increase-user-engagement-on-the-platform/

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