Zephyrnet Logo

Vergeway Walkthrough Chapter 11

Date:

Why am I not surprised? You’re stuck again in Vergeway. This time, it’s Chapter 11. Luckily, I’m in a good mood, so I don’t mind sharing my wisdom to help you get past this point. Pay attention, and let me carry you through another Lords Mobile challenge. This time Vergeway Walkthrough Chapter 11.

Vergeway Chapter 11 Stage 1

  • Start with 90 Aether and 7,000 Stronghold health
  • Objective: Destroy all Towers
  • 20 Towers to Destroy
  • Card Selection: Arrow Tower, Sword Squad, Axel, Indigo, Earl, Bran, Scruffy, Honey

You shouldn’t have trouble beating the first stage (unless you’re a total noob). Like other initial stages, it’s pretty simple and only gets tricky by the end.

To start off, place an Arrow Tower right in front of your Stronghold. Summon Axel, Indigo, Earl, Bran, Scruffy, and Honey. Let them fight the enemies for a few seconds before placing your Sword Squad behind the group of opponents fighting your Officers.

Keep adding Sword Squad whenever you notice that the number of your troops is lowering. Watch as your units advance, with Scruffy doing most of the work. He’ll tank most of the damage, keeping the rest of your Officers relatively safe. Summon Sword Squads to support him, and you’ll gradually chip away at the enemy Towers.

About 1:30 before the end of the Stage, enemy numbers might seem overwhelming. Don’t panic just yet. A quick Indigo spawn and a few more Sword Squads should hold them back, which should be the opponent’s final push.

Vergeway Chapter 11 Stage 2

  • Start with 90 Aether and 7,000 Stronghold health
  • Objective: Destroy Stronghold
  • 55,000 Stronghold Health to Beat
  • Card Selection: Sword Squad, Axel, Tally, Indigo, Earl, Bran, Scruffy, Honey

Begin Stage 2 by spawning Axel, Tally, and Bran in front of your Stronghold. Let them engage the enemy for 1-2 seconds before supporting them with Earl and three or four Sword Squads, depending on how many troops you have left. Indigo, Scruffy, and Honey should enter the battlefield at the 2:35 mark.

Your Officers should plow through the defenses like the enemy would plow through yours if it weren’t for me. Again, Scruffy should do most of the heavy lifting, and he’ll probably die 30 seconds after the start of the match due to all the tanking. Replace him with Bran and a few more Sword Squads to keep advancing to the Stronghold.

Summon Scruffy when the cooldown expires and add Sword Squads to overwhelm the enemy.

Vergeway Chapter 11 Stage 3

  • Start with 90 Aether and 7,000 Stronghold health
  • Objective: Destroy Stronghold
  • 55,500 Stronghold Health to Beat
  • Card Selection: Bolt Tower, Sword Squad, Earthquake, Axel, Tally, Indigo, Bran, Honey

This is the first stage you’ll complete without the almighty Scruffy and Earl. A Bolt Tower and Earthquake will serve in their stead.

To kick things off, place a Bolt Tower in the rightmost corner closest to your Stronghold. Wait for four to five seconds for the enemy’s boss to approach halfway to your Stronghold before summoning Axel, Tally, and Bran. Wait for your Officers to engage the boss and box the creature in with a Sword Squad and Indigo. Add another Bolt Tower right behind the boss for additional firepower.

You can now use your Earthquake on the right cluster of enemy Towers right before their Stronghold. Also, bolster your defenses with another Bolt Tower next to the original one. Once the Earthquake timer is down to zero, use the power to obliterate the other cluster of Towers in front of the enemy’s Stronghold.

Then, mount another Bolt Tower at your Stronghold gates and resummon Axel, Tally, Indigo, and a Sword Squad.

For your final assault, bring in a few more Sword Squads and put a Bolt Tower within the enemy’s Stronghold reach. Summon Indigo and Tally and use your Earthquake at the 1:15-1:10 mark. Your troops will do the rest.

Vergeway Chapter 11 Stage 4

  • Start with 90 Aether and 7,000 Stronghold health
  • Objective: Destroy all Towers
  • 4 Towers to Destroy
  • Card Selection: Double Cannons, Axel, Tally, Billy, Blake, Earl, Bran, Scruffy

Chapter 4 should be one of the shortest chapters. Start by placing Axel and Double Cannons right behind him. Back them up with Billy, Blake, and Earl. Add two more Double Cannons in the same spot as the original ones and support them with Tally.

Once you destroy the first Tower, put Bran, Scruffy, and Double Cannons in front of the second one. Keep adding Double Cannons whenever possible at a safe distance from the enemy.

Summon Axel in front of the third Tower and respawn your Double Cannons. Place as many cannons as necessary to destroy the last two Towers.

Vergeway Chapter 11 Stage 5

  • Start with 90 Aether and 7,000 Stronghold health
  • Objective: Defeat all Enemies
  • 158 Enemies to Beat
  • Card Selection: Arrow Tower, Sword Squad, Bow Squad, Deadly Shot, Axel, Tally, Indigo, Honey

Start Stage 5 with an Arrow Tower and Bow Squad in front of your Stronghold. Add another Arrow Tower once the first one is destroyed. This will be your main tactic for the rest of the match – make sure there’s at least one Arrow Tower before your Stronghold and swarm your enemies with Arrow and Bow Squads whenever off cooldown. Save Deady Shot for the two giants throwing Fireball at your base.

Summon Honey, Indigo, and Tally at the 2:10 mark, and keep adding your Squads. Let them advance while picking off Fireball throwers with Deadly Shot whenever they appear.

Vergeway Chapter 11 Stage 6

  • Start with 90 Aether and 7,000 Stronghold health
  • Objective: Destroy all Towers
  • 10 Towers to Destroy
  • Card Selection: Magma Tower, Stone Tower, Monolith Tower, Double Cannons, Lava Spout, Bugsy, Indigo, Scruffy

Begin this stage with a Monolith Tower directly in front of the first enemy Tower. Add two Magma Towers about two fields behind to the right, and place Double Cannons to the left for support fire. Bring in another Magma Tower next to the first two at the 2:40 mark, followed by one more.

The recipe for the rest of the chapter is the same. When your Monolith Towers are low, resummon them or add Stone Towers to tank enemy troops. Back them up with Magma Towers and Double Cannons. Wrap it up with your Officers and Double Cannons, which should make light work of the final Tower (if your potato phone can process this many units on screen).

Vergeway Chapter 11 Stage 7

  • Start with 90 Aether and 7,000 Stronghold health
  • Objective: Defeat all Enemies
  • 297 Enemies to Beat
  • Card Selection: Magma Tower, Stone Tower, Monolith Tower, Bolt Tower, Fireball, Arrow Rain, Deadly Shot, Cyclone

Your strategy for Stage 7 should be similar to the previous stage. Start with a Bolt Tower behind a Magma Tower and place a Monolith Tower to tank damage. Add more Magma and Bolt Towers whenever off cooldown, and use Stone Towers to take pressure off the front of your Stronghold. Destroy enemy Towers with Cyclone.

Use Arrow Rain and Deadly Shot if the big blue Seahorse is close to obliterating you.

Vergeway Chapter 11 Stage 8

  • Start with 90 Aether and 7,000 Stronghold health
  • Objective: Defeat all Enemies
  • 357 Enemies to Beat
  • Card Selection: Bolt Tower, Sniper Squad, Earthquake, Axel, Tally, Earl, Billy, Bran

Use Earthquake when the enemy approaches the Towers closest to your Stronghold. Then, place a Bolt Tower in front of your base and deploy your Officers to engage your enemies. Use Earthquake once more in the leftmost cluster of enemy Towers. Do the same for the last two Towers and bring in Sniper Squads whenever off cooldown to kill your opponents. Your goal should be to assemble as many Snipers as possible to allow your Bolt Tower to pick them apart easily.

Vergeway Chapter 11 Stage 9

  • Start with 90 Aether and 7,000 Stronghold health
  • Objective: Defeat all Enemies
  • 250 Enemies to Beat
  • Card Selection: Magma Tower, Stone Tower, Monolith Tower, Bolt Tower, Arrow Rain, Deadly Shot, Bugsy, Indigo

The all-powerful Tower combo will be your best friend in this stage as well. Start with a Stone Tower directly in front of the first wave and summon your Officers.

Similarly to the previous two rounds, you want to place Bolt and Magma Towers behind Monolith Towers, which will tank any damage. Place these before your Stronghold and use your Arrow Rain and Deadly Shot abilities if the number of troops is too close for comfort.

After clearing a large chunk of your enemies, advance with your Officers and use Stone Towers as a tank. Don’t forget to resummon other Towers to guard your base.

Vergeway Chapter 11 Stage 10

  • Start with 90 Aether and 7,000 Stronghold health
  • Objective: Destroy Stronghold
  • 59,000 Stronghold Health to Beat
  • Card Selection: Magma Tower, Monolith Tower, Bolt Tower, Destroyer Squad, Double Cannons, Tally, Scruffy, Honey

You should be able to complete this stage in just over a minute. Place a Monolith Tower in front of the enemy wave and provide support fire with Bolt and Magma Towers. Use Tally to kill any opponents that break through the defenses. Stock up on Towers so the enemy doesn’t stand a chance.

After clearing most of the wave, engage the Stronghold with Scruffy, a Monolith Tower, Destroyer Squad, and as many Double Cannons as possible. You can also deploy Honey to defeat the enemy super-fast.

Vergeway Chapter 11 Stage 11

  • Start with 90 Aether and 7,000 Stronghold health
  • Objective: Destroy Stronghold
  • 59,500 Stronghold Health to Beat
  • Card Selection: Bolt Tower, Bugsy, Aegis, Indigo, Earl, Bran, Scruffy, Honey,

Stage 11 is also simple. You’ll only need your Bolt Tower and Officers.

Start by placing a Bolt Tower in front of your Stronghold and send Scruffy toward the enemy base. Support Scruffy with the remaining Officers. Keep doing this until you have clear access to the enemy Stronghold. If the opponent is too close to your Stronghold, place a few more Towers.

Vergeway Chapter 11 Stage 12

  • Start with 90 Aether and 7,000 Stronghold health
  • Objective: Defeat all Enemies
  • 218 Enemies to Beat
  • Card Selection: Crossbow Tower, Assassin Tower, Monolith Tower, Bolt Tower, Double Cannons, Arrow Rain, Bugsy, Honey

The tactic for Stage 12 is easy: tank enemy waves with Monolith Towers and kill them with Bolt, Crossbow, and Assassin Towers. Use Double Cannons on the sides and build more towers whenever you clear a large chunk of enemies with Arrow Rain. Repeat as many times as necessary.

If all goes well, you won’t even need to use Officers in this one. So, don’t be a failure – cut through the troops like a knife through butter.

Vergeway Chapter 11 Stage 13

  • Start with 90 Aether and 7,000 Stronghold health
  • Objective: Defeat all Enemies
  • 626 Enemies to Beat
  • Card Selection: Fire Tower, Magma Tower, Stone Tower, Monolith Tower, Lightning Tower, Bolt Tower, Fireball, Arrow Rain

Don’t let the number of opponents discourage you. It’s nothing a good Tower strategy can’t beat. And this strategy couldn’t be simpler.

Just place Stone or Monolith Towers three fields in front of your Stronghold. Follow this up with a row of Fire and Magma Towers. The first line before your Stronghold should contain Lightning and Bolt Towers. There’s no way the enemy can get through your defenses.

If things get too hot, use your Arrow Rain and Fireballs to alleviate the pressure.

Vergeway Chapter 11 Stage 14

  • Start with 90 Aether and 7,000 Stronghold health
  • Objective: Defeat all Enemies
  • 270 Enemies to Beat
  • Card Selection: Cavalry Squad, Sniper Squad, Tally, Billy, Indigo, Earl, Honey, Stella

You won’t use Towers to tank damage in this stage, but you’ll take the same approach. Deploy a Cavalry Squad and cover them with your Officers. Place your Sniper Squads near your Officers to enhance your firepower.

Do this as close to the enemy Stronghold as possible to swamp your enemies. Keep adding Cavalry and Sniper Squads until you meet the death toll.

Vergeway Chapter 11 Stage 15

  • Start with 90 Aether and 7,000 Stronghold health
  • Objective: Destroy Stronghold
  • Stronghold Health to Beat: 61,500
  • Card Selection: Magma Tower, Monolith Tower, Bolt Tower, Sword Squad, Cavalry Squad, Destroyer Squad, Fireball, Cyclone

The last chapter isn’t too big of a challenge. You can follow the same strategy as with most previous rounds.

Place a Monolith Tower three fields in front of your Stronghold. Form a line of Magma Towers right behind, followed by Bolt Towers. Keep building Monolith Towers to tank enemies and pick them apart with other turrets. Destroy enemy Towers with Cyclones.

Approximately at the 1:00 mark, deploy your Sword and Cavalry Squads. For fast wave clear, use the Fireball card. Additionally, wreak havoc on the Stronghold with your Destroyer Squad. Keep piling on your Squads until the base is vanquished.

Chapter 11 Complete

If your cards are at a decently high level, Vergeway Walkthrough Chapter 11 shouldn’t be a problem. Of course, you can only dream about completing it as quickly as I did. Your only hope is to follow my strategy word-for-word.

spot_img

Latest Intelligence

spot_img

Chat with us

Hi there! How can I help you?