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Valorant dev diary reveals plans for new agents, game modes, and story

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Executive Producer Anna Donlon shares the developer’s upcoming plans for Valorant.

With Valorant coming up on one month since it was released globally, both players and developers are starting to get a better understanding of the game, its flow, and its community. With Valorant being an ongoing online experience, Riot Games’ work is far from over. The developer acknowledges this in a dev diary, where they give an update on what fans can expect to see in the game over the coming months. 

The Valorant dev diary was posted to the game’s official Twitter account. In the video, Executive Producer Anna Donlon reflects on the first month of Valorant and details what changes and additions Riot Games has in store. One of the most notable parts of the video was the segment on episodes and acts. Valorant’s content is broken up into episodes, which last roughly six months. Within these episodes are acts. Lasting about two months each, acts function similar to season in other games. During the dev diary, Donlon states that Riot Games plans to add a new agent at the start of each act. 

This totals out to 6 new agents per year in Valorant. While we already knew that the developer planned to add more agents over time, this is our first concrete timetable as to when we should expect said agents. Act 1 of Episode 1: Ignition saw Reyna added to the roster, so the next agent should arrive when Act 2 begins sometime in August. 

Another big takeaway was the announcement of brand new modes being in the works. Valorant currently sports three ways to play with competitive, unrated, and spike rush. Donlon claims that development on new modes has actually been accelerated. Though the team isn’t exactly sure what the release cycle will be for these new modes, fans can expect to see a new addition before Act 2 kicks off. 

With Valorant being a fresh IP full of unique characters and locations, players have certainly been wondering if there’s any story or lore behind it all. With Valorant being a strictly multiplayer title, Riot plans to tell the story through their acts and episodes. We’ve already seen some Valorant cinematics that clue us in to the agents and their relationships, and we can expect to see more in the future. 

Lastly, Donlon talks about player behavior and how the developer may have fallen short in terms of cracking down on those who harass and mistreat others in-game. Valorant has a team dedicated to working on the behavior penalty system, and they’re currently working on ways to better the process of hoisting the bad apples from the game. Donlon urges players to use the report system when they spot poor behavior, as it will help inform their player penalty system. She also announces that Valorant will soon notify players when action has been taken on another player as a result of their report. It’s no secret that multiplayer games, specifically shooters, can be a breeding ground for some of the most toxic behavior in gaming. 

That just about wraps up everything discussed during the first post-launch dev diary for Valorant. Only running about 5 minutes long, there was certainly a lot to unpack. We are very much looking forward to seeing how Valorant changes and grows over time. As it does, you’ll want to keep it locked to Shacknews’ Valorant home page for the latest updates and guides for Riot Games’ FPS.

Donovan is a young journalist from Maryland, who likes to game. His oldest gaming memory is playing Pajama Sam on his mom’s desktop during weekends. Pokémon Emerald, Halo 2, and the original Star Wars Battlefront 2 were some of the most influential titles in awakening his love for video games. After interning for Shacknews throughout college, Donovan graduated from Bowie State University in 2020 with a major in broadcast journalism and joined the team full-time. He is a huge Star Wars nerd and film fanatic that will talk with you about movies and games all day. You can follow him on twitter @Donimals_

Source: https://www.shacknews.com/article/118934/valorant-dev-diary-reveals-plans-for-new-agents-game-modes-and-story

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Xur’s location and wares for July 3, 2020 – Destiny 2

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The Agent of the Nine is back and ready to sell you his Exotic wares in Destiny 2, assuming you have the Legendary Shards and can track him down.

Xur is back for another week, Guardian. The Agent of the Nine and everyone’s favorite vendor has arrived and brought with him Exotic wares to help you fill your Collections. In this guide we’ll show you where he is, tell you what he’s selling, and even advise on how you should approach this shopping trip.

Xur’s location and wares for July 3, 2020 – Destiny 2

Xur Location July 3 2020 Destiny 2

Xur is in the Tower Hangar this week, which is convenient. When you spawn in at the Courtyard, turn left and follow the path until you reach the Hangar. Take a left and Xur will be standing up some stairs near a railing. You’re going to need plenty of Legendary Shards if you want to purchase his offerings, so check out our guide on how to farm Legendary Shards should you be running low.

This time around, Xur has the following items available to purchase:

  • The Huckleberry Exotic Submachine Gun – 29 Legendary Shards
  • Lucky Pants Hunter Leg Armor – 23 Legendary Shards
  • Mask of the Quiet One Titan Helmet – 23 Legendary Shards
  • Lunafaction Boots Warlock Leg Armor – 23 Legendary Shards
  • Exotic Engram – 97 Legendary Shards

What should you buy, you ask? You should buy any item that you don’t already own. Bungie likes to update and patch weapons to the point where an Exotic that’s useless today will be amazing tomorrow. You just never know. Make sure to check your Collections tab and find out what you’re missing. If Xur isn’t selling what you’re missing, you can always buy his Exotic engram, which will give you a piece of gear (for that character) that you don’t already own. For example, if you own all the Hunter Exotic gear but not the Warlock Exotic gear, load in on your Warlock and buy Xur’s Exotic engram to help fill out your inventory.

Xur will stick around until the weekly reset next week (1 p.m. EDT each Tuesday), so you’ve got a few days to log in and pick up your items before he leaves. Of course, he’ll be back each Friday, so keep it locked on Shacknews to find out more about where he is and what he’s selling.

Now that you know Xur’s location and wares, you can check out the rest of our Destiny 2 strategy guide for more information on the entire game. I suggest our Prophecy dungeon guide if you haven’t done that yet.

Bill, who is also known as Rumpo, is a lifelong gamer and Toronto Maple Leafs fan. He is known for his guide writing and, unsettlingly enough, enjoys grinding out in-depth collectible articles. Tweet him @RumpoPlays if you have a question or comment about one of his guides.

Source: https://www.shacknews.com/article/119022/xurs-location-and-wares-for-july-3-2020-destiny-2

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Torchlight 3 hands-on preview: Burning brightly

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Torchlight has long been seen as an excellent addition to the dungeon crawler genre. Runic Games created two exciting entries that were well-received by the community. They stand tall as fantastic, action-packed RPGs with plenty to do and see. However, Torchlight 3 is the black sheep of the family, by far.

The game has a bit of a tricky history. Originally, it was planned as Torchlight Frontiers, an MMORPG that would have found players grouping together to explore a variety of procedurally-generated dungeon levels that would change over time. However, earlier this year, Echtra and Perfect World Entertainment announced that the game had been rebranded completely to Torchlight 3. This means it retains some of the mechanics that were present from Frontiers, but the game has been overhauled into something different – though it’s all still played online.

As such, the game has been pelted with negativity from series fans left and right. The idea of a free-to-play slant for a Torchlight game with online requirements and microtransactions has been understandably concerning. However, as a fan myself, I came away from playing the Early Access version of Torchlight 3 with a smile on my face. If the game continues in this vein, I can see it emerging from its early stages as a formidable sequel with something for everyone to enjoy. 

It’s important to note that, as far as action RPGs go, Torchlight 3 is anything but hardcore. It feels geared toward a much more casual crowd, which you’ll see echoed among nearly all of the players chatting amongst themselves in populated areas. They’re constantly whining that “Path of Exile is better” (every single time I played), but it doesn’t need to be Path of Exile to be fun. And I’m not ashamed to say its pared-down adventure was more exciting to me because it was devoid of complications.

Before you get started, you make a character. There are three classes to choose from: the Sharpshooter, Dusk Mage, and Forged. As I typically gravitate toward swords and bows, I went with the Sharpshooter. Across two playable arcs in Early Access, with an endgame that debuted after I had already spent time in-game, you’ll hack and slash your way through a variety of areas, each with their own different types of terrain and environments.

Of course, there’s a narrative as well, but it’s ultimately unforgettable, and while I watched the rudimentary motion comic-like cut scenes, they felt far from engaging. There are far better stories out there, so if that’s what you’re looking for, you’re not going to find it here. But what you will find are more enemies than you can shake a stick at. Or a bow. Whatever you want.

Each class has two main skill trees, with skills that can be leveled up ten times apiece. For instance, you can unlock a skill that lets your Sharpshooter fire a stream of rapid bows that land more like bullets. There isn’t a wide variety in terms of skills that you can unlock, but seeing as all I really wanted was to continually get more powerful so I could take on bigger enemies, I was satisfied with the simplicity of it all.

There are also Relic Skills for some variety. Relics are crafted by way of Ember Cores, which you can collect by defeating bosses. They offer a unique set of passive skills that can grant you powerful attacks, such as a flaming sword or other similarly beefy offensive and defensive abilities.

Additionally, you can use the Legendarium to break down Legendary items you receive at your personal Fort (your home area), at an Enchanter’s Altar. This will give you up to three additional passive skills to use as you see fit. They can be quite useful when it comes to customizing a play style you prefer.

You’ll need every skill you have at your disposal if you want to make it far. Each level you traverse is teeming with lesser and more powerful enemies, usually culminating in a boss fight. There are no puzzles to speak of, just pathfinding and the need to totally crush anything in your path to either complete a quest or open the next area to explore. It’s all very straightforward, and smacks of a game that’s best played in small chunks when you just want to murderize some unfortunate goblins or skeletons.

When you aren’t reducing your mouse’s lifespan by constantly clicking to kill off enemies, you can customize your aforementioned Fort.  Store equipment there, show off your best armor, craft items, and hang out there or in the world hub when you need a break. You also get a pet who you bring along on your adventures.

From dogs to eagles, your pets are a boon to your dungeon crawling adventures, killing off enemies and returning to town from time to time with your loot to sell off. They can’t be killed, and they can also learn new skills. Seeing my dog tear into a boss was a highlight of my time with the game, if I’m being honest.

Although the game remains in Early Access, there’s still plenty to do. The optional online multiplayer, while I didn’t have the opportunity to test out, was not a hindrance for me flying solo. The servers were stable, I was never kicked out of a game, and I enjoyed the fun, admittedly somewhat mindless clicking through enemies while I collected loot and leveled. Sometimes, those simple things are all you really need to make a game fun.

With that said, I’m looking forward to digging into Torchlight 3 even further to see how much more my character can evolve. I’ve been hankering for an enjoyable way to spend an hour or two that didn’t feel like a lengthy gaming commitment, and Torchlight 3’s streamlined dungeon crawling does it for me.

Fueled by horror, rainbow-sugar-pixel-rushes, and video games, Brittany is a Senior Editor at Shacknews who thrives on surrealism and ultraviolence. Follow her on Twitter @MolotovCupcake and check out her portfolio for more. Like a fabulous shooter once said, get psyched!

Source: https://www.shacknews.com/article/118957/torchlight-3-hands-on-preview-burning-brightly

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Destroy All Humans! Dependence Day trailer pokes fun at July 4

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If it were up to Crypto, no one would be celebrating anything on the Fourth of July, because he’s a bit of a jerk to humans.

We’re returning to the Destroy All Humans series at the end of July, and we can’t wait to get back to this hilarious series when the reboot lands later this month.

THQ Nordic released a new trailer for Destroy All Humans to help us celebrate the holiday a little earlier, putting its own spin on the holidays with the Dependence Day parody. Honestly, it might not be a good idea for an alien to take over the world at this point, because it’s all gone to hell pretty quickly.

If you’re new to the Destroy All Humans series, you should know it takes place in 1950s Earth as you take on the role of Crypto-137. It’s your job to terrorize the people and get DNA samples from them to topple the US government. Of course, when you’re done with them you can go ahead and kill them, too. You can even use things like the Anal Probe Gun, because it’s hilarious.

Crypto also has psychokinesis so you can send humans flying through the air as you make your way through a variety of cities by jetpack and on foot. Don’t worry, because you’ve also got a flying saucer. There’s even a new Lost Mission of Area 42 to explore, so even if you played the original, this remake should have something interesting for you.

The game is meant to debut on July 28 on PlayStation 4, Xbox One, and PC, so if this sounds like your type of game, you’re going to want to go ahead and lock in your preorder now.

Fueled by horror, rainbow-sugar-pixel-rushes, and video games, Brittany is a Senior Editor at Shacknews who thrives on surrealism and ultraviolence. Follow her on Twitter @MolotovCupcake and check out her portfolio for more. Like a fabulous shooter once said, get psyched!

Source: https://www.shacknews.com/article/119019/destroy-all-humans-dependence-day-trailer-pokes-fun-at-july-4

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