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Valorant Data Miners Discover First Free for All Deathmatch Map

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by
Dustin Steiner
in Valorant | Jul, 10th 2020

An industrious Valorant data miner named Mangoeleaks from Valorant Express has discovered that Riot is working to add the Free for All Deathmatch mode to the game far sooner than expected. The first map that is apparently being adapted to the FFA DM mode is Ascent. 

“It looks like Riot is laying the outline for a FFA mode!!!,” they said on Reddit. “Based on these .umap files, it looks like Riot is testing FFA on Ascent first, and the map will be updated as well.”

This is in addition to a number of new effects, skins, new orbs being added to Spike Rush, and Xbox Support being hinted at for Valorant in the future, thanks to these files. 

Riot has previously commented on when a free for all deathmatch mode might be coming to Valorant as well.

“While I can’t commit to a specific launch date yet, I can say this is a player desire that our team hears loud and clear,” Jared Berbach, Producer and product lead for game modes on VALORANT said. “We’re starting to build out some of the necessary technology we’d need to support a Deathmatch-type mode. The desire for a game type that translates heavily to warming up, fragging out, gun skill, and shooting at “live targets” to improve your aim resonates with us both as competitors and as developers.”

They’ve also hinted at other future modes and content, too, and broke down their philosophy on this in early June.

“We want to bias toward putting new modes in the community’s hands as fast as possible and evolving those modes along with the players. We want to see and hear your feedback! What kinds of modes do you want to see in VALORANT? What kind of VALORANT experience do you want that we aren’t currently satisfying? How can we help you scratch that itch?”

Why Do Fans Want a Valorant Deathmatch Mode in the First Place?


One of the biggest problems that Valorant is facing right now is the ability to attract a casual core audience. Many players who play games like Overwatch love the ability to just jump into a game with their friends in what some would consider a low pressure environment. After all, when you die in that game, you respawn in a couple of seconds, ready to click more heads and jump on the objective. 

A free for all deathmatch mode would solve this issue for Valorant players, especially those that aren’t used to playing Tactical shooters in the first place. The gunplay is a lot less arcadey than those games and takes some getting used to. While Spike Rush does offer players a more casual experience, the orbs in that mode offer another dimension that players have to learn on top of just learning how the characters function and the guns play. 

This is especially true if you’re a veteran player and are trying to get your more casual friends to hop on and learn the game. A big part of competitive play in Destiny, for instance, is introducing people to PVP through the more arcadey deathmatch mode before interacting with the mode that actually punishes you and your team for dying. In that way, Valorant was kind of developed backwards, with more of a focus on competitive play and esports before the arcade experience, which many would see as a good thing. Why the game wasn’t kept in beta long enough for this more casual mode is anyone’s guess, likely trying to keep the hype of the beta going – but it could have been at the game’s detriment at launch, as some casual players may have tried the game but found it too difficult to get into or get used to. 

Another reason for a deathmatch mode, in general, is just for warmups before you jump into a real match. One of the worst feelings is having to sit through an entire game that you botched because your aim and reactions weren’t quite ready to get into a real game. Free for all deathmatch would offer a low-pressure place in Valorant to do that. At present, the best place to do that is Spike Rush, but as we mentioned before, that comes with its own set of mechanics to deal with that have nothing to do with aiming, movement, or anything like that. This is probably the biggest reason that veteran FPS players have been requesting the mode – without deathmatch, they’ve been having to warm up by playing an unranked game, which could take up to 40 minutes. This is a significant time investment just to warm up and doesn’t offer quite as many opportunities and combat situations as a deathmatch game would. 

Source: https://www.esportstalk.com/news/valorant-dataminers-discover-first-free-for-all-deathmatch-map/

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XTQZZZ on Vitality’s six-man roster: “We’re going to make substitutions mid-series depending on the map”

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Vitality coach Rémy “⁠XTQZZZ⁠” Quoniam has revealed that Nabil “⁠Nivera⁠” Benrlitom will start practising with the team this week as part of a rotation system that will be employed moving forward. The 19-year-old is expected to make his debut in the BLAST Premier Final Series — the perfect proving ground for the former Heretics player as the team are already qualified for the BLAST Global Finals.

“The team will make substitutions mid-series depending on the map,” XTQZZZ wrote in a Twitlonger post. “It will allow some players to rest on training days (very few until the end of the year), to rotate, to be able to make decisions and to remain as competitive as possible.”

XTQZZZ says players will rotate to avoid burnout

XTQZZZ gives three reasons for the expansion of Vitality‘s roster, starting with the congested fixture schedule in Counter-Strike. “We have had a much higher number of tournaments, matches and weeks over the years,” he said. “This is essentially related to business, where we’re looking for a profitability that does not currently exist.”

The second reason he gave is the team’s struggle to perform consistently in a packed schedule while facing constant pressure to obtain results. This, according to him, affects “preparation ahead of intense matches”.

The French coach also talked about mental health and burnout, a hot topic as several players have requested medical leaves this year due to the heavy workload. “These problems are essentially created by a loss of balance, a loss of fulfilment, a loss in the professional life and a loss of pleasure,” he explained. “We must pay attention to each one of our players.”

Regarding the addition of Nivera to the roster and the effect that it will have on the group, XTQZZZ insisted that the Belgian player will not be claiming anyone’s spot in the starting lineup. “Vitality’s objective is to continue training young talents while keeping the experience of our legends. Nabil doesn’t come to bench anyone.”

The French coach also shared his thoughts about jumping into uncharted territory, saying that Vitality will “give the project a certain amount of time to see if it can be effective, well-received and beneficial.”

“We will try to adapt to the system in the short/medium term,” he added. “In six months it may be different or perhaps even more complicated, but none of us can predict the future with the current situation.”

Source: https://www.hltv.org/news/30538/xtqzzz-on-vitalitys-six-man-roster-were-going-to-make-substitutions-mid-series-depending-on-the-map

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OG move past Evil Geniuses in BLAST Premier Fall Series

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OG are through to Tuesday’s upper bracket final against Natus Vincere in the BLAST Premier Fall Series’ Group A after picking up a close victory against Evil Geniuses. Playing their first match since arriving in Europe, the North Americans looked distinctly off the pace in this keenly-contested affair between two top-10 sides.

EG showed character to rally and take the series to a third map after collapsing on Mirage and slipping to an 8-2 deficit on Inferno, but they lacked a killer touch to complete the reserve sweep. They will need a vastly improved performance to avoid an early exit in this tournament against a NiP side who finished in fourth place in DreamHack Open Fall prior to today’s 2-0 loss to NAVI.

EG will face NAVI for a spot in the Fall Finals

Evil Geniuses came out the better of the two teams as they raced to a 5-1 lead on the offensive side of Mirage, OG‘s map pick. The European squad tightened up and gradually took the upper hand to end the half with a narrow 8-7 lead, with Valdemar “⁠valde⁠” Bjørn Vangså, Issa “⁠ISSAA⁠” Murad and Aleksi “⁠Aleksib⁠” Virolainen all sitting at the top of the scoreboard with 13 kills apiece. After switching to the CT side, EG restored parity with a clean pistol round, but their respite was short-lived. OG regained control once they had money in the bank and won eight rounds without response to lock up the map.

OG picked up where they left off as they jumped out to an 8-2 lead on the CT side of Inferno. Things were starting to look desperate for Evil Geniuses as the first half approached its finale, but the North Americans were able to keep the scoreline respectable with a streak of five rounds before they switched to the CT side.

A 1v3 clutch in the pistol round from Vincent “⁠Brehze⁠” Cayonte set EG up for a dream start to the half as the North Americans kept a water-tight defence to hold back their opponents. valde still gave OG‘s fans some hope with a clutch of his own to break his team’s losing streak, but Evil Geniuses responded in the following round to reach map point before putting the game to bed.

OG picked themselves up and cruised to a 10-5 lead thanks to a resolute defensive performance that saw EG struggle to break them down. The tables turned after the side switch as the North Americans took the lead after going on a 9-2 run, but they were unable to deliver the finishing blow. Up 14-12, EG lost control of proceedings as they let their opponents put some rounds together in a chaotic ending to the series.

United States
Europe

Source: https://www.hltv.org/news/30539/og-move-past-evil-geniuses-in-blast-premier-fall-series

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Boneyard Bunker Codes in Warzone: How to Open Both

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There are two bunkers located near Boneyard that are easily accessible with the knowledge of their respective eight-digit codes.
There are two bunkers located near Boneyard that are easily accessible with the knowledge of their respective eight-digit codes. | Photo courtesy of Infinity Ward

The Boneyard bunker codes in Warzone are great to have on-hand in case you ever find yourself in need of loot on the far west side of Verdansk.

Out of the 12 bunker locations scattered around the edges of Verdansk, there are two located near the Boneyard POI. Both of which are relatively easy to gain access to, assuming you know the codes for each.

As demonstrated in the clip above by YouTuber Sander Okseti, there are two areas containing high-tier vault loot in close proximity to the Boneyard POI.

Okseti first shows the code for Bunker 01, located near left of the southern end of Boneyard. The code to input at the door here is 97264138.

For Bunker 03, found near the north side of Boneyard to the left, the eight-digit code is 87624851.

Keep in mind that there is another bunker near Boneyard, numbered 02, below bunker 03 on the map, but there is no way to gain access to it at the moment.

Bunkers have been a well-explored feature of Verdansk, with some requiring players to find an access card instead of simply entering a code.

The most difficult vault to enter remains Bunker 11. For those curious on how to access it, feel free to check out our guide.

Source: https://www.dbltap.com/posts/boneyard-bunker-codes-in-warzone-how-to-open-both-01enkbhtrjf0?utm_source=RSS

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