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Alnylam, 2021 Dördüncü Çeyrek ve Tam Yıl XNUMX Küresel Net Ürün Gelirlerini Açıkladı ve Ek Güncellemeler Sağladı

– Achieved Full Year 2021 Preliminary Global Net Product Revenues of $662 Million, Representing 83% Annual Growth Compared to 2020 – – Maintained Strong Balance Sheet with Year-End Cash and Investments Balance of Approximately $2.4 Billion – CAMBRIDGE, Mass.–(BUSINESS WIRE)–Alnylam Pharmaceuticals, Inc. (Nasdaq: ALNY), the leading RNAi therapeutics company, today announced its preliminary* fourth quarter […]

Sonrası Alnylam, 2021 Dördüncü Çeyrek ve Tam Yıl XNUMX Küresel Net Ürün Gelirlerini Açıkladı ve Ek Güncellemeler Sağladı İlk çıktı Fintech Haberleri.

Yeşil Çözüm, İkonik Ağır Siklet Şampiyonu Mike Tyson'ın Tyson 2.0 Esrar Lansmanı Üzerine Genişliyor

DENVER - ABD'deki en büyük ve en deneyimli kenevir ürünleri yetiştiricilerinden, üreticilerinden ve sağlayıcılarından biri olan Columbia Care'in bir parçası olan Yeşil Çözüm (TGS) ve onun […]

Pokemon GO'da Nasıl Savaşılır

Eğitmenlerin Pokemon GO'da savaşmak hakkında bilmesi gereken her şey hakkında bir rehber hazırladık.

Geçen yıl oyun hediyesi aldınız mı?

Donanım, oyunlar veya ürünler, hepsi önemlidir.

Converse Reveals Pokemon 25th Anniversary Chucks, Shirts, Hats, and More

Converse has revealed an exciting line of products that celebrate Pokemon's 25th anniversary, including themed Chucks, shirts, hats, backpacks, and more.

Iberia Dalgalı Bir 2021'i Yansıtıyor

2021, havayolu sektörü için 2020 kadar zorlu geçmese de,…

Castlevania'nın 35. yıldönümü bir NFT müzayedesiyle geliyor

Konami celebrates Castlevania's 35th anniversary by announcing a series of NFTs for the vampire-themed franchise.

Tıkla okuyun makalenin tamamını okumak için.

GameStop NFT çılgınlığını benimsiyor

GameStop NFT'leri yakında tanımlanacak bir şey olacak. Video oyunu perakendecisinin hisseleri, şirketin konuyu inceleyeceği duyurusunun ardından yükseldi...

Sonrası GameStop NFT çılgınlığını benimsiyor İlk çıktı ISK Moğol Maceraları. Tarafından yazılmıştır .

Demir Şakacı: Destiny 2'de Bu Hafta – Running Man of Eternity ve 2021'e Bir Bakış

Hemen hemen her hafta yeni bir şey getiriyor Kader 2, ister hikaye ritimleri, ister yeni aktiviteler, isterse oyuncuların Crucible'da birbirlerini mahvetmesine izin veren ilginç yeni unsur kombinasyonları olsun. Demir Banter, Destiny dünyasında neler olup bittiğine haftalık bakışımız ve güneş sisteminde dikkatimizi çeken şeylerin bir özeti.

Hakkında en sevdiğim şeylerden biri Kader 2 öngörülemeyen tuhaflığın tam da doğru şekilde birleştiği zamandır. an--something you had to be there to experience. Lately, we've had one of those, as the nuances of how Sonsuzluğun Cesaretleri Works, yeni oyuncuları, Xur'u büyük ölçüde üzecek ve StarHorse.

It's an unlucky confluence of how Dares works. Your first time in the game after the launch of Dares of Eternity, you're automatically thrown into a match. The mode has a slightly higher Power requirement than 1100, the current starting Power level, which is just enough to make enemies unmanageable for green Guardians. Dares also includes Champions, which you can't defeat without mods unlocked through the seasonal artifact. Thus, Xur goes from being an amiable-if-bewildered Steve Harvey type, to a demonic Richard Dawsonve Dares Press Your Luck'un Destiny versiyonu olmayı bırakır ve The Running Man gibi bir şeye dönüşür.

Destiny topluluk yöneticisi dmg04'ün belirttiği gibi Twitterancak, tüm umutlar kaybolmadı. Kıdemli Muhafızlar oyun şovunun cehennemine dalıyorlar that's trapping New Lights by equipping low-Power gear and rescuing the players being tormented there. And that's the best solution to the problem that currently exists, with Bungie encouraging players to go help until a fix can be instituted sometime in the future. There's even going to be an emblem yaban mersine yardım eden topluluk üyelerinin kahramanlıklarını onurlandırmak (ayrıca Destiny'deki ilk adımları çılgın, imkansız at kaprislerinin bir potası olan yaban mersini anmak).

These little in-game moments don't happen super often but, for me, when they do, they make the game feel special. Sure, it was super annoying to play the Crucible during the time of Lord of Wolves, when the Exotic shotgun-meets-pulse rifle was ludicrously powerful, and it was extremely tough to compete with anything else. But it was also kind of hilarious, if I'm being honest, and it's fascinating to see these instances when just about everyone in the Destiny community seizes on a particular idea or a specific opportunity. Sometimes Bungie creates these moments with elements like the Zamanın Koridorları. Ve bazen, tesadüfen olurlar. Her iki durumda da, oyunun sadece bir oyundan daha fazlası gibi hissettirilmesine yardımcı olurlar.

At this point, it sounds like there are so many Destiny 2 players dropping their Power levels down to help stranded New Lights that there aren't really that many stranded New Lights left. The way the Destiny community comes together on things like this is pretty cool, and something I love about playing this game over a long period is being able to reminisce about moments like this. Remember when Xur tried to trap all the new players in a black hole? That sure was funny.

Apropos of nothing: Go buy the "Too Cool Dance" emote in the Eververse store. It's evil Peter Parker's hilarious dance from Spider-Man 3, and it's essentially free this week--it's available for Bright Dust and costs the same amount that Bungie gives for the week as part of the 30th Anniversary celebration. Treat yourself.

Destiny 2's Best Year

Sağlanan hiçbir Altyazı

With the close of 2021, GameSpot spent a whole lot of time looking at the past 12 months to assess the games we'd played, calling out the yılın en iyisi ve favorilerimizi vurgulamak. And now that that's out of the way, I've been doing the same thing with Destiny over the last few days. I've been saying for a while that each year since the release of Forsaken, the game has seen significant improvement, and I think 2021 was Bungie's best to date.

Bu düşüncelerin bazılarını, Destiny 2'nin bu yıl geçirdiği ve onu ciddi şekilde iyileştiren değişikliklerin göstergesi olduğunu düşündüğüm bir yönü sıfırladığım başka bir parçada ölçmeye çalıştım: Karga. Büyük bir şekilde, Crow, tematik bir kahraman olarak işlev görür for the story seasons following Beyond Light. He provides an outsider perspective on Destiny at large, and his backstory as Uldren Sov provides a thematic underpinning to everything that has happened. Crow is both a former enemy and someone who doesn't see enemies in every alien--unlike those of us who have been playing the game for years. His perspective has freshened up a lot of storylines and shaken up a lot of characters.

I won't rehash too much of Crow hakkında zaten söylediklerim. Some discussions I've had since publishing that article have pointed out, I think rightly, that despite the fact that I called him Destiny's protagonist in that piece, he's not herkesin var main character. I meant that more as a way to explain his function in the story--Crow is providing a through-line to seasons that would normally be somewhat segregated from one another. Destiny has a pretty diverse cast of characters at this point, and to the people who relate to those character s, Crow can feel like the sort of default male video game protagonist-type character. So when I say he's the "main character" of Destiny right now, I mostly mean that his perspective is being used to challenge the game's norms, thanks to his backstory, and not that he's "better" or "more important" than the characters we already have years-long relationships with.

In fact, I'd say that while Crow's moments were great in 2021, the best story told this year was Splicer Sezonunda Mithrax, Saint-14, Osiris ve Lakshmi-2'ninki. The political machinery of the Tower, the re-evaluation of Saint's relationship to the Eliksni, the tension between Saint and Osiris, the struggle of Mithrax to protect his people as a group of vulnerable refugees among ostensible enemies--it was all excellent, and added a huge degree of depth to traditional Destiny ideas. Crow was barely a part of that, and it's true that you can think of each season as having its own protagonist. What I think Crow is indicative of is Bungie's attempts to make each of those episodes part of a larger whole, not just happening near each other. And that has improved the game önemli ölçüde aklımda.

Sağlanan hiçbir Altyazı

The entire seasonal approach, I think, has been greatly enhanced in 2021, such that it stands apart from other Destiny years. Even though we haven't had an expansion for a bit since The Witch Queen was delayed, 2021 still did a great job of providing content at what felt like a solid, but not irritating, cadence. I know some players will take issue with that viewpoint, but I'd hazard that the vast majority of Destiny players--even die-hards--benefit from small bursts of weekly content or seasonal content, rather than bigger drops, on the whole. I've said before that I loved turning in each week for a TV show-like burst of Destiny 2, where I wasn't gereklidir to sink hours into the game at any given time. There's enough to engage without being buried. As an adult with other obligations, I found that flow to be mükemmel.

I liked each of the seasons this year and thought all of them had something good to offer. The seasonal activities feel like improvements and refinements over past years, and a lot of the frustrations that grew out of things like forge ignitions or warsat launches have been ironed out. It's all just generally more eğlence and less annoying. The Shattered Realm and Expunge missions deserve special shoutouts, I think, as well--mixing six-player activities with these slightly slower, more thoughtful levels mixes up the weekly routine in a way that keeps things repeatable, while feeling a lot less repetitious. It's a great approach.

Son olarak bu sene en sevdiğim şeyden bahsetmek istiyorum: alâmet. A phenomenal story mission with tons of secrets, I played Presage over and over and over again to uncover everything it had to offer. It's a particularly excellent mission because it taps into different aspects of the Destiny story and world, pulling on different emotions. I'd love to see more horror-leaning missions in Destiny 2 and I think Presage is an excellent proof-of-concept in that regard. We saw this year just how well Destiny 2 can juggle different genres of experience within its framework--I'd say that Dares and Grasp of Avarice are the best comedy Bungie has brought to the game, for instance, and that's another high-water mark of "not the usual Destiny" to go with Presage. The variety is exciting, and I hope Destiny 2 takes more steps in different, creative directions.

Destiny 2 is in a great place as we head toward The Witch Queen. The game continues to improve with each passing year. From what I've heard from Bungie about its approach to the new expansion's campaign, for instance, I'm pretty excited about what the future holds. The game has hit a particularly excellent stride, and it seems very likely that it'll gain more momentum with the launch of The Witch Queen and beyond.

As always, feel free to drop your own feelings in the comments if you want to argue with my rosy take on Destiny 2, or if you'd like to call out anything you liked about the game in particular this year (like dönüştürücü--man, so much Moda). If there's something you'd like to see in future instances of this column, you can drop those in the comments as well.

Game Giant Konami, Castlevania Video Game Franchise ile Lansman İçin NFT Yarışına Katılıyor

Video Game Giant Konami, “Castlevania” serisini anmak için bir NFT genel satışını başlatıyor. Alan, 14 jeton, ses bilgisi ve erken Nintendo video oyunlarından sahneleri gösteren poster sanatını içerecek. Halka açık satış, sonraki hafta, 12 Ocak 2022'de başlayacak. Konami, Castlevania Hatıra NFT'leriyle Başlayacak Castlevania otuz beşinci […]

Sonrası Game Giant Konami, Castlevania Video Game Franchise ile Lansman İçin NFT Yarışına Katılıyor İlk çıktı Bitcoin Yüklemesi.

Sonraki South Park Oyununda Çok İlginç Bir Geliştirici Seçimi Var

Yakında çıkacak bir South Park oyunu BioShock, Thief ve önceki South Park RPG'lerinde ve kendi orijinal video oyunu hicivinde deneyimli bir stüdyo tarafından geliştiriliyor.

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