Connect with us

AR/VR

This Samsung QLED TV comes with a sneaky $600 Amazon credit

Published

on

No one should have to guess what’s going on in that dark scene of The Handmaid’s Tale. Since 2020, TV manufacturers have been pumping out large, affordable 4K panels at a wicked fast pace — which means watching your favorite content with punchy colors, decipherable shadows, and smooth transitions doesn’t have to be reserved for the movie theater. Each weekend, we’ll be compiling a list of our favorite 4K and QLED TV deals from Samsung, LG, Sony, and more.


Samsung

OUR TOP PICK: Samsung 85-inch Q60A QLED 4K Smart TV (QN85Q60AAFXZA) — $2,197.99 (save $600 through a $600 Amazon credit)

Officially, this gigantic 2021 Samsung QLED TV has never dropped below its list price of $2,797.99 at Amazon. But buying it can still save you a serious wad of cash. Instead of straightforward price cut, Amazon will toss a $600 credit in (just use code HVTQORPEW66C) that can be used on future Amazon purchases.

In a roundabout way, that’s over 20% off one of Samsung’s newest QLED creations with some of its juiciest colors and brightest HDR to date.

Credit: samsung

Save $600 at Amazon

Buying Options

See Details

  • Samsung 70-inch 7 Series 4K UHD Smart TV (UN70TU7000BXZA) — $699.99 (save $50)

  • Samsung 82-inch 6 Series 4K UHD Smart TV (UN82TU6950FXZA) — $1,299.99 (save $400)

  • Samsung 85-inch Q80A QLED 4K Smart TV (QN85Q80AAFXZA) — $3,499.99 (save $200)

  • Samsung 85-inch QN85A Neo QLED Quantum 4K HDR Smart TV (QN85QN85AAFXZA)— $3,997.99 (save $502)

LG

OUR TOP PICK: LG 65-inch 2021 Nano80 Series 4K LED Smart TV (65NANO80UPA) — $969.99 (save $130)

🚨Save an extra $30 on top of last week’s $100 discount🚨

LG builds on its NanoCell tech, which concentrates on color depth through an extra light filter, in an upgraded line of mid-range 4K TVs for 2021. For the price, the Nano80 series offers impressive viewing angles and crisp active HDR for an experience customized to whatever you’re watching.

Credit: lg

Save $130 at Amazon

Buying Options

See Details

  • LG 55-inch 2020 NanoCell 81 Series 4K LED Smart TV (55NANO81UNA) — $496.99 (save $200)

  • LG 55-inch 2021 A1 Series 4K OLED Smart TV (OLED55A1PUA) — $1,299.99 (save $300)

  • LG 55-inch 2021 C1 Series 4K OLED Smart TV (OLED55C1PUB) — $1,596.99 (save $203)

  • LG 65-inch 2020 NanoCell 81 Series 4K LED Smart TV (65NANO81UNA) — $696.99 (save $303)

  • LG 65-inch 2021 A1 Series 4K OLED Smart TV (OLED65A1PUA) — $1,899.99 (save $300)

Sony

OUR TOP PICK: Sony 55-inch X90J Series 4K LED Smart TV (XR55X90J) — $1,298 (save $201.99)

Another 2021 Sony model in the sale spotlight: Despite a mere one number difference in the model numbers, the Sony X90J is a completely different TV from the budget X80J. Its VA panel supplies heightened contrast ratios versus the X80J’s IPS panel, plus full array local dimming for deepened black shades.

Save $201.99 at Amazon

Buying Options

See Details

  • Sony 49-inch A9S Series 4K OLED Smart TV (XBR48A9S) — $1,499.99 (save $300)

  • Sony 65-inch A8H Series Bravia 4K OLED Smart TV (‎XBR65A8H) — $1,849 (save $650.99)

  • Sony 75-inch X950H Series 4K LED Smart TV (XBR75X950H) — $1,999.99 (save $600)

  • Sony 77-inch A80J Bravia XR OLED 4K Smart TV (XR77A80J) — $3,498 (save $501.99)

Hisense, Vizio, and more

OUR TOP PICK: Toshiba 2021 43-inch C350 Series 4K UHD Smart Fire TV (43C350KU) — $269.99 (save $100)

One of the latest entries in the smart-TV-but-actually-a-Fire-TV family is the Toshiba C350. Brightness and color are the only obvious upgrades over the 2020 models, but it’s a nice view with Dolby Vision for the budget-conscious. The Fire TV interface still doesn’t play nicely with Peacock, but casting is easier now that Amazon has given the green light to AirPlay 2 and Apple HomeKit on this model.

Credit: toshiba

Save $100 at Amazon

Buying Options

See Details

  • Insignia 32-inch LED Fire Edition Smart TV (NS-32DF310NA19) — $129.99 (save $70)

  • Insignia 43-inch 4K UHD Fire Edition Smart TV (NS-43DF710NA21) — $239.99 (save $80)

  • Toshiba 2021 50-inch C350 Series 4K UHD Smart Fire TV (50C350KU) — $369.99 (save $100)

  • TCL 50-inch 4-Series 4K UHD Smart TV (50S435) — $449.99 (save $50)

Explore related content:

  • ‘Love Island’ UK Season 7 is finally on Hulu in the U.S. Here’s how to watch episodes early.

  • A complete review of all the retro-magical TVA tech in ‘Loki’

  • Capture stunning aerial photos and videos with Ruko drones on sale

PlatoAi. Web3 Reimagined. Data Intelligence Amplified.
Click here to access.

Source: https://vrarnews.com/details/this-samsung-qled-tv-comes-with-a-sneaky-dollar600-amazon-credit-60f1cc942376bbd01316d472?s=rss

AR/VR

Epic Games Acquires Sketchfab, the Massive 3D Object Library Compatible with AR/VR Headsets

Published

on

Sketchfab, the platform that lets you view, share, and download 3D models via traditional monitors and AR/VR headsets, today announced its been acquired by Unreal Engine creators Epic Games.

Founded in 2012, Sketchfab plays host to over 4 million 3D assets, all of which are accessible through its web-based platform across PC, mobile, and immersive headsets. In a blogpost announcing the acquisition, Sketchfab says it aims to make 3D, AR and VR content more accessible and grow its creator ecosystem, something it says is “critical to an open and interconnected Metaverse.”

Details of the acquisition are still thin on the ground, however Sketchfab says it will remain independently branded moving forward and will be working closely with Epic Games. Sketchfab says it will continue to support other game engines, Unity included.

The acquisition no doubt comes as a direct result of Epic securing a $1 billion financing round back in April, $200 million of which came from Sony Group Corporation. Epic still hasn’t tipped its hand on what that Metaverse will look like, however the company says it’s looking to build connected social experiences starting with its most successful properties FortniteRocket League and Fall Guys.

“Joining Epic will enable us to accelerate the development of Sketchfab and our powerful online toolset, all while providing an even greater experience for creators,” said Alban Denoyel, CEO and co-founder of Sketchfab. “We are proud to work alongside Epic to build the Metaverse and enable creators to take their work even further.”

Sketchfab has partnered with Epic Games in the past as a recipient of an Epic MegaGrant. Unreal Engine, one of the two largest game development platforms alongside Unity, officially supports the 3D model platform via a plugin, as well as Epic’s RealityCapture and ArtStation.

“We will maintain and expand our integration efforts with all creation tools and 3D/VR/AR platforms, so you can easily upload to and import from Sketchfab everywhere,” the company says.

PlatoAi. Web3 Reimagined. Data Intelligence Amplified.

Click here to access.

Source: https://www.roadtovr.com/epic-games-acquires-sketchfab-massive-3d-object-library-compatible-ar-vr-headsets/

Continue Reading

AR/VR

Epic Games Acquires Sketchfab, the Massive 3D Object Library Compatible with AR/VR Headsets

Published

on

Sketchfab, the platform that lets you view, share, and download 3D models via traditional monitors and AR/VR headsets, today announced its been acquired by Unreal Engine creators Epic Games.

Founded in 2012, Sketchfab plays host to over 4 million 3D assets, all of which are accessible through its web-based platform across PC, mobile, and immersive headsets. In a blogpost announcing the acquisition, Sketchfab says it aims to make 3D, AR and VR content more accessible and grow its creator ecosystem, something it says is “critical to an open and interconnected Metaverse.”

Details of the acquisition are still thin on the ground, however Sketchfab says it will remain independently branded moving forward and will be working closely with Epic Games. Sketchfab says it will continue to support other game engines, Unity included.

The acquisition no doubt comes as a direct result of Epic securing a $1 billion financing round back in April, $200 million of which came from Sony Group Corporation. Epic still hasn’t tipped its hand on what that Metaverse will look like, however the company says it’s looking to build connected social experiences starting with its most successful properties FortniteRocket League and Fall Guys.

“Joining Epic will enable us to accelerate the development of Sketchfab and our powerful online toolset, all while providing an even greater experience for creators,” said Alban Denoyel, CEO and co-founder of Sketchfab. “We are proud to work alongside Epic to build the Metaverse and enable creators to take their work even further.”

Sketchfab has partnered with Epic Games in the past as a recipient of an Epic MegaGrant. Unreal Engine, one of the two largest game development platforms alongside Unity, officially supports the 3D model platform via a plugin, as well as Epic’s RealityCapture and ArtStation.

“We will maintain and expand our integration efforts with all creation tools and 3D/VR/AR platforms, so you can easily upload to and import from Sketchfab everywhere,” the company says.

PlatoAi. Web3 Reimagined. Data Intelligence Amplified.

Click here to access.

Source: https://www.roadtovr.com/epic-games-acquires-sketchfab-massive-3d-object-library-compatible-ar-vr-headsets/

Continue Reading

AR/VR

Epic Games Acquires Sketchfab, the Massive 3D Object Library Compatible with AR/VR Headsets

Published

on

Sketchfab, the platform that lets you view, share, and download 3D models via traditional monitors and AR/VR headsets, today announced its been acquired by Unreal Engine creators Epic Games.

Founded in 2012, Sketchfab plays host to over 4 million 3D assets, all of which are accessible through its web-based platform across PC, mobile, and immersive headsets. In a blogpost announcing the acquisition, Sketchfab says it aims to make 3D, AR and VR content more accessible and grow its creator ecosystem, something it says is “critical to an open and interconnected Metaverse.”

Details of the acquisition are still thin on the ground, however Sketchfab says it will remain independently branded moving forward and will be working closely with Epic Games. Sketchfab says it will continue to support other game engines, Unity included.

The acquisition no doubt comes as a direct result of Epic securing a $1 billion financing round back in April, $200 million of which came from Sony Group Corporation. Epic still hasn’t tipped its hand on what that Metaverse will look like, however the company says it’s looking to build connected social experiences starting with its most successful properties FortniteRocket League and Fall Guys.

“Joining Epic will enable us to accelerate the development of Sketchfab and our powerful online toolset, all while providing an even greater experience for creators,” said Alban Denoyel, CEO and co-founder of Sketchfab. “We are proud to work alongside Epic to build the Metaverse and enable creators to take their work even further.”

Sketchfab has partnered with Epic Games in the past as a recipient of an Epic MegaGrant. Unreal Engine, one of the two largest game development platforms alongside Unity, officially supports the 3D model platform via a plugin, as well as Epic’s RealityCapture and ArtStation.

“We will maintain and expand our integration efforts with all creation tools and 3D/VR/AR platforms, so you can easily upload to and import from Sketchfab everywhere,” the company says.

PlatoAi. Web3 Reimagined. Data Intelligence Amplified.

Click here to access.

Source: https://www.roadtovr.com/epic-games-acquires-sketchfab-massive-3d-object-library-compatible-ar-vr-headsets/

Continue Reading

AR/VR

The Number of VR Users on Steam Dropped Sharply Last Month, But Valve Isn’t Saying Why

Published

on

Valve’s monthly Steam Hardware & Software Survey, which we’ve been carefully tracking for years now, has been a useful way to gauge how many VR headsets are being used on the platform each month. The latest data shows an odd, sharp drop in the number of VR users on Steam, but Valve isn’t saying why.

Each month Valve collects info from Steam users to determine some baseline statistics about what kind of hardware and software is used by the platform’s population, and to see how things are changing over time, including the use of VR headsets.

The data shared in the survey represents the number of headsets connected to Steam over a given month, so we call the resulting figure ‘monthly-connected headsets’ for clarity; it’s the closest official figure there is to ‘monthly active VR users’ on Steam, with the caveat that it only tells us how many VR headsets were connected, not how many were actually used.

While Valve’s data is a useful way see which headsets are most popular on Steam, the trend of monthly-connected headsets is obfuscated because the data is given exclusively as percentages relative to Steam’s population—which itself is an unstated and constantly fluctuating figure.

To demystify the data Road to VR maintains a model, based on the historical survey data along with official data points directly from Valve and Steam, which aims to correct for Steam’s changing population and estimate the actual count—not the percent—of headsets being used on Steam.

Monthly-Connected VR Headsets on Steam

We’ve been tracking the data on VR headsets published in the Steam Hardware & Software survey ever since first-gen VR headsets hit the market. The number of monthly-connected VR headsets on Steam has always seen ups and downs, but last month was different.

In the latest data we saw a surprisingly sharp drop in headsets used on Steam. In fact, it’s the single largest drop we’ve ever seen in the data set—from 2.31% to 1.86%—which is why it stood out as perciular.

While it’s easy to look at the data and see that there have been upswings that are nearly, or as large, as the drop, the major upswings have had fairly clear explanations: the big jump from March 2020 to April 2020 was largely due to the launch of Half-Life: Alyx, while the jump from December 2020 to January 2021 was likely due to the holiday season (with Quest 2 having just recently launched). As for this big drop in the last month, we haven’t been able to come up with any clear explanation.

Road to VR has reached out to three separate people at Valve, on multiple occasions, for comment on the data, but we’ve received no response. Until then, we can only really wait to see if next month’s data brings any answers.

We have seen the Steam Hardware & Software Survey report some funky VR numbers here and there over the years, but usually a correction comes within a week or so. Here we are, three weeks into the month, and nothing appears to be changing. So at this point we can’t say for certain which of the following is true:

  • The data is correct, but the explanation for the drop is unknown
  • The data is correct, due to some kind of statistical adjustment made by Valve
  • The data is in error

Share of VR Headsets on Steam

Looking at the breakdown of individual headsets in use on Steam, we don’t see any strange jostling that we might expect to come with the odd drop in overall headset use.

Despite somewhat notable losses from Rift S (–0.69%), original Rift (–0.54%), and Quest (–0.08%), Quest 2’s gains (+1.74%) managed to grow Facebook’s share of headsets on the platform overall, pushing it to more than 60% for the first time.

Even with the strong growth of Quest 2, other headsets found some room to grow too, like Valve Index now at 16.68% (+0.19%), Vive Cosmos at 1.75% (+0.56%), and even the original HTC Vive at 11.24% (+0.13%).

Windows Mixed Reality dropped slightly to 5.48% (–0.17%), though this marks a three month loss-streak, down from 6.50% share back in March.

HTC’s Vive Cosmos Elite took a larger hit down to just 0.14% (–0.68%), making for a five month loss-streak. Combined, all of HTC’s headsets on Steam now account for 15.22%, less than Valve’s Index headset.

This month’s data also reflected the debut of two new headsets, HTC’s Vive Pro 2 at 0.08% and Pico Neo 3 at 0.27%.

PlatoAi. Web3 Reimagined. Data Intelligence Amplified.

Click here to access.

Source: https://www.roadtovr.com/steam-survey-vr-headsets-june-2021-sharp-drop/

Continue Reading
Esports3 days ago

How to reduce lag and increase FPS in Pokémon Unite

Esports4 days ago

Coven skins for Ashe, Evelynn, Ahri, Malphite, Warwick, Cassiopeia revealed for League of Legends

Esports4 days ago

Will New World closed beta progress carry over to the game’s full release?

Aviation5 days ago

And Here’s Yet Another Image Of Russia’s New Fighter Concept That Will Be Officially Unveiled Tomorrow

Esports4 days ago

Can you sprint in New World?

Esports3 days ago

How to add friends and party up in New World

Esports3 days ago

How to claim New World Twitch drops

AR/VR3 days ago

Moth+Flame partners with US Air Force to launch Virtual Reality sexual assault prevention and response training

Esports5 days ago

How to complete FUTTIES Alessandrini’s objectives in FIFA 21 Ultimate Team

Esports3 days ago

Twitch streamer gets banned in New World after milking cow

Esports5 days ago

Everything we know about Seer in Apex Legends

Aerospace5 days ago

Boeing crew capsule mounted on Atlas 5 rocket for unpiloted test flight

Esports4 days ago

What Time Does League of Legends Patch 11.15 Go Live?

Esports5 days ago

Evil Geniuses top laner Impact breaks all-time LCS early-game gold record in win over Dignitas

Blockchain4 days ago

Rothschild Investment Purchases Grayscale Bitcoin and Ethereum Trusts Shares

Blockchain4 days ago

Uniswap (UNI) and AAVE Technical Analysis: What to Expect?

Esports4 days ago

Konami unveils Yu-Gi-Oh! Master Duel, a digital version of the Yu-Gi-Oh! TCG and OCG formats

Blockchain3 days ago

BNY Mellon Joins State Street Into Crypto Trading, Backs Pure Digital Trading Platform

Esports3 days ago

How to change or join a new world in New World

Esports4 days ago

Team BDS adds GatsH to VALORANT roster as sixth man before EU Stage 3 Challengers 2

Trending