Connect with us

AR/VR

The VR Download: Quest 2 IPD, Frostpoint, OpenXR, Onward’s Port

Avatar

Published

on

AR/VR

AMD Announces Radeon RX 6000-series GPUs with USB-C “for a modern VR experience”

Avatar

Published

on


AMD today introduced the Radeon RX 6800, 6800 XT, and 6900 XT graphics cards based on its latest RDNA 2 architecture. With a release date in November and prices starting at $580, AMD is aiming to compete directly with NVIDIA’s latest 30-series GPUs. And—better late than never—the RX 6000-series cards include a USB-C port to “power head-mounted displays with just one cable for a modern VR experience.”

Before we dive into details, here’s the release date, price, and basic specs of each card:

RX 6900 XT RX 6800 XT RX 6800
Price $1,000 $650 $580
Release Date December 8th, 2020 November 18th, 2020
Compute Units 80 72 60
Game Clock (GHz) 2.02 2.02 1.82
Boost Clock (GHz) 2.25 2.25 2.11
Memory (GDDR6) 16GB
Connectors DisplayPort 1.4 w/ DSC*, HDMI 2.2 w/ VRR*, USB-C* 2x DisplayPort 1.4 w/ DSC, 1x HDMI 2.2 w/ VRR, 1x USB-C
* connector counts unspecified

See a detailed spec comparison here

Based on its new RDNA 2 architecture, AMD is positioning its 6000-series cards to compete directly with Nvida’s latest 30-series GPUs in price, performance, and features.

Infinity Cache, Ray-tracing, and Smart Access Memory

New to the 6000-series cards, ‘Infinity Cache’ is 128MB of memory directly on the GPU die. AMD says the cache acts as a “bandwidth amplifier” for the rest of the card’s memory; 16GB of GDDR6 combined with the 128MB Infinity Cache increases “effective bandwidth” by up to 3.25 times compared to the same amount of memory without the cache.

“This global cache is seen by the entire graphics core, capturing temporal re-use and enabling data to be accessed instantaneously. Leveraging the best high frequency approaches from Zen architecture, AMD Infinity Cache enables scalable performance for the future,” the company explains.

The 6000-series cards also introduce hardware accelerated ray-tracing with one ‘Ray Accelerator’ per Compute Unit. The card’s ray-tracing tech is based on the DirectX 12 Ultimate implementation; AMD says developers can mix and match rasterization and ray-tracing effects, with “an order of magnitude” improvement in ray-tracing operations compared to the last generation of Radeon cards.

Image courtesy AMD

The company is also introducing a unique feature for users who pair AMD’s 6000-series GPUs with the company’s own 5000-series Ryzen CPUs. Called Smart Access Memory, the company says the feature allows the CPU to access more of the GPUs memory at once, resulting in a performance boost of a few percentage points depending upon the title. While not a groundbreaking change in performance by itself, it’s essentially ‘free’ (if you have the right combination of hardware), and a smart way to leverage the company’s broader hardware portfolio.

A VirtualLink to the Past

AMD’s own versions of the Radeon RX 6000-series cards include USB-C across the board, which, for VR in particular, would allow the cards to support the VirtualLink standard—a USB-C ‘alt-mode’ which was designed to provide VR headsets with data, power, and video through a single port.

Indeed, the company’s marketing says the port can “power head-mounted displays with just one cable for a modern VR experience,” though the timing is pretty odd given that the VirtualLink standard was initially introduced in 2018 and has since been abandoned. On the flip side, Nvidia was early with support for VirtuaLink by including USB-C ports on its first wave of RTX 20-series GPUs, only to eschew the power on the latest 30-series cards.

Still, as far as we know, a USB-C port on the RX 6000-series cards should mean that VirtualLink devices could work just fine, and headset makers could always devise their own single-cable headset connection based on the card’s USB-C port.

Variable Rate Shading

Image courtesy AMD

The RDNA 2 architecture of the 6000-series GPUs also supportS Variable Rate Shading which allows fine-grain control over the shading rate from one frame to the next. This can be used to essentially lower the resolution of some parts of the scene (say dark areas or those without much detail) while maintaining full resolution in important, or high detail parts of the scene.

For VR headsets specifically, the Variable Rate Shading feature opens the door to more precise foveated rendering, which could be static (to match lens distortion) or active (to align with eye movement). AMD hasn’t shown its own VR-specific solution (like Nvidia’s Variable Rate Supersampling) but the underlying tech to support this kind of foveation is there under the hood.

– – — – –

We’ll be looking forward to getting our hands on AMD’s 6000-series cards to see how they handle upcoming high-resolution headsets like HP’s Reverb G2 and memory hungry games like Microsoft Flight Simulator (2020).

Source: https://www.roadtovr.com/amd-radeon-rx-6900-xt-6800-xt-price-release-date-specs/

Continue Reading

AR/VR

Crowdfunded AR Startup Tilt Five Secures $7.5M Series A Investment

Avatar

Published

on


Tilt Five, the startup behind the eponymous AR headset for tabletop gaming, today announced it has secured $7.5 million in Series A funding.

The funding round was led by SIP Global Partners with participation from BITKRAFT Ventures, Galaxy Interactive, and games industry veteran Ken Birdwell, who is known for his previous work on the Half-Life series at Valve. Jeffrey Smith of SIP Global Partners is said to join Tilt Five’s board of directors.

The company says its Series A will be used to hire additional employees, build partnerships, and expand available content.

Founded in 2017 by Jeri Ellsworth, Tilt Five launched its Kickstarter campaign late last year hoping to attract $450,000 to bring its AR headset to life. Within only 24 hours Tilt Five was fully funded, going on to garner over $1.7 million throughout the month-long campaign. Including current pre-orders for the AR headset, this brings the startup’s overall funds to nearly $10 million.

Image courtesy Tilt Five

Tilt Five uses a similar projection-based technology to Ellsworth’s first AR headset system, CastAR, which attracted $15 million in venture funding before closing down in 2017. Similar to CastAR, Tilt Five includes AR glasses, a special retroreflective game board, and a 6DOF wand controller—all of which is made to work with multiplayer interactions in mind, both local and online play.

Tilt Five’s tech isn’t based on the same sort of wave-guide optics as conventional AR headsets though, which gives it a few important benefits over conventional designs; the headset actually projects the image via two head-mounted micro projectors and tracks the wand controller via inside-out sensors.

Image courtesy Tilt Five

This allows Tilt Five to achieve a reported 110-degree field of view, which is far and away larger than HoloLens 2, Magic Leap 1, or even the Nreal Light headset. Also, because it relies on PC, tablet, or smartphones to drive the experience, it only weighs 85 grams. Still, it’s limited to the playspace of the special gameboard, however judging by the startup’s early crowdfunding success, it’s clear there’s plenty of tabletop gamers out there looking for a more immersive experience.

“Tilt Five was founded on the idea that we can bring family and friends together to play in the real world, enhanced with the magical capabilities of immersive 3D technology,” said Jeri Ellsworth, Tilt Five CEO. “While the tech giants invest billions in far-off solutions, this investment expands our ability to deliver on a proven set of technologies resulting in an affordable, social and wearable device.”

Tilt Five says it’s ramping up production now with the intent of shipping kits to Kickstarter backers and pre-order customers over the next two quarters. It’s base model kit currently available for pre-order, Tilt Five XE, includes a pair of AR glasses, a game board and single wand— priced at $359. Larger format kits including three AR glasses, three wands and a gameboard, are said to arrive sometime next year.

Source: https://www.roadtovr.com/tilt-five-investment-ar-glasses/

Continue Reading

AR/VR

Crowdfunded AR Startup Tilt Five Secures $7.5M Series A Investment

Avatar

Published

on


Tilt Five, the startup behind the eponymous AR headset for tabletop gaming, today announced it has secured $7.5 million in Series A funding.

The funding round was led by SIP Global Partners with participation from BITKRAFT Ventures, Galaxy Interactive, and games industry veteran Ken Birdwell, who is known for his previous work on the Half-Life series at Valve. Jeffrey Smith of SIP Global Partners is said to join Tilt Five’s board of directors.

The company says its Series A will be used to hire additional employees, build partnerships, and expand available content.

Founded in 2017 by Jeri Ellsworth, Tilt Five launched its Kickstarter campaign late last year hoping to attract $450,000 to bring its AR headset to life. Within only 24 hours Tilt Five was fully funded, going on to garner over $1.7 million throughout the month-long campaign. Including current pre-orders for the AR headset, this brings the startup’s overall funds to nearly $10 million.

Image courtesy Tilt Five

Tilt Five uses a similar projection-based technology to Ellsworth’s first AR headset system, CastAR, which attracted $15 million in venture funding before closing down in 2017. Similar to CastAR, Tilt Five includes AR glasses, a special retroreflective game board, and a 6DOF wand controller—all of which is made to work with multiplayer interactions in mind, both local and online play.

Tilt Five’s tech isn’t based on the same sort of wave-guide optics as conventional AR headsets though, which gives it a few important benefits over conventional designs; the headset actually projects the image via two head-mounted micro projectors and tracks the wand controller via inside-out sensors.

Image courtesy Tilt Five

This allows Tilt Five to achieve a reported 110-degree field of view, which is far and away larger than HoloLens 2, Magic Leap 1, or even the Nreal Light headset. Also, because it relies on PC, tablet, or smartphones to drive the experience, it only weighs 85 grams. Still, it’s limited to the playspace of the special gameboard, however judging by the startup’s early crowdfunding success, it’s clear there’s plenty of tabletop gamers out there looking for a more immersive experience.

“Tilt Five was founded on the idea that we can bring family and friends together to play in the real world, enhanced with the magical capabilities of immersive 3D technology,” said Jeri Ellsworth, Tilt Five CEO. “While the tech giants invest billions in far-off solutions, this investment expands our ability to deliver on a proven set of technologies resulting in an affordable, social and wearable device.”

Tilt Five says it’s ramping up production now with the intent of shipping kits to Kickstarter backers and pre-order customers over the next two quarters. It’s base model kit currently available for pre-order, Tilt Five XE, includes a pair of AR glasses, a game board and single wand— priced at $359. Larger format kits including three AR glasses, three wands and a gameboard, are said to arrive sometime next year.

Source: https://www.roadtovr.com/tilt-five-investment-ar-glasses/

Continue Reading
AR/VR6 hours ago

AMD Announces Radeon RX 6000-series GPUs with USB-C “for a modern VR experience”

AI8 hours ago

Resiliency And Security: Future-Proofing Our AI Future

AI8 hours ago

AI Projects Progressing Across Federal Government Agencies

Blockchain10 hours ago

Kucoin and Revain Announce Partnership

AR/VR11 hours ago

Crowdfunded AR Startup Tilt Five Secures $7.5M Series A Investment

AR/VR11 hours ago

Crowdfunded AR Startup Tilt Five Secures $7.5M Series A Investment

AR/VR11 hours ago

Crowdfunded AR Startup Tilt Five Secures $7.5M Series A Investment

Cyber Security16 hours ago

How the PS5 Will Completely Change Gaming As We Know It?

Cyber Security16 hours ago

Compromised Credentials used by Hackers to Access the Content Management System

Cyber Security16 hours ago

Which are the safest payment methods for online betting?

Cyber Security16 hours ago

How to stay safe if you’re using an Android device for betting?

Quantum18 hours ago

Bell nonlocality with a single shot

Quantum19 hours ago

Optimization of the surface code design for Majorana-based qubits

Quantum19 hours ago

Classical Simulations of Quantum Field Theory in Curved Spacetime I: Fermionic Hawking-Hartle Vacua from a Staggered Lattice Scheme

Ecommerce21 hours ago

How Digital Transformation Will Change the Retail Industry

AR/VR1 day ago

Where to Change Quest 2 Privacy Settings and See Your VR Data Collected by Facebook

AR/VR1 day ago

Where to Change Quest 2 Privacy Settings and See Your VR Data Collected by Facebook

Cyber Security1 day ago

Cyber Security Prognostication Conversation

AR/VR1 day ago

Win a Huge The Walking Dead Onslaught Merch Bundle Including the Game

AR/VR1 day ago

Hold Your Nerve With These Scary VR Horror Titles

Blockchain News1 day ago

Ethereum City Builder MCP3D Goes DeFi with $MEGA Token October 28

Blockchain News2 days ago

Why Bitcoin’s Price Is Rising Despite Selling Pressure from Crypto Whales

AI2 days ago

5 Work From Home Office Essentials

AR/VR2 days ago

Gorilla Glass Maker Corning & Pixelligent Partner to Develop Optics for Consumer AR Headsets

AR/VR2 days ago

Skye’s Beautiful VR Funeral

AR/VR2 days ago

Skye’s Beautiful VR Funeral

AR/VR2 days ago

AR For Remote Assistance: A True Game Changer

Blockchain News2 days ago

Smart Contract 101: MetaMask

AR/VR2 days ago

Yupitergrad Adding PlayStation VR & Oculus Quest Support Jan 2021

AR/VR2 days ago

Hack & Slash Rogue-lite ‘Until You Fall’ Leaves Early Access on Steam & Oculus PC

AR/VR2 days ago

Hack & Slash Rogue-lite ‘Until You Fall’ Leaves Early Access on Steam & Oculus PC

AR/VR2 days ago

‘Elite Dangerous: Horizons’ Now Free to All Owners of the Base Game

AR/VR2 days ago

‘Elite Dangerous: Horizons’ Now Free to All Owners of the Base Game

Blockchain News2 days ago

New Darknet Markets Launch Despite Exit Scams as Demand Rises for Illicit Goods

Blockchain News2 days ago

Bitcoin Millionaires at an All-Time High as Analysts Warn of a Pullback Before BTC Moves Higher

Fintech2 days ago

The Impact of BPM On the Banking And Finance Sector

AR/VR2 days ago

Samsung & Stanford University are Developing a 10,000 PPI OLED Display

Energy2 days ago

New Found Intercepts 22.3 g/t Au over 41.35m and 31.2 g/t Au over 18.85m in Initial Step-Out Drilling at Keats Zone, Queensway Project, Newfoundland

Energy2 days ago

Kennebec County Community Solar Garden Reaches Project Milestone

Energy2 days ago

Kalaguard® SB Sodium Benzoate Registered Under EPA FIFRA

Trending