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The top 10 highest prize pools in esports

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Esports players have seen some outrageous payouts over the last five years. While the overall size of a prize pool doesn’t determine the prestige of an event, it’s obviously one of the major factors players use to determine whether they’ll show up.

The first esports prize was given away in 1997 when Dennis “Thresh” Fong won Quake developer John Carmac’s red Ferrari 328. In 2006, Johan “Toxjq” Quick won a Rolex from the WSVG Quake 4 championship. Those were certainly remarkable in their time. But today’s prize pools are large enough that players can often retire upon winning them.

A huge part of this is due to the popularity of crowdfunding since developers have started to offer unique in-game items to their vast player bases to increase the size of the overall prize pool. Valve, the developer of Dota 2 and CS:GO, is the most successful company to employ the model at this time. Its marquee Dota 2 event, The International, has experienced tremendous growth throughout the past eight years of competition.

Here are the biggest prize pools in the industry. But because Dota 2 and League of Legends would make up the majority of the top 10, we’ve divided the list into two separate categories: Overall largest prize pool per tournament series and overall largest prize pools in esports history.

Overall prize pools per tournament series

1) The International 9 – $34.3 million

Valve’s annual world championship in Dota 2 has broken the record for esports prize pools for nine years in a row. While offering a total of $1.6 million in 2011 and 2012, since 2013, the event has been the most successful example of crowdfunded prize pools in esports history.

2) The 2019 Fortnite World Cup Finals – $30.4 million

Epic Games’ first Fortnite World Cup Finals featured one of the biggest prize pools in esports history.

The inaugural tournament was split into two main events. Kyle “Bugha” Giersdorf earned $3 million in the solo finals, while David “aqua” W and Emil “Nyhrox” Bergquist Pedersen will split $3 million for winning the duo finals.

3) The 2018 League of Legends World Championship – $6.4 million

Riot Games allowed League of Legends fans to increase the overall prize pool of the event through the purchase of in-game items for the first time in 2017. A year later, the prize pool was increased to $6.4 million overall, making it the largest event in the game’s history in terms of prize money.

China’s Invictus Gaming took home $2.4 million of the prize pool after defeating Europe’s Fnatic 3-0 in the grand finals.

4) The 2020 Call of Duty League Championship – $4.6 million

Most of the inaugural season of the Call of Duty League was held online this year due to the COVID-19 pandemic. But despite the unfortunate circumstances, the playoff portion of the league saw one of the biggest prize pools in esports history.

After a narrow victory in the winners bracket, the Dallas Empire dominated Atlanta FaZe in the grand finals and took home an astonishing $1.5 million for coming in first place at CoD Champs 2020.

5) The 2020 Honor of Kings World Champion Cup – $4.5 million

The 2020 COVID-19 pandemic didn’t stop China from hosting the biggest mobile esports tournament in history.

The Honor of Kings World Champion Cup, hosted in Shanghai and Beijing, saw 12 of the best Honor of Kings teams battle for the No. 1 spot. In the end, after back and forth action in the group stage, Turnso Gaming came out on top, narrowly beating Dynamite Gaming in the grand finals.

6) The 2019 PUBG Global Championship – $4 million

The final event of the 2019 competitive PUBG season boasted one of the biggest prize pools in esports history. The 2019 PUBG Global Championship saw Korean team Gen.G win the competition and take home $2,239,808 in earnings. The team had a spur of back-to-back wins in the 2019 season, winning tournament after tournament in dominant fashion. The Global Championship was just the cherry on the top.

7) Fortnite Fall Skirmish Series – Clubs Standings – $4 million

Fortnite has exploded over the past few years. To go alongside the success of the popular battle royale, Epic revealed $100 million for esports tournament prize pools in the first year of competitive play. A good chunk of that money was awarded through the Fall Skirmish Series – Club Standings.

8) The Dota 2 Asia Championship – $3 million

Acting as a precursor for the eventual Dota 2 Major circuit, the 2015 Dota 2 Asia Championship’s prize pool of $3,057,000 only edges the Valve Majors out by $57,000. Taking place in Shanghai, China, the event saw Evil Geniuses’ newly-assembled roster take home the championship in one of the most one-sided grand finals in Dota 2 history. They beat Vici Gaming 3-0.

9) The Dota 2 Valve Majors – $3 million

Although the overall structure of Dota 2 Majors has changed significantly since their debut in November 2015, the first two years of the majors offered a $3 million prize pool per event. Given their substantial prize pools, the events were, aside from The International, the largest tournaments taking place in the Dota 2 competitive circuit. Out of all the teams that have attended the majors, OG have been the masters of the tournament series—winning four out of six Dota 2 Majors.

10) Overwatch League 2020 – Grand Finals – $3 million

The third championship match of the Overwatch league saw the tournament’s overall prize pool increased to $3 million. Taking place in South Korea, the winners—San Francisco Shock—beat Seoul Dynasty in dominant fashion.

Overall largest prize pools

1) The International 9 – $34.3 million

2) 2019 Fortnite World Cup Finals – $30.4 million

3) The International 8 – $25.5 million

4) The International 7 – $24.6 million

5) The International 6 – $20.4 million

6) The International 5 – $18.4 million

7) The International 4 – $10.9 million

8) 2018 League of Legends World Championship – $6.4 million

9) 2016 League of Legends World Championship – $5 million

10) 2017 League of Legends World Championship – $4.9 million


The prize pool for the 10th annual edition of Dota 2’s The International currently sits at $40 million, the highest on this list. The tournament, however, was postponed in 2020 and will instead take place later this year.

Source: https://dotesports.com/general/news/biggest-prize-pools-esports-14605

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The Best Streaming Service for Sports 2021

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Streaming sports used to be a foreign concept for years, even after live streaming TV services were introduced to the world. This is not the case anymore, sports have jumped on the bandwagon quite smoothly catching up with satellite TV and cable. 

There are now multiple streaming services for sports where you can watch your favorite sports wherever and whenever you like. There’s even a whole world of free sports streams out there, although accessibility of those might depend on your country. Be it basketball, football, soccer, baseball, or any other, these streaming platforms have got you covered! Here’s a little compilation of some of the best streaming services for sports.

YouTube TV

YouTube TV has an impressive number of live sports channels, and premium channel add-ons in its lineup and has a sound DVR. YouTube offers the best national sports coverage if compared with its competitors. It offers all the broadcast networks, several ESPN Channels, CBS Sports Network, MLB Network, Olympic Channel, NBA TV, and many more live sports channels. 

With YouTube TV, you’re in for a lot more than just sports. It comes with an excellent range of entertainment and news channels as well. For $40 per month, you can watch all out-of-market NBA games of a season with NBA LEAGUE PASS. YouTube has recently added NFL Network and a new Sports Plus add-on which includes Fox College Sports, NFL RedZone Channel, Fox Soccer Plus, GoITV, and Stadium. 

YouTube DVR comes with unlimited storage space where you can record any and everything to binge-watch later. You can keep recordings safe for up to nine months and can stream at three devices simultaneously with six user accounts. The only drawback is that YouTube TV doesn’t have a lot of international sports coverage. 

Sling TV

This is a flexible streaming service with different plans and offers premium channels and NBA LEAGUE PASS. It has two packages, the Orange and Blue plan, both for $35 per month and combined for $50 per month. Depending on the fondness of sports you have, you can choose Orange plan with ESPN channels and Blue plan with NBC Sports and NFL Network. 

It’s perfect for those who like to stream Netflix a little more than sports but like to have the option to upgrade their access. You can get extra add-ons for $11 per month for ESPNU, MLB Network, NHL Network, belN Sports, and Golf Channel. You don’t get CBS affiliates and would need an indoor antenna for ABC Channels. Sling TV also doesn’t include AT&T nor Sinclair. The DVR storage is relatively small with Sling TV with just 10 hours. Though it does save recordings for an indefinite time, which is a plus. 

fuboTV

With 50 sports channels at your fingertips and possibly all the sports coverage you might need, fuboTV stands among the best streaming services for sports in 2021. This is the perfect service for Rafael Nadal, Seattle Seahawks and Real Madrid CF fans as the Elite Plan covers both international and national sports. In addition to that, it gives you college football, MLB, golf, soccer, football, MMA, and hockey, all in one! This is a great choice for cord-cutting sports fans. 

There is FOX, CBS, NBA TV, NFL Network, NBC, TBS, and TNT for national sports events and also includes AT&T and Comcast RSNs. For international sports, fuboTV offers add-ons with channels like Fox Deportes, belN Sports, GOL TV, and TUDN and has recently added Disney channels to the lineup. The news and entertainment area are not dry as well, it has a lot of channels from Discovery to Viacom. 

The intuitive DVR keeps recorded material forever and lets you record up to 30 hours of content. If 30 hours is not good, you can get Cloud DVR 250-hour add-on for $9.99 or 1000 hours for $16.99. It has a Lookback feature that lets you watch select sports programs after 72 hours of airing, and Start Over features enable restarting live events from the start.

AT&T TV

AT&T TV has the most high-priced plans, for instance, the Choice plan is for $94.99 per month and includes four ESPN channels, FS2, FS1, NHL Network, CBS Sports Network, Olympic channel, and SEC Network. It offers RSNs from Comcast, AT&T, and Sinclair. 

You can stream simultaneously at three devices and is available on most media streaming devices, the web, mobile platforms but isn’t available on Xbox One and PlayStation 4 consoles. The DVR storage can keep 20 hours of recordings for 90 days. For hardcore sports fans, AT&T TV has Rewind and Lookback capabilities as well. 

This streaming service is perfect for people who like lifestyle and entertainment shows along with their daily sports. The MAX package includes HBO channels, whereas the Premier package includes HBO, STARZ, Showtime, Cinemax channels. AT&T TV comes with parental control settings as well. 

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The Emergence of E-sports Market

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E-sports is a form of sports competition using video games that are played between professional players or as a team. E-sports was a significant factor in the video game industry by the 2010 but it’s designed actively by many developers and funded as well to improve it. Multiple online battle arenas, is the most common video gaming genera as first-person shooter, fighting, card, battle royal and real time strategy games. 

It was estimated in 2010 that the total audience of E-sports would grow to 454 million viewers with more than US$1 billion, was a very progressive result in the initial to step forward. Female gamers were also participating in the game, although there were 85% male and 15% female, and the majority of the viewers between the ages of 28 to 34. The game got popularity in china and South Korea then it became the large gaming industry with the passage of time. 

It was 1972 when the earliest known video game competition held for the game, Space-war. 1978 was the golden age for the game when it’s popularized the use of a persistent high score for all the players. High score chasing has now become a popular activity because it’s a mean of competition. 

Growth and Online Video Games

The fighting game Street Fighter II has introduced the level of two players’ competition because previous games relied on high scores to get victory that was not much interesting as the Street Fighter is. In the game, the players can challenge each other directly “face-to-face”. 

Global Tournaments 

The growth of E-sports in South Korea is an influential part to cover the 1997 Asian financial crisis. The Korean e-sports Association was founded in 2000 to promote e-sports in the country. It ensures easiness and facilitates the gamers to play and enjoy at their homes. 

Classification as Sports 

It’s a controversial topic to label this game as sports because some argue that it’s a fast growing non-traditional sport requires careful planning, precise timing, and skillful execution. China is the first country to consider e-sport as a real sport in 2003, due to addiction of this game. The players are also preparing their body for this game for their country, China. 

Olympic game recognition 

Olympic Games are one of the most legitimate e-sports where one can see the potential. A summit was held by the International Olympic Committee in 2017 to grow the popularity of the E-sports because they appreciated that the competitive e-sports could be a sporting activity so the players should be trained and skilled for this game.

Video game design

The foremost priority while designing a video game is to experience the player in game so most of the E-sports games are designed from the beginning by the developers by experiencing them. 

Online Games

Internet is very common method for connecting games that is also separated by region so the high quality connections ease the players to play smartly. There are many competitions take place for the smaller tournaments. As with the passage of time the popularity of E-sports has been increasing, the players now use automated matchmaking clients to build themselves into the games. For more information visit betting24.fi.

In major markets, gambling and betting are considered illegal because black marketing and virtual currency are being increased day by day. E-sports gambling in the United States is illegal under the Act of 1992, but the regulation of e-sports betting depends upon the laws of the state because no one is above the laws, but due to its popularity, there are still many innovations to bet.

Source: Dominic Bowes

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Karrigan rejoins FaZe, olofmeister moves to the bench

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FaZe Clan has secured another legend in their ranks. The organization snaps up Karrigan following the Dane’s mutual contract termination with mousesports, marking the end of a two-year stint, FaZe announced today.

One of CS:GO‘s virtuosos and part of FaZe’s first roster iteration for more than two years, Karrigan is back in red and black. The 30-year-old will immediately be slotted into the starting lineup and likely take up IGL duties in place of olofmeister.

FaZe has pulled off a flurry of moves in the wake of former star Niko’s departure to G2 Esports. The org signed talented Russel “Twistzz” Van Dulken from Team Liquid in January and benched Markus “Kjaerbye” Kjærbye. Karrigan’s inclusion will be a bid for FaZe to re-establish the remarkably cosmopolitan roster as a dominant force in Europe.

FaZe recently secured a spot in the BLAST Premier: Spring Finals 2021 despite a group final loss to Natus Vincere in Group C, following two stunning series wins vs. Team Liquid.

Karrigan will debut with the new-look roster in IEM Katowice 2021. As one of eight teams who secured a spot in the group stage, FaZe will await their opponents after a 16-team play-in Group B, with the match scheduled for Feb. 18, 12pm CT.

Source: https://dotesports.com/counter-strike/news/karrigan-rejoins-faze-olofmeister-moves-to-the-bench

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Here are the notes and updates for Escape from Tarkov Patch 0.12.9.10901

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Russian developer Battlestate Games is back with another round of Escape from Tarkov updates, this time fixing and optimizing various on-going issues with the first-person shooter.

Bots spawning too close to players, movement speed in the crouched position, and other welcoming quality of life changes are coming to Tarkov in today’s patch. Altogether over 30 fixes are joining the game.

The patch is expected to go live at approximately 6am CT (or 3pm Moscow time).

Fixes

  • The “Next” button, which wouldn’t let players get to the main menu after a raid
  • Freeze on the unloading screen in the main menu after a raid
  • Some of the problems with spawning bots and players
  • Taking damage by players or bots who are using a stationary weapon.
  • Bots flying in the air
  • Errors that made it impossible for players to exit the location with the car extract
  • An animation of checking the chamber, which was played for the observer if the player checked the mode of fire
  • Checking the chamber and firing mode, which did not work if the gun did not have a magazine
  • Drop-in performance in areas with multiple crafts in the hideout.
  • Possibility of spamming with notifications about friend requests
  • Incorrect voice lines for the “Scav Killed” in BEAR 2 and BEAR 3 voices 
  • Different volumes of breathing sound during a sprint for different characters
  • Some characters had no breath sounds after the entire stamina scale had been used up
  • The “Get items” button, which was blocked until the game was restarted if the player had previously tried to collect a weapon with no space around it
  • Increased speed of movement in the crouch position in some conditions.
  • Crafting skill progress points, which were not gained until the restart of the game
  • No sound of footsteps on metal stairs while moving sideways
  • The progress of the skill “Mag Drills”, was reset after leaving the raid
  • Incorrect calculation of the selling price and commission for the cultist knife
  • Some of the problems with clipping gear
  • Highlighting the option to report a player on mouseover
  • A contusion timer that showed the wrong time if a player was contused by multiple hits
  • Ability to delete the system chat with messages
  • Shooting, which did not work by pressing the LMB, if the key was previously reassigned
  • The ability to reload weapons in hands with magazines from a backpack and safe container through the context menu during a raid
  • Elite skill level bonuses that did not apply if the elite level was obtained while the player was in the hideout
  • The rain that came through some objects on “Woods” location
  • Simultaneous play of multiple lines in the voice selection screen
  • Various bugs with collisions on locations
  • Various problems with culling on locations
  • Fixes to various bugs in the game interface
  • Various errors in the game client
  • Various localization edits
  • Various errors in the server performance

Optimizations

  • Server optimization [iteration #2]
  • Various client optimizations

Source: https://dotesports.com/streaming/news/patch-notes-escape-from-tarkov-0-12-9-10901

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