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The Synergy of Online Casino and Augmented Reality

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If there’s one thing that has to improve online casino games, it’s augmented reality. Nowadays, it’s possible for players around the world to play casinos online without the need of walking to the casino shop. Online casino games have reached a stage where improved graphics and sounds are implemented to entertain players. The live dealer gaming allows players to enjoy a wonderful gaming experience based on real-time. These players using online casinos will exactly have the feeling of playing the real thing.

 

The augmented reality in the gambling industry improves the overall online casino gaming experience as players can have a reality playing view right from their home with the aid of eyewear for video and sounds. With modern technologies such as smartphones and computers, Canadian casinos can easily develop augmented reality apps that will enhance the casino games.

 

According to our lead man Daniel Bennet here, who’s an expert in guest post topics, the Augmented reality has been active since the 90s. However, it wasn’t widely used due to a lack of resources. But the ARToolkit by Hirokazu Kato made a major breakthrough with the use of AR, as it allows the combination of virtual objects with real-world action from mobile devices.

How augmented reality works with online casino

Augmented reality has affected a lot of things in the gaming industry to provide a stable gameplay experience. For example, AR technology makes use of device components such as a camera and smart glasses to capture images that act as an overlay. The virtual image captured will act as an illusion once they merge with real-world components. The augmented reality in the gaming industry has improved the playing experience of video games with virtual reality.

 

However, when it comes to the implementation of augmented reality in online casinos. Players playing with live dealers brings an amazing experience. But with AR and online casino experience, the overall experience is unimaginable. AR portrays the overall playing experience to another level, as players of online casinos have all the experience that people who play at local casinos get. Ar gambling brings the casino game right in front of you with the aid of eyewear, which creates the virtual reality of a casino environment, where you play with a live dealer.

 

As AR has started to make new breakthroughs, there’s no doubt that new casino games will be exceptional. However, due to the cost associated with making use of devices such as eyewear. AR is yet to be implemented in almost all the casinos in Canada. AR gaming in online casinos will be among the upcoming innovations gambler will find lucrative when playing.

AR implementation limitations

Even though amazing technology such as AR has gotten to grow popular based on its benefits. Implementing a huge technological system known as AR in the online gambling industry will require users to have access to a stable internet connection similar to the newly introduced 5G. Without a strong broadband network as the latest introduced 5th generation of mobile networks, it will be hard for both gambler and online casinos to utilize the full capacity of AR without avoiding server issues.

 

That’s not all because there are a lot of hardware requirements needed before making use of this innovation. It’s that most people are familiar that consoles and gamepads are needed to play video games, but for a new innovation such as AR in the online casino industry. It will require a lot of time for the most gamblers to adjust to the use of hardware to broaden their overall gambling experience.


 

Conclusion

The synergy of online casinos and augmented reality will no doubt be among the world trending innovations in 2021, as it creates numerous gambling benefits for players.

 

 

 

 

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MLB The Show heads to Game Pass, and Mario has passed away | GB Decides 190

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Join Transform 2021 for the most important themes in enterprise AI & Data. Learn more.


On this week’s episode of the GamesBeat Decides podcast, reviews editor Mike Minotti shares some deeply troubling information about the nature of the game Kingdom Hearts 358/2 Days.

Also, Mike and fellow editor Jeff Grubb talk about MLB The Show launching on Xbox Game Pass, Mario’s death, and Balan Wonderworld. Join us, won’t you?

GamesBeat

GamesBeat’s creed when covering the game industry is “where passion meets business.” What does this mean? We want to tell you how the news matters to you — not just as a decision-maker at a game studio, but also as a fan of games. Whether you read our articles, listen to our podcasts, or watch our videos, GamesBeat will help you learn about the industry and enjoy engaging with it. How will you do that? Membership includes access to:

  • Newsletters, such as DeanBeat
  • The wonderful, educational, and fun speakers at our events
  • Networking opportunities
  • Special members-only interviews, chats, and “open office” events with GamesBeat staff
  • Chatting with community members, GamesBeat staff, and other guests in our Discord
  • And maybe even a fun prize or two
  • Introductions to like-minded parties

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Source: https://venturebeat.com/2021/04/02/mlb-the-show-heads-to-game-pass-and-mario-has-passed-away-gb-decides-190/

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Solaris: Offworld Combat Gets PSVR Physical Launch In June, Planned Digital Release In May

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Solaris: Offworld Combat is coming to PSVR this June with a physical release from Perp Games. According to a First Contact Entertainment representative, the digital version is planned to release a month earlier in May.

Perp Games on Twitter: “We’re not finished just yet. Solaris Offworld Combat is the next game to be getting a physical box release. Coming in June to global markets! Will you be buying it? https://t.co/5sphrqsh10” / Twitter

Solaris: Offworld Combat on PSVR

Originally, Solaris was coming to PSVR late last year around the same time as the Quest and PC VR version of the game but got delayed. Now, it’s slated for release in just a couple of months.

The latest VR shooter from First Contact Entertainment (creators of Firewall Zero Hour) is a sci-fi competitive VR shooter that feels a bit like Quake in VR due to its speed and intense arena levels. It’s a very breezy, fast-paced game that’s accessible and easy to quickly jump in and out of. The closest comparison is probably Hyper Dash.

Soalris is a notable release because other than Firewall Zero Hour, there really haven’t been many options for shooter fans on PSVR. Alvo is coming soon too, but the headset is on its last legs at this point.

The PS Aim Controller continues to be one of the best things about the PSVR platform, so I’m all for seeing more games support it, but it’s a shame games like this didn’t hit PSVR earlier in its life cycle. Hopefully PSVR 2 on PS5 is backwards compatible and it can give late-life cycle games like this one new life when it releases.

Solaris is coming to PSVR very soon with a planned digital release in May and physical release from Perp Games in June. For more on this game make sure and read our Solaris: Offworld Combat review and stay tuned for all the latest in VR.

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Source: https://vrarnews.com/details/solaris-offworld-combat-gets-psvr-physical-launch-in-june-planned-digital-release-in-may-6067883a7b61f2d57cc2aa70?s=rss

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Black Box VR Developers Share Thoughts on the History and Future of VR Fitness

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The VR fitness genre is still relatively new, all things considered. Even though the space is still somewhat niche, it’s absolutely growing at a fast pace as seen by the number of games and players that continue to spring up. How did we get to this point though, you might ask?

Continue reading on VR Fitness Insider.

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Source: https://vrarnews.com/details/black-box-vr-developers-share-thoughts-on-the-history-and-future-of-vr-fitness-60677f1588a4542c7b3f4922?s=rss

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US Army Signs Contract For Wide-FoV HoloLens Headsets From Microsoft

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Microsoft won a large US Army contract to supply advanced AR headsets for frontline soldiers, based on the HoloLens platform.

The US Army’s Integrated Visual Augmentation System (IVAS) program aims to equip infantry with AR helmets for situational awareness and convenient display of sensor outputs.

The contract is worth up to $21.88 billion over 5-10 years. While the order has been widely reported as 120,000 units, a US Army statement to Breaking Defence suggests that is the maximum, not a fixed quantity.

Early evaluation units based on HoloLens 2

In 2018 Microsoft won the $480 million evaluation contract for just over 2500 units, based on HoloLens 2 with some modifications and an extra sensor.

The current, ruggedized, upgraded IVAS

The evaluation found the hardware not rugged enough for military use, and identified problems with the sensors at night. Since then the hardware has been significantly upgraded. It’s more ruggedized and houses many more sensors.

The field of view has been significantly increased from roughly 40°x30° to 80°x40°. That’s significantly wider than any other see-through AR headset on the market.

Reported use cases for the headset include:

  • overlaying icons on friendly units, objectives, threats, and points of interest
  • built-in night vision & thermal view modes
  • live picture-in-picture feeds from drones, including the Soldier Borne Sensors (SBS) personal drone
  • simulated weapons & enemies for training exercises
  • scanning nearby people for high temperature (COVID-19)
  • facial recognition for hostage rescue situations

The Army is also testing integrations with vehicles, such as soldiers being able to see-through the walls of the armored vehicle carrying them. That means on dismounting they’ll be situationally aware.

Some Microsoft employees have protested providing technology for the military, but that’s unlikely to have any effect given the enormous potential value of the contract.

IVAS is still in the late testing & evaluation stage, and the scale of deployment will depend on future budgets. But if things go to plan, frontline soldiers could be equipped with these game-changing AR capabilities by the end of the decade.

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Source: https://vrarnews.com/details/us-army-signs-contract-for-wide-fov-hololens-headsets-from-microsoft-60674ff1b6ff13366d9363db?s=rss

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