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The Last of Us Game Director Reveals Why The Movie Adaptation Was Scrapped

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Naughty Dog is a pretty skilled development studio that has been putting out countless exclusive video game titles for the PlayStation line of console platforms. Over the years the company released a massive hit of an IP with The Last of Us. It was an emotional journey set in a post-apocalyptic world filled with zombie-like creatures and a humanity that was unhinged. Fans thoroughly enjoyed the gameplay experience and the narrative journey it took them on.

As a result, it wasn’t too much of a surprise to see that a film adaptation was in the works back in 2014. There was quite a bit of excitement over it, but after so long the movie was scrapped leaving plenty of fans wondering just what happened. While the dust seemed to have settled over the scrapped movie project, there is another live-action adaptation in the works which is an HBO series. This should allow the project to dive a bit more in-depth into the storyline than having to worry about pacing for a movie. Meanwhile, now we’re finding out a bit more about why the original movie production was scrapped.

Recently, Neil Druckmann who is responsible for The Last of Us at Naughty Dog, was recently featured on the Script Apart podcast. During the show, the topic of the 2014 movie came up in which Neil Druckmann revealed that the production team for the film wanted to make some big changes to the storyline. There were talks of wanting larger set pieces and more actions throughout the film which would have changed the tone of narrative from the source material. 

Ultimately, the movie was scrapped and years later an HBO series was announced which will keep the tone of the game. It’s all about giving fans a drama that is more in-depth of not only the story but the characters featured within it. So far we know that Pedro Pascal and Bella Ramsey were hired on to portray the iconic duo Joel and Ellie, but it will likely be a good while before we get some media shots of the show being filmed.

Source: Comicbook 

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Source: https://gameranx.com/updates/id/222863/article/the-last-of-us-game-director-reveals-why-the-movie-adaptation-was-scrapped/?utm_source=rss&utm_medium=rss&utm_campaign=the-last-of-us-game-director-reveals-why-the-movie-adaptation-was-scrapped

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Mass Effect Legendary Edition Lets You Switch to Mako’s Original Controls

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The developers behind the Mass Effect Legendary Edition revealed that, while they’re attempting to fix several problems with the original, they’re giving users the ability to switch between original controls and the new, improved versions in one very specific instance: The Mako. Users can apparently swap between its original controls and the new ones at will.

The Mako is one of the first Mass Effect’s most infamous elements. As the Normandy’s ground vehicle, it was the means by which Commander Shepard could navigate planetary surfaces. The problem was that it was … tricky. It had a tendency to go every direction except the one you were actually trying to drive, and made going up slopes and over cliffs all the more exciting by being about as tough as wet tissue paper.

Mass Effect project director Mac Walters told PC Gamer: “You’ll never get consensus whether some people love it, or some people hate it. We’re making a big point of it often in marketing, but it’s a lighter touch than I think some people might think. And the optional control scheme is optional, so you can drop back and forth.” Environment director Kevin Meek added: “Playing the Mako today versus playing the Mako back in the original, especially on PC, it’s like night and day. I don’t want to thrash my keyboard and mouse after every encounter with the thresher maw or trying to climb a mountain.”

I’ll just add, I’m a fan of the Mako. At least it made driving in the game interesting — and believe me, those planetary exploration bits didn’t need to be any more boring than they already were. But I won’t deny it could be a headache if all you wanted to do was get from Point A to Point B with as little fuss as possible. So it’s good to know that the developers of the Legendary Edition are keeping both kinds of gamers happy.

Source: PC Gamer

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Source: https://gameranx.com/updates/id/225296/article/mass-effect-legendary-edition-lets-you-switch-to-makos-original-controls/?utm_source=rss&utm_medium=rss&utm_campaign=mass-effect-legendary-edition-lets-you-switch-to-makos-original-controls

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Resident Evil Village: How To Solve The Doll Workshop Puzzle

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After escaping Castle Dimitrescu, you’ll take on the terrifying Puppet Maker in the Beneviento House. The second major location of Resident Evil Village isn’t about shooting monsters — instead, you’ll have to solve one big puzzle. The basement of Beneviento Estate is packed with puzzles, and if you’re struggling with any aspect of the game, we’ve got solutions for every step. It’s a truly terrifying sequence. If you’re too overwhelmed, here’s how to complete every part of this massive puzzle.

If you thought RE8 wasn’t going to be as scary as previous entries in the series, then you thought wrong. Beneviento House features one of the freakiest encounters in the series to date. There are two encounters you’ll have to deal with here, and one of them is completely unpredictable. Resident Evil is a series known for terrifying monsters, but this single creature has to go in the top five instantly. Strap yourself in for a stomach-churning hour of gameplay.


More Resident Evil Village guides:

Beginner’s Guide | Easter Eggs & References | How To Solve All Puzzles In Castle Dimitrescu


How To Solve The Doll Workshop Puzzle

The Doll Workshop is a massive, multi-step puzzle — all centered around a full-size doll that looks suspiciously like Ethan’s lost wife, Rose. Before continuing, find these three Key Items by interacting with the doll.

  • Get The Silver Key: Interact with the Rose doll on the table in the middle of the Doll Workshop. Remove the Right Hand, then interact with the Right Arm — you’ll remove a piece and reveal the hidden Silver Key.
  • Get The Winding Key: Interact with the Left Leg of the Rose doll. Remove the leg, and you’ll find the hidden Winding Key. We won’t use this until much later.
  • Get The Blood Covered Ring: Next, interact with the Left Hand of the Rose doll. You’ll be able to pull of the Blood Covered Ring.

Doll Workshop Lock Code: Use the Silver Key to unlock the Machine Room door in the Doll Workshop.

  • In the Machine Room, use the sink to the left. Turn on the water, then use the Blood Covered Ring on the sink to clean it. You’ll now be able to examine the Wedding Ring and discover the numbers [05-29-11].
  • Input the code into the lock on the Doll Workshop exit room door.

Storage Room Puzzle: Go to the Storage Room and use the Winding Key on the music box. Switch the cylinders so the scratches line up — start by aligning the left / right sides and keep going inward. Use the picture above for the exact combination.

  • Get The Tweezers: Play the Music Box with the cylinders in the correct position to gain the Tweezers.
  • Get The Film: Use the Tweezers on the Rose doll in the Doll Workshop — interact with the Mouth and you’ll get the Film.

Study Film Puzzle: Go to the Study and use the Film on the Film Projector. Swap the film around so that the pictures are in this order, from left-to-right.

  • Stuffed Animal
  • Black Fairytale Book
  • Rosemary (Baby) Picture
  • Music Box
  • Wedding Ring

Get The Scissors: Put the film in order and play the projector. A secret door will unlock in the Study. Go inside to collect the Scissors.

  • Get The Brass Medallion: Use the Scissors on the bandages blocking the path in the secret room. Return to the Doll Workshop, and use the Scissors on the Rose doll’s chest to remove the bandages.

Doll Workshop Medallion Puzzle: Go down the hallway in the Doll Workshop and use the Brass Medallion on the door. You now need to interact with the other two medallions and select the correct symbol.

  • Upper-Left Symbol: A crow flying, facing right. You’ll find this symbol in the Rose doll’s eye.
  • Bottom Symbol: Three closed eyes. You’ll find this symbol in the Right Arm of the Rose doll.

After completing the puzzle, you’ll gain access to the well. Collect the key at the bottom of the well, and on the way back up, you’ll have to deal with a very scary threat. The rest of this area is linear — but it’s also ridiculously scary. Don’t freak out too much. Good luck.

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Source: https://gameranx.com/features/id/225400/article/resident-evil-village-how-to-solve-the-doll-workshop-puzzle/?utm_source=rss&utm_medium=rss&utm_campaign=resident-evil-village-how-to-solve-the-doll-workshop-puzzle

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Resident Evil Village: All The Easter Eggs We’ve Found (So Far)

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There’s still time for references, even in a game as terrifying as Resident Evil Village. The early hours of Village have more references to past games than we expected — and we’re talking about the classic entries in the series. There are tiny, easy-to-miss Easter eggs in Ethan’s house in the prologue, and the references just continue from there. We’re going to try our best to list them all, so keep an eye on this space. We’ll be adding anything else that belongs in the Easter eggs category.

Resident Evil Village might not look like it, but this is a direct sequel to Resident Evil 7: Biohazard. After relocating his family to Europe, Ethan’s life is disrupted once again by Chris Redfield — his wife is killed and his child is kidnapped. Armed with nothing but your wits, you’ll have to survive a nightmarish new reality in a secluded village guarded by four insane lords. To save your family, you’ll have to take them all down. This is a very different Resident Evil, sharing a surprising amount of similarities with RE4, the most highly rated game in the series history. And yes, there is an Easter egg related to the traveling RE4 merchant.


Joseph Kendo & George Trevor

Right at the start of the game, you’re in Ethan’s new house with his wife and child. The house is pretty reference free — you won’t see any pictures of Barry (or a Tyrant) on the walls, but there are two major references only Resident Evil aficionados will notice. Upstairs, there are two optional rooms you can explore — one is the storage room, the other is the office — both have bookshelves you can examine.

The storage room has a bookshelf with this description; “A Historical look into the Architecture of Eastern European Castles and Keeps by George Trevor”, which is a name fans will recognize. George Trevor is the same George Trevor that built and designed the Spencer Mansion from Resident Evil 1. In the remake released later, George Trevor’s descendent Lisa Trevor was included as an unstoppable monster chasing you through the halls. Trevor isn’t the only famous character referenced in the house!

Go to the office behind the bedroom and examine the bookshelf back there. You’ll find this description; “Gun Survivalist: A Heavy Firearms Manual for Field Combat Situations by Joseph Kendo”, and we all should remember him. Robert Kendo is the owner of the Kendo gunshop — one of the first locations you visit in the original Resident Evil 2. In the Resident Evil 2 Remake, we get a little scene with Kendo and his daughter. Joseph Kendo is Robert Kendo’s brother, and they’re both in the gun business. They’re the guys that developed the unique Samurai Edge pistols!

Joe Kendo never appears in any game, so how do we know he exists? Well, he’s the creator of Leon’s gun in RE4 — where he owns his own gun shop in San Francisco. It looks like Joe Kendo is still going strong in the RE-verse.


What’re ya buyin’?

There’s a new mysterious merchant on the block. When Ethan Winters arrives at Castle Dimitrescu, the Merchant is the only friendly face you’ll encounter for a very long time. This extremely large man fills every space he’s in — and he’s got a few things to say. He sells weapon upgrades, healing items, ammo, parts and more. He’s basically just like the Merchant from RE4!

And that’s confirmed with a little Easter egg. After a few visits, the Merchant will bellow “What’re ya buyin’?” — a well-known line from the Merchant in RE4. The RE8 Merchant says it’s something an old friend of his used to say. It’s a cute little reference to a fan-favorite character from the series best game. Now I really want to see the RE4 Merchant make a comeback. Maybe he can be your friendly vendor in a DLC episode? Come on, Capcom!


Work-in-Progress: Check back soon for more Easter eggs and references!

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Source: https://gameranx.com/features/id/225156/article/resident-evil-village-all-the-easter-eggs-weve-found-so-far/?utm_source=rss&utm_medium=rss&utm_campaign=resident-evil-village-all-the-easter-eggs-weve-found-so-far

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Resident Evil Village: How To Solve All Puzzles | Castle Dimitrescu Guide

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Resident Evil Village bombards the player with puzzles right from the start of your adventure. The first major location, Castle Dimitrescu, is packed with strange head-scratchers that’ll stop your game in its tracks if you don’t solve them. These aren’t RE7 puzzles either — you don’t need to combine items or slam objects together. These puzzles are more like the ones from RE4. There are objects to interact with, things to move around, and environmental puzzles to solve. You’ll need to search for clues in bloody pools, shoot bells, or dodge deadly traps to move forward.

Here, we’re going to break down how to solve all the puzzles in the first major area of the game. The ‘Castle of Death’, Castle Dimitrescu, is where you’ll be spending your first major hours in the story. Eventually you’ll get free reign over the castle as you search for four masks to escape. Each mask is in a different corner of the sprawling castle, and to reach them, you’ll normally have to solve at least one small puzzle. There are even optional puzzles to solve in the form of treasure maps, labyrinths, and


More Resident Evil Village guides:

Beginner’s Guide


Sawblade Trap Escape Puzzle

While escaping from Heisenberg in his twisted maze, you’ll eventually reach a trap that seems impossible to escape from. A giant sawblade drops down and chops you up — like there’s no escape! Well, there is an escape. You just need to find one well-hidden corner that’s safe.

After dropping down into the room where the sawblade drops down, immediately turn left and look for a nook in the back wall. Squeeze in there, and you’ll be able to survive the trap.


Hall of War Puzzle

In the strange room filled with soldiers fighting, you just need to light all the braziers. You don’t even need to waste bullets — just push the hanging brazier into the unlit fire-holders. When all three are lit, the door will open.


The Four Statues Puzzle

Entering Lady Dimitrescu’s Chambers, you’ll have to solve a puzzle in the bloody pool room. There are four statues you need to align, with a cryptic note giving you a clue. Align the statues in this order.

  • Three Peasants facing the Horseback Rider.
  • Horseback Rider facing the Robed Woman.
  • Robed Woman facing the Lady.
  • The Lady facing the Robed Woman.

Align the four statues in this specific configuration, and the pool of blood will drain to reveal a hidden passage.


The Atelier Bells Puzzle

In the Atelier, you’ll find a painting with a note — to progress, you’ll need to solve a puzzle. The note states you need to ring five bells. If you look around the room carefully, you can spot five bells. They’re not easy to locate, so here’s where you can find them all.

  • Bell #1: The first bell is on the table, to the left of the painting. Easy to spot.
  • Bell #2: A very small bell is on the cabinet to the right of the giant painting. You’ll need a pistol to shoot it.
  • Bell #3: Look at the exposed clockwork behind the stone walls. There’s a swinging bell you can briefly shoot as it passes the large opening.
  • Bell #4: Climb up the stairs and look at the chandelier. There’s a bell inside — shoot the chandelier to make it swing, exposing the bell.
  • Bell #5: The final bell isn’t in the room at all! Look above the painting (on the raised platform) to see a bell in a tower far outside. Shoot out the glass to hit this bell.

Ring all five bells and a secret door will open, leading to a new section of the castle.


Hall of Pleasure Locked Door

Taking the mask from the Hall of Pleasure locks the gate, trapping you inside. To escape, you’ll need to sneak up to the Armory through the secret passage under the fireplace. There’s a mini-boss fight against one of the Daughters here.

  • To defeat the Daughter, push the shelf away from the cracked wall, then use one of the Pipe Bombs on the table to blast a hole. Now she’s vulnerable to damage.

After the fight, you’ll be able to solve the puzzle. Look on the mantle above the fireplace in the Armory. There’s a Mounted Animal Skull.

  • Collect the Mounted Animal Skull from the Armory. Examine it in your Key Item Inventory, then spin it around to find the screw on the back. Interact to remove the mounting from the Animal Skull.

Now you can place the Animal Skull on the spot where the Mask of Pleasure (in the Hall of Pleasure) was located. This will release the lock, allowing you to leave.


Input all masks in Castle Dimitrescu in the hall outside the Vendor room to complete the castle and take on Lady Dimitrescu herself.

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