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The Free Asgard’s Wrath Offer Extended to all Oculus Quest 2 Owners

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A few days ago to mark the anniversary of Oculus Link, Facebook announced a new deal for the recently released Oculus Quest 2 whereby anyone buying the headset between 20th November and the end of Jan 2021 would get PC title Asgard’s Wrath for free. This obviously caused a stir in the community and so Oculus has widened the deal to include early adopters.

In a tweet from Oculus support the company confirms that the promotion has been opened up to those customers who either pre-ordered or bought an Oculus Quest between 16th Sept to 20 November 2020, covering all current owners. It did seem a little strange that such an offer would be released so close to the launch of the standalone headset, almost penalising those who embraced the platform early.

If you’re one of those and wondering how to go about claiming Oculus Support notes in a further tweet: “To submit a ticket with Customer Support, please use this link https://tickets.oculusvr.com/hc/en-us/requests/new… and select “I am having an issue with Oculus Software or content” as the reason. Have a PDF with proof of Quest 2 purchase from Sept 16 – Nov 20 ready to share as well.”

Hopefully that should be it and you’ll all be able to enjoy Sanzaru Games’ Asgard’s Wrath – if you have a capable PC of course – for free. It’s a hefty videogame in terms of performance (165GB is required to install it) but it was also one of the best reasons to own an Oculus Rift as one of the headset’s exclusive AAA VR experiences.

A big fantasy single-player adventure based on Norse mythology, you play a new Asgardian god guided by Loki. The campaign is based around you possessing several mortal heroes and helping them fulfil their fates. Queue plenty of close melee sword fighting combat in mortal form; you can also shift back into your more god-like role to complete environmental puzzles and other tasks. Other abilities also include being able to transform animals into warrior companions, each with their own particular skill set.

With Black Friday on the way expect to see some VR deals being rolled out – like this one from HTC Vive – which VRFocus will keep you updated on.

Source: https://www.vrfocus.com/2020/11/the-free-asgards-wrath-offer-extended-to-all-oculus-quest-2-owners/

AR/VR

Workout of the Week #2: Arms Focus

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Last week we shared our first workout guide to help you kickstart this year’s healthy habits with fun VR workouts. Workout of the Week #1…

Source: https://vrarnews.com/details/workout-of-the-week-2-arms-focus-600253415fb9a06b01cf757e?s=rss

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Wave Deprecates VR App to Focus on Broader Distribution of Its Virtual Performances

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Wave, the virtual venue & virtual event production company formerly known as TheWaveVR, has moved away from virtual reality over the last two years in favor of distributing its virtual performances to a broader audience through non-immersive media channels. The company today announced that it has “de-prioritized” its VR app, which will officially shut down at the end of March. Wave says the move will allow it to focus on bringing “more fans [to] experience our virtual events on popular streaming platforms.”

Founded in 2016, Wave has raised some $40 million in venture capital, according to Crunchbase, to chase its vision of virtual concerts as the future of music performances. The company has produced virtual events headlined by well known artists like John Legend and Lindsey Stirling. Performances are rendered in real-time, with artists donning mo-cap suits and face-tracking tech to bring their likeness into the virtual world as their avatars perform in fantastical virtual venues.

Image courtesy Wave

At the outset, the company’s platform was built to be immersive and interactive—even allowing users to host their own performances—with audiences joining the venue via virtual reality through the Wave Beta app which launched on Steam in 2017 and Oculus PC in 2018.

But with VR’s relatively slow adoption, the company realized it wasn’t reaching the scale of audience that it needed. Wave began focusing its efforts on broadcasting the virtual productions beyond virtual reality so that a wider audience could enjoy the show. Now the company says its fully focused on delivering virtual productions through traditional channels, like livestreams, and will be shutting down its VR app at the end of March.

The primary reason, the company maintains, is that part of its VR app relies on Google’s 3D model hosting platform, Poly (which itself is shutting down); Wave says it doesn’t have the resources to build a new solution into the app. The company contends that its best option is to shutter the app for now, and promises to do “everything we can to one day bring back [the VR experience] in an even more evolved form.”

Wave CEO & co-founder Adam Arrigo publicly shared the following note:

We founded Wave almost five years ago to connect humanity through immersive music experiences. That journey started in the VR space, with our community-driven VR app on Steam, and it’s been rewarding watching our community of creators use our tools to host their own VR concerts. We never foresaw the incredible things people would create, and often attending those shows felt like peering into the future of live music / visual art performance and being blown away by the result.

Two years ago we pivoted out of VR into gaming and live-streaming, as the VR industry didn’t develop as quickly as we’d hoped. Artists need audiences to thrive, and we realized VR just wasn’t there yet, and there was a bigger opportunity for artists outside headsets. Even though ti doesn’t fit our current business model, we’ve kept TheWaveVR app and servers running just because the community in there has made such inspiring stuff. Unfortunately we built the user tools on top of Google Poly, which is shutting down.

As much as we’d love to, we aren’t able to spend the resources to build a new backend pipeline, since we are already spread so thin trying to accomplish our current set of non VR objectives. We are still a relatively small startup. The hardest part of running a startup is choosing what to focus on, which has led us to the difficult decision to sunset TheWaveVR app on Steam and Oculus.

Even though this means the Wave VR shows will come to a pause, we think this is the best decision for the long term future of the Wave community, and we promise to do everything we can to one day bring back this experience in an even more evolved form. Thank you so much from the bottom of our hearts for joining us for all those multi-hour VR raves and for helping us craft this vision of the future of music and art. We hope you’ll join us for this next chapter.

The post Wave Deprecates VR App to Focus on Broader Distribution of Its Virtual Performances appeared first on Road to VR.

Source: https://vrarnews.com/details/wave-deprecates-vr-app-to-focus-on-broader-distribution-of-its-virtual-performances-600238e9db52f79e79dcfee4?s=rss

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Enter a Fairytale World Reimagined for VR in ‘Baba Yaga’ from Baobab Studios

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The creators of INVASION!, Crow: The Legend, Bonfire, and more, six-time Emmy Award-winning animation studio Baobab Studios knows a thing or two about compelling VR…

Source: https://vrarnews.com/details/enter-a-fairytale-world-reimagined-for-vr-in-baba-yaga-from-baobab-studios-60023716db52f79e79dcfee3?s=rss

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VR Download: Battlescar, Doom 3 For Quest, System Shock 2, And The Outlook For 2021

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This week’s VR Download Games discussion covered Battlescar, Doom 3 on Oculus Quest, System Shock 2, and the overall outlook for virtual reality in 2021.

We also encountered a funny bug in our custom-built virtual recording studio wherein David couldn’t hear me, which forced him to depend on our live viewers to ensure I wasn’t insulting him live on YouTube.

Check out the discussion here:

Here’s a list of the key timestamps if you don’t have time to watch the whole show:

  • 1:08 – Battlescar
  • 3:36 – Doom 3 for Quest
  • 9:04 – Mare
  • 10:21 – Quest getting multiple accounts
  • 14:14 – Dragon Quest VR?
  • 17:13 – 1.7 million new SteamVR users in 2020
  • 20:42 – PSVR 2020 Top Sellers
  • 27:22 – System Shock 2 VR
  • 31:53 – Hitman 3 PSVR
  • 37:20 – Where is VR going in 2021?
  • 56:40 – Outro

The VR Download broadcasts live to YouTube Mondays at 1 pm Pacific and Thursdays at 2:30 Pacific, with a tech-focused discussion on Monday and a games-focused event on Thursday. We have YouTube comments up in VR so we can interact live with our audience and we’d love to have you join us with questions or to join in the discussion.

You can see lots of our past archived streams over in our YouTube playlist or even all livestreams here on UploadVR and various other gameplay highlights. There’s lots of good stuff there so make sure and subscribe to us on YouTube to stay up-to-date on gameplay videos, video reviews, live talk shows, interviews, and more original content.

Source: https://vrarnews.com/details/vr-download-battlescar-doom-3-for-quest-system-shock-2-and-the-outlook-for-2021-60020fd9365465c46a9f3086?s=rss

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