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The complete Nvidia guide to getting better FPS in Valorant

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Getting the most out of Valorant means wringing out as many frames per second as possible, and these four quick tips can help players do just that.

Valorant isn’t a demanding game on players’ graphics cards, but these settings will help increase FPS, especially on a low-end PC. But even if players have a monster machine, there’s no reason not to boost it even further with these simple options.

Four Valorant settings that will increase FPS

Our first tip starts in a surprising place, the Windows 10 settings menu. Windows can be a pain sometimes, but last year the operating system introduced a graphics option that actually increases FPS. It’s called hardware-scheduled graphics acceleration and even though this sounds complicated, it’s easy to turn on.

Turn on Windows hardware graphics scheduling

Step 1: Open the Windows 10 settings menu.
Step 2: In the search bar, type “Graphics Settings.”
Step 3: Move the slider to the ”On” position.

It’s that easy. Benchmarking showed that the setting can increase FPS from anywhere between 5 and 10 on some systems. The setting gives control of a graphics card’s memory back over to the card, and that’s a good thing.

Change the Windows graphics power settings

There’s another option we can change while we’re here. This one lets players send full power to their cards, regardless of whether it’s from Nvidia or AMD.

Step 1: Make sure “Classic App” is selected and then click “Browse”.
Step 2: Find Valorant’s .exe file on your hard drive. The default path is “C:Riot GamesValorant”.
Step 3: Select the .exe, and then click “Options” before selecting “High-performance”.

Windows will now let the graphics card pull full power whenever Valorant is launched. Without Windows limiting how much power the card can use, players get more FPS.

Turn on Nvidia’s low-latency mode

If you have certain Nvidia graphics cards, Valorant can take advantage of the card’s built-in ultra-low latency mode, which is a fancy way of saying “more frames, less input lag, please.”

Since the setting is built into Valorant, start in the game’s main menu.

Step 1: Open Valorant’s settings menu and click “Video”
Step 2: Head on over to “Video” and scroll down until you see “Low-latency.”
Step 3: Select between “On” and “Ultra”.

Low latency has the biggest impact when games can only manage between 60-100FPS on average, but the difference in smoothness is noticeable at all framerates. The “Ultra” setting theoretically helps even more, but it can introduce some screen tearing.

Turn off hidden programs that use the graphics card

Turning off background programs is a common tip, but many still don’t know that apps such as Discord use graphics card power by default. It’s called hardware acceleration, and it eats frames for breakfast. Here’s how to turn it off.

Step 1: Open Discord and click the “Settings” button next to your profile.
Step 2: Scroll down to “Advanced” and turn off the “Hardware acceleration” setting.

The process is similar with programs like Chrome and even Steam. It’s worth a few minutes for players to go through the programs that run on their PCs and find out if any have this setting enabled.

Is it worth it to have more FPS and your refresh rate for gaming?

Even if players have more frames per second than their monitors can display, more frames is always better. The more information a graphics card gets, the better it can calculate the picture for the next frame. The result is a smoother picture and more crisp aiming than if players capped their FPS.

Should players cap framerates if they use a GSYNC or FreeSYNC monitor?

This is the one time players should cap their framerates. Both AMD’s FreeSYNC and Nvidia’s GSYNC systems match a monitor’s refresh rate to the output of their cards, and both have special settings in the card and monitor drivers to do just that.

Valorant’s graphics won’t blow players away, but the game’s abilities can drain frames away and increase input lag. The framerate tips for Riot’s shooter should go a long way to keep that from happening.

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Source: https://win.gg/news/7751/the-complete-nvidia-guide-to-getting-better-fps-in-valorant

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Registration goes live for cs_summit 8 qualifiers

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Beyond the Summit has opened registration for the open qualifiers for cs_summit 8 Online, the first Regional Major Ranking (RMR) event in North America. The tournament will run from May 14-30 and award points towards the RMR leaderboard, which will be used to determine the teams attending the PGL Major Stockholm in October.

Two teams will advance from each open qualifier, scheduled for May 1-2 and May 8-9, and will meet invited teams in closed stage, set to run from May 14-18 as part of the broadcast’s “main event”.

Both open qualifiers will utilise single-elimination best-of-one brackets leading up to the quarter-finals, with the top-eight and top-four match-ups using a best-of-three format to decide the two teams that advance.

The dates for the cs_summit 8 qualifiers are as follows:

Open Qualifier #1: 1-2 May – Signup
Open Qualifier #2: 8-9 May – Signup

Closed Qualifier: 14-18 May

The RMR standings for North America, taking into account lineup changes from the previous season and their resulting point deductions, are as follows:

1-2. Brazil FURIA – 480 points
1-2. Oceania EXTREMUM – 480 points
3. North America Evil Geniuses – 360 points
4. United States Liquid – 240 points

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Source: https://www.hltv.org/news/31592/registration-goes-live-for-cs-summit-8-qualifiers

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Call of Duty League alters Control settings ahead of Stage 3

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Control will play a little differently in Stage Three of the Call of Duty League.

The league announced today it would adopt the game mode’s altered settings that were introduced into public matches and League Play during Stage Two. Under these new rules, the team with more objectives—not kills—will receive defense in the case of overtime. Additionally, if a team captures a “tick” of the point, they will not receive more time in the round.

Previously, the team with more combined kills over the first four rounds would defend in round five. Now, teams will have to prioritize capturing points or at least ticks of the point as to not have to be on the offensive in the final round.

In its tweet, the CDL said it came to this decision “based on the collective feedback of #CDL2021 pros and Challenger players.”

The third stage of the CDL will begin on Thursday, April 22.

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Source: https://dotesports.com/call-of-duty/news/call-of-duty-league-alters-control-settings-ahead-of-stage-3

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Structure Deck R: Lost Sanctuary to release this August for Yu-Gi-Oh! OCG

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Konami has revealed a new product in the Structure Deck R series, which remakes older Structure Decks with new takes on classic cards that make them more competitive.

This will obviously pull from the Lost Sanctuary deck that was released in 2011, and will be dropping for the OCG on Aug. 7. 

Structure Deck R: Lost Sanctuary will play on the Fairy-Type theme and likely include new support for Master Hyperion and The Agent series of monsters, along with some variant of The Sanctuary in the Sky Field Spell. There could be another retrain of Airknight Parshath coming, although no information has been announced.

This will come with the standard 40-card Main Deck, but this one will also feature several Extra Deck Monsters. The OCG release will include a Power-Up Pack with additional cards surrounding the Fairy-theme, though that rarely carries over to any eventual TCG releases.

Within this Structure Deck R series, players have already gotten builds like Rise of the True Dragons, Dinosmaher’s Fury, and a few others that have had an impact on making several competitive decks somewhat affordable and easy to build. 

More information on Structure Deck R: Lost Sanctuary will be shared in both V Jump and Weekly Shonen Jump magazines in the coming months.

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Source: https://dotesports.com/yu-gi-oh/news/structure-deck-r-lost-sanctuary-to-release-this-august-for-yu-gi-oh-ocg

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Apex Legends removes Killing Time and Auto Banners from Apex’s War Games rotation due to issues

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Apex Legends’ War Games event is facing trouble for the second time. Developers removed two takeovers from the rotation, including today’s Auto Banners mode, due to “some issues affecting Apex.

Both Killing Time and Auto Banners will sit out of the War Games event, according to a tweet, although Respawn will save Killing Time for “a later date.” The removal of the takeovers leave only two modes in stock for the event: Ultra Zones and Armor Regen.

The updated schedule leaves Ultra Zones as the only takeover until the reset on Wednesday, April 21. Armor Regen will take its place until the event ends the following Tuesday, on April 27.

The War Games event was slated to cover five different takeovers spread out across two weeks but encountered difficulties from the beginning. The first mode, Second Chance, met a series of progression issues that caused challenges and experience earnings to disappear and stopped players from progressing through the Battle Pass. Developers switched it out for the Armor Regen mode on the same day.

Ultra Zones had a clean stint in the map rotation until earlier today, when it gave way to the Auto Banners takeover. Players reported a series of issues, particularly with servers, and Respawn removed both Auto Banners and its successor, Killing Time. The two modes on rotation until the event ends are tried and true, and both had fairly stable launches.

Players who are looking forward to Killing Time might see it at a future event. Respawn would save the event “for a later date,” although the company hasn’t specified a clear timeline yet.

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Source: https://dotesports.com/apex-legends/news/apex-legends-removes-killing-time-and-auto-banners-from-apexs-war-games-rotation-due-to-issues

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