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‘The Climb 2’ Coming to Oculus Quest This Holiday Season, Trailer Here

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Crytek today revealed at Facebook 2020 that The Climb (2016) is getting a sequel, and it’s slated to arrive on the Quest platform this holiday season.

Dubbed The Climb 2, the first-person rock climbing game is said to let you explore “a new city setting and exhilarating new maps with breathtaking views.”

More from the game’s description:

Ascend grand peaks, navigate vast caves, climb skyscrapers, and discover hidden shortcuts as you find your path to the top. Compete with friends and conquer leaderboards in asynchronous multiplayer modes. From exploring mountain environments to scaling urban settings, feel the rush of climbing without ropes, and experience breathtaking vistas as you scale new heights.

Here’s all of the screenshots that were shared with Road to VR so far:

Originally launched as an Oculus Rift exclusive in 2016, The Climb dazzled with detailed visuals and kept us grasping for the next ledge thanks to interesting gameplay mechanics.

We gave it a [3/5] in our initial 2016 review, although that was admittedly before it had Touch controls and true 360 room-scale tracking.  The game has since made its way to Oculus Quest.

Neither Facebook nor Crytek have mentioned whether The Climb 2 is also headed to Rift, so for now it’s probably best to consider it a Quest platform exclusive.

Source: https://www.roadtovr.com/climb-2-oculus-quest-release-date-facebook-2020-trailer/

AR/VR

Benefits & Use Cases of Augmented and Virtual Reality in Education

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Skywell Software

1. How to use subtle AR filters to survive your Zoom meetings?

2. The First No-Headset Virtual Monitor

3. Augmented reality (AR) is the future of Restaurant Menu?

4. Creating remote MR productions

Source: https://arvrjourney.com/benefits-use-cases-of-augmented-and-virtual-reality-in-education-88e9449fb068?source=rss—-d01820283d6d—4

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AR/VR

How Augmented Reality is changing Retail

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Mirko Ferrari

1. How to use subtle AR filters to survive your Zoom meetings?

2. The First No-Headset Virtual Monitor

3. Augmented reality (AR) is the future of Restaurant Menu?

4. Creating remote MR productions

Source: https://arvrjourney.com/how-augmented-reality-is-changing-retail-267a893ff691?source=rss—-d01820283d6d—4

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AR/VR

Facebook Lowers Price of Enterprise-focused Quest to $800

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With the revelation of Quest 2, Facebook has quietly knocked down the entry price for its business-focused version of the headset.

Facebook only just made its Oculus for Business program openly available back in May, which basically let anyone buy a business-focused 128GB version of the original Quest for $1,000. That’s double the price of the consumer version, but that comes along with specialized software, licenses, and support for enterprises.

Now less than four months later, Facebook has brought the entry price down to $800, which now includes the 256GB version of Quest 2—again, at double the price of the same storage option available to consumers.

Like with the original $1,000 Quest for Business, this comes along with the need to sign up for a subscription to the company’s enterprise-grade software and support, which is renewable annually for $180 per year—first year included with purchase. That includes backend management software so a company can manage a fleet of Quest headsets with things such as deploying and updating apps, managing settings, and monitoring headset status.

In addition to the new hardware, Facebook has assembled a fleet of independent software vendors (ISVs) specializing in areas such as 3D modeling, product design, employee training, data visualization, and remote work applications—all of the sort of fields enterprises may look to address with an immersive headset.

It seems with the entry of Quest 2, Facebook is renewing focus on the platform’s potential use as a work and productivity tool. The company announced the release of Infinite Office, a collection of software tools which may make working in VR easier and more natural, with things such as variable Passthrough and support for a mixed reality keyboard of sorts, which lets you see and type normally while in VR.

Whether Infinite Office makes its way to the Business (with a capital ‘B’) version of the headset or not, it’s clear Facebook is pursuing enterprise applications for its platform with a hardened resolve that, if its competition doesn’t watch out, may make a Facebook-built headset the only logical choice for companies looking for a VR solution in the near term.


Thanks to Antony Vitillo of VR/AR publication Skarred Ghost for pointing us to the news.

Source: https://www.roadtovr.com/facebook-oculus-quest-2-business/

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