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The best speedruns from Summer Games Done Quick 2021

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Another Games Done Quick event has finished its run, with Summer Games Done Quick 2021 raising a total of $2,897,704 to support Doctors Without Borders between July 4 and 11. 

That total was raised thanks to over 100 different runners, who created more than 162 hours of speedrunning content and completed over 160 games during the event, including some added bonuses and extra incentives. 

Now that SGDQ is over and the runners are back to honing their craft individually, you can view the full library of speedy content on the Games Done Quick YouTube channel. SGDQ had plenty of great runs for a myriad of audiences—whether it’s a game you’re potentially interested in speedrunning, an old favorite you want to see beaten in a new way, or just something to throw in the background and laugh at every once in a while.

Here are some of the best speedruns from SGDQ 2021 if you want to catch some of those runs you missed or just feel like watching the best of the best break your favorite games.

Pokémon Black and White by PulseEffects and Swiftalu

The Pokémon franchise always gets a big spotlight during GDQ events, ehether it be a solo run or two runners racing against each other. PulseEffects, one of the premier names in Pokémon speedrunning, has become a staple at GDQ over the years, and his races always brings out the best of the games and the community watching from home. 

This time, in a Pokémon Black and White any percent race against Swiftalu, affectionately named the An(atom)y% run during the stream, the entire contest came down to the final five seconds. 

Pulse ended up pulling away slightly at the end to grab the win, and no one may ever know if it was because he had a slight knowledge advantage based on donations at the very start of the run or because Swiftalu spent a little extra time making her Woobat look pretty. Keizaron definitely didn’t call it…

This was also the run that pushed SGDQ over the $1 million mark, thanks to the viewers running a constant donation train based on their favorite Pokémon’s Pokédex numbers. 

Super Mario 64 Blindfolded by Bubzia

Have you ever had trouble with a game, only to later have one of your friends destroy the obstacle that was holding you back? That is kind of what watching Bubzia complete a 70-star run in Super Mario 64 completely blindfolded felt like for SGDQ viewers.

Most of the run is based entirely on muscle memory or audio cues, meaning Bubzia had to play almost everything perfectly with little room for improvisation throughout the entire run. And even with those restrictions, he still managed to show off some of the best movement and tech possible and ended up getting a personal best, sliding in at just under one hour and 50 minutes. 

It is also a fantastic run to watch if you want to see a very different version of one of the most popular games in the speedrunning community. The commentary is very informative and explains normal routes, the differences between runs, and how Bubzia manages to perform some of the bigger stunts without seeing anything. 

GeoGuessr by havrd

GeoGuessr is a newer addition to the GDQ lineup, but it has quickly become a popular run that provides a unique break in the usual lineup of games. 

If you want to see someone mentally tax themselves over the smallest details on every street, sign, and map, all while trying to achieve a perfect score, this run will be a great time. Havrd is a great runner that has experience in multiple games, so hearing him explain the intricacies behind each of his decisions while flowing smoothly between areas of the world. 

GeoGuessr has slowly become a more popular title in content creation circles too, so you can expect the community to continue to grow and even crazier runs to come out of it at future events. 

Paper Mario by JCog

Older games have some of the weirdest tech involved in speedrunning, and Stop ‘n’ Swop strategies have to be somewhere near the top of that list. 

For the bonus Paper Mario run at SGDQ, JCog utilized a physical cartridge of The Legend of Zelda: Ocarina of Time to manipulate certain data storage elements on the Nintendo 64 console, a technique originally used in Banjo & Kazooie runs. Then, by quickly swapping the cartridges, there are specific manipulations involving stored up effects and code that allow the run to function. 

“If we wait until it hits a certain value before releasing the effects, then when ran as code, it’s interpreted as an instruction to jump to the expansion pak and execute code there,” JCog said. “Our piece of code from OoT was selected to be a jump to where filenames are stored in Paper Mario, so we basically go from timer to expansion pak to filenames, and our filenames are a payload to change rooms to The End and save the game!”

Strange runs such as this one are an incredible addition to any GDQ event. They blow the minds of first-time viewers once the tech is implemented and provide some of the best content, too. 

Kingdom Hearts II Final Mix by Ninten

It is always a monumental task to close out a GDQ broadcast, but Ninten, in his first solo hosting gig at an event, showed off his incredible skills with a Kingdom Hearts II Final Mix Critical Mode any percent run. It was also the first time a Level One variation of the run was done at GDQ, and it was worth every penny donated to charity. 

This was one of the longest runs performed at SGDQ and lasted more than three hours on its own, without any of the bonus content. 

The bonus incentives for Ninten’s run were actually one of the biggest reasons SGDQ 2021 surpassed the $2.8 million milestone, hitting the Level One modifier before the run began and later fulfilling the final incentive of the entire event: a $280,001 Sephiroth Superboss Fight. Ninten and his commentators actually made it a double header, making it a two-for-one deal Sephiroth and Terra Superboss Fight, which he crushed using some crazy high-level tech. 

The memes were great, the commentary was spectacular, and Ninten performed a first-time run near flawlessly in his own first solo appearance. You can’t ask for more to end one of the best speedrunning events of the year. 


You can still donate to the total and support Doctors Without Borders or learn more about GDQ’s upcoming projects and weekly stream schedule by visiting the event’s official website.


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Source: https://dotesports.com/streaming/news/the-best-speedruns-from-summer-games-done-quick-2021

Esports

FPX stomp OMG in Crisp’s return, climb to second place in 2021 LPL Summer Split

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FunPlus Phoenix picked up a dominant 2-0 series win over Oh My God today in Crisp’s return to the starting roster in the seventh week of the 2021 LPL Summer Split.

The MVP votes for today’s series went to the carries of FPX, Doinb and Lwx. FPX’s mid laner dominated the first match with a ludicrous Sylas performance. Doinb picked up back-to-back triple kills in the mid game and rolled over his opponents, finishing the match deathless with a KDA of 9/0/6. Lwx secured his MVP vote after picking Vayne in the second game, moving swiftly in teamfights and delivering huge amounts of damage before ending with a KDA of 10/0/9.

In both matches of today’s League of Legends series, there was a clear difference between the skill and mechanics of the FPX and OMG players. While OMG played reactively and tried to adapt to the situations in front of them, FPX went for a lot of early-game plays to create a lead and snowball the match. With no room left for errors, FPX picked up two quick 20-minute wins to round out today’s match and move into their next series with a lot of confidence.

loves a classic whether it’s slots

Related: Here are the 2021 LPL Summer Split standings

FPX (9-3) will be back on the Rift on Friday, July 23 with a match against Suning (7-5) at 6am CT. The 2020 Worlds finalists have been looking strong but they shouldn’t be too difficult of a challenge for the 2019 world champions if FPX continue to play as they have been.


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Source: https://dotesports.com/league-of-legends/news/fpx-stomp-omg-in-crisps-return-climb-to-second-place-in-2021-lpl-summer-split

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FPX stomp OMG in Crisp’s return, climb to second place in 2021 LPL Summer Split

Published

on

FunPlus Phoenix picked up a dominant 2-0 series win over Oh My God today in Crisp’s return to the starting roster in the seventh week of the 2021 LPL Summer Split.

The MVP votes for today’s series went to the carries of FPX, Doinb and Lwx. FPX’s mid laner dominated the first match with a ludicrous Sylas performance. Doinb picked up back-to-back triple kills in the mid game and rolled over his opponents, finishing the match deathless with a KDA of 9/0/6. Lwx secured his MVP vote after picking Vayne in the second game, moving swiftly in teamfights and delivering huge amounts of damage before ending with a KDA of 10/0/9.

In both matches of today’s League of Legends series, there was a clear difference between the skill and mechanics of the FPX and OMG players. While OMG played reactively and tried to adapt to the situations in front of them, FPX went for a lot of early-game plays to create a lead and snowball the match. With no room left for errors, FPX picked up two quick 20-minute wins to round out today’s match and move into their next series with a lot of confidence.

Related: Here are the 2021 LPL Summer Split standings

FPX (9-3) will be back on the Rift on Friday, July 23 with a match against Suning (7-5) at 6am CT. The 2020 Worlds finalists have been looking strong but they shouldn’t be too difficult of a challenge for the 2019 world champions if FPX continue to play as they have been.


Make sure to follow us on YouTube for more esports news and analysis.


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Source: https://dotesports.com/league-of-legends/news/fpx-stomp-omg-in-crisps-return-climb-to-second-place-in-2021-lpl-summer-split

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Esports

Damage stats for all weapons in Apex Legends

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Apex Legends, despite primarily being a character-based shooter, puts a large emphasis on weaponry and gunplay.

There are over 20 weapons to choose from in the battle royale, each with its own individual strength and unique set of stats. There are assault rifles, submachine guns, light machine guns, sniper rifles, shotguns, and pistols, along with a selection of ammo types and attachments.

Here are the damage stats for all of the weapons in Apex.

Assault rifle stats

Weapon Ammo Body damage Head damage Legs damage Base mag size Fire modes Reload
HAVOC Rifle Energy 18 32 14 20 Auto 3.2s/3.2s
VK-47 Flatline Heavy 19 33 14 24 Auto
single
2.4s/3.1s
Hemlok Burst AR Heavy 20 35 15 18 Burst (3) Single 2.4s/2.85s
R-301 Carbine Light 14 28 11 18 Auto
Single
2.4s/3.2s

Submachine gun stats

Weapon Ammo Body damage Head damage Legs damage Base mag size Fire modes Reload
Alternator SMG Light 16 24 13 19 Auto 1.9s/2.23s
Prowler Burst PDW Heavy 15 23 12 35 Burst (5)
Auto
2.0s/2.6s
R-99 SMG Light 11 17 9 20 Auto 1.8s/2.45s
Volt SMG Energy 15 23 12 19 Auto 1.6s/2.25s

Light machine gun stats

Weapon Ammo Body damage Head damage Legs damage Base mag size Fire modes Reload
Devotion LMG Energy 16 32 14 36 Auto 2.8s/3.63s
M600 Spitfire Heavy 18 36 14 35 Auto 3.2s/3.8s
L-STAR EMG Energy 18 36 14 23 Auto 1.15s/2.45s

Marksman stats

Weapon Ammo Body damage Head damage Legs damage Base mag size Fire modes Reload
30-30 Repeater Heavy 42 74 36 6 Single 0.6s/bullet
Bocek Bow Arrows 60 105 54 N/A Single N/A
G7 Scout Light 34 60 26 10 Single 2.4s/3.0s
Triple Take Unique 69 138 63 9 Single 2.6s/3.4s

Sniper rifle stats

Weapon Ammo Body damage Head damage Legs damage Base mag size Fire modes Reload
Charge Rifle Sniper 45 56 45 8 Single (2) 3.6s/3.6s
Longbow DMR Sniper 69 129 48 6 Single 2.66s/3.66s
Kraber .50-Cal Sniper Sniper 145 435 116 4 Single 3.2s/4.3s
Sentinel Sniper 70 140 63 4 Single 2.5s/3.6s

Shotgun stats

Weapon Ammo Body damage Head damage Legs damage Base mag size Fire modes Reload
EVA-8 Auto Shotgun 63 99 63 8 Auto, Burst (2) 2.75s/3.0s
Mastiff Shotgun Shotgun 88 112 88 5 Single 1.03s/1.7s
Mozambique Shotgun Shotgun 45 69 42 6 Auto 2.1s/2.6s
Peacekeeper Shotgun 99 129 79 5 Single 2.5s/3.5s

Pistol stats

Weapon Ammo Body damage Head damage Legs damage Base mag size Fire modes Reload
RE-45 Auto Light 12 18 11 16 Auto 1.5s/1.95s
P2020 Light 12 27 16 14 Single 1.25s/1.25s
Wingman Heavy 45 97 41 6 Single 2.1s/2.1s


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Source: https://dotesports.com/apex-legends/news/apex-legends-weapon-damage-stats-list

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PES has been rebranded to eFootball, will be fully free-to-play

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Konami has officially renamed its soccer game franchise Pro Evolution Soccer (PES) to eFootball, which will come out this Autumn as an only-digital, free-to-play title for PS5, PS4, Xbox Series X/S, Xbox One, and PC, with a mobile version for Android and iOS coming later.

All versions of the game will feature cross-play, but mobile players will need a controller to play against PC and console users.

It’s a huge rebrand for the game that has been called PES in the West and Winning Eleven in Japan for years. EFootball switches from the traditional annual paid releases that it has been using for years alongside its competitor EA Sports’ FIFA and will focus on providing yearly updates for the seasons instead.

The game will launch with friendly matches and apparently, a selection of nine clubs to play with—Barcelona, Manchester United, Bayern Munich, Juventus, Arsenal, Corinthians, Flamengo, São Paulo, and River Plate—and will subsequently sell the other game modes as optional DLCs.

Image via Konami

It’s unclear at the moment how new teams will be added to the game and if Konami will charge players who want to have a broader selection of soccer clubs to play. Konami is yet to reveal its strategy for eFootball My Club, which is the equivalent of FIFA Ultimate Team, and the series’ long-running career mode, Master League, but said that the game is designed to be “fair and balanced” for all players.

IGN has confirmed that eFootball will continue featuring the Option Files, which allows players to customise much of the game, including unlicensed teams, and share those files with friends or the community. The support for Option Files, though, will be added post-launch. The game will no longer run on Konami’s FOX Engine and will use a custom engine based on Unreal 4 instead.

The move to a new engine allowed eFootball to add a new Motion Matching animation system, which Konami says allows for four times as many animations as previous PES games. Motion Matching will be applied to all versions of the game, even on mobile.

It seems that Konami will be a true competitor to EA Sports this year, especially because eFootball will be free-to-play and will allow cross-play between all platforms, a feature that FIFA is yet to implement on any level. These changes have everything to attract the casual player base of FIFA, who is seemingly tired of paying for annual releases and watch EA put most of its effort in the Ultimate Team series, instead of focusing on the career mode, for example.

PlatoAi. Web3 Reimagined. Data Intelligence Amplified.
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Source: https://dotesports.com/general/news/pes-has-been-rebranded-to-efootball-will-be-fully-free-to-play

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