TFT Reckoning, which is Teamfight Tactics fifth and newest set, releases soon. Players will have a chance to play the game on the Public Beta Environment starting on Tuesday, April 13. The new TFT set will be a completely new experience from the last TFT expansion. In this set, players will face off in the battle of good vs. evil, with the 58 available champions in the set. Some are new, some are old and some are reimagined. We got a chance to playtest the new set and give our first impressions on the TFT Reckoning Champions.
TFT Reckoning brings in highly requested champions
Throughout the first four sets of TFT, players have had a chance to see and use a ton of different League of Legends champions. However, despite each set bringing in over 50 champions, not all of them have appeared in TFT. In TFT Reckoning, Riot Games has done their best to minimise the number of champions being left out. Heading into set five, there has been only 17 champions on the League of Legends roster that have not made their way into the game. With TFT: Reckoning’s release, that number has shrunk to nine. That brings the number of champions being represented in TFT throughout its history to a whopping 144.
First up, there’s the introduction of Kled. Kled is a one-cost Hellion, Cavalier that has no mana bar. That’s because Kled’s ability is “Violent Tendencies.” This ability has a passive effect with a trigger. Kled enters the combat on Skaarl, granting him a shield for 80% of his maximum health. When the shield is broken, he dismounts, briefly becoming untargetable, granting him attack speed causing every fourth attack to deal 200% of his attack damage.
Some of the other units joining the game are Gragas, Ryze, Rell, Trundle, Udyr, and Heimerdinger. But, there is still one more unit that’s new and that unit might be the most important in the game, for both the story and the meta.
Viego, the major role player when it comes to the theme of TFT Reckoning, has quite the unique effect even as a five-cost. Viego’s ability is “Sovereign’s Domination.” When this ability activates, Viego force chokes his target and stuns them, while doing damage over the course of five seconds. If Viego succeeds at killing his target, they are resurrected at full health for your team, but they lose a percentage of their max health per second.
When Viego does this, the unit gains bonuses off of Viego’s teams traits, not their original team’s. Veigo being an assassin that jumps the backline is crazy, because Veigo will be able to stun and kill a high value target and then turn that high value carry into his own.
Fan favorites and suppressed memories make their return
Throughout the history of TFT, some champions have made a name for themselves for either being really broken or really fun. The abilities on these champions have often filled players with joy, although some have caused despair. Some of these champions are making a return to set five, with their old abilities from previous TFT iterations. Some of these champions are Ziggs and his Arcane Bomb, Nunu and Willump with their Consume and Vayne with her Silver Bolts. There a few more champions returning with old abilities too. These champions are, Hecarim, Kha’Zix, Leblanc, Leona, Lissandra, Nautilus and Poppy. However, there are two champions players have been waiting for, or have been dreading, to see return.
As was announced by TFT lead designer Stephen “Mortdog” Mortimer back in March, Draven is back. He has his same “Spinning Axes” ability, just like he had in set one. He plays exactly the same as he did back then, but now he comes backed with some new traits. Instead of dealing double damage and gaining bonus auto attacks, Draven now gets bonus attack speed and life steal off of the new Legionnaire trait and bonus stats off his Forgotten trait.
One of the most infamous carries of all time is back too, as nocturne makes his return. He is a three cost unit, and this time his ability is called “Umbra Blades.” This passive ability causes every third auto attack to slash all adjacent enemies for 125% of his attack damage and heals himself for a big percantage of damage dealt. The abilisty also has an additional bonus if his slash is isolated. If he only hits one unit, he gains bonus attack speed for three seconds. This time around there is no Blademaster trait to make Nocturne into a Blender, but he can still be a huge menace just like before.
Old champs learn new tricks
Five sets in and TFT has had over 260 champions in the game. With only 154 different champions, it’s important to be able to reuse champions effectively. Although some champions haver returned to the game with old abilities, some champions are reintroduced with a new ability, often a new gold cost. TFT Reckoning has a plethora of champions who are being reintroduced with a brand new kit.
One of the more interesting characters getting a retrain is Kayle. Kayle has been a four and five cost carry before and this time it’s no different. She will be a five cost unit in TFT Reckoning. However, she will also have a different ability, despite being the same cost as her set one self. Kayle also comes in as a Redeemed Verdant Legionnaire, which we’ll have more info on real soon. Instead of Divine Judgement, Kayle will harness “Divine Ascent” this time around.
This ability is a passive one and because of that, Kayle does not have a mana bar. Instead, Kayle has a bar that counts seconds. Every few seconds, Kayle will ascend, which gives Kayle their bonus abilities. On her first ascent, Kayle’s auto attacks do bonus true damage, equal to a percentage of her attack damage. Her second ascent gives Kayle’s auto attacks an explosion effect. This applies her attack damage and first ascent true damage to adjacent enemies next to her target. Her third ascent makes Kayle immune to damage for one second on every seventh auto attack. Finally, if she hits her fourth ascent in a round, Kayle’s auto attacks rain down swords on her target doing huge magic damage.
The game plan here is to drag fights out as long as possible so that Kayle can max ascend. At one star, Kayle ascends every five seconds and at two star she ascends every four seconds. Riot has made it their goal to have five-cost legendary units be really flashy and Kayle is definitely no exception.
TFT Reckoning features a ton more retrains, a new mechanic and new traits. More on all of that is live here.
How to evolve Pancham into Pangoro in Pokémon Go
Now that Pancham has been added into Pokémon Go, players are going to start seeing more of the unique evolution mechanics that were introduced in Pokémon X and Y be retooled in new ways for the app.
Typically, Pancham would evolve by leveling it up to level 32 while having another Dark-type Pokémon in your party. This would trigger the evolution, causing Pancham to evolve into Pangoro.
Similarly to the recently introduced Spritzee, Swirlix, and Goomy, Pancham also requires a different method than its main-series counterpart in order to evolve in Pokémon Go.
Instead of leveling it up to level 32 with a Dark-type Pokémon in your party to evolve Pancham, you will instead need to capture 32 Dark-type Pokémon while Pancham is tagging along as your Buddy Pokémon.
First, you need to set Pancham as your Buddy Pokémon and then start scouring your surroundings for Dark-types to capture. Once you have captured 32 of them, you can use 50 Pancham Candy to evolve Pancham into Pangoro.
Pangoro will likely see some competitive use in the Go Battle League, though we won’t actually know how meta viable it is until players actually start teambuilding and testing with it.
Here are the notes and updates for Wild Rift Patch 2.2c
A new competition is emerging in Wild Rift Patch 2.2c.
Renekton, who will be available to play later in the patch, will be going head-to-head with his brother Nasus in the next Nemesis Duel. The big bad crocodile brings a new toolkit to the top lane, introducing an aggressive but tanky playstyle to Wild Rift’s version of Summoner’s Rift.
A few targeted champion nerfs are also making their way to Patch 2.2c, with some of the game’s strongest solo queue superstars taking a beating. Evelynn is finally being taken down a notch and Kai’Sa, who has been performing “too well” in “high skill play,” is also getting hit by Riot’s nerf hammer.
Here’s the full list of notes and updates for Wild Rift Patch 2.2c
Renekton, the Butcher of the Sands
Renekton is a terrifying, rage-fueled Ascended warrior from the scorched deserts of Shurima. Once, he was his empire’s most esteemed champion, leading its grand armies to countless victories. But after the fall of the Sun Disc, Renekton was entombed beneath the sands—and slowly, as the world above changed, he succumbed to insanity. Now free once more, he’s utterly consumed with wreaking vengeance upon his brother, Nasus, who he blames for the centuries lost in darkness.
⦁ Scorched Earth Renekton
⦁ Blood Moon Diana
⦁ Blood Moon Jhin
⦁ Blood Moon Kennen
⦁ Blood Moon Twisted Fate
⦁ Blood Moon Yasuo
⦁ Infernal Nasus
⦁ Mecha Malphite
All of these skins will be released over the course of the patch.
Players can earn or purchase accessories from several different sources.
⦁ Icons: Rainbow Poro; Tanzanite Poro; Catseye Poro; Citrine Poro; Obsidian Poro; Rose Quartz Poro; Sapphire Poro
⦁ Emotes: Pride 2021
⦁ Homeguard Trails: Rainbows For All
⦁ Baubles: Ritual Mask
⦁ Recalls: Blood Moon Return
- Wild Rift’s Pride event will kick off on May 24.
Later on in the patch, Nasus and Renekton will enter Wild Rift’s second Nemesis Duel. These duels can trigger when:
⦁ Both champs are at or above Level 13
⦁ Neither champ has dealt or taken champion damage within five seconds
⦁ Both champs are alive
⦁ Both champs are at least 16 units apart
A Nemesis Duel between the two champions won’t happen every game, even when the conditions are met. But when it does happen, everyone in the game will know through an in-game announcement. In this case, a champion wins the event when the opposing champion dies within three seconds of taking damage from the winning champion.
⦁ If Nasus wins, (1) Siphoning Strike strikes all enemies in an area
⦁ If Renekton wins, he will remain at maximum Fury during (Ult) Dominus
Braum is “too good” at locking champions down, according to the devs. The changes to his passive should help to counter this.
(Passive) – Concussive Blows
- Stun duration: 1.25/1.5/1.75 seconds to 1/1.25/1.5 seconds
Diana’s attack speed on her Moonsilver Blade has been scaling “excessively” as she snowballs. These changes should slow her down.
(Passive) – Moonsilver Blade
- Attack speed: 30 percent to 120 percent to 30 percent to 100 percent
The devs are reducing Eve’s primary damage tool because she’s still much “too strong” in solo queue.
(1) – Hate Spike
- Base Mana Regen: 15 to 18
Riot is throwing Fizz a life preserver for his early-game mana issues.
Base mana regen: 15 to 18
The devs went a bit too far with the recent nerfs to Jax. To counter this, they’re giving him some more mana, allowing him to scale into a “persistent threat” in longer games.
Mana per level: 33 to 57
Mana at level 15: 852 to 1188
Kai’Sa has been performing “too well” in high-skill play, according to the devs. But nerfs to her wave clear and her playmaking potential in the early game should keep her in check.
(1) Icathian Rain
- Bonus Damage to minions below 35 percent HP: 200 percent to 150 percent
(Ultimate) Killer Instinct
- Cooldown: 80/70/60 seconds to 100/80/60 seconds
Riot is adjusting the power players get from optimizing Lee’s passive well because he’s been “slightly overperforming” at higher skill levels.
- Attack speed: 50 percent to 40 percent
Lulu has fallen behind, so the devs are reverting some recent nerfs to her base stats to help her out.
Mana: 435 to 480
Movement speed: 325 to 330
Lux support is a “bit too strong,” according to Riot. To address this, the devs are adjusting her shield strength.
(2) Prismatic Barrier
- Shield amount on return: 100/140/180/220 to 75/105/135/165
- Shield AP ratio on return: 0.4 to 0.3
Pantheon is still “struggling to make an impact” in solo queue, despite recent buffs. The devs are giving him another little nudge in the right direction to help him out in this regard.
Armor per level: 4.3 to 4.7
Armor at level 15: 101 to 106
(2) Shield Vault
- Base damage: 65/90/115/140 to 70/120/170/220
Twisted Fate still leaves much to be desired and his Red Card isn’t matching up to the rest of his deck. These changes should fix that.
(2) Pick a Card
- Red Card area-of-effect radius: 2 to 2.75
- Red Card slow: 30/35/40/45 percent to 35/40/45/50 percent
Game system changes
Passive gold gain
⦁ Before eight minutes: Four gold per second (unchanged)
⦁ After eight minutes: Four to three gold per second
Five new Speedroid cards, multiple reprints revealed for Yu-Gi-Oh! TCG set, Legendary Duelists: Synchro Storm
The upcoming Yu-Gi-Oh! TCG set, Legendary Duelists: Synchro Storm is going to be very important for several archetypes, with a specific focus on Speedroid cards.
Konami has confirmed five new Speedroid cards, several reprints, and the addition of the already announced Clear Wing Synchro Dragon. For collectors, Clear Wing Synchro Dragon is actually going to have a Ghost Rare variant in the set, at least for the OCG variant Duelists of Whirlwind.
The five new Speedroid cards are going to tie right into the signature Synchro strategy used by Yugo in the anime. This new batch includes two Effect Monsters, a Trap Card, and two new Synchro Monsters, too.
Starting with the aptly named Speedroid Party Horn Kid, the Tuner Monster, you can excavate cards from the top of your deck equal to the number of other Wind monsters you control and add one of those cards to your hand before placing the rest on the bottom of your deck in any order. And once it is in the Graveyard, you can banish it and then target one level three or higher Wind monster you control and then lower its level by three.
Speedroid Magic Hound is a level three Effect Monster that allows you to send a Speedroid card from your deck to the GY when it is Normal Summoned.
You can also banish Magic Hound to target a Speedroid monster in your GY to shuffle it into your deck, though it can only be used on a turn when it isn’t sent to the GY. Once that is done, you can Special Summon a Speedroid Synchro Monster that has the same level but a different name from your Extra Deck, though its effects will be negated.
Both monsters will help facilitate the already fast-paced Speedroid strategy, especially when it comes to getting more material on the field to extend combos.
Moving onto the Synchro Monsters, Hi-Speedroid Cork Blaster is only a level three monster, but is also a Synchro Tuner. Once per turn when this card is Synchro Summoned, players can add a Speedroid Spell or Trap Card from their deck to the hand.
If you Synchro Summon Cork Blaster using only Speedroid monsters, you can Special Summon all of them if they are in your GY.
The next one is a real treat, since Hi-Speedroid Clear Wing Rider is based on Yugo’s Duel Runner from the anime. It is a level 11 Synchro Monster with two effects that can only be summoned using a Wind Tuner and a non-Tuner Wind Synchro monster.
Once summoned, the 3,500 Attack point motorcycle lets you roll a six-sided die and then shuffle Wind monsters from your GY back into the deck based on the result. Then, you can destroy cards your opponent controls up to the number shuffled back in and have Clear Wing Rider gain 500 ATK for each destroyed card until the end of the turn.
And that isn’t all, because during your opponent’s Main Phase, you can tribute Clear Wing Rider to Special Summon up to two level seven Wind Synchro Monsters with different names from your Extra Deck. This is a great Quick Effect, but can only be used if Clear Wing Rider was Synchro Summoned originally.
The final new Speedroid card is Speedroid Dupligate a Normal Trap that has a powerful secondary effect that can only be used once per duel.
First, you can banish one Wind monster from your GY and return one card your opponent controls to their hand. The second effect allows you, during your Main Phase while Dupligate is in the GY, reduce a Speedroid monster you control’s level by one and then special summon Dupligate as a level one Wind Tuner monster that is not treated as a Trap Card.
Along with reprints of important Speedroid cards like Terror Top and CarTurbo, along with Den-Den Daiko Duke and Taketomborg, you might see a lot of players pick up the deck if it can become a budget build. Legendary Duelists: Synchro Storm launches on May 30 in the OCG and worldwide on July 16.
How to get the Cryosthesia 77k in Destiny 2
The new season of Destiny 2 is adding in new ways to fight the Darkness, and one of the stars of the show is the Cryosthesia 77K, a Stasis-powered Sidearm that lets any Guardian freeze their enemies almost at will.
Charging up a shot after getting a kill will send in a bolt of stasis that freezes its target at the expense of all the ammo in the magazine. Despite being a Kinetic weapon, the Cryosthesia has Stasis as an element—a rare occurrence in Destiny 2.
How to get the Cryosthesia 77k
The new Sidearm is the seasonal weapon for Season of the Splicer, which means that acquiring it is incredibly simple. All Guardians will have access to it once they reach level 35 of the Season Pass, but players who bought the premium version will unlock it instantly.
After Season of the Splicer ends, however, the weapon will move into the Monument to Lost Lights, a vault in the Tower that gives vaulted exotics in exchange for destination materials and Ascendant Shards. Ticuu’s Divination, the weapon for the previous season, moved into the monument with the launch of the current season.
How to use the Cryosthesia 77k
The Stasis-powered sidearm is fairly simple to use. Getting a kill with it activates a buff called LN2 Burst, which lasts for 10 seconds. When the buff is active, holding the fire button will charge up a Stasis shot, which fires as soon as players let go of the trigger. The ensuing blast will freeze its target and proceed to cause Shatter Damage to any enemies in its vicinity. Firing it, however, will empty the magazine and force players to reload or swap weapons.
Using the Cryosthesia to kill a frozen target will reactivate LN2 Burst, which lets players chain Stasis kills as long as they can stand the constant reloads. The weapon can come in handy to help with Stasis-related objectives, such as from Fragment Quests or from Born in Darkness, the post-campaign missions in Beyond Light.
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