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Tetris Effect: Connected Multiplayer Update & Steam Launch Pushed to August

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A month ago Enhance Games announced that Tetris Effect: Connected would be bringing its multiplayer gameplay to all currently supported devices, as well as a Steam edition this month. Having conducted beta tests over the past few weeks, it seems that the July launch was a bit ambitious with the release for all editions pushed back to August.

Tetris Effect: Connected

It’s going to be quite the epic launch by the looks of it. First, you’ve got the Steam edition’s arrival which will include support for Oculus Rift and HTC Vive (no mention of Valve Index or WMR). The Steam debut will come with a 25% discount and a bunch of extra goodies including a seven-track soundtrack sampler by Hydelic, eleven Tetris Effect-themed 4k PC desktop wallpapers and seven Tetris Effect profile avatars; only in the first couple of weeks.

And then there’s the free multiplayer update – the “Connected” part if you hadn’t guessed – for Oculus Quest, PlayStation 4, PlayStation VR, and the Epic Games Store. This will facilitate full cross-platform gameplay between all the versions so VR and non-VR players can go head to head. The update isn’t just about connecting players either. Remote Play will be unlocked for Playstation 4, bonus features will include a new Spectator Mode, as well as PAL and “Slow” speed modes; plus Oculus Quest 2 owners will get improved performance to boost the graphical fidelity.

And that’s just the bonus stuff. Originally rolled out last year for Xbox and PC via the Microsoft Store, Tetris Effect: Connected adds a multitude of different competitive modes for fans of the iconic puzzle title. These include ‘Connected’ a co-op mode where three players team up and connect their Matrix playfields in an effort to beat AI-controlled bosses. You also have ‘Zone Battle’, a PvP match using standard Tetris rules. The twist being a time-stopping Zone mechanic to easily build up lines to attack your opponent.

Tetris Effect: Connected

All of this should make the original Tetris Effect even better, quite a leap considering VRFocus gave the PC VR edition of a full five-star review, saying: “Tetris Effect has lost none of the prime gameplay quality that the series is known for, it’s still as addictive and difficult to stop playing as ever. Quite frankly, Tetris Effect is the best version of Tetris. Just as important, the title suits experienced and new VR players alike.”

Enhance Games will be launching all of this on 18th August 2021, so be prepared for some puzzle mayhem this summer. For further updates, keep reading VRFocus.

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Source: https://www.vrfocus.com/2021/07/tetris-effect-connected-multiplayer-update-steam-launch-pushed-to-august/

AR/VR

Warplanes: WW1 Fighters to See Official Oculus Quest Store Launch This Week

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Back in March, Home Net Games launched the popular Warplanes: WW1 Fighters for PC VR headsets as well as Oculus Quest via App Lab – making it one of the earliest. The studio has now announced that Warplanes: WW1 Fighters will be officially released on the Oculus Store at the end of July.

Warplanes: WW1 VR

Whilst App Lab has been a great way for indie developers to get their projects onto Oculus Quest finding them is another matter, with services like SideQuest or App Lab DB simplifying discovery. The end goal for all developers is to get their videogame onto the proper Oculus Store and that’s exactly what Home Net Games is going to achieve this month.

Through App Lab Warplanes: WW1 Fighters has received lots of positive feedback for its World War 1 aerial combat, where you can jump into the cockpit of authentic planes from the era. With single-player and multiplayer modes where you can complete campaign missions or go head-to-head with other pilots, multiplayer battles include Deathmatch, Team Deathmatch and Last Man Standing or team up with friends on co-op missions. Warplanes: WW1 Fighters features 18 planes; from light scout planes to heavy bombers. Progression will allow you to build your own squadron, upgrading and customizing your planes.

These can realistic or simple to control thanks to Warplanes: WW1 Fighters‘ customizable flight models. Set them for a more arcade-like experience or go full simulation with real-life aerodynamics. Gameplay options allow further in-depth tweaking such as enabling manual takeoffs and landing, aggressive AI, disabling HUD and realistic damage which affects flight.

Warplanes: WW1 VR

Warplanes: WW1 Fighters supports Oculus Quest 2’s 90Hz mode for improved performance, great for those dogfighting exchanges. The studio also confirms that: “If you purchased the game on App Lab, the game will be upgraded to the Oculus Store version with no extra cost. All saves and settings will be compatible with the new version. Of course, you’ll be getting all future updates as well.”

Home Net Games will be officially launching Warplanes: WW1 Fighters for Oculus Quest on 29th July 2021. For further updates on the latest App Lab titles, keep reading VRFocus.

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Source: https://www.vrfocus.com/2021/07/warplanes-ww1-fighters-to-see-official-oculus-quest-store-launch-this-week/

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Facebook is Unlocking AR Capabilities for Developers on Quest 2

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Facebook announced today that an upcoming update to the Quest development SDK will include experimental support for a Passthrough API which will allow Unity developers to build AR experiences and features into apps on Quest 2.

Although Quest wasn’t launched as an AR headset initially, its impressive passthrough camera capability showed that it could handle AR functions surprisingly well. In fact, if you use the passthrough view as your default background, the Quest boundary and main menu floats against the backdrop of your playspace—effectively making it an AR experience that’s been available on the headset for some time.

Until now Facebook kept the tools for building AR apps on the headset to itself, but today it announced it’s unlocking the same capabilities for third-party developers too.

Initially rolling out as an “experimental” feature, the so called ‘Passthrough API’ will become available in the v31 update to the Quest development SDK. The Passthrough API is only available on Quest 2 for now; it isn’t clear if Facebook plans to extent it to the original Quest.

Facebook expects the new capabilities will enable a brand new class of applications on Quest 2 that take advantage of AR in interesting ways. Here’s some examples and explanations of the features developers can use:

Composition: You can composite Passthrough layers with other VR layers via existing blending techniques like hole punching and alpha blending.

Styling: You’ll be able to apply styles and tint to layers from a predefined list, including applying a color overlay to the feed, rendering edges, customizing opacity, and posterizing.

Custom Geometry: You can render Passthrough images to a custom mesh instead of relying on the default style mesh—for example, to project Passthrough on a planar surface.

Although transparent AR headsets—like HoloLens and Magic Leap—give a much clearer (and color) view of the real-world, passthrough AR headsets like Varjo XR-3 (and now Quest 2), tend to offer a much more immersive field-of-view and more convincing virtual imagery thanks to complete opacity control and the potential for perfect latency between  real world imagery and virtual imagery. Though Quest 2’s AR view is still fairly low resolution and black & white, it’s expected that future headsets from Facebook will focus on improving the passthrough AR view.

While developers will be able to start experimenting with AR on Quest 2 with the v31 SDK via Unity, support for other engines—and the ability to actually publish AR apps to users—is expected later this year.

With a device like Quest 2 loaded full of cameras, it’s definitely worth thinking about privacy, especially now that third-party apps can make use of AR capabilities. On that front, Facebook says that “apps that use Passthrough API cannot access, view, or store images or videos of your physical environment from the Oculus Quest 2 sensors,” and that “raw images from device sensors are processed on-device,” meaning that the images the camera sees don’t get sent to Facebook or to third-party developers.

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Source: https://www.roadtovr.com/facebook-unlocking-ar-quest-2/

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AR/VR

Two New ‘Harry Potter’ VR Experiences Launch at Harry Potter New York

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Two new Harry Potter VR experiences have launched at the Harry Potter New York retail location. Wizards Take Flight and Chaos at Hogwarts were developed in collaboration with Dreamscape, Wevr, and Keylight.

The Harry Potter New York store, which launched last month as a retail destination for fans of the series, is now home to two new VR experiences offering visitors a chance to cast spells with wands at Hogwarts and ride flying brooms through London.

Both experiences launched last week, supporting up to six players at at time, and have a total run time of about 30 minutes (including gearing up and down).

Chaos at Hogwarts

After missing the Hogwarts Express at King’s Cross Station, Dobby helps get us to Hogwarts School of Witchcraft and Wizardry. Students! Dobby needs your help. Journey through Hogwarts Castle, cast spells with your wand, round up Pixies, discover hidden secrets, and find whether you and your friends can manage the Chaos at Hogwarts.

Wizards Take Flight

Take flight into the wizarding world on your own broom. Fly freely in the skies above Hogwarts before meeting Hagrid at Knockturn Alley. Then battle Death Eaters over the city of London, casting spells with your wand as you try to escape through the clouds to the safety of Hogwarts Castle.

For Chaos at Hogwarts, players will wear a VR backpack, headset, foot-trackers, and hand-trackers. In Wizards Take Flight players will each be seated on a physical broom accessory and wear a VR headset and hand-trackers. Both experiences are said to make use of “various haptics and special effects.”

Both Harry Potter VR experiences are priced at $34, and while tickets are technically available on the Harry Potter New York website, it appears that both VR experiences are completely sold out through August 15th.

Chaos at Hogwarts and Wizards Take Flight were made in collaboration with VR LBE, development, and production companies Dreamscape Immersive, Wevr, and Keylight.

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Source: https://www.roadtovr.com/harry-potter-vr-new-york-chaos-at-hogwarts-wizards-take-flight/

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AR/VR

The VR Drop: A Breezey RPG Summer

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It’s hot, it’s sunny so why stay inside playing virtual reality (VR) videogames? Because it’s hot, too sunny and quite frankly July has been filled with awesome releases. And that’s set to continue as the month comes to a close next week with more VR titles than you can shake a stick at gearing up for launch. Here are five that VRFocus is looking forward to in the coming days.

Winds & Leaves

Winds & Leaves – Trebuchet

After previously releasing Prison Boss VR Canadian developer Trebuchet returns with a far more open-air experience. In Winds & Leaves you become a virtual gardener bringing life back to a barren planet. Using a unique connection to the trees and plants around you, the only way you can explore the world is by planting forests that provide life-giving energy whilst offering a safe haven to return to. A VR experience for nature lovers.

  • Supported platforms: PlayStation VR
  • Launch date: 27th July

Arcsmith – Bithell Games

In Arcsmith you become a space engineer guided by a rather reluctant master arcsmith Korith Dinn. Onboard his usually quiet space station you’ll learn how to construct a variety of space-based items and machinery, fitting parts together in your own way. Whilst these three-dimensional engineering puzzles have specifications to work to, the modular design of the components means you can get creative with each assembly.

Arcsmith

Zombieland VR: Headshot Fever – XR Games

Initially due for release earlier this month on Steam, Zombieland fans can get in on the action in a few days. An official franchise tie-in with the films, Zombieland VR: Headshot Fever is an arcade-style shooter testing your aim and speed across a variety of zombie-filled courses. Get two headshots in a row to activate slow-mo, giving you more time to rack up those kills and points to unlock more goodies.

Vengeful Rites – Deep Dive Interactive

A Steam Early Access title that arrived back in 2018, Vengeful Rights is a big, story-driven role-playing game (RPG) set for an official launch next week. Filled with puzzles to solve and monsters to fight you’ll be able to wield swords, bows and magical abilities as you seek to save the world in this classic fantasy adventure.

Neon Hat

Neon Hat – Entalto Studios

From Spanish indie team Entalto Studios, Neon Hat is a very vibrant, cyber racer designed for use with PlayStation Move controllers, each one serves as a rocket booster allowing players to fly around corners and through checkpoints. Featuring its own original synthwave soundtrack, Neon Hat features ten courses across three gameplay modes. 

  • Supported platforms: PlayStation VR
  • Launch date: 29th July

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Source: https://www.vrfocus.com/2021/07/the-vr-drop-a-breezey-rpg-summer/

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