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TeamViewer acquires US-based Augmented Reality software company Upskill to strengthen its enterprise AR offering

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In Augmented Reality News 

March 4, 2021 – TeamViewer, a provider of secure remote connectivity solutions and workplace digitization technology, has this week announced its acquisition of Upskill, a US-based provider of augmented reality (AR) software for frontline workers. Upskill’s ‘Skylight’ platform (shown below) allows companies to build scalable enterprise apps for wearable, AR, and mobile devices, enabling businesses to build digital workflow solutions that can feature real-time interfaces to support workers in industries such as aerospace, field service, inspection and audit, manufacturing, logistics, and more. The purchase price of the acquisition was not disclosed.

With Upskill’s presence on the North American continent, an engineering hub in Austin, TX, and blue-chip customers such as The Boeing Company, Merck KGaA, American Bureau of Shipping and Accenture, TeamViewer stated that it has strengthened its position as a global player in providing industry-specific AR solutions. The company started to strategically invest in the space in 2020 with the successful acquisition of Ubimax, which had customers including DHL, Siemens and Coca-Cola Hellenic Bottling Company.

Oliver Steil, CEO of TeamViewer, said: “Joining forces with Upskill is expanding our footprint in the space of vertical augmented reality solutions in our largest market, the US. I am happy to welcome the Upskill team that adds significant technical and solution delivery know-how to our US organization. Our joint AR teams now represent the world’s most experienced workforce in deploying wearable computing technology to the shop floor. By acquiring Upskill, we strengthen our capabilities in enabling digital transformation across all verticals and parts of the value-chain as the company is focusing on complementary use cases and industries such as aerospace, pharma & life sciences, insurance & claims management and retail. The enterprise AR market is huge and growing rapidly, and we are perfectly positioned to tap that potential.”

Brian Ballard, CEO of Upskill also commented: “We are very excited to join TeamViewer and to further shape the future of work. Combining with their strong sales and marketing capabilities and integrating with their AR and IoT solutions, we will reinforce our mission to upskill frontline workers and to enhance industrial processes through technology. Our existing customers will benefit from an accelerated product development roadmap, global reach, and additional solutions and features within the TeamViewer portfolio.”

Founded in 2010, Upskill has two locations in the US, one in Tyson’s Corner, VA and another in Austin, TX. TeamViewer stated that it plans to keep and grow these offices to expand its presence within the US and to build on Upskill’s partnerships within the US tech ecosystem.

For more information on TeamViewer and its remote connectivity solutions, please click here. For more information on Upskill and its AR software solutions, click here.

Image / video credit: TeamViewer / Upskill / YouTube

About the author

Sam Sprigg

Sam is the Founder and Managing Editor of Auganix. With a background in research and report writing, he covers news articles on both the AR and VR industries. He also has an interest in human augmentation technology as a whole, and does not just limit his learning specifically to the visual experience side of things.

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Source: https://www.auganix.org/teamviewer-acquires-us-based-augmented-reality-software-company-upskill-to-strengthen-its-enterprise-ar-offering/

AR/VR

MLB The Show heads to Game Pass, and Mario has passed away | GB Decides 190

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On this week’s episode of the GamesBeat Decides podcast, reviews editor Mike Minotti shares some deeply troubling information about the nature of the game Kingdom Hearts 358/2 Days.

Also, Mike and fellow editor Jeff Grubb talk about MLB The Show launching on Xbox Game Pass, Mario’s death, and Balan Wonderworld. Join us, won’t you?

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GamesBeat’s creed when covering the game industry is “where passion meets business.” What does this mean? We want to tell you how the news matters to you — not just as a decision-maker at a game studio, but also as a fan of games. Whether you read our articles, listen to our podcasts, or watch our videos, GamesBeat will help you learn about the industry and enjoy engaging with it. How will you do that? Membership includes access to:

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Source: https://venturebeat.com/2021/04/02/mlb-the-show-heads-to-game-pass-and-mario-has-passed-away-gb-decides-190/

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AR/VR

Solaris: Offworld Combat Gets PSVR Physical Launch In June, Planned Digital Release In May

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Solaris: Offworld Combat is coming to PSVR this June with a physical release from Perp Games. According to a First Contact Entertainment representative, the digital version is planned to release a month earlier in May.

Perp Games on Twitter: “We’re not finished just yet. Solaris Offworld Combat is the next game to be getting a physical box release. Coming in June to global markets! Will you be buying it? https://t.co/5sphrqsh10” / Twitter

Solaris: Offworld Combat on PSVR

Originally, Solaris was coming to PSVR late last year around the same time as the Quest and PC VR version of the game but got delayed. Now, it’s slated for release in just a couple of months.

The latest VR shooter from First Contact Entertainment (creators of Firewall Zero Hour) is a sci-fi competitive VR shooter that feels a bit like Quake in VR due to its speed and intense arena levels. It’s a very breezy, fast-paced game that’s accessible and easy to quickly jump in and out of. The closest comparison is probably Hyper Dash.

Soalris is a notable release because other than Firewall Zero Hour, there really haven’t been many options for shooter fans on PSVR. Alvo is coming soon too, but the headset is on its last legs at this point.

The PS Aim Controller continues to be one of the best things about the PSVR platform, so I’m all for seeing more games support it, but it’s a shame games like this didn’t hit PSVR earlier in its life cycle. Hopefully PSVR 2 on PS5 is backwards compatible and it can give late-life cycle games like this one new life when it releases.

Solaris is coming to PSVR very soon with a planned digital release in May and physical release from Perp Games in June. For more on this game make sure and read our Solaris: Offworld Combat review and stay tuned for all the latest in VR.

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Source: https://vrarnews.com/details/solaris-offworld-combat-gets-psvr-physical-launch-in-june-planned-digital-release-in-may-6067883a7b61f2d57cc2aa70?s=rss

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Black Box VR Developers Share Thoughts on the History and Future of VR Fitness

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The VR fitness genre is still relatively new, all things considered. Even though the space is still somewhat niche, it’s absolutely growing at a fast pace as seen by the number of games and players that continue to spring up. How did we get to this point though, you might ask?

Continue reading on VR Fitness Insider.

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Source: https://vrarnews.com/details/black-box-vr-developers-share-thoughts-on-the-history-and-future-of-vr-fitness-60677f1588a4542c7b3f4922?s=rss

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US Army Signs Contract For Wide-FoV HoloLens Headsets From Microsoft

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Microsoft won a large US Army contract to supply advanced AR headsets for frontline soldiers, based on the HoloLens platform.

The US Army’s Integrated Visual Augmentation System (IVAS) program aims to equip infantry with AR helmets for situational awareness and convenient display of sensor outputs.

The contract is worth up to $21.88 billion over 5-10 years. While the order has been widely reported as 120,000 units, a US Army statement to Breaking Defence suggests that is the maximum, not a fixed quantity.

Early evaluation units based on HoloLens 2

In 2018 Microsoft won the $480 million evaluation contract for just over 2500 units, based on HoloLens 2 with some modifications and an extra sensor.

The current, ruggedized, upgraded IVAS

The evaluation found the hardware not rugged enough for military use, and identified problems with the sensors at night. Since then the hardware has been significantly upgraded. It’s more ruggedized and houses many more sensors.

The field of view has been significantly increased from roughly 40°x30° to 80°x40°. That’s significantly wider than any other see-through AR headset on the market.

Reported use cases for the headset include:

  • overlaying icons on friendly units, objectives, threats, and points of interest
  • built-in night vision & thermal view modes
  • live picture-in-picture feeds from drones, including the Soldier Borne Sensors (SBS) personal drone
  • simulated weapons & enemies for training exercises
  • scanning nearby people for high temperature (COVID-19)
  • facial recognition for hostage rescue situations

The Army is also testing integrations with vehicles, such as soldiers being able to see-through the walls of the armored vehicle carrying them. That means on dismounting they’ll be situationally aware.

Some Microsoft employees have protested providing technology for the military, but that’s unlikely to have any effect given the enormous potential value of the contract.

IVAS is still in the late testing & evaluation stage, and the scale of deployment will depend on future budgets. But if things go to plan, frontline soldiers could be equipped with these game-changing AR capabilities by the end of the decade.

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Source: https://vrarnews.com/details/us-army-signs-contract-for-wide-fov-hololens-headsets-from-microsoft-60674ff1b6ff13366d9363db?s=rss

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