Demon Hunter: Ascendance isn’t bad, in hidden object terms. For its first hour, it even threatens to cover new territory, taking you into a knowingly tacky house of horrors. But it soon becomes generic, and the second half of the game is a perfect median of every Artifex Mundi that has come before. For a game named Ascendance, it doesn’t half go downhill.
As more massive video game mergers occur, IGN spoke with legal and gaming industry experts about whether these acquisitions will face increased scrutiny before being finalized.
I can’t help but feel somewhat let down by Bassmaster Fishing 2022’s Predator Equipment Pack. The new rods, reels and lures are forgettable, the way the boat and the character you control look is meaningless to many, and all in all it just feels less than substantial.
“Hand-drawn” evokes memories of cute cartoon characters with big wide eyes that wouldn’t harm anyone. Soli, the protagonist, is certainly cute. But the gameplay will challenge you deeply and make you rethink how cute anything hand-drawn can be. Find out just how challenging today as Unbound: Worlds Apart is out now on Xbox.
It's pretty fair to say that Artifex Mundi's Demon Hunter series of games is one that has attempted to deliver all the usual Hidden Object tropes to gamers. We'd guess it's more of the same as Demon Hunter: Ascendance hits the Xbox world.
For platform fans, Unbound: Worlds Apart will be a delight. It's a challenging game, but completely fair and with some well-worked checkpointing that ensures that dying is not a pain. It's inventive as well, with the use of portals helping your puzzle-solving and way through the adventure.