The Wolf Among Us is coming back, but the long-awaited sequel apparently won't lean too heavily on the original 2013 episodic adventure. According to an interview with Telltale CEO Jamie Ottilie in Edge magazine, as picked up by IGN, newcomers to the series will be able to play the upcoming sequel without catching up on the original.
"We strive to design our narratives so they can stand on their own," Ottilie said. "We think the opening of the first episode sets things up in such a way that the player understands how the characters got where they are now."
That isn't to say that coming into the sequel without any knowledge of the first game will be the best way to experience The Wolf Among Us 2--in fact Ottilie has said that he hopes at least some new players will consider checking out the first season before jumping into the second-- but just that newcomers will be able to "come in at this point and understand what's going on."
The Wolf Among Us series, based on the Fables comic series, has a tumultuous history, with a sequel originally being planned and then scrapped when Telltale Games shuttered in 2018. With the studio now under new management, The Wolf Among Us 2 is being developed from the ground up, rather than trying to revive the originally planned sequel. The new game is also scrapping the notoriously unwieldy Telltale Tool engine in favor of Unreal Engine.
The Wolf Among Us 2 is set six months after the events of the first season, with its narrative finding Bigby Wolf suspended from his position and sent to anger management, while helping deputy mayor Snow White keep Fabletown safe. Like the first game, TWAU 2 will also be released episodically through 2023, though Telltale Games is aiming to finish development on the full series before the first episode is released, to avoid delayed releases.
After a substantial overhaul in February, Cyberpunk 2077 has received a new update that continues to tweak several lingering issues inside of the game. While it's not as massive as the previous update, there are a significant number of improvements that have been added to the sci-fi sandbox according to the patch notes.
In the gameplay department, issues related to missing loot, broken animations, and teleporting wrecked cars have been fixed. Console-specific fixes include addressing corrupted saves being imported from PS4 to PS5, Xbox Series X|S controller disconnects will no longer result in a player being stuck, and wet roads should have an accurate amount of reflection on the PS5 version that's comparable to the PC edition of the game.
Bugs in quests such as Automatic Love, Epistrophy, and Path of Glory have also been cleaned up, and your vehicle should spawn closer to V when it's summoned. You can see the full list below of all the fixes. While Cyberpunk 2077 and its saucy Johnny Silverhand content are in a better state currently, developer CD Projekt Red is looking to the future by revisiting its past. The studio announced this week that a new Witcher game is in development and will be built using Unreal Engine 5, but it won't be exclusive to the Epic Games Store on PC.
The inevitable is happening: CD Projekt Red has announced that it's now developing a new instalment in its The Witcher series. The last mainline Witcher title, The Witcher 3: Wild Hunt, released in 2015 for PlayStation 4 — and it's being re-released on PS5 this summer.
The Polish developer states that this new game will be the beginning of "a new saga" in the Witcher franchise. This reiterates what we already know, with Geralt's story coming to an end in the aforementioned The Witcher 3.
Metamon is a sci-fi and fantasy Web3 game powered by NEAR Protocol, Unreal Engine, and MTVRS, a blockchain game platform. NEAR Protocol’s impressive features, such as ultra-fast transactions and low fees, bring new power to dozens of new services and enable them to expand their potential. With this new blockchain platform, Web3 services, including play-to-earn (P2E) […]
Nine years on from Flying Wild Hog Studios' first reboot of the Shadow Warrior franchise, it's all change with the third series entry. Protagonist Lo Wang's voice is different, the gameplay itself has evolved and crucially - from a Digital Foundry perspective, at least - the engine technology powering the experience has moved on.
The impressive Road Hog engine takes a backseat this time to Unreal Engine 4 - a controversial decision that doesn't quite pay off. Meanwhile, the lack of native current-gen versions of the game is a genuine disappointment - owners of new consoles essentially get accelerated versions of the last-gen game, missing key visual features.
[PRESS RELEASE – Please Read Disclaimer] SocialFi Pioneer, Torum has recently announced a partnership with DreamVerse, a VR Metaverse built with Unreal Engine 5, with over 100 world-class IPs, including but not limited to NBA superstar Tracy McGrady, Evgeni Plushenko (four-time Olympic medalist), Astro Boy, a part of Osamu Tezuka’s collection, EVA and The Wandering […]