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The Wolf Among Us 2 Doesn’t Assume You’ve Played The First One

The Wolf Among Us is coming back, but the long-awaited sequel apparently won't lean too heavily on the original 2013 episodic adventure. According to an interview with Telltale CEO Jamie Ottilie in Edge magazine, as picked up by IGN, newcomers to the series will be able to play the upcoming sequel without catching up on the original.

"We strive to design our narratives so they can stand on their own," Ottilie said. "We think the opening of the first episode sets things up in such a way that the player understands how the characters got where they are now."

That isn't to say that coming into the sequel without any knowledge of the first game will be the best way to experience The Wolf Among Us 2--in fact Ottilie has said that he hopes at least some new players will consider checking out the first season before jumping into the second-- but just that newcomers will be able to "come in at this point and understand what's going on."

The Wolf Among Us series, based on the Fables comic series, has a tumultuous history, with a sequel originally being planned and then scrapped when Telltale Games shuttered in 2018. With the studio now under new management, The Wolf Among Us 2 is being developed from the ground up, rather than trying to revive the originally planned sequel. The new game is also scrapping the notoriously unwieldy Telltale Tool engine in favor of Unreal Engine.

The Wolf Among Us 2 is set six months after the events of the first season, with its narrative finding Bigby Wolf suspended from his position and sent to anger management, while helping deputy mayor Snow White keep Fabletown safe. Like the first game, TWAU 2 will also be released episodically through 2023, though Telltale Games is aiming to finish development on the full series before the first episode is released, to avoid delayed releases.

The Witcher 4: Dev Confirms Teaser Is a Brand New Witcher School

CD Projekt Red has confirmed the medallion featured in its new Witcher game tease is from a new School of the Lynx, which will be invented for the new game.

Cyberpunk 2077 Patch 1.52 Continues Smoothing Out The Game’s Rough Edges

After a substantial overhaul in February, Cyberpunk 2077 has received a new update that continues to tweak several lingering issues inside of the game. While it's not as massive as the previous update, there are a significant number of improvements that have been added to the sci-fi sandbox according to the patch notes.

In the gameplay department, issues related to missing loot, broken animations, and teleporting wrecked cars have been fixed. Console-specific fixes include addressing corrupted saves being imported from PS4 to PS5, Xbox Series X|S controller disconnects will no longer result in a player being stuck, and wet roads should have an accurate amount of reflection on the PS5 version that's comparable to the PC edition of the game.

Bugs in quests such as Automatic Love, Epistrophy, and Path of Glory have also been cleaned up, and your vehicle should spawn closer to V when it's summoned. You can see the full list below of all the fixes. While Cyberpunk 2077 and its saucy Johnny Silverhand content are in a better state currently, developer CD Projekt Red is looking to the future by revisiting its past. The studio announced this week that a new Witcher game is in development and will be built using Unreal Engine 5, but it won't be exclusive to the Epic Games Store on PC.

Cyberpunk 2077 won't be making a graphical engine switch either, as CDPR will continue to use REDEngine for the game's upcoming expansion.

Cyberpunk 2077 Update 1.52 Patch Notes

Gameplay

  • Fixed an issue that could cause wrecked cars or multiple Nomad cars to spawn in traffic when driving fast.
  • Fixed an issue where first equip animation could be played repeatedly after recovering a throwing knife.
  • The Laminate-armor Media Ballistic Vest can now be found as loot in Japantown.
  • Fixed an issue where the recon grenade highlighted non-hostile crowd NPCs.
  • Fixed an issue where after using the Take Control quick-hack on a device, the camera axis was inverted when zoomed in.

Quests

  • Player won't be able to purchase again an apartment makeover they already own anymore.
  • Added the showering interaction to the Nomad Camp.
  • It won't be possible to hack the Northside apartment before completing Act 1 anymore.
  • Fixed an issue where Open World combat events and some scenes could remain disabled after visiting Afterlife until the player fast traveled within Watson.
  • Automatic Love - Walking into a wall in the elevator in Megabuilding H8 will no longer cause instant death.
  • Blistering Love - Fixed an issue where Johnny could despawn if player left the booth before interacting with the projector, blocking progress.
  • Cyberpsycho Sighting: Demons of War - Fixed an issue where it wasn't possible to progress past the "Search the area to collect information" objective.
  • Epistrophy - Fixed an issue where the quest could reappear in the Journal instead of being marked as failed after player failed to retrieve any of the cabs.
  • I Fought the Law - Fixed an issue where River could drive out of the market area erratically and push V out of world bounds.
  • Life During Wartime - Fixed an issue where selecting a blue dialogue option twice upon arriving on the crash site blocked progression.
  • Path of Glory - Optional objective "Get dressed" will no longer be incompletable if player collected the clothes before it appeared.
  • The Information - Fixed an issue where the doors to Lizzie's were closed during the hours they should be open, blocking progression.
  • The Ride - Fixed an issue where Dex's car was swerving left and right when driving away.
  • With a Little Help from My Friends - Fixed an issue where holocalls and text messages could be blocked if player told Saul about Panam's plan while the Nomads were driving away.

Open World

  • Fixed an issue where summoned vehicles could be spawned far away from the player.
  • Suicidal Corpos in Corpo Plaza will no longer stand up after the fall.
  • Fixed an issue where an Assault in Progress in Arroyo wasn't visible on the map, hindering progress in The Jungle achievement.
  • Gig: Goodbye, Night City - Fixed an issue where the quest didn't trigger after approaching the area.
  • Gig: No Fixers - Fixed an issue where the "Park Iris' car in the garage" optional objective didn't complete if player stopped in front of the garage.
  • Gig: Playing for Keeps - Fixed an issue where all the enemies in the casino were set to Friendly.
  • Murk Man Returns Again Once More Forever - Fixed an issue where the Rayfield Caliburn didn't spawn.

User Interface

  • Added a quest tag to fixer rewards when they're first found in the stash.
  • Opening menus while reading a shard will no longer block the game.
  • It won't be possible to change the position of the marker when a time skip is in progress anymore.
  • Fixed an issue where the loot UI could flicker and change before picking up the item.
  • Fixed an issue where the English text "A Favor for a Friend" would be displayed regardless of the language version instead of the correct quest name for some tracked quests.

Visual

  • Fixed animations and missing or displaced objects in various scenes.
  • Fixed some issues with animation occurring when performing an aerial takedown using the Hidden Dragon perk.
  • Fixed an issue where sandstorms could appear in scenes they weren't supposed to.
  • Fixed an issue where foliage was not affected by different weather conditions.
  • Polycarbonate Sport Sunglasses will no longer be visible when switching between Third Person Mode and First Person Mode while driving.

Console-specific

  • Memory improvements and crash fixes on next-gen consoles.
  • Minor UI optimizations.
  • [PlayStation 5] Importing a save while not connected to the PlayStation Network will no longer block the option to continue the game.
  • [PlayStation 5] Fixed an issue where a corrupted save was created when player tried to import a PlayStation 4 save when no saves were exported.
  • [PlayStation] Fixed an issue where the "Press [Options Button] To Continue" screen registered pressing the button with a delay.
  • [PlayStation 5] Wet roads will now be as reflective as on the PC version.
  • [PlayStation 5/Xbox Series X] Changing the preset in Video settings will no longer set all the Graphics options to ON automatically.
  • [Xbox One/Xbox Series X] Disconnecting the controller and entering the pause menu at the same time will no longer result in player being stuck.

Stadia-specific

  • Enabled aggressive crowds on Stadia.

Witcher 4: Fans Debate Whether Ciri Will Be the Main Character

CD Projekt Red's announcement of The Witcher 4 (for lack of an official name) has sent fans into a frenzy as they try to decipher the studio's teaser image.

New Witcher Game Announced, Developed on Unreal Engine 5

"A new saga".

The inevitable is happening: CD Projekt Red has announced that it's now developing a new instalment in its The Witcher series. The last mainline Witcher title, The Witcher 3: Wild Hunt, released in 2015 for PlayStation 4 — and it's being re-released on PS5 this summer.

The Polish developer states that this new game will be the beginning of "a new saga" in the Witcher franchise. This reiterates what we already know, with Geralt's story coming to an end in the aforementioned The Witcher 3.

Read the full article on pushsquare.com

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CD Projekt Red Confirms a New Witcher Game Is In Development, Will Use Unreal Engine 5

CD Projekt Red has confirmed that a new Witcher game is currently in development and that it will use Unreal Engine 5.

What is Metamon?

Metamon is a sci-fi and fantasy Web3 game powered by NEAR Protocol, Unreal Engine, and MTVRS, a blockchain game platform.  NEAR Protocol’s impressive features, such as ultra-fast transactions and low fees, bring new power to dozens of new services and enable them to expand their potential. With this new blockchain platform, Web3 services, including play-to-earn (P2E) […]

The post What is Metamon? appeared first on Asia Crypto Today.

Shadow Warrior 3: a great game let down by frustrating technical issues

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Nine years on from Flying Wild Hog Studios' first reboot of the Shadow Warrior franchise, it's all change with the third series entry. Protagonist Lo Wang's voice is different, the gameplay itself has evolved and crucially - from a Digital Foundry perspective, at least - the engine technology powering the experience has moved on.

The impressive Road Hog engine takes a backseat this time to Unreal Engine 4 - a controversial decision that doesn't quite pay off. Meanwhile, the lack of native current-gen versions of the game is a genuine disappointment - owners of new consoles essentially get accelerated versions of the last-gen game, missing key visual features.

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DeFiance Capital Joins Ultiverse as Strategic Investor to Build Web3 Gaming Metaverse

Tag Template - News Hub PRODeFiance Capital, one of the most active Web 3 & Crypto focused venture fund in Asia, is teaming with Ultiverse ...

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Torum Partners with VR Metaverse, DreamVerse for Virtual Land and NFT IP Collaboration

[PRESS RELEASE – Please Read Disclaimer] SocialFi Pioneer, Torum has recently announced a partnership with DreamVerse, a VR Metaverse built with Unreal Engine 5, with over 100 world-class IPs, including but not limited to NBA superstar Tracy McGrady, Evgeni Plushenko (four-time Olympic medalist), Astro Boy, a part of Osamu Tezuka’s collection, EVA and The Wandering […]
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