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Tag: Skull & Bones

Steam Has Some INCREDIBLE Early Access Games This Month

A Waterworld style MMO and an isometric Souls-like game, just some of the exciting projects leading the Steam Early Access charge this month. Today,...

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Skull and Bones PlayStation 5 Immersion Trailer Released

Learn more about the immersion features coming to the PlayStation 5 version of Ubisoft Singapore’s Skull and Bones with the...

Prepare to embrace the supernatural powers of Shadow Gambit: The Cursed Crew

With the likes of Shadow Tactics and Desperados III in their back catalogue, Mimimi Games are looking to more forward in the stealth...

Skull & Bones release date leaks, again, game pushed to November

Skull & Bones is almost here, maybe. Ubisoft’s open-world pirate game may actually be coming out on November 8, after years of keeping fans...

Skull and Bones Insider Program Invites Players to Test the Game

Skull & Bones developer Ubisoft Singapore seems to be finally […]

The post Skull and Bones Insider Program Invites Players to Test the Game appeared first on PlayStation LifeStyle.

Skull & Bones: Long-Delayed Ubisoft Pirate Game Opens Applications for Public Testing

Ubisoft is inviting a select number of players to play (and test) its pirate game Skull & Bones, after a very long wait to hear more.

Skull And Bones Is Getting An Insider Testing Program

Ubisoft's Skull & Bones was first announced back in 2017, and since then has seen multiple delays, as well as reports that the game's direction was being fully rebooted. Now, in the first post on Skull & Bones' official Twitter since 2020, Ubisoft has announced an Insider Program to help test the upcoming game. It appears the name has been slightly changed as well, now "Skull and Bones" in place of the "&."

As of Ubisoft's last official update on the game, Skull and Bones is due to release during the fiscal year 2022-2023, which encompasses a period between April 1, 2022 and March 31, 2023. New information leaked late last year revealed more details about the direction the game has gone over its long development period, including how the game will play and some more information on its setting.

Now, it looks like Ubisoft is finally ready to get the game into the public's hands for testing, though it sounds like the Skull and Bones Insider Program will be far more intensive than the standard games alpha or beta test.

Ubisoft has said that it'll be keeping the testing pool "relatively small" for now, with the aim to be able to "fully understand the feedback we receive." The callout for Insiders asks for candidates with "a lot of patience and commitment," with those selected for the program having to sign a non-disclosure agreement as well as adhering to Ubisoft's Code of Conduct.

"Ideal candidates are Skull & Bones fans with a keen interest in game development, with plenty of time to allocate to testing and reporting issues, bugs or just general feedback," the Insider page reads, leading some users on social media to question whether the program requires actual game development experience, and whether the Insider Program is asking too much from unpaid community testers.

Ubisoft is “very happy” with the progress of Skull & Bones

Ubisoft is reportedly "very happy" with the progress of its beleaguered pirate game, Skull & Bones.

While the developer/publisher did not explicitly reveal any further information about the game's development, in a discussion about the company's most recent earnings report, CFO Frederick Dugent said he was "very happy" with progress thus far, and reportedly has no plans to cancel or delay the project further (thanks, TheGamer).

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Ubisoft Confirms Skull and Bones is Now ‘Multiplayer-First’

Development on Ubisoft’s pirate simulation adventure title Skull and Bones […]

The post Ubisoft Confirms Skull and Bones is Now ‘Multiplayer-First’ appeared first on PlayStation LifeStyle.

Every Ubisoft Game in Development

Ubisoft's 16 announced projects include an Assassin's Creed, two Disney collaborations, and plenty of Tom Clancy.

A Skull & Bones associate game director has left Ubisoft

An associate game director on Ubisoft Singapore’s long in development Skull & Bones has left the company. Antoine Henry announced his departure on LinkedIn last month with almost 15 years at Ubisoft under his belt. He said, “Goodbye Ubisoft! After nearly 15 years, today was my last day. I’m thankful for the people I’ve met and what they brought me professionally and personally. Hopefully I was able to give back a little bit.” The news (reported by VGC) has reminded us that Ubisoft is still trying to make Skull & Bones a thing, despite the game having been working its way through the nine circles of Hell since its first reveal. Antoine Henry’s departure might not have a significant effect on the game’s development. He held several different roles at the studio over the past seven years, working on Skull & Bones as Lead Game Designer from 2014-2017, then as Associate Game Director, where he shifted over to Assassin’s Creed Valhalla from 2018-2021, and then returned after the completion of The Siege of Paris expansion. In other words, he’s only had a fleeting role on the game since it was rebooted. The most recent news on the game’s overarching progress came in September 2020, with the company assuring wannabe pirates that the game was still in the works, but would have “a new vision“. Since then, it’s just been financial reports with Ubisoft disclosing that the Skull & Bons will  not ship during the 2021-22 fiscal year. So… late 2022 is technically still a possibility. Technically… The game was revealed at E3 2017 and was described as “naval combat is taken to the next level”. The original vision pitched a shared systemic world, where you can sail with other players or execute betrayals. There was a 5v5 mode called The Loot Hunt, and you can disguise your ship to evade detection. Each ship has a special abilities such as siege mode which has no limits on cannon fire when the vessel is anchored. If you’re facing a powerful foe you can invite other players in to the battle to even the odds. The game could obviously be very different now, with a recent report suggesting that it’s been pivoted to a live service game. Ubisoft’s statement explains that it was “necessary to have some fresh eyes join the team”, which happened two years ago, and that it’s expanded to be a global effort including the Ubisoft studios in Berlin, Chengdu, Kiev, Paris and the Philippines. It’s not just the game’s shifting direction and long development that has been in the spotlight, though. Ubisoft Singapore has also been implicated in the toxic workplace and harassment allegations that emerged in 2020 and reemerged in 2021 through reporting by Kotaku. This in turn saw the government’s Tripartite Alliance for Fair and Progressive Employment Practices open an investigation into the company. Source: LinkedIn via VGC

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