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19 Data Science Project Ideas for Beginners

This article features 19 data science projects for beginners, categorized into 7 full project tutorials, 5 places to come up with your own data science projects using data, and 7 skills-based data science projects.

How to Unlock the Paraglider in Dying Light 2

The paraglider is a neat new tool in Dying Light 2. Here's how to unlock it for yourself.

This ASUS keycap looks like a ROG GPU with spinning fans

But it's currently only available in China.

Sifu would be a blast, if it could get out of its own way

Sifu’s got a good pitch. You are a martial arts master, bent on revenge, fighting odds that are impossible to overcome in a...

How Long To Beat Sifu: All Missions And Post-Game Content

In Sifu, the latest game from Sloclap, you must become the kung-fu master and exact revenge on the assassins who killed your family. It’s an action brawler with a fascinating aging mechanic that causes your character to get older with each death. Although it doesn’t have many missions, they will likely take you longer to beat than you might expect, especially given how difficult the game is. Here’s how long it takes to beat Sifu, along with details about its mission structure, and post-game content.

How long to beat Sifu

Sifu is a highly skill-dependent game. Fighting and action game experts will likely be able to get through it much faster, while inexperienced players will probably spend double (if not more) time getting through.

In general, it should take you around 10 hours to beat the five main missions, while earning the coveted 100% completion status could take you upwards of 15 hours. However, a player who knows the game inside and out could conceivably speedrun the entire game in only a couple of hours, so be prepared to learn as you make your way through the story.

Sifu mission list – All missions and bosses

Consider this your boss battle spoiler warning. The five Sifu missions, and their related bosses, are as follows:

  • The Squats – Fajar (The Botanist)
  • The Club – Sean (The Fighter)
  • The Museum – Kuroki (The Artist)
  • The Tower – Jinfeng (The CEO)
  • The Sanctuary – Yang (The Leader)

On paper, Sifu might seem like a short experience given that it only has five levels. However, these stages are fairly long, and when you consider you’ll be getting pummeled for the first half of the game as you learn the ropes, you can expect to spend much longer with it.

On top of that, you’re encouraged to replay missions to try and complete them with fewer deaths. Each level starts you off at the lowest age you were when you finished the previous one. As you unlock more skills and simply figure out the mechanics, you’ll want to revisit stages so you can beat them at a younger age.

Five levels may seem lacking, until you realize how much each will test you.

For example, when you first beat the starting mission, it might take you until age 30. This means you’ll start the second level at age 30, which isn’t terrible, but you’d be better off if you were younger.

The older you get, the less health you’ll have, and certain abilities are restricted to specific age ranges. Eventually, you can get so old that you’ll die for good, meaning you’ll need to restart the level you’re on currently. So, for best results, try and go back to earlier levels to finish them at a younger age to help you with the subsequent stage.

Another neat feature is the ability to unlock keys that grant access to shortcuts in prior levels. For instance, the third stage, The Museum, has a key that opens a door in The Club. Revisit The Club, use the key, and unlock a shortcut to get through the level faster, increasing your odds of beating it at a younger age.

Sifu post-game content

Sifu has a slew of collectibles littered throughout each stage, along with missable dialogue segments. If you collect them all, you’ll unlock the True Ending of the game, which is deeply tied to the overall message of Sifu. We won’t spoil it here, but suffice to say that the true ending goes beyond a revenge story, with a greater emphasis on redemption, rather than killing.

You can replay missions as much as you’d like, so be sure to go back and grab all the collectibles if you want to see the True Ending in Sifu.

Iron Banter: This Week In Destiny 2 — It’s A Worm Gun, Jerry

The hype train is gaining a dangerous amount of speed as Destiny 2 barrels toward The Witch Queen. This week, Bungie detailed a bunch of changes coming to the weapon sandbox, while showing off some new Exotic weapons coming with the expansion. One of those guns is a grenade launcher, only the grenades are the worm larvae from which the Hive derive their dark powers. I have spent an inordinate amount of time thinking about this.

But first, let's check out some of the changes to guns coming in The Witch Queen.

Brand loyalty

The details on weapons are pretty extensive in the latest TWAB, and I have to say, they all sound like solid changes. The best-sounding aspect of the whole deal is the addition of Origin Traits, which are apparently intrinsic to guns based on elements like where you get them, or who manufactured them. For instance, guns from the Trials of Osiris will have Origin Traits similar to the Celerity and Bottomless Grief perks, where they gain boosts when the rest of your teammates fall in battle. Nightfall weapons get traits that boost them against Champions. Crucible guns are better at reloading out of fights, to help you prep for your next engagement.

The more customization options Bungie brings to Destiny 2 loadouts, the more interesting that whole side of the game becomes. I really like the idea of having guns that you get for doing certain things and that reward your specific playstyle. If you're into PvE activities, hitting up Nightfalls gets you better tools for PvE--that's a cool idea that helps make repetitive activities more rewarding.

We've been hearing about who makes certain guns since Destiny 1, but now we'll see how those manufacturers leave their marks on their work.

Origin Traits also sound like added benefits, rather than necessary components, which helps with one big aspect of this discussion: gunsetting. In the immediate aftermath of the TWAB, I saw a few complaints from people who were worried that adding Origin Traits to guns starting with Witch Queen would immediately deprecate the guns you already have stockpiled, which won't receive Origin Traits--you'll need to find new copies of those guns to get access to the new system. They worried that, effectively, Bungie was finding a way to make everything they already had obsolete, but that doesn't sound like it's the case.

The additional perks that Origin Traits offer sound like they're nice to have, but not essential to Destiny's meta. You're going to be picking up a lot of new guns anyway, so you can slowly replace your old gear with the slightly better, newer versions. But having the "slightly faster reloading outside of combat in the Crucible" Origin Trait isn't going to render your current Dire Promise into obsolete junk.

One last thing that I think is cool about Origin Traits is the fact that they extend to gun manufacturers. This is an aspect of Destiny that has felt like something Bungie wanted to do more with in the past, but it never quite worked out. We have a bunch of brand names in Destiny 2 who make weapons, but those names have only ever dictated aesthetics. It was, more or less, a neat lore thing that some guns came from some specific foundries. Now, guns from Omolon or VEIST have Origin Traits intrinsic to the brand. It's not a massive change, but I love the idea that these names actually mean something in terms of what their weapons can do and how they operate. I've been seeing guns that say "HAKKE" for years and that'll finally actually mean something to me.

Okay, time to talk about the worm gun.

Somebody hates these worms.

Someone explain to me the worm gun

A recent weapons trailer for Destiny 2 showed off several of its upcoming Exotics, including a machine gun that fires missiles like those of a Cabal Colossus, a submachine gun that sounds a lot like Halo's Needler, and Parasite, a grenade launcher that hucks live Hive worms at enemies, which explode.

From a story standpoint, this sounds fascinatingly nonsensical.

Sure, sometimes guns are just fun or funny or weird. One of Eris Morn's friends is a bug who lives inside Xenophage. It doesn't have to be that serious. But even the weird guns have story and lore tied to them. So what's the story behind the worm gun?

I mean, think about it for a second. Someone in the Destiny 2 universe made a gun. Rather than make that gun shoot standard projectiles, they configured it to launch Hive worms. So first, this is someone who would think, "Hive worms are great for blowing things up," I guess. And they would either have to hate Hive worms such that they would think those worms should be used to kill things rather than let them just live their lives, or they would have to be indifferent to Hive worms, neither interested or disinterested in whether those worms lived.

Also, this is a person who would have to have enough Hive worms around to load into a cannon--they would have to have a reason to even think to build a cannon into which they could load Hive worms.

If we look at Parasite, we can see what look like Hive runes on it, so maybe this is a Hive weapon. My thinking is that Savathun built or commissioned this gun. Her goal in the Season of the Lost is to get rid of her worm, and in The Witch Queen, she has the power of the Light, which suggests the removal of the worm was successful. Savathun doesn't seem to be a fan of the worm gods, the pact the Hive made with them, or the Darkness in general. The other Hive in her Lucent Brood also don't seem to have worms--or at least, the ones with Ghosts probably don't. So if Savathun got rid of her worm, and isn't a fan of worms, and doesn't need a bunch of worms hanging around...maybe she built a worm-launcher. Maybe she even gives it to us, since, despite the fact that we're fighting in her Throne World in The Witch Queen, there still seems to be a weird relationship between Guardians and Savathun in the story.

It might even be a thumb in the eye of Xivu Arath, who is likely still on the prowl to kill Savathun in The Witch Queen.

That's my story theory on Parasite. Savathun's mad at the worms, and rather than just stomping on them or devising a way to kill them, she makes a gun that shoots them at people--preferably other Hive. It's some deliciously petty payback for eons of a parasitic relationship requiring the Hive to constantly conquer other species in order to gain power and resist being consumed by the worms inside them.

I also want to know who at Bungie thought of this thing, because it's excellent and ridiculous.

We're working on a lot more Destiny 2 coverage ahead of The Witch Queen in the coming weeks, including some catch-up guides to get you ready. To start with, you might want to check out our story catch-up article that runs down everything that happened between Beyond Light and The Witch Queen. It's expansive and detailed, and if you missed anything this year, you'll find it there.

And as always, leave any Destiny 2 stuff you want to discuss in the comments below.

Ghostwire: Tokyo – The First Preview

There is absolutely no mistaking where Ghostwire: Tokyo – which just confirmed a March 25 release date – takes place. LED billboards beam...

Disco Elysium-inspired RPG leads winners in Vampire: The Masquerade game jam

For those missing a bit of Masquerade in their life It’s been a while since we heard from the virtual side of Vampire: The...

The post Disco Elysium-inspired RPG leads winners in Vampire: The Masquerade game jam appeared first on Destructoid.

Netflix Adds a Couple More Games to its Subscription Service

A couple of weeks after the last new entries in Netflix’s gaming library, we’ve got a couple more to tell you about. There’s one that’s got dwarves in... Continue reading

The post Netflix Adds a Couple More Games to its Subscription Service appeared first on Droid Gamers.

Lenovo Yoga 9i review: This premium 2-in-1 laptop keeps going and going

Genichiro from Sekiro is no match for Havel the Rock, apparently

Worlds collide in this Sekiro: Shadows Die Twice character-swapping mod It happened again! A player’s random innocuous Reddit gaming clip...

The post Genichiro from Sekiro is no match for Havel the Rock, apparently appeared first on Destructoid.

OpenSea Records $5B In Monthly Sales Thanks To ETH NFT Markets

OpenSea records $5B in monthly sales thanks to the Ethereum NFT market expanding further as we can see more in our latest Ethereum news. The wider NFT market is expanding and OpenSea records $5B in monthly sales as Bored Apes rides the celebrity buzz. Opensea also had a record-breaking January moment with more than $5 […]

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