Now that multiplayer has finally dropped for Project Zomboid, things have certainly gotten a lot more interesting. The single-player isometric zombie adventure was already tons...
Sometimes, a game’s side characters or minigames can become so popular they change the trajectory of the franchise for good. This can come in the form of new spin-offs, or an increased presence in the main series. For The Witcher, this came in the form of Gwent, a card game within the universe that led to several standalone mini-games, spin-offs, and, now, a new upcoming single-player game codenamed “Project Golden Nekker.”
It’s unknown what “Project Golden Nekker” completely entails, but it will be a “captivating” single-player experience that is different from previous versions of the card game. Additionally, the game will be completely standalone. You won’t need to purchase anything else related to Gwent in order to understand or enjoy this version of the game.
A fan-favorite
Gwent originated as a minigame in The Witcher 3: Wild Hunt and was “invented by dwarves and perfected over centuries of tavern table play....
343 Industries is still toiling away on Halo Infinite’s multiplayer component, which has seen a host of troubles since launch. Some positive changes have been made, such as tweaks to the game’s store. Issues persist, but the company announced late last week that changes are on the way. Big Team Battle, or BTB, has been busted since December. The recent hotfix didn’t cut it, but the team is hoping for a better turnaround. In the announcement, the team wrote that a new update is coming for Halo Infinite, which will hopefully fix Big Team Battle — there’s also an update on the store.
Failure, as they say, is an opportunity to learn. 343 writes that by taking what it learned with the earlier hotfix, it believes the update will “address the core issue impacting the BTB playlist.” John Junyszek, Halo senior community manager, writes that the team ran a playtest of Halo Infinite with the BTB fix. According to him, it was “successful,” a...
Sony's acquisition of Destiny developer Bungie will aid the company in the production of future live service games, boss Jim Ryan has said. In a post on the official SIE website, the bigwig said: "This is a strategic step towards continuing to evolve the gaming experiences that we build. Bungie’s expertise in delivering a world-class service approach and long-term community engagement is extremely compelling and will support the development of several future live services titles from PlayStation Studios."
Ryan then goes on to explain that PlayStation Studios will also help bolster Bungies own IP, both in the present and the future. "During the extensive conversations that have taken place over the past few months, it is apparent that Bungie’s management is incredibly excited at the prospect of collaborating with the PlayStation Studios teams."
The might of the Regia Marina is growing! A whole new Italian battleship line comes out in Early Access with four ships with heavy guns on board, including Francesco Caracciolo with her 15-inch (381 mm) guns capping it for now at Tier VI. There’s more to support the unleashing of those huge, armored monsters: release […]
Privacy is the modern internet’s foundational issue. Personalized advertising and location tracking are good business tools, but normal users are genuinely concerned about the hidden analysis of, and possible unauthorized access to, their personal information. Global data collection practices have unfortunately become the new norm, which we have gradually become accustomed to. Corporate giants provide…