Virtuoso bills itself as a “music creation sandbox” but that may be selling it a little short: it’s actually a very intuitive set of training wheels for someone who’s never made digital music before while at the same time being a fun way to make music. You’ll need to go deeper into the practice of […]
For the last two years, Gamescom has been an all-digital event thanks to COVID-19 restrictions. This year will see Europe's largest gaming trade show operate as a hybrid event that will be held on-site in its usual German location of Cologne, while also offering an online component.
As is tradition, the Gamescom Opening Night Live livestream will kick off the event on August 23. This will be followed by four days of access for the public, trade visitors, journalists, and content creators that will end on August 28. To keep attendees safe, digital queue management, limited ticket sales, and wider aisles in the halls have been arranged on top of standard hygiene and safety protocols that the venue uses.
For those people who'll be attending in an online capacity, interactive quests will return in the Gamescom Now website, with these activities unlocking rewards from certain exhibitors. Gamescom 2021 was originally positioned to be a hybrid event, but a surge in coronavirus cases in Europe last year forced organizers to adopt a digital-only approach instead.
This year's event is also aiming to offset all emissions created by the running of the show by creating a "climate-friendly" games event. This will be done through the use of free public transport tickets while raising money for the Gamescom Forest reforestation project.
On the other side of the globe, this year's E3 will be digital-only again due to the ongoing health risks surrounding COVID-19. Previous E3 events have seen the gaming convention operate in a more diminished capacity, offering independent press conferences from several different publishers, a week of livestreamed content, and a web portal that didn't have much content to explore.
Makers Fund, a mostly early-stage investor in the interactive gaming space reportedly raised $500 million in a third fund that will write checks in the $500,000 to $40 million range.
Esports data platform GRID Esports has announced that Take-Two Interactive Director J Moses has joined its advisory board as a strategic advisor. In his new role, Moses will look to support GRID as it introduces the GRID Data Platform to the gaming sector. He will also dedicate his efforts, alongside GRID, towards educating game publishers […]
Ahead of yesterday's State of Play broadcast, everyone was trying to predict the games that Sony would show. Despite PlayStation telling everyone that the event would focus on Japanese publishers, Stray was a name that we saw being banded around social media and various forums (it even popped up amongst us editors!).
The PS5 and PS4 cat sim has been promoted by Sony in the past, and so a State of Play presence always seems like a possibility — but it obviously didn't show up, and publisher Annapurna Interactive actually confirmed that it wouldn't be there just hours before the broadcast.
Submerged: Hidden Depths nails its core aim. It’s an experience that plays more along the lines of an interactive art exhibit instead of a traditional game. That may not appeal to everyone, but it’s a slice of tranquillity we could all benefit from.
The mobile version of Chrono Trigger, Square Enix’s classic time-hopping JRPG, has just been updated with a raft of new tweaks that are designed to make it more... Continue reading