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Tag: interaction design

Google Daydream’s Best Game is Getting a Sequel on Quest & PC VR Soon

Virtual Virtual Reality launched on Google Daydream back in 2017, but thanks to some fun and clever interaction design that worked equally well on both 3DOF and 6DOF headsets, the game made its way to all major VR platforms with marked success in the years following the demise of the ill-fated Daydream. Now developers Tender Claws […]

The post Google Daydream’s Best Game is Getting a Sequel on Quest & PC VR Soon appeared first on Road to VR.

Why Don’t Developers Take Accessibility Seriously?

You know that joke, “Two front-end developers walk into a bar and find they have nothing in common”? It’s funny, yet frustrating, because it’s true.

This article will present three different perspectives on accessibility in web design and development. Three …


Why Don’t Developers Take Accessibility Seriously? originally published on CSS-Tricks. You should get the newsletter and become a supporter.

ShipperHQ Names Matt Humphreys as Chief Product Officer

ShipperHQ is leading a shipping revolution, and I look forward to applying my domain knowledge to such an innovative and...

After Some Success, Companies Seek Ways to Accelerate AI Adoption  

By AI Trends Staff   Companies who have some success with their initial AI projects are seeking ways to accelerate adoption to...

The New Age of Learning Science with Virtual Reality: A Literature Review

Virtual reality is not a new, hot-off-the-press concept. In fact, computational photography researcher, Steve Mann, invented “wearable computing” in 1980 (Interaction Design Foundation,...

Hand Physics Lab Review: Experiments In Joy And Frustration At Your Fingertips

Hand Physics Lab is probably the game you want if you’re looking for a hand tracking introduction on Oculus Quest to demonstrate the...

MeetinVR is now available on the Oculus Store

MeetinVR, a Danish world-leading platform for collaborative meetings in virtual reality, today announced the launch on the Oculus Store. Starting today, every Quest...

HP & Tobii On Bringing High End Senor-Rich VR To Enterprise

With 4K resolution, eye tracking, face tracking, and Valve audio, HP’s Reverb G2 Omnicept Edition will be a headset like no other. We...

Multisensory feedback for VR/AR, a Hochschule Magdeburg-Stendal University & Interhaptics…

Interhaptics collaborates with Simon Frübis on a multisensory feedback study for AR/VRInterhaptics collaborates with Simon Frübis and Hochschule Magdeburg-Stendal University on multisensory feedback for...

“Why should I trust you Alexa?”

The design goal of many of the conversational agents today is something akin to usability and the metrics used to evaluate these products...

12 Indie VR Gems You Should Absolutely Consider Playing & Supporting

VR games are difficult to market, especially when they don’t fit obviously into existing genres. Here’s 12 gems you may have...

Apple Event WWDC 2020 (Bhavesh Vaghela)

WWDC worldwide developer conference is largely dedicated to developers however the opening keynotes provides a glimpse into what’s coming for customers. The showcase...

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