Gran Turismo 7 was always designed with VR support in mind, confirms Polyphony Digital CEO Kazunori Yamauchi in a new interview.
Revealed during CES 2023,...
How Polyphony Digital has scaled Gran Turismo 7 across three different PlayStation consoles, each with a very different performance profile is absolutely fascinating - not least because the developer has also given us the mechanism to easily produce a vast array of comparison assets to pore over, laying the differences bare in a remarkable way.
Race replays can be saved and share over the cloud across all consoles, while access to in-game cameras effectively gives us the ability to switch between versions at will. It's clear that the game is indeed based on the existing Gran Turismo Sport engine, but the balancing act in exploiting PS5 while still looking and running great on PS4-class hardware is remarkable.
With just over a month to go until its full release, Sony's latest State of Play unveiled a fresh batch of details on Polyphony Digital's PlayStation exclusive Gran Turismo 7 - including some surprising new modes, a look at the vastly improved customisation options as well as a more detailed look at its new weather system.
The 30 minute presentation reestablished the line that this is a Gran Turismo game that's returning to the series' roots, with a fresh focus on optimisation and the player's journey from starting behind the wheel of a humble starter car after the more stripped-back, multiplayer-focussed Gran Turismo Sport.