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In a recent report by ACT Inc., high school students have been quick to embrace artificial intelligence (AI), with 46 percent saying they...
This story comes from GG. Your Web3 Gaming Power-UpDiscover GGMany traditional or “Web2” video game studios around the world are developing new games that...
IBM Wants to Build a 100,000-Qubit Quantum ComputerMichael Brooks | MIT Technology Review“Late last year, IBM took the record for the largest quantum computing...
As the Generative AI Revolution in Games progresses, it will completely reshape User Generated Content (UGC) creating a world where anyone can build games...
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The Bitcoin price prediction shows that BTC indicates bearish momentum as further...
Many digital artists, architects, engineers, and game developers today rely on 3D models. However, creating these digital objects is often a time-consuming, involved process....
Those who have kept up with the news surrounding the upcoming action-horror game Ghostwire: Tokyo have probably heard the name Ikumi Nakamura at least a few times. Nakamura has had quite an extensive history within the industry, as she worked on games like Okami, Bayonetta, and The Evil Within duology. Most recently, she served as the creative director for Ghostwire: Tokyo, a position that made her more widely known in the gaming sphere. Unfortunately, midway through development, Nakamura left Tango Gameworks due to stress-induced health problems. But now, the former Ghostwire: Tokyo director has bounced back, as Ikumi Nakamura recently announced the formation of a new studio called Unseen.
In an interview with IGN, Nakamura stated that her new studio will have a multicultural focus and will develop games that incorporate her love of “mystery, horror, sci-fi, and the supernatural.” Her staff will consist of employees from all around the world, as she believes this presen...
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