Tag: body
An Update on Xbox Sustainability Efforts
Polygon Partners with Token||Traxx To Produce Multichain Music NFT Marketplace
• Polygon to provide additional software support and potential funding to emerging musicians on the Token||Traxx platform
• Token||Traxx to have cross-chain bridge with existing partner, Zilliqa
Polygon, an Ethereum scaling platform onboarding millions to Web3, today announces a partnership with NFT music platform Token||Traxx™ ahead of its Token Generation Event (TGE) this month. The collaboration will allow Token||Traxx to leverage Polygon's low-cost and interoperable infrastructure to build out its music NFT marketplace.
Polygon Studios — the NFT and gaming arm of leading Ethereum scaling protocol Polygon — will also be offering grant funding to Token||Traxx's new, independent music creator economy which is set to make a seismic paradigm shift within the music marketplace. The Polygon foundation will support the development of the Token||Traxx software and their emerging artists as they continue to grow their Web3 creator economy.
Token||Traxx is a new marketplace that redefines and enhances the value of music, by supporting and financially benefiting the entire music community using Non-Fungible Tokens (NFTs) technology.
Token||Traxx will be multi-chain, using Polygon along with other networks including its strategic founder partner Zilliqa which it will bridge to later this year.
"NFTs have the opportunity to positively disrupt the music industry, providing creators with a greater share of the distribution rights while conveying verifiable ownership to fans. By leveraging Polygon to accomplish this goal, Token||Traxx unlocks the full potential of the Web3 creator economy and sidesteps the prohibitive transaction fees and latency associated with Ethereum," said Ishan Negi, Chief of Staff, Polygon Studios.
“Token||Traxx is delighted to join forces with Polygon,” said Tim Gentry, Chief Operating Officer and co-founder of Token||Traxx and formerly global revenue director at the Guardian. “Polygon's sustainable and ultra low-cost blockchain and interoperable ecosystem presents the perfect launchpad for the project. With cross-chain technology and cross-chain bridges in place Token||Traxx will run with increased elasticity, providing users with freedom of choice.
“Through Polygon's novel Ethereum scaling solution, we will be getting excellent user experience with high-speed transactions, near-zero gas fees and superb community governance. Cross-chain capabilities will also maximise secondary NFT markets for us,” summarised Gentry.
NOTICE
Token Traxx Music Limited is not a regulated entity. Ownership of the tokens carries considerable risk and should not be contemplated by anyone who does not have specific knowledge of the use, purpose and transmission of tokens. This Press notification is not an offer to sell or promote the sale of tokens. Token||Traxx tokens will be unregulated and will not be sold as an investment. The sale of tokens when it occurs will be subject to satisfactory compliance with all laws and regulations relating thereto and to purchasers entering binding contractual terms. The use of the Token||Traxx platform and participation in the marketplace and use of the Token||Traxx token to engage with the functionality provided by the platform and marketplace will be subject to separate terms and conditions.The Token Traxx token (TRAXX) is available for purchase by SORS DIGITAL ASSETS LIMITED (SORS) which is registered as a VASP in accordance with the rules of the Central Bank of Ireland.
Token||Traxx™ is the Trading Name of Token Traxx Music Limited registered in England under Number 13753129
Token||Traxx: Anthony Burr, ab@tokentraxx.com Tel: +44 7766 459 469
Polygon: Cryptoland PR Polygon@cryptolandpr.com
About TokenIITraxx
TokenIITraxx has a mission is to be at the centre of a new independent music creator economy, providing a platform driven by NFTs, that redefines and enhances the value of music, which supports and financially benefits the whole community.
TokenIITraxx celebrates and rewards the unique symbiosis of ‘The 3C's - Music's Creators, Curators and Collectors' and their specialist contribution to the discovery and adoption of global music engagement.
TokenIITraxx offers financial independence and creative freedom. For more information, visit www.tokentraxx.com
Twitter (join the conversation) | Telegram (group chat) | Discord (collaboration)
About Polygon
Polygon is the leading platform for Ethereum scaling and infrastructure development. Its growing suite of products offers developers easy access to all major scaling and infrastructure solutions: L2 solutions (ZK Rollups and Optimistic Rollups), sidechains, hybrid solutions, stand-alone and enterprise chains, data availability solutions, and more. Polygon's scaling solutions have seen widespread adoption with 7000+ applications hosted, 1B+ total transactions processed, ~100M+ unique user addresses, and $5B+ in assets secured.
If you're an Ethereum Developer, you're already a Polygon developer! Leverage Polygon's fast and secure txns for your dApp, get started here.
Website | Twitter | Ecosystem Twitter | Developer Twitter | Studios Twitter | Telegram | LinkedIn | Reddit | Discord | Instagram | Facebook
About Polygon Studios
Polygon Studios is the Gaming and NFT arm of Polygon focused on growing the global Blockchain Gaming and NFT Industry and bridging the gap between Web 2 and Web 3 gaming through investment, marketing and developer support. The Polygon Studios ecosystem comprises highly loved games and NFT projects like OpenSea, Upshot, Aavegotchi, Zed Run, Skyweaver by Horizon Games, Decentraland, Megacryptopolis, Neon District, Cometh, and Decentral Games. If you're a game developer, builder or NFT creator looking to join the Polygon Studios ecosystem, get started here.
Twitter | Facebook | Instagram | Telegram | Tiktok | LinkedIn
Man Faces Re-Trial for Beating That Led to Death of Gambler in Ireland
Ireland’s Central Criminal Court is currently overseeing the trial of a man who beat up another for his gambling winnings. What could have been a lesser crime became a murder charge after the man died as a result of his injuries. Almost four years ago, what should have been a joyous time for Ioan Artene […]
The post Man Faces Re-Trial for Beating That Led to Death of Gambler in Ireland appeared first on Casino.org.
Moderna Will Develop mRNA Vaccines for 15 of the World’s Worst Diseases
The Best PS Plus Discounts Today, March 10, 2022
Those with a PS Plus subscription gain access to additional discounts during […]
The post The Best PS Plus Discounts Today, March 10, 2022 appeared first on PlayStation LifeStyle.
Seven Hardware Advances We Need to Enable The AI Revolution
New architectures hold promise for low power, distributed AI.
The post Seven Hardware Advances We Need to Enable The AI Revolution appeared first on Semiconductor Engineering.
Dying Light 2: Stay Human Patch 1.2 Fixes Some Of The Game’s Biggest Bugs
Dying Light 2: Stay Human has just rolled out a brand-new patch, adding a number of player-requested features and fixing many of the game's worst bugs--including lingering issues with "deathloops." The patch is live now for PC, and will be coming to console soon, according to developer Techland.
The patch includes a number of quality-of-life improvements, including better ragdoll physics, performance upgrades for older PCs, and what Techland describes as "more immersive details in melee combat." Digging into the patch notes for update 1.2, these details include tweaks that take into account the weight of blunt melee weapons being used, a buff for the Biter, and changes to sharp weapons that allow more gory slicing, dicing, and general bloodshed.
In terms of fixes, the patch has cleaned up the remaining known instances of what have been referred to as "deathloops," where players find themselves dying over and over in certain circumstances. The patch also adds a number of fixes to story quests where progression could potentially be blocked.
Some work has also gone into stability issues with Dying Light 2, with fixes for known crashes and black screen scenarios. The full patch notes, included below, have a number of big fixes and tweaks designed to give players a better experience in Dying Light 2's open world.
Given Techland's pre-launch advertising for Dying Light 2 often focused on the sheer size and scale of the game, it's not surprising so many bugs have cropped up, and the developer has been hard at work issuing hotfixes and post-release patches. Techland has committed to supporting the game for five years post-release, including not just fixes but new content including new locations, story DLC, characters, and more.
Dying Light 2 Patch 1.2
Story Progression Fixes
- All known cases with “Deathloops” eliminated.
- Fixed blocks in multiple quests – Into The Dark, Assassination, Sophie in The Raid Quest, Hubert in The Only Way Out, Veronika, Nightrunners, The Lost Light, Double Time.
- Solved problems with safe zones (in-game clock stops, can’t sleep).
Co-op Fixes
- Stability issues fixed: crashes or black screens in certain situations
- Numerous story progress blocks fixed
- Fixed issues with accepting invites
- Challenges issues fixed: no weapon when inventory full, difficulty balance improved, tools requirements properly handled
- Fixed co-op parties spawning in distant places
- Improved/fixed replication of city open world activities: windmills, hanging cages, loot chests, NPC rescue issues
- Fixed enemies and players falling through the ground in certain situations
- Several performance drops fixed
Nightrunner Tools Fixes
- Paraglider and Grappling Hook upgrades can be applied correctly for players that obtained them during cooperative sessions.
- PK Crossbow reward is correctly given to players in cooperative mode. This fix will prevent new cases from appearing.
- Important Combat Improvements
- Improved Biter behavior during the day. The enemy latches onto the players more frequently which diversifies enemy encounters.
- Performance of blunt weapons improved to reflect the sense of weight.
- Improved enemy reaction depending on the type of weapon – to better reflect the weight of the weapon.
- Human opponents can now block players’ attacks during light hit reaction time.
- Light hit reactions for human enemies have been shortened.
New Ragdoll Behaviors
- Opponents enter ragdolls more often.
- Ragdoll works more naturally.
- Ragdoll behaves differently depending on the used weapon type.
- Appropriate forces are applied when falling from a height and when hitting different parts of the body while maintaining the force given from the direction of the blow.
- When a ragdoll collides with its surroundings – the appropriate sound and FXs are played depending on the surface the body falls on.
- Improved spikes detection. The enemy is now always stamped on the spikes after a hit. Additionally spikes audio feedback is now improved and new FXs were added (displayed based on the body’s physical momentum).
Night Improvements and Balance
- Howler’s senses range increased.
- Increased the Howler resistance to range weapons.
- The chase is triggered when a Howler is hit by a ranged weapon and is still alive.
- Volatiles come out of hiding spots faster during the chase.
- Level 4 of the chase is now more difficult.
UI/UX Improvements
- Survivor Sense now works correctly and can be triggered without any cooldowns after getting hit or performing specific parkour actions.
- Improvements to the Options Menu information architecture incl. a dedicated Accessibility Tab.
- Added feature to show, hide or dynamically display Player Health Bar, Item Selector, and Time of Day Indicator.
- The dynamic setting for Player Health Bar is the new default and hides the bar when the player is at 100% health.
- The dynamic setting for Item Selector is the new default. The Item Selector becomes visible when in combat and when performing combat actions or using D-Pad.
- The dynamic setting for the Time of Day Indicator is the new default setting. The Time of Day Indicator becomes visible during day-night transitional periods.
- All of the widgets that are set Hidden or Dynamic become visible in Extended HUD.
- Visual Improvements to Player HP and Stamina bars. These elements are lighter and their colors are more neutral.
- Visual Improvements to the enemies’ stance meter to more clearly indicate its connection to blunt weapons.
Improvements to the Final Boss Fight
- Fixed an issue where the opponent does not react correctly to other players and does not change behavior that might lead to several glitches during CO-OP play.
- Alternate opponent behaviors in Phase 2 during CO-OP play.
- Opponent performs area attacks more frequently during CO-OP sessions.
- Shortening the narrative scenes between the phases in a boss fight.
- Boss fight pacing improvements.
Outro Improvements
- Improvements of the game endings sequences. Additional end-of-game scenes have been added to better align gameplay and outro scenes.
Balance Tweaks
- Higher Rank Bows are now more easily accessible at Merchants and in the world.
- Banshees and Chargers are now more easily spotted in the Infected hordes during the night.
Technical Improvements
- Introduced high-performance preset that optimizes the displayed graphics which allows you to play Dying Light 2 on older computers and laptops.
- PC DX12 cache-related improvements. The game now works smoother upon the first launch.
- AVX technology is no longer used in the game, improving issues related to a game crashing on the launch.
- Improvements in outdoor lightin g.
- Improvements to sun shadows.
- Improvements to spotlight shadows.
- Improvements to Motion Blur – added intensity and distance blur customization.
Brutality Pack
- Player hits with sharp weapons are now more precise and allow Players to chop off body parts of opponents and cut them in half more easily (vertically and horizontally).
- Reworked audio for enemy hit response – different sounds are played depending on the strength of the hit and the damage the player deals.
- Blood splats on the ground appear when Player hits the opponent.
- If a player is close to the enemy during the attacks, the opponent’s blood will splash on the screen.
- Improved blood effects on enemy bodies after hits.
- A dead enemy is now interactive and reacts accurately to blows and injuries.
- A new effect of bloodstains on the enemies’ bodies after hit.
- New blood FXs have been added
… and numerous additional bug fixes and quality improvements.
Onchain: Biden’s executive order, crypto war and DeFi loses a legend
Story One
Biden signs executive order on crypto
Joe Biden has just signed a long-awaited executive order on cryptocurrency. A wide-ranging document, the order discusses the creation of a digital dollar, regulation of crypto exchanges and the role of crypto in money laundering, ransomware and, yes, evading sanctions.
However, Treasury
How to create an insane multiple monitor setup with three, four, or more displays
By now, a dual-monitor setup has become commonplace. Multitasking on a single screen is just way too confining. But why stop at two displays? I can speak from experience: Having multiple monitors (and I'm talking three, four, five, or even six) is just…awesome, and something you totally need in your life.
Right now, my main PC has a triple-monitor setup: my main 27-inch central monitor, with a 24-inch monitor on either side. I use my extra monitors for a number of things, such as comparing spreadsheets side-by-side, writing articles while also doing research, keeping tabs on my social media feeds, and, of course, watching Netflix.
Using one of your monitors in vertical orientation can make a big difference for scrolling long documents. If you're a gamer, well, surely you can see how great three-plus monitors can be for games that support multi-monitor setups. You can even use your TV as an extra computer monitor!
But before you jump in, you want to give your multi-monitor plan some forethought. This guide will walk you through all the factors you need to take into account before setting up three or more monitors.
Step 1: Check your graphics card(s)
Before you run out and buy a bunch of extra monitors, check to see whether your computer is physically capable of handling all that graphics prowess. First, look at the back of your PC: How many graphics ports (DVI, HDMI, DisplayPort, and VGA) do you see?
If you don't have a discrete graphics card, you may only see two video ports—most motherboards come with integrated graphics that can only run dual-monitor setups. If you do have a discrete graphics card, you'll probably see at least three ports, not including the ports on your motherboard.
Tip: While it is possible to set up multiple monitors using ports on both your motherboard and your discrete graphics card, you'll see a performance drop and some lag when you move windows between monitors. If you want to do this, you will also need to enter your PC's BIOS and go to Configuration > Video > Integrated graphics device and set it to “Always enable.”
Just because you see three or more ports on your discrete graphics card, however, doesn't necessarily mean you can use all of them at the same time. For example, many older Nvidia cards are unable to run more than two monitors on a single card, even if they have more than two ports. The best way to find out whether your graphics card supports multiple monitors is to find the name of your card (Control Panel > Device Manager > Display Adapters) and Google it with the monitor setup you're looking to run (e.g. “Nvidia GTX 1660 four monitors”).
If your graphics card supports—and has enough ports for—the number of monitors you want to set up, excellent. If not, you may need to purchase an additional graphics card to get the multi-monitor support you're looking for.
Before you buy an extra graphics card, you'll need to make sure you have enough space in your tower (and open PCIe slots), as well as a power supply unit that can handle the extra strain.
If you buy a graphics card solely for the purpose of having multiple monitors, it's best to get a cheaper modern option, as current GPUs can power several displays without issue. Check out the best budget graphics card section of our GPU guide for your best options.
Alternatively, monitors with DisplayPort multi-streaming support can be daisy-chained together from a single DisplayPort connection on your graphics card, using additional DisplayPort cables to connect the additional monitors to one another. The various displays don't even need to be the same size or resolution. ViewSonic's VP2468 is one such example. At around $330 on Amazon, this 24-inch monitor is on the pricier side, but in addition to DisplayPort-out, it also offers a premium IPS screen, and a super-thin bezel, which is ideal for multi-monitor setups.
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Step 2: Select your monitors
Once you figure out your graphics card situation, it's time for the fun part: obtaining extra monitors. In general, monitors can be had for fairly cheap these days. Assuming you can't finagle a hand-me-down, a 24-inch monitor with an IPS screen will run you around $150, such as the Acer R240HY. You can get a 24-inch TN screen, which will likely trade strong off-axis viewing for a lower response time—something gamers might prefer—for roughly the same money, such as the Asus VS248H-P ($160 on Amazon). You can also find smaller IPS monitors at around 21.5 inches, such with this HP Pavilion IPS display, for.
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Meanwhile, it you're looking for even more screen real estate, you can find a decent 27-inch IPS screen for just a little over $200, such as the $210 ViewSonic VA2759-SMH.
Of course, the perfect monitor for you depends on multiple factors, including the monitors you already have, the size of your desk, and what you're planning on using your extra monitor for. (Of course, resolution is yet another variable, and you can see our article about 1080p vs. 4K monitors to help you make a decision in that area as well.)
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In my case, I already had two 24-inch monitors, and I wanted a larger monitor as the centerpiece of my setup, so I picked up a 27-inch monitor and placed it between my two 24-inch displays. I'm not using my multi-monitor setup to play multi-monitor games, so the difference in sizes (and the difference in heights—my 27-inch monitor's stand holds that monitor about one inch higher than my 24-inchers) isn't an issue for me. However, if you're planning on doing a lot of gaming or watching videos that span multiple monitors, this height difference will make for a not-so-seamless experience.
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Before you buy your monitors, you'll also want to make sure they have input ports that correspond with your PC's output ports. While you could use conversion cables, such as DVI-to-HDMI or DisplayPort-to-DVI, they can be a hassle. If you have a VGA port on your PC or your monitor, I suggest staying away from it: VGA is an analog connector, which means your picture will be noticeably less sharp and colors will be less vivid.
Step 3: Set up your PC
Set up your monitors, plug them in, and turn on your PC. Voila! A perfectly formed multi-monitor setup! Well, not so fast. Setup is easy, but there are still a couple more steps.
The first thing you'll want to do is configure Windows to play nicely with your multiple monitors. If you're running Windows 7 or Windows 8, right-click on the desktop and click Screen resolution; in Windows 10, click Display settings. This will take you to a screen where you can configure the options you have for multiple monitors in Windows.
Here, you can confirm that all your monitors are detected. Click Identify, which will cause a large number to appear on each of your displays, so you can determine which screen is which. Select the monitor you'd like to serve as your main display (which will also determine where your taskbar and Start button appears). A drop-down menu lets you choose whether to duplicate your desktop or extend your desktop across all the screens. In most multi-monitor setups, you'll want to extend your desktop across all three (or four, or whatever) of your displays.
Alternately, you can set up your multi-monitor configuration in your GPU's control panel. Right-click your desktop and choose either the Nvidia or AMD control panel (depending on your graphics card), and find the Display section, which will offer similar options as Windows.
Gaming
It's one thing to use multiple monitors to do work and watch Netflix. It's another thing entirely to use multiple monitors to play video games. If you want to use your snazzy new multi-monitor setup to do some three- or four-panel gaming, there are a few extra things you'll have to take into consideration.
Gaming on several displays at once requires far more graphical firepower than gaming on a single screen alone, because the GPU has so many more pixels to push—so if you're not running a sufficiently robust graphics card or cards, you'll almost certainly see lag and artifacting in your multi-monitor games. Once again, check out PCWorld's guide for choosing the best graphics card for gaming.
Before you can start playing your games across multiple panels, you'll need to set up your graphics card and your game. Nvidia users will need to set up Nvidia Surround, while AMD users will need to create an Eyefinity group for their monitors.
You'll also need to go into your game—not all games are multi-monitor compatible—and configure the video or display settings to the correct resolution so that the game spans across all of your monitors instead of staying squished on just one. You'll also want to play around with other settings as the game allows, including field of view (too low, and there will be too much going on around you; too high and everything on your left and right screens will be hugely distorted).
For gaming, it's easier if you have multiple identical displays, because otherwise you'll run into issues with resolution, distortion (if your displays aren't at the same height), and color calibration, all of which can be difficult to work with if you're trying to play in a “seamless” environment.
If working with multiple displays seems like more trouble than you want to bother with for gaming, maybe you'd be better off with a single ultrawide monitor. Check out our article on the pros and cons of dual displays versus a single ultrawide.
Indica vs Sativa: Educating Customers and Improving Experiences
Are You Talking about Terpenes with Your Customers?
Semiconductor Packaging History and Primer
From DIP to Advanced, semiconductor packaging has become strategic
For ease of reading – I am going to be splitting this primer into two parts. First is the technical overview of everything. Next will be the company-specific writeups that follow over time – specifically Teradyne, Formfactor, Advantest, and Camtek
The post Semiconductor Packaging History and Primer appeared first on SemiWiki.