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An Update on Xbox Sustainability Efforts

Carbon negative, water positive and zero waste by 2030, sustainability updates to our Xbox Series X|S consoles, empowering players with energy saver mode, and more At Microsoft – and, by extension, at Xbox – we’ve set ambitious commitments to meaningfully reduce the company’s environmental impact and operate as a carbon negative, water positive and zero […]

Polygon Partners with Token||Traxx To Produce Multichain Music NFT Marketplace

• NFT music platform creating an intertwined distributed ecosystem
• Polygon to provide additional software support and potential funding to emerging musicians on the Token||Traxx platform
• Token||Traxx to have cross-chain bridge with existing partner, Zilliqa

Polygon, an Ethereum scaling platform onboarding millions to Web3, today announces a partnership with NFT music platform Token||Traxx™ ahead of its Token Generation Event (TGE) this month. The collaboration will allow Token||Traxx to leverage Polygon's low-cost and interoperable infrastructure to build out its music NFT marketplace.

Polygon Studios — the NFT and gaming arm of leading Ethereum scaling protocol Polygon — will also be offering grant funding to Token||Traxx's new, independent music creator economy which is set to make a seismic paradigm shift within the music marketplace. The Polygon foundation will support the development of the Token||Traxx software and their emerging artists as they continue to grow their Web3 creator economy.

Token||Traxx is a new marketplace that redefines and enhances the value of music, by supporting and financially benefiting the entire music community using Non-Fungible Tokens (NFTs) technology.

Token||Traxx will be multi-chain, using Polygon along with other networks including its strategic founder partner Zilliqa which it will bridge to later this year.

"NFTs have the opportunity to positively disrupt the music industry, providing creators with a greater share of the distribution rights while conveying verifiable ownership to fans. By leveraging Polygon to accomplish this goal, Token||Traxx unlocks the full potential of the Web3 creator economy and sidesteps the prohibitive transaction fees and latency associated with Ethereum," said Ishan Negi, Chief of Staff, Polygon Studios.

“Token||Traxx is delighted to join forces with Polygon,” said Tim Gentry, Chief Operating Officer and co-founder of Token||Traxx and formerly global revenue director at the Guardian. “Polygon's sustainable and ultra low-cost blockchain and interoperable ecosystem presents the perfect launchpad for the project. With cross-chain technology and cross-chain bridges in place Token||Traxx will run with increased elasticity, providing users with freedom of choice.

“Through Polygon's novel Ethereum scaling solution, we will be getting excellent user experience with high-speed transactions, near-zero gas fees and superb community governance. Cross-chain capabilities will also maximise secondary NFT markets for us,” summarised Gentry.

NOTICE

Token Traxx Music Limited is not a regulated entity. Ownership of the tokens carries considerable risk and should not be contemplated by anyone who does not have specific knowledge of the use, purpose and transmission of tokens. This Press notification is not an offer to sell or promote the sale of tokens. Token||Traxx tokens will be unregulated and will not be sold as an investment. The sale of tokens when it occurs will be subject to satisfactory compliance with all laws and regulations relating thereto and to purchasers entering binding contractual terms. The use of the Token||Traxx platform and participation in the marketplace and use of the Token||Traxx token to engage with the functionality provided by the platform and marketplace will be subject to separate terms and conditions.The Token Traxx token (TRAXX) is available for purchase by SORS DIGITAL ASSETS LIMITED (SORS) which is registered as a VASP in accordance with the rules of the Central Bank of Ireland.

Token||Traxx™ is the Trading Name of Token Traxx Music Limited registered in England under Number 13753129

Ends

For further Press information:

Token||Traxx: Anthony Burr, ab@tokentraxx.com Tel: +44 7766 459 469

Polygon: Cryptoland PR Polygon@cryptolandpr.com

About TokenIITraxx
TokenIITraxx has a mission is to be at the centre of a new independent music creator economy, providing a platform driven by NFTs, that redefines and enhances the value of music, which supports and financially benefits the whole community.

TokenIITraxx celebrates and rewards the unique symbiosis of ‘The 3C's - Music's Creators, Curators and Collectors' and their specialist contribution to the discovery and adoption of global music engagement.

TokenIITraxx offers financial independence and creative freedom. For more information, visit www.tokentraxx.com
Twitter (join the conversation) | Telegram (group chat) | Discord (collaboration)

About Polygon
Polygon is the leading platform for Ethereum scaling and infrastructure development. Its growing suite of products offers developers easy access to all major scaling and infrastructure solutions: L2 solutions (ZK Rollups and Optimistic Rollups), sidechains, hybrid solutions, stand-alone and enterprise chains, data availability solutions, and more. Polygon's scaling solutions have seen widespread adoption with 7000+ applications hosted, 1B+ total transactions processed, ~100M+ unique user addresses, and $5B+ in assets secured.

If you're an Ethereum Developer, you're already a Polygon developer! Leverage Polygon's fast and secure txns for your dApp, get started here.

Website | Twitter | Ecosystem Twitter | Developer Twitter | Studios Twitter | Telegram | LinkedIn | Reddit | Discord | Instagram | Facebook

About Polygon Studios
Polygon Studios is the Gaming and NFT arm of Polygon focused on growing the global Blockchain Gaming and NFT Industry and bridging the gap between Web 2 and Web 3 gaming through investment, marketing and developer support. The Polygon Studios ecosystem comprises highly loved games and NFT projects like OpenSea, Upshot, Aavegotchi, Zed Run, Skyweaver by Horizon Games, Decentraland, Megacryptopolis, Neon District, Cometh, and Decentral Games. If you're a game developer, builder or NFT creator looking to join the Polygon Studios ecosystem, get started here.
Twitter | Facebook | Instagram | Telegram | Tiktok | LinkedIn

Man Faces Re-Trial for Beating That Led to Death of Gambler in Ireland

Ireland’s Central Criminal Court is currently overseeing the trial of a man who beat up another for his gambling winnings. What could have been a lesser crime became a murder charge after the man died as a result of his injuries. Almost four years ago, what should have been a joyous time for Ioan Artene […]

The post Man Faces Re-Trial for Beating That Led to Death of Gambler in Ireland appeared first on Casino.org.

Moderna Will Develop mRNA Vaccines for 15 of the World’s Worst Diseases

Moderna mRNA vaccine cells virus blood
To much of the world, it seemed like the Covid-19 vaccines were whipped up in less than a year—an amazing feat of science and biotechnology if ever there was one. While the vaccines did get fast-tracked through clinical trial and regulatory approval phases, the truth is that the technology behind the Pfizer and Moderna vaccines—mRNA—had […]

The Best PS Plus Discounts Today, March 10, 2022

Those with a PS Plus subscription gain access to additional discounts during […]

The post The Best PS Plus Discounts Today, March 10, 2022 appeared first on PlayStation LifeStyle.

Seven Hardware Advances We Need to Enable The AI Revolution

New architectures hold promise for low power, distributed AI.

The post Seven Hardware Advances We Need to Enable The AI Revolution appeared first on Semiconductor Engineering.

Dying Light 2: Stay Human Patch 1.2 Fixes Some Of The Game’s Biggest Bugs

Dying Light 2: Stay Human has just rolled out a brand-new patch, adding a number of player-requested features and fixing many of the game's worst bugs--including lingering issues with "deathloops." The patch is live now for PC, and will be coming to console soon, according to developer Techland.

The patch includes a number of quality-of-life improvements, including better ragdoll physics, performance upgrades for older PCs, and what Techland describes as "more immersive details in melee combat." Digging into the patch notes for update 1.2, these details include tweaks that take into account the weight of blunt melee weapons being used, a buff for the Biter, and changes to sharp weapons that allow more gory slicing, dicing, and general bloodshed.

In terms of fixes, the patch has cleaned up the remaining known instances of what have been referred to as "deathloops," where players find themselves dying over and over in certain circumstances. The patch also adds a number of fixes to story quests where progression could potentially be blocked.

Some work has also gone into stability issues with Dying Light 2, with fixes for known crashes and black screen scenarios. The full patch notes, included below, have a number of big fixes and tweaks designed to give players a better experience in Dying Light 2's open world.

Given Techland's pre-launch advertising for Dying Light 2 often focused on the sheer size and scale of the game, it's not surprising so many bugs have cropped up, and the developer has been hard at work issuing hotfixes and post-release patches. Techland has committed to supporting the game for five years post-release, including not just fixes but new content including new locations, story DLC, characters, and more.

Dying Light 2 Patch 1.2

  • Story Progression Fixes

    • All known cases with “Deathloops” eliminated.
    • Fixed blocks in multiple quests – Into The Dark, Assassination, Sophie in The Raid Quest, Hubert in The Only Way Out, Veronika, Nightrunners, The Lost Light, Double Time.
    • Solved problems with safe zones (in-game clock stops, can’t sleep).
  • Co-op Fixes

    • Stability issues fixed: crashes or black screens in certain situations
    • Numerous story progress blocks fixed
    • Fixed issues with accepting invites
    • Challenges issues fixed: no weapon when inventory full, difficulty balance improved, tools requirements properly handled
    • Fixed co-op parties spawning in distant places
    • Improved/fixed replication of city open world activities: windmills, hanging cages, loot chests, NPC rescue issues
    • Fixed enemies and players falling through the ground in certain situations
    • Several performance drops fixed
  • Nightrunner Tools Fixes

    • Paraglider and Grappling Hook upgrades can be applied correctly for players that obtained them during cooperative sessions.
    • PK Crossbow reward is correctly given to players in cooperative mode. This fix will prevent new cases from appearing.
    • Important Combat Improvements
      • Improved Biter behavior during the day. The enemy latches onto the players more frequently which diversifies enemy encounters.
      • Performance of blunt weapons improved to reflect the sense of weight.
      • Improved enemy reaction depending on the type of weapon – to better reflect the weight of the weapon.
      • Human opponents can now block players’ attacks during light hit reaction time.
      • Light hit reactions for human enemies have been shortened.
  • New Ragdoll Behaviors

    • Opponents enter ragdolls more often.
    • Ragdoll works more naturally.
    • Ragdoll behaves differently depending on the used weapon type.
    • Appropriate forces are applied when falling from a height and when hitting different parts of the body while maintaining the force given from the direction of the blow.
    • When a ragdoll collides with its surroundings – the appropriate sound and FXs are played depending on the surface the body falls on.
    • Improved spikes detection. The enemy is now always stamped on the spikes after a hit. Additionally spikes audio feedback is now improved and new FXs were added (displayed based on the body’s physical momentum).
  • Night Improvements and Balance

    • Howler’s senses range increased.
    • Increased the Howler resistance to range weapons.
    • The chase is triggered when a Howler is hit by a ranged weapon and is still alive.
    • Volatiles come out of hiding spots faster during the chase.
    • Level 4 of the chase is now more difficult.
  • UI/UX Improvements

    • Survivor Sense now works correctly and can be triggered without any cooldowns after getting hit or performing specific parkour actions.
    • Improvements to the Options Menu information architecture incl. a dedicated Accessibility Tab.
    • Added feature to show, hide or dynamically display Player Health Bar, Item Selector, and Time of Day Indicator.
    • The dynamic setting for Player Health Bar is the new default and hides the bar when the player is at 100% health.
    • The dynamic setting for Item Selector is the new default. The Item Selector becomes visible when in combat and when performing combat actions or using D-Pad.
    • The dynamic setting for the Time of Day Indicator is the new default setting. The Time of Day Indicator becomes visible during day-night transitional periods.
    • All of the widgets that are set Hidden or Dynamic become visible in Extended HUD.
    • Visual Improvements to Player HP and Stamina bars. These elements are lighter and their colors are more neutral.
    • Visual Improvements to the enemies’ stance meter to more clearly indicate its connection to blunt weapons.
  • Improvements to the Final Boss Fight

    • Fixed an issue where the opponent does not react correctly to other players and does not change behavior that might lead to several glitches during CO-OP play.
    • Alternate opponent behaviors in Phase 2 during CO-OP play.
    • Opponent performs area attacks more frequently during CO-OP sessions.
    • Shortening the narrative scenes between the phases in a boss fight.
    • Boss fight pacing improvements.
  • Outro Improvements

    • Improvements of the game endings sequences. Additional end-of-game scenes have been added to better align gameplay and outro scenes.
  • Balance Tweaks

    • Higher Rank Bows are now more easily accessible at Merchants and in the world.
    • Banshees and Chargers are now more easily spotted in the Infected hordes during the night.
  • Technical Improvements

    • Introduced high-performance preset that optimizes the displayed graphics which allows you to play Dying Light 2 on older computers and laptops.
    • PC DX12 cache-related improvements. The game now works smoother upon the first launch.
    • AVX technology is no longer used in the game, improving issues related to a game crashing on the launch.
    • Improvements in outdoor lightin g.
    • Improvements to sun shadows.
    • Improvements to spotlight shadows.
    • Improvements to Motion Blur – added intensity and distance blur customization.
  • Brutality Pack

    • Player hits with sharp weapons are now more precise and allow Players to chop off body parts of opponents and cut them in half more easily (vertically and horizontally).
    • Reworked audio for enemy hit response – different sounds are played depending on the strength of the hit and the damage the player deals.
    • Blood splats on the ground appear when Player hits the opponent.
    • If a player is close to the enemy during the attacks, the opponent’s blood will splash on the screen.
    • Improved blood effects on enemy bodies after hits.
    • A dead enemy is now interactive and reacts accurately to blows and injuries.
    • A new effect of bloodstains on the enemies’ bodies after hit.
    • New blood FXs have been added

… and numerous additional bug fixes and quality improvements.

Onchain: Biden’s executive order, crypto war and DeFi loses a legend

Story One

Biden signs executive order on crypto

Joe Biden has just signed a long-awaited executive order on cryptocurrency. A wide-ranging document, the order discusses the creation of a digital dollar, regulation of crypto exchanges and the role of crypto in money laundering, ransomware and, yes, evading sanctions.

However, Treasury

How to create an insane multiple monitor setup with three, four, or more displays

Indica vs Sativa: Educating Customers and Improving Experiences

In dispensaries all across the United States, cannabis products labeled “sativa” and “indica” line the shelves. Whether they’re factual or not, the market uses these labels frequently as a signal […]

Are You Talking about Terpenes with Your Customers?

Terpenes are naturally occurring compounds found in a multitude of plants that are often responsible for our favorite natural aromas. These tiny but powerful molecules give oranges, lavender, pine trees, […]

Semiconductor Packaging History and Primer

From DIP to Advanced, semiconductor packaging has become strategic

For ease of reading – I am going to be splitting this primer into two parts. First is the technical overview of everything. Next will be the company-specific writeups that follow over time – specifically Teradyne, Formfactor, Advantest, and Camtek

Read More

The post Semiconductor Packaging History and Primer appeared first on SemiWiki.

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