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‘Super Fowlst 2’ Arrives Later This Month on iOS and Android with Pre-Orders Now Live on the App Store




Tom Young at CatCup Games brought us the lovely Fowlst and then Super Fowlst (Free) on iOS and Android. Today, he announces the bigger and better sequel Super Fowlst 2 for both platforms. Super Fowlst 2 builds on Super Fowlst with more levels, controller support, new enemies, portals, new bosses, and more. It also has loads of unlockable characters and procedurally generated levels. Watch the new trailer for Super Fowlst 2 below:

Super Fowlst 2 is releasing for free on iOS and Android on May 26th. It has a single in app purchase of $4.99 to remove ads. As of now, Super Fowlst 2 is available to pre-order here on the App Store for iOS for free. The original Super Fowlst is one of our favorites and we chose it as our Game of the Week when it came out on iOS. Super Fowlst 2 isn’t up for pre-registration on Google Play yet. Did you play and enjoy Super Fowlst and Fowlst on iOS or Android?



Iron Man VR Hits #2 In Weekly UK Physical Games Chart




Marvel’s Iron Man VR seems to be off to a flying start in the UK’s physical games chart.

The weekly chart, tracked by GFK and UKIE, places the PSVR exclusive in the second spot for its first week on the market. The chart only tracks physical sales of games in the UK, so it doesn’t include copies of the title sold on the PlayStation Store, but does put it in league with games appearing on other platforms.

Iron Man VR Sales Take Off

For example, Iron Man VR sold more copies than Animal Crossing: New Horizons last week, and beat out usual chart-toppers like Call of Duty: Modern Warfare and FIFA 20. The only game it’s behind is Sony’s other recent big launch, The Last Of Us Part 2.

It’s a somewhat surprising achievement given that Iron Man VR is limited to a much smaller install base than other consoles. PSVR has sold over 5 million units worldwide, whereas PS4 has topped 110 million in recent months. Bear in mind that Sony did sell an Iron Man VR bundle with a pair of PlayStation Move controllers, too, which surely helped it along that path.

We’ll be eager to see how the game ends up performing in the monthly PlayStation Store charts, too. We haven’t seen June’s charts yet, but Iron Man VR launched on July 3rd, so don’t expect it to make an impact until the July list is published in early August. In May’s chart, newcomer The Walking Dead: Saints & Sinners finally toppled Beat Saber from a long reign at the top.

We think Iron Man VR is a real treat, even if it’s held back by some technical difficulties. Have you picked the game up yet or are you waiting on it? Let us know in the comments below!


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Hyper Scape patch notes for July 6 nerfs weapons




The July 6 update for Hyper Scape balances a few over-performing weapons and hacks.

Hyper Scape is gaining some traction in the competitive shooter sphere and the next update looks to balance some weapons. These patch notes highlight several weapons that have been performing outside of their expected parameters and so are being reined back in a bit. Please check out the Hyper Scape July 6 patch notes below!

Hyper Scape patch notes – July 6

These patch notes for Hyper Scape come courtesy of Ryan, a Community Developer for Hyper Scape. The original notes were first posted on the Hyper Scape subreddit and have garnered quite a lot of positive feedback.

hyper scape patch notes july 6



The Hexfire (aka Mini-gun, aka brrrrr!) was behaving in a much more dominant/all-purpose role than we witnessed in our own internal tests. The Time-to-kill (TTK) of the weapon is too fast if you add the benefit of a large magazine and firing stability. We want gameplay to be diverse, and so the Hexfire needs to become a less obvious choice vs. other weapons.

We are reducing the overall damage output of the weapon, but without seriously changing its core behavior & comfort for now. We will continue to monitor it moving forward.

Detailed changes:

  • Damage across Fusion levels decreased to 3/3/3/3/4, down from 4/4/4/4/5
  • Contextual movement Spread in Hip-fire (run, sprint & in-air states) has been slightly increased to reinforce difference with Ripper in term of mobility. Aim Down Sight (ADS) accuracy is unchanged.


The Skybreaker’s success has broken our expectations. In our tests the Skybreaker was used as a slower but powerful/contextually great weapon. We’re pleased to see it used in fast airborne combat, but we believe it’s currently doing a bit too much damage compared to other weapons.

Only damage will be lowered, for now the gun behavior & blast radius are unchanged.

Detailed changes:

  • Damage across Fusion levels decreased to 40/46/52/58/64, down from 50/57/65/72/80


Salvo has been used a lot, and raised many comments about its brutal efficiency indoors. Although we like its accessibility, it’s become a bit too much of a short-range, fire-and-forget weapon. For now, the proximity detonation will not be modified but we will lower its damage a bit.

The small damage reduction will be enough to prevent a 4-hit kill at full Fusion.

Detailed changes:

  • Damage across Fusion levels decreased to 22/22/22/22/28, down from 25/25/25/25/31


Komodo has seen some use but we feel it needs a little buff to be more of an option vs. Salvo or Ripper. We will adjust its damage based on the new values of Salvo.

Detailed changes:

  • Damage across Fusion levels increased to 22/22/22/22/28, up from 20/20/20/20/25


The first days of Technical Test have seen little usage of the D-Tap. The weapon’s auto-lock system works. However, we believe its damage output is a bit too low to make it interesting enough, so we are increasing the Rate of Fire, both in Hip-fire & ADS.

(Please note that in ADS the D-TAP already has a +15% faster RoF & an increased lock range compared to Hip-fire)

Detailed changes:

  • Rate of Fire in Hip-fire +10%
  • Rate of Fire in ADS +10%



The Armor Hack did not have a dominant presence in our internal tests so far, which proves how useful this Technical Test with all of you has been. Armor has been heavily used in the previous days and generated a lot of discussion. We have seen players learning how to time their attacks to exploit its inherent weaknesses (while in armor you can’t shoot, you can’t use a hack, you can’t even break a barricade with melee). However, even so, the Armor remains a strong hack that we are changing to be less powerful. The fact that players have learned to use the cooldown “Fusion-reset” to double stack it (or even triple stack it) while wearing the Crown is amazing but we can’t let players get up to 24s of Armor non-stop during Showdown. Thor 👀

We are not changing the behavior for now, but we are modifying cooldown and duration to create more windows of opportunity when facing an armored contender.

Detailed changes:

  • Hack duration lowered to 6s, down from 8s
  • Cooldown across fusion increased to 14/13/12/11/9s, up from 12/11/10/9/7s


Dark Haze mode has shown more Mine usage compared to Crown Rush but we think it is still underused compared to other hacks. The Mine is currently a bit slow to react and managing to hit players reliably with it is harder than we expected.

Mine’s overall reactivity will be improved: Its trigger time will be shortened so it activates and starts chasing players sooner, and the Mine Projectile acceleration will be increased.

Detailed changes:

  • Hack trigger timer duration lowered to 0.5s, down from 1s
  • Projectile acceleration time to reach full speed has been strongly increased

As you can see, the patch notes for Hyper Scape are curtailing some of the over-performing weapons and hacks. Players should find the Hyper Scape client needs an update, totalling 182Mb, so not too demanding. Be sure to check out the Shacknews Hyper Scape page for our ongoing coverage of the latest entry in the battle royale genre.

Hailing from the land down under, Sam Chandler is relatively new to the industry, getting his start a few years ago as a writer-for-hire. After bouncing round a few universities, securing a bachelor degree, and finding his feet, he’s found his new family here at Shacknews as a Guides Editor. There’s nothing he loves more than crafting a guide that will help someone. If you need help with a guide, or notice something not quite right, you can Tweet him: @SamuelChandler 


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Evening Reading – July 6, 2020




Hey Shacknews, it’s time for Evening Reading. Let’s officially close out our day of posting. Please take a look.

In case you missed it at Shacknews:

And now… Other Stuff From The Internet!!!

Keanu makes good memes

This video sums up how I feel these days.

Dev Dump

It’s funny because it is true.

This could be us…

But you playin…

Solid Transformers costumes

More than meets the eye!

Oh deer…

They seemed polite.

NHL reopening plans

This video meme still makes me laugh.

Clown Goths Only

The mind sees what it wants to see.

Wear a mask

Koreans wear masks, and so should you!

Lastly, some cats

How about a silly cat picture before we go?

That’s the stuff.

There you have it, Shacknews. Your Evening Reading for July 6, 2020. Please consider subscribing to Shacknews Mercury to support our site for as little as $1/month. Here is a photo of Lola to brighten your night.

Lola is the best dog.
Lola is the best dog.

What are you up to tonight? Let us know in the Shacknews Chatty comment thread below.

Asif Khan is the CEO and majority shareholder of Shacknews. He began his career in video game journalism as a freelancer in 2001 for Asif is a CPA and was formerly an investment adviser representative. After much success in his own personal investments, he retired from his day job in financial services and is currently focused on new private investments. His favorite PC game of all time is Duke Nukem 3D, and he is an unapologetic fan of most things Nintendo. Asif first frequented the Shack when it was sCary’s Shugashack to find all things Quake. When he is not immersed in investments or gaming he is a purveyor of fine electronic music. Asif also has an irrational love of Cleveland sports.

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