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Steam Deck Full Specs Revealed, Features Custom RDNA 2 GPU, Claims 1.6 TFLOPs of Power

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Steam Deck

Steam has recently unveiled the long-rumored SteamPal handheld, which is now confirmed to be known as the Steam Deck. Featuring a 7-inch touchscreen with a Nintendo Switch-Esque form factor, the handheld seems to have impressive tech specs for its size.

The Steam Deck comes with an AMD APU which includes a Zen 2 CPU with 4 cores/8 threads operating at a frequency of 2.4 GHz to 3.5 GHz, and a custom GPU. The GPU features 8 RDNA 2 CUs with a variable frequency of 1.0-1.6 GHz, that should put in the ballpark of 1.6 TFLOPs of performance. It has 16 GBs of LPDDR5 RAM, and upto 512 GB of “high-speed” NVMe SSD depending on the variant customers spring for.

While the specs might not seem as impressive judging solely by TFLOPs count, the newer achitecture chip and plenty of memory should put the Steam Deck’s hardware ahead of what is possible on Xbox One and PS4. This looks quite promising for now, and it would be interesting to see how Steam manages to sustain peak performance for long durations of time in this small form factor. You can check out the full specs below:

Compute

Processor
AMD APU
CPU: Zen 2 4c/8t, 2.4-3.5GHz (up to 448 GFlops FP32)
GPU: 8 RDNA 2 CUs, 1.0-1.6GHz (up to 1.6 TFlops FP32)
APU power: 4-15W

RAM
16 GB LPDDR5 RAM (5500 MT/s)

Storage
64 GB eMMC (PCIe Gen 2 x1)
256 GB NVMe SSD (PCIe Gen 3 x4)
512 GB high-speed NVMe SSD (PCIe Gen 3 x4)
All models include high-speed microSD card slot

Controls and Input

Gamepad controls
A B X Y buttons
D-pad
L & R analog triggers
L & R bumpers
View & Menu buttons
4 x assignable grip buttons

Thumbsticks
2 x full-size analog sticks with capacitive touch

Haptics
HD haptics

Trackpads
2 x 32.5mm square trackpads with haptic feedback
55% better latency compared to Steam Controller
Pressure-sensitivity for configurable click strength

Gyro
6-Axis IMU

Display

Resolution
1280 x 800px (16:10 aspect ratio)

Type
Optically bonded LCD for enhanced readability

Display size
7″ diagonal
Brightness: 400 nits typical
Refresh rate: 60Hz
Touch enabled: Yes
Sensors: Ambient light sensor
Connectivity: Bluetooth, Bluetooth 5.0 (support for controllers, accessories and audio)
Wi-Fi: Dual-band Wi-Fi radio, 2.4GHz and 5GHz, 2 x 2 MIMO, IEEE 802.11a/b/g/n/ac

Audio
Channels: Stereo with embedded DSP for an immersive listening experience
Microphones: Dual microphone array
Headphone / mic jack: 3.5mm stereo headphone / headset jack
Digital: Multichannel audio via DisplayPort over USB-C, standard USB-C, or Bluetooth 5.0

Power
Input: 45W USB Type-C PD3.0 power supply
Battery: 40Whr battery. 2 – 8 hours of gameplay
Expansion: microSD, UHS-I supports SD, SDXC and SDHC
External connectivity for controllers & displays: USB-C with DisplayPort 1.4 Alt-mode support; up to 8K @60Hz or 4K @120Hz, USB 3.2 Gen 2

Size and Weight
Size: 298mm x 117mm x 49mm
Weight: Approx. 669 grams

Software
Operating System: SteamOS 3.0 (Arch-based)
Desktop: KDE Plasma


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Source: https://gamingbolt.com/steam-deck-full-specs-revealed-features-custom-rdna-2-gpu-claims-1-6-tflops-of-power

Gaming

Coreupt for PC & Next-Gen Consoles Gets New Images Showing its Fighters; New Trailer Teased

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Coreupt creator Jesse Wright shared more images of the upcoming free-to-play next-gen fighting game.

The images show some of the characters included in the game, Winry, Beretta, and Gatling.

We also get a tease of a “next trailer” which is likely coming soon.

You can take a look below.

At the moment, not much is known about Coreupt besides the fact that it looks impressive and it’ll be free to play for PC and next-gen consoles.

It’ll be published by Rogue Games and it doesn’t have a release window just yet besides “soon.” Yet, we do know that it will support Rollback Netcode.

If you want to see more about this fighting game you can enjoy the latest trailer, one more from Rogue Games, another promotional video, the gameplay trailer showcased at the Guerrilla Collective show, and more gameplay from the previous presentation. On top of that, we also saw Winry in action alongside more art, another look at Beretta and Revolver, even more assets, and another batch, and one more.

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Source: https://twinfinite.net/2021/07/coreupt-images-trailer-tease/

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25 Incredibly Small Details You Never Noticed In Red Dead Redemption 2

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It’s been three years since the initial release of Red Dead Redemption 2, and we’re still thinking about this expansive wild west open-world shooter. Developer Rockstar Games went above and beyond in the detail department, making the setting as period accurate as possible — you can see that everywhere, from the slowness of the weapons, to the writing on the newspapers. There is so much incredible detail, players are likely to miss most of it even after multiple playthroughs.

We’ve been revisiting some of our favorite games from the previous generation, and Red Dead Redemption 2 deserves a second look. While replaying it, I’ve noticed so much more that I missed the first time — and that lead me down a rabbit hole of discoveries. I’ve just got to share some of the wild minutiae the internet has discovered. Some of it took years to find. Strap on your shooting irons, because we’ve got 25 extremely small details you never noticed in Red Dead Redemption 2.


More Red Dead Redemption 2 guides:

36 Tips, Tricks & Hidden Mechanics | Get Unlimited Ammo, Super Horses & More | Cheat Codes ListHow To Solve Every Treasure Map | Locations Guide | How To Earn Money Fast | Easy Cash Guide ($3,000+) | How To Get A (Free!) Elite Horse | Taming GuideHow To Unlock Free Fast-TravelAll Legendary Hunting Locations | Master Hunting GuideWhere To Find The Legendary Fishing Map | How To Get Perfect Pelts | Hunting Guide


Changing The Script

Sometimes, scenes will change depending on your actions. When saving Arthur Morgan’s wife’s brother (what a mouthful) from the weirdo cult, if you kill the cult leader, the cultists will all kill themselves by leaping off the side of the cliff. There’s never any reason to kill the cult leader. You’re never prompted to do this. It’s just something weird you can trigger.

Near the end of the Penelope / Beau side-missions in Lamoyne, you can ride with Penelope to the train station. Instead of going straight there, Arthur can take her to the weird shack where the mutant woman is kept on the plantation grounds! Yes, there’s a weird mutant woman in a shack on the plantation. Do it, and Arthur / Penelope share some unique dialogue. [Source]

Many stranger missions can be completed by John Marston instead of Arthur Morgan. The entire cutscene is changed, just like in RDR1 with John / Jack. There’s another small detail that changes when you swap characters — the sound effect that plays when you tag enemies with Dead Eye is exactly the same sound used in RDR1, replacing Arthur Morgan’s unique sound effect. [Source]

Speaking of John Marston, while he’s working at Proghorn Ranch in the Epilogue, he doesn’t just push at doors when they don’t open. He’ll knock instead. What a civil young man. [Source]

We all know John Marston can visit the graves of all the gang members that died throughout the game, always in a location that’s meaningful for the character or their death. But, John Marston can also return to the various camp sites the gang stopped at. Returning to these sites initiates little flashbacks with John as he remembers those times. [Source]


Riding With Dutch

Here’s one we all know. There are two voice tracks for every riding scene. The characters talk in lower voices if you stay near, and shout if you’re further away. If something interrupts the discussion, they always comment then continue where they left off. We all know that, but if you shoot animals on the ride, your companion will usually comment. Score a good shot, and they’ll compliment you. Whiff and they’ll ask what the heck you’re doing.

When racing Dutch before missions, he’ll comment if you try to kick him! He’ll taunt Arthur, asking if he really needs to cheat just to win. Who’d even think to try to kick Dutch? [Source]


Saloon Strangeness

In any saloon, you can watch the patrons eating in real-time. The food they eat will gradually diminish. Sometimes they’ll even hunt a single pea that rolls away. [Source]

In the main Saint Denis saloon, there’s an annoying lady in the corner that’s always shouting for drinks. If Arthur Morgan approaches her with a drink in his hand and a fresh haircut, you can actually interact with her! There are multiple interactions as you progress through the story — but she still won’t give you the time of day. She reappears at the Mayor’s Party as a guest, and you can interact with her there too.

You can even return as John Marston later in the story for a small interaction. She’s looking a whole lot older when you return. [Source]


The Many Faces Of Arthur Morgan

If Arthur is being hunted by Bounty Hunters, he’ll speak in a hushed voice when calling his horse. He’ll even tell his horse to be quiet if its making too much noise while you ride. [Source]

We all know Arthur needs to wear different clothes depending on the weather, but it also changes his physical appearance — not just his idle animation. In the northern cold, Arthur’s face turns pale and blue. In the hot south, Arthur’s face turns red and he becomes noticeably sweaty. [Source]

Swivel the camera around and zoom in with photo mode, and you can actually see Arthur Morgan’s eyes change depending on the light. His eyes dilate in the dark and constrict in the light. You can even see unique details in animal eyes — owl eyes glow at night. [Source]


The Stars In The Sky

The natural world of RDR2 is incredibly detailed. When its raining, you can stand under trees for a lighter shower. After the rains, the ground will be muddier and water will continue to drip from the rooftops. We’ve all noticed that, but detail extends to the sky too. At night, if you study the stars, you can spot real constellations like Orion. [Source]

The passage of time matters in RDR2. As time passes and you progress in the story, the Moon will go through realistic phases, changing shape! Not even the Moon is static in RDR2.


Dumb Animal Tricks

Animals are packed with unique special interactions. Especially dogs. You can watch more than people eat. Dogs will eat too! And if you stand around them long enough, they’ll poop. If you whistle, dogs will follow you — some of them will even help you sniff out animals like in RDR1.

There are even more weird animal interactions. We all know animals will hunt each other like in real life, but if you watch animals long enough, you can catch more tiny details. Bears will scratch their backs on trees. Wolves will mourn if one of their pack dies. You can find them howling over the body. [Source]

Horses are also full of tiny details. If a horse is friendly, it’s ears will change position. A friendly horse has its ears up. An unfriendly horse has its ears down. We all know that horse tentacles contract / expand in different weather conditions — we all know! But, if you ride a horse too hard to get it sweaty, then ride into a nice cool interior barn, the sweat will crystallize in white. Its a real phenomenon!


Playing Around With Dead Bodies

After a shootout, you can actually return later to see the state of the bodies in singleplayer. This doesn’t happen for all bodies, but bodies left in the open-world (when you’re not doing missions) may stick around awhile. Leaving a body to rot in the wilderness, it will realistically decompose over time — animals will scavenge them, and sometimes they’ll even become skeletons. [Source]

Dumping a body in the water, it will float and eventually sink after a period of time. You can make bodies sink much faster by riddling them with bullets. [Source]


Trelawny’s Secret

While exploring the city of Saint Denis, Arthur Morgan can hear on-again off-again member of the gang Trelawny talking to a women and some kids inside one of the buildings. He sounds familiar — is this Trelawny’s family? Is this the business he’s always running off to deal with? And there’s no guarantee you’ll ever even hear this tiny secret. [Source]

If Arthur Morgan approaches the door, he’ll say “Trelawny, is that you?” and Trelawny will respond, saying they’ll catch up later.


The Magic Of Guns

Depending on what long arm you have equipped, the shells will change on your bandolier. The more of them you fire, you’ll also start to see empty spots in your bandolier. It isn’t 1:1 perfect, but it is a cool detail.

Guns can misfire when dropped on the ground, and they can also protect enemies (and you!) when equipped. Characters with a gun equipped have a detailed enough hitbox, bullets that hit a gun on your back won’t hurt you.

We all know caliber and arrow type matters when hunting. To get the best possible meat, you need to use the right gun (and ammo type) for the job. The Varmint Rifle is required to get the best quality meat because a gun that’s too big will ruin it — but that also goes for human targets. Improved Arrows have more penetrating power than regular arrows, and you can see it in action! Just compare / contrast bodies after an arrow fight.


And there’s so much more! We don’t even talk about all the hidden Easter eggs in RDR2. We’ve got to leave some mystery in RDR2.

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Source: https://gameranx.com/features/id/238480/article/25-incredibly-small-details-you-never-noticed-in-red-dead-redemption-2/?utm_source=rss&utm_medium=rss&utm_campaign=25-incredibly-small-details-you-never-noticed-in-red-dead-redemption-2

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Microsoft Flight Simulator Chicago Midway & Mexico City Airports Announced; F-16, Beaver, & Nanki-Shirahama Get New WIP Screenshots

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The weekend doesn’t matter in Microsoft Flight Simulator, as third-party developers never stop providing news and releases of add-ons for the popular sim.

We start with Drzewiecki Design, who announced Chicago Midway International Airport (KMDW) with a series of images. While the airport’s name was not explicitly mentioned, the tower and the cityscape are pretty much unmistakable.

Incidentally, Drzewiecki Design also released a package for the city itself, so expanding to one of its airports certainly makes sense.

You can find the new images below.

Next is FlyMex, which is going big with Mexico City International Airport (MMMX).

As the busiest airport in the country and in Latin America as a whole, it’s certainly an addition to the sim with great potential.

The announcement was made with a trailer, which you can see below.

We then get to see a single work-in-progress screenshot for SC DesignsF-16C Fighting Falcon, which saw progress in the cockpit.

More screenshots come from Military Visualizations showing the WIP interior night lighting of their de Havilland Canada DHC-2 Beaver.

We also get to enjoy more WIP images of Gate15Scenery’s Nanki–Shirahama Airport (RJBD) in Japan.

Moving on to releases, PhotoSimLabs launched its St. Croix, United States Virgin Islands, including Henry E. Rohlsen Airport (TISX) and scenery for the islands.

You can find it at the developer’s own store priced at $20.99 and read a list of features below.

  • Complete coverage of The entire Island of St. Croix and Buck Island, more than 210 square kilometers.
  • Highly accurate and extensive rendition of the main town of Frederiksted, with custom made buildings along the main street and surroundings, including Fort Frederik, and the cruise ship terminal and pier.
  • Full rendition of the town of Christiansted, including the famous seaplane base, ready for those wanting to try their hand at flying a seaplane into Christiansted harbor.
  • A full and accurate rendition of the refinery area next to the airport.
  • Full and accurate rendition of the Cruzan rum distillery.
  • Custom 3D buildings throughout the entire island, including churches, shopping centers, the island jail, and more.

SimNord also released Aalborg Airport (EKYT) in North Jutland, Denmark.

At the moment, the airport is only available on the official marketplace within Microsoft Flight Simulator for €16.99.

“SimNord EKYT Aalborg Airport is a highly detailed and realistic rendition of Aalborg Airport (EKYT, AAL), Denmark’s third largest airport, situated 6 km from the centre of Aalborg in North Jutland. The airport is a dual-use military and civil airport with scheduled flights to Copenhagen, Oslo, Amsterdam, Faroe Islands, Barcelona, London and other European cities as well as many charter destinations. Aalborg Air Base (Flyvestation Aalborg) is home to Royal Danish Air Force (RDAF) 721 Squadron, Air Transport Wing Aalborg. EKYT Aalborg Airport for MSFS is available for purchase at MSFS Marketplace.”

Yesterday, we published our brand new and massive interview with head of Microsoft Flight Simulator Jorg Neumann, focusing on the Xbox version and short and long-term plans for the sim (on both platforms).

If you’d like to read more about Microsoft Flight Simulator add-ons, you can enjoy our recent reviews of Tehran Imam Khomeini Airport, Moscow Sheremetyevo AirportShanghai Pudong AirportKraków AirportFukuoka City & AirportFort Lauderdale Airport, Chongqing City & AirportManila AirportSantiago Airport, the Frankfurt City PackKey West Airportthe Okavango DeltaBali AirportLondon Oxford AirportBerlin Brandenburg Airport, the CRJ 550/700, the PA-28R Arrow IIIKristiansand Airport, Macau City & AirportBonaire Flamingo AirportMilano Linate Airport, the Singapore City PackTokyo Narita AirportYao Airport, the F-15 Eagle, the Paris City PackGreater Moncton AirportTweed New Haven AirportSantorini AirportSydney AirportHelsinki-Vantaa AirportReggio Calabria Airport, Bastia Poretta AirportMunich Airport, Paris Orly AirportNewcastle International AirportSankt Johann AirfieldDublin International Airport, and Seoul City Wow. We also have a beta preview of Singapore Changi airport.

If you want to learn more about the game itself, you can read our review that will tell you everything you need to know about Asobo Studio’s game.

Microsoft Flight Simulator is already available for Windows 10 and Steam and will release on July 27, 2021, for Xbox Series X ad Series S.

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Source: https://twinfinite.net/2021/07/microsoft-flight-simulator-chicago-mexico-city/

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Tales of Arise Gets New Videos & Art Showing the Mascot Hootle, His Friends, & More

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Today Bandai Namco released new videos and artwork of the upcoming cross-generation JRPG Tales of Arise.

Two of the videos showcased by the Japanese Twitter account and the art by Minoru Iwamoto show the mascot Hootle (Fururu in Japanese) and his friends. You can find and release little owls in the game’s world.

Doing so you will receive their accessories. On top of that, you’ll find their home in the Owl’s Forest alongside the king and queen of the owls, who will further reward you for releasing their subjects.

We also get two videos showing Rimwell and Law’s idle animation.

Tales of Arise is coming on September 10 (September 9 in Japan) for PS5, Xbox Series X|S, PS4, Xbox One, and PC.

If you want to take another look at the game, you can enjoy plenty of recent gameplay, the trailer showcasing Shionne, one focusing on Alphen, one introducing Law, one showing Rimwell, a video introducing the battle system, lots of gameplay, the latest screenshots, a recent trailer, the previous trailers and screenshots, more gameplay, another reveal including details on editions and bonuses, another trailer, one more, another promotional video in English, some screenshots and artwork, the first batch of images, and the original announcement trailer.

If you’re unfamiliar with the game, you can read an official description below and my hands-on preview.

“Tales of ARISE follows the story of Alphen, an iron-masked individual whose home planet of Dahna has been enslaved and stripped of natural resources for the past 300 years by the nearby planet of Rena. As Alphen fights to free his people he encounters Shionne, a girl from Rena who is on the run from her countrymen. Both Alphen and Shionne will be joined throughout the journey by a supporting cast of characters to help in their fight for freedom.

Tales of ARISE carries the DNA of the much-loved Tales of franchise while also introducing advanced graphics and an evolved combat system to help push the series into the future. A new “Atmospheric Shader” developed by BANDAI NAMCO Studios adds subtle touches to the look and feel of the world evoking a hand-drawn painting. Combat has also evolved, allowing for a better sense of spectacle and direct player feedback based upon their actions. The graphics, combat system, characters, and story all work together to present a vivid and realized world that will immerse players as they are transported to the many environments and biomes they will explore throughout their time with Tales of ARISE.”

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Source: https://twinfinite.net/2021/07/tales-of-arise-hootle/

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