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Sports Stocks Approach Breakout Potential (OTC US: BTDG) ($CHDN) ($WWE) ($MSGS)

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The live sports space has been a key story in the process of the pandemic. Now, with multiple vaccine candidates moving toward emergency use authorization, that reality is heightened. Normality is nearing a return.

In the past three weeks, we have seen COVID-19 vaccine candidates from Pfizer/BioNtech, Moderna, and Oxford/AstraZeneca all report strong data and promising safety/efficacy profiles, which shapes the market’s view and discounting mechanism powerfully. Now, we are seeing new announcements from both Russia and China ringing the same bell.

The reopening trade is on in a big way right now, and investors will likely be searching to mop up every available opportunity to take advantage of the shift.

With that in mind, we take a look here at some of the most interesting and active names in the space, including: Churchill Downs Inc. ($CHDN), World Wrestling Entertainment Inc. ($WWE), B2Digital Inc. (OTC US:BTDG), and Madison Square Garden Sports Corp ($MSGS).

Churchill Downs Inc. ($CHDN) bills itself as an industry-leading racing, online wagering, and gaming entertainment company anchored by our iconic flagship event – The Kentucky Derby. The company owns and operates Derby City Gaming, a historical racing machine facility in Louisville, Kentucky.

It also owns and operates the largest online horse racing wagering platform in the U.S., TwinSpires.com, and sports betting and iGaming through its BetAmerica platform in multiple states. CHDN is also a leader in brick-and-mortar casino gaming with approximately 11,000 slot machines and video lottery terminals and 200 table games in eight states.

Churchill Downs Inc. ($CHDN) most recently announced that, after 11 years at the helm of the world’s most legendary racetrack, T. Kevin Flanery has decided to retire as President of Churchill Downs Racetrack at the end of 2020.

According to the company’s release, Flanery’s 15-year tenure at CDI began in December 2005 as vice president of national public affairs. He was named senior vice president of national public affairs and communications in March 2008 before being named the 13th President of Churchill Downs Racetrack and a Senior Vice President of CDI in July 2009. As President of Churchill Downs Racetrack, Flanery led a number of significant capital investments that greatly improved the live racing experience including permanent track lighting and the Big Board. He also spearheaded major expansion projects including the Paddock Plaza, The Mansion, the Starting Gate Suites and Rooftop Lounge, the Colonnade, the new Infield Gate and, most recently in 2020, the completion of the equine medical center and Matt Winn’s Steakhouse.

Even in light of this news, CHDN hasn’t really done much of anything over the past week, with shares logging no net movement over that period. Shares of the stock have powered higher over the past month, rallying roughly 13% in that time on strong overall action.

Churchill Downs, Inc. ($CHDN) managed to rope in revenues totaling $337.8M in overall sales during the company’s most recently reported quarterly financial data — a figure that represents a rate of top line growth of 10.3%, as compared to year-ago data in comparable terms. In addition, the company has a strong balance sheet, with cash levels far exceeding current liabilities ($679.6M against $471M).

World Wrestling Entertainment Inc. ($WWE) is an integrated media and entertainment outfit that engages in the sports entertainment business in North America, Europe, the Middle East, Africa, the Asia Pacific, and Latin America. It operates through three segments: Media, Live Events, and Consumer Products.

The Media segment engages in the production and monetization of long-form and short-form media content across various platforms, including WWE Network, pay television, and digital and social media, as well as filmed entertainment. The Live Events segment is involved in the sale of tickets, including primary and secondary distribution; provision of event services; and sale of travel packages related to its live events.

World Wrestling Entertainment Inc. ($WWE) recently announced a partnership with Credit One Bank that will include a themed credit card featuring must-have benefits tailored for ultimate WWE fans.

“Credit One Bank is now a proud partner of WWE, a leader in global sports entertainment, which will allow us to leverage WWE’s broad media platform through integrated content that will be sure to amaze and delight fans. This relationship will help us reach new consumers, extend our leading product and service offerings to our millions of card members, and ultimately give people more of what they love—something that aligns well with WWE’s approach to developing family-friendly entertainment accessible to fans across multiple platforms,” said John Coombe, Senior Vice President of Marketing at Credit One Bank.

It will be interesting to see if the stock can break out of its recent sideways action. Over the past week, the stock is net flat, and looking for something new to spark things.

World Wrestling Entertainment, Inc. ($WWE) pulled in sales of $221.6M in its last reported quarterly financials, representing top line growth of 18.9%. In addition, the company has a strong balance sheet, with cash levels far exceeding current liabilities ($638.3M against $557.4M).

B2Digital Inc. (OTC US: BTDG) styles itself as the farm league for the global mixed martial arts space. The company operates live events, pay-per-view media, gyms, and other resources to maximize the development of future stars in the MMA sport.

BTDG has been showing off a strong run of late, with a series of innovations and very successful live events, suggesting this more speculative name may have more potential for upside than others named here.

B2Digital Inc. (OTC US: BTDG) recently announced the live launch of the new B2 Fighting Series App for Over-The-Top (“OTT”) distribution on Apple TV.

According to an Ampere Analysis study from earlier this year, the Apple TV Plus service has grown to an audience of over 33 million viewers in the U.S. Management notes that the Company has now added access to a total audience of over 70 million new potential OTT viewers for its Live and Archived MMA events this month. Analysts calculate the OTT live sports market to be worth an estimated $6.8 billion annually.

Greg P. Bell, Chairman & CEO of B2Digital, commented, “Earlier this month, we added access to 40 million new potential viewers by integrating B2 MMA into Amazon Fire TV. We have nearly doubled that OTT reach this week by adding access to the Apple TV audience. At the same time, we have a series of top Live pay-per-view MMA events ready to roll out over coming weeks, and we have an improved model for marketing and delivering that content that allows us to capitalize on the pent-up demand factor in place right now for live sports entertainment.”

B2Digital Inc. (OTC US: BTDG) pulled in sales strong sales in its last reported quarterly financials, with top line growth of 155%. In addition, the company holds strong cash on hand in liquid cash assets, which will now be powerfully augmented by its recent agreement with Triton, granting BTDG even more resources with which to position itself in a dominant tier in one of the fastest growing segments of the live sports space (MMA) over the past few years and into the future.

Madison Square Garden Sports Corp ($MSGS) is a professional sports company with a collection of assets that includes the New York Knicks (NBA) and the New York Rangers (NHL); two development league teams, including the Westchester Knicks (NBAGL) and the Hartford Wolf Pack (AHL); and esports teams.

The company also owns two professional sports team performance centers, including the MSG training center in Greenburgh, New York and the CLG performance center in Los Angeles, California. Madison Square Garden Sports Corp. was formerly known as The Madison Square Garden Company.

Madison Square Garden Sports Corp ($MSGS) recently announced that David Hopkinson – an accomplished executive with more than 25 years of diverse sports industry experience – has been named Executive Vice President MSG Sports, President Team Business Operations.

According to the release, in his role, Mr. Hopkinson will lead the commercial strategy for MSG Sports’ portfolio of assets, which includes: the New York Knicks (NBA) and New York Rangers (NHL); two development league teams – the Westchester Knicks (NBAGL) and Hartford Wolf Pack (AHL); and esports teams through Counter Logic Gaming, a North American esports organization, and Knicks Gaming, an NBA 2K League franchise.

It will be interesting to see if the stock can break out of its recent sideways action. Over the past week, the stock is net flat, and looking for something new to spark things.

Madison Square Garden Sports Corp ($MSGS) pulled in sales of $57M in its last reported quarterly financials, representing top line growth of -73.4%. In addition, the company is battling some balance sheet hurdles, with cash levels struggling to keep up with current liabilities ($26.2M against $312.4M, respectively).

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Source: https://otcprwire.com/sports-stocks-approach-breakout-potential-otc-us-btdg-chdn-wwe-msgs/

Blockchain

Gaming Giant Atari Doubles Down on Ethereum, Joins Decentraland

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The information on or accessed through this website is obtained from independent sources we believe to be accurate and reliable, but Decentral Media, Inc. makes no representation or warranty as to the timeliness, completeness, or accuracy of any information on or accessed through this website. Decentral Media, Inc. is not an investment advisor. We do not give personalized investment advice or other financial advice. The information on this website is subject to change without notice. Some or all of the information on this website may become outdated, or it may be or become incomplete or inaccurate. We may, but are not obligated to, update any outdated, incomplete, or inaccurate information.

You should never make an investment decision on an ICO, IEO, or other investment based on the information on this website, and you should never interpret or otherwise rely on any of the information on this website as investment advice. We strongly recommend that you consult a licensed investment advisor or other qualified financial professional if you are seeking investment advice on an ICO, IEO, or other investment. We do not accept compensation in any form for analyzing or reporting on any ICO, IEO, cryptocurrency, currency, tokenized sales, securities, or commodities.

See full terms and conditions.

Source: https://cryptobriefing.com/atari-doubling-down-ethereum-joins-decentraland/

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Remote Learning Boosting Adoption of Innovative Technologies for Education 

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History Maker from Schell Games is an example of augmented reality being incorporated in an innovative new software supporting history education. (Credit: Schell Games)

By AI Trends Staff  

With remote learning happening for students of all ages during the pandemic area, new technologies incorporating AI—including voice, augmented reality and virtual reality—are being used more widely to enable teaching.   

“Some 1.2 billion children have been out of school during the pandemic year, and that has led to technology driving change in education,” said Robin Raskin, founder of Solving for Tech, moderator of a recent Consumer Electronics Show session on New Technologies Accelerating Education.   

Caitlin Gutekunst, senior director of marketing and development.

Creativity, Inc. provides design and engineering services for toy, technology, and learning companies. Clients include Disney, Netflix, Fisher-Price, Mattel, and Pearson. The company is working on building out new products that leverage voice interactions, said Caitlin Gutekunst, senior director of marketing and development. Consumers today interact with voice assistants on some 4.2 billion devices and the number is expected by Juniper Research to grow to 8.4 billion by 2024, she said.  

“Voice is an interface, a new way for people to navigate and find information more easily,” she said. “Teachers are finding that voice provides new learning opportunities for students,” and can improve accessibility catering to the different learning styles of students, she said. The company envisions voice being used in more devices such as wearables and augmented reality/virtual reality (AR/VR) headsets.  “We believe in binding entertainment with learning to make it fun for kids,” she said. The company developed Toy Doctor, an Alexa skill in which a child works as a doctor to help patients including Fuzzy the Teddy Bear and Rubber Ducky in a musical adventure.  

Melanie Harke, Senior Game Designer, Schell Games

Melanie Harke, a senior game designer with Schell Games, builds educational games using VR and AR. “It is still in an early adoption phase, but once you have a device you can travel to distant lands or practice dangerous procedures in a safe environment,” she said. “Immersion is the cornerstone; it makes it powerful,” she said, enabling it to be used to practice physical activities or improve muscle memory.  

History Maker is Virtual Reality Content Creation Tool  

The company has produced HoloLab Champions, a chemistry lab practice game show, enabling students without access to a real lab to gain experiences. Players are scored on accuracy and safety, helping to prepare them for real lab experiences.  

The company’s newest product is History Maker, a virtual reality content creation tool aimed at middle school students. The game enables students to step into the shoes of a historical figure, such as Ben Franklin, Abigail Adams, Abraham Lincoln, Mark Twain and Barack Obama. Students create the scene, pick their props, upload and recite their script and export the performance to share with classmates and teachers.  

“The pandemic has accelerated things, with more students participating in remote learning and more effort going into making the experiences better for kids. Having something immersive like VR can help,” Harke said. The company has made progress since entering the education market in 2016, but still, “It is early days for VR in education,” she said.  

Spatial makes a AR/VR tool that can be used to create a lifelike avatar and a virtual classroom where the teacher has the necessary tools to present an immersive experience for students. “A lot of remote learning is happening in work settings. Tools like Spatial will be important to helping people feel connected,” said Aaron Dence, product manager with Spatial.   

The product uses AI and machine learning to “tweak” a two-dimensional selfie photo to create a three-dimensional lifelike avatar. Colleges are looking at the technology to help create immersive learning experiences, such as the streets of Harlem in the 1950s, for a history class at the University of Arizona, and physicians and students working together at Teikyo University in Tokyo.  

AR/VR Education Software Revenue Growing  

Revenue for VR/AR educational software was estimated to be some $300 million in 2020, according to a report by Goldman Sachs, and is expected to grow to $700 million by 2025, according to a report in edu plus now. The quality of content is improving and the cost of hardware is correlating, making the technology more accessible to education institutions worldwide, the report stated.  

Use cases for AR/VR in education include virtual field trips, medical education, and training, classroom education and student recruitment, according to an account from [x]cube LABS.  

For medical education, applications can show complicated processes such as the human brain and visualize the abstract notions in digital reality. It equips students to merge the theoretical and practical parts of lessons. For recruitment, virtual tours enable students to explore the school or university campus remotely, thereby reducing expenses, increasing student engagement and helping them make a decision about the university.  

“Augmented and virtual reality is redefining the teaching and learning process. Immersive technology has the potential of being the most prominent breakthrough in the education industry,” the authors state. 

Learn more at Creativity, Inc., Schell GamesSpatial, in edu plus now and from [x]cube LABS. 

Source: https://www.aitrends.com/education/remote-learning-boosting-adoption-of-innovative-technologies-for-education/

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AR/VR

DOCOMO’s XR Studio opening in Odaiba, Japan to include the new Mantis Vision Volumetric Studio 3iosk

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In Augmented Reality and Virtual Reality News

January 21, 2021 – Mantis Vision, a provider of 3D image and volumetric video capture solutions, has today announced that its ‘Mantis Vision Volumetric Studio 3iosk’ volumetric video capture technology will be included within DOCOMO’s new ‘docomo XR Studio’ in Odaiba, Japan when it opens later this month. DOCOMO is Japan’s largest telecommunications company.

Esta Chiang, Volumetric Pipeline Technical Director of Mantis Vision, said: “Mantis Vision has seen many new volumetric video content creations this year, and we’re excited to see what new applications emerge from the new 3iosk Studio”.

Volumetric video capture utilizes an array of cameras to record people or objects in motion from all angles, in order to turn them into realistic 3D holograms. The resulting digital content can then be viewed from any angle on mobile devices and computers. The technology is already in use in a range of industries, including entertainment, sports, music videos, and gaming.

The Mantis Vision Volumetric Studio 3iosk captures dynamic 3D volumetric videos that can be shared as 3D assets in augmented and virtual reality (AR/VR), virtual production or social media. With its small footprint and no green screen or render farm required, the Mantis Vision Volumetric Studio 3iosk is designed for use in commercial settings including retail stores, museums, events, theme parks and shopping malls. Based on patented technology and proprietary Volumetric Cameras (VoCams), Mantis Vision states that its Volumetric Studio 3iosk setup has “the fastest workflow from scan to share, with exceptional data quality and an easy-to-use interface.”

An example of Mantis Vision’s live volumetric capture demo.

In addition, the 3iosk studio offers real-time live-streaming capability, allowing viewers to have live interactions with 3D holograms. The same solution can be used for live virtual concerts, interviews, E-sports and mixed reality training, according to the company.  

Through the opening of its XR Studio, DOCOMO will help to promote volumetric video technology, as well as collaborate with content creators, and will continue to explore new methods that utilize XR technology.

For more information on Mantis Vision and its volumetric capture solutions, please visit the company’s website.

Image / video credit: Mantis Vision

About the author

Sam Sprigg

Sam is the Founder and Managing Editor of Auganix. With a background in research and report writing, he covers news articles on both the AR and VR industries. He also has an interest in human augmentation technology as a whole, and does not just limit his learning specifically to the visual experience side of things.

Source: https://www.auganix.org/docomos-xr-studio-opening-in-odaiba-japan-to-include-the-new-mantis-vision-volumetric-studio-3iosk/

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Gaming

The Good of Buying used Commercial Vehicles

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There is one thing every business person knows; time is money. While buying a new brand shows your business has grown financially, there is a lot of time-wasting in the process than just getting a used vehicle, and the business keeps going. However, when you’re looking to buy a used commercial vehicle, when looking for exceptional used trucks for sale, check out professionals for best deals. Professional dealers in used Cars like TRADUS will help you seamlessly get the best of your money by buying a used car you’ll never regret. Let’s dive deeper:

  • Reduces Cost

Well, in business, money is the glue that binds success. Buying a used vehicle means paying less for something that may be in an excellent position plus, vehicles are machines, and machines are like humans; the more the body is used, the better it adapts to the world. One of the marvelous things about owning a used vehicle is the opportunity to buy a brand you may not have owned when new.

  • Low Rate of Depreciation

This is a paramount perk. Used vehicles are typically affordable, but the ice breaker is that you can get a car in good condition, which you may use and still enjoy newer technology and economical fuel usage others enjoy with new brands.

  • Guarantees

Buying a used car sometimes comes with exceptional guarantees, such as time for testing the vehicle, and if it’s not worthy, you may return it and only pay commission on the days you used it. Believe it or not, this is something new car dealers never offer.

  • Reliability

Does it a ring a bell when you hear about the past where cars like the Old Ford LTD rusted after decades? Well, that isn’t something you can walk to a car showroom and find a new brand that’d take years to rust and more. For something like enjoying a reliable vehicle, buying a used vehicle or used trucks for sale that might be the model from makers who make lasting cars is an excellent option.

Yes, that right. Be sure to buy a car that has been used, and the owner can assess the vehicle’s monumental ability and more. Today, a new brand such as SUV, trucks, and vans don’t last long.

  • Enjoying CPO opportunities

Thanks to the low price of used vehicles, you’re about to enjoy the benefits of leasing than buying the car entirely, and sometimes, you don’t need all the money for you to get home with your vehicle. Most used car dealers allow about three- and more-year terms of leasing. However, although this is excellent, be sure to face restrictions on mileage and more.

  • Keeps the Vehicle Well-Cared for

Due to the restrictions, a vehicle on lease stays in the best conditions for a long time. This is a magnate that boosts business, especially if your used car is for ferrying passengers who often prefer vehicles that look excellent and well-cared.

Cons of Buying a Used Commercial Vehicle

While there are many benefits, below are some of the downsides a used vehicle may come with.

  1. High Maintenance Cost

Buying a used car cheaply doesn’t genuinely mean it’s cheap. Unless you carefully inspect the vehicle, you may invest more in maintaining it, which is sometimes expensive.

  1. Lowers Brand Identity

Business is about building a mirror that helps you become a brand people like and want to work with. Buying a used car for a reputable business may lower your company identity for people to think you’re losing glory or going bankrupt.

Excellent Tips to Embrace when Buying Used Cars

Before buying a used vehicle, keep the following in mind:

  1. Stay on your Lane

Instead of wanting a brand that’d affect your budget or sometimes cost more than a new brand, stay off wanting to buy a brand above your lane.

  1. Decide all by Yourself

Friends and family may want to share their opinions but if you’re looking to get the best-used vehicle, depends on what you really want and go for it.

  1. Focus on your Goals and Objective

Knowing what you need to do with your used vehicle is the first step to success. When you’re buying a used commercial car for business, such as supplying goods or passengers, things like seats and vehicle conditions matter.

Buying a used commercial vehicle is riskier and trickier than buying a new brand since you don’t know for sure where that vehicle has been and how it has been treated.  However, as the saying goes, You don’t buy something for nothing,” buying a used car comes with benefits everyone can embrace and save money and time. The good news is, if you know what you want, a used car is better than a new one. Think about leasing, guarantees, and affordability and you’ll be thinking about a used commercial vehicle over a new one.

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