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Spellbreak Chapter 2 Released: Dominion and Ranked Leagues Are Here

Date:

by
Cody Perez
in General | Apr, 13th 2021

Spellbreak is one of the most unique battle royale games in the genre, and it is further growing this season with the release of Spellbreak Chapter 2. The new season of content is here for players to enjoy with two new game modes, general changes to the map, and so much more. 

Spellbreak Chapter 2 Is Here: Dominion


Spellbreak Chapter 2 is known as the Fracture and continues the lore-driven battle royale title with only its second season thus far on PS4, Xbox, PC, and Nintendo Switch. As a still relatively new game in the space since its full release last year, Spellbreak is growing and has a massive season this time around. 

This is the biggest update ever for the game, and it is available right now by the time you are reading this on all of the available platforms. The new Spellbreak Chapter 2 patch begins with the brand new competitive game mode that is out now for the battle royale title. 

Though it is known for battle royale, it has become known for its fast-paced, magic-based gameplay that works well for other multiplayer experiences, too. The first new game mode that has come out for this new season is known as Dominion. 

Dominion is a brand new objective-based five-on-five game mode. It is similar to Clash in that it is meant to offer something other than battle royale for fans of Spellbreak. Maybe you are a fan of the gameplay, but not the royale-style or want a break sometimes. Dominion might be for you.

In this game mode, five teams will try to battle over control of three different zones on the map. It is similar to Domination and the other similar point capture modes that you will find in other online multiplayer titles, like Call of Duty and so on. 

When you have taken control of a point or more, you will rack up points towards your team’s overall score. If you can reach the required amount of points by the end of the match first, your team will be the victors. However, there are some catches here compared to the normal battle royale mode. 

For one, there are no treasure chests here for you to find as you are not on the entire battle royale map. Also, you’ll need to defeat the other players and the NPC enemies to earn the potions and scrolls and charge up your Boon Gem.

Doing that will allow you to visit the merchant to get better gear and do better in the Dominion match. There will be four unique multiplayer maps used for this new game mode, known as Halcyon, Hymnwood, Bogmore, and Dustpool, so be sure to memorize their locations. 

Unfortunately, the release of Dominion does mean that Spellbreak is vaulting Clash for the time being. If you miss that particular non-battle royale mode, be sure to let the developers know, and perhaps it could return in the next chapter or something like that. 

Ranked Leagues Explained


The other new game mode in this new Spellbreak Chapter 2 season is the release of the leagues. This is the game’s version of the ranked modes that you will find in other multiplayer titles. It is a seasonal ranking system, similar in style to that of Apex Legends and Fortnite

With each new season that comes to the magical game, players will be competing in matches to rise through the increasingly challenging league divisions. If you do well in a match, like eliminating players, capturing and defending zones, dealing damage, and so on, you will gain accolades. 

These accolades will reward you with crowns to help you rank up to the next tier in the league. Once you have completed 10 tiers in a particular league, you will move to the next division. There are six leagues in total for players to progress through each season, and they are the bronze, silver, gold, platinum, diamond, and legendary leagues. 

As such, there are around 60 total tiers that you will need to go through if you would like to reach the very top of the Spellbreak competitive scene. It might sound confusing but think of the crowns as the points system of sorts used to rise and fall through the ranks. 

That’s right, like other games, you can go up and down through the tiers depending on how you do. Once you reach the gold league, those matches will cost some crowns to join. You risk losing crowns if you do poorly in the match or don’t make enough crowns to make up the price difference. 

Lose too many crowns, and you could find yourself in a situation where you are dropped to the tier you just came from. Fortunately, Spellbreak is a bit more forgiving than some games, having milestones reached every five tiers where you are locked from falling below that particular tier. 

At the end of the season, you will be rewarded with titles and badges according to the final tier you were able to reach. Once the next season starts, the tiers will be reset, and you will restart your climb through the ranks to potentially the diamond and, hopefully, even legendary leagues. 

Resurrection and Battle Royale Changes


With the start of Spellbreak Chapter 2 comes the opportunity to learn more about the lore, including how the Fracture came about and the evil Vowguard invasion. This means that 12 weeks of new story and honor quests will give you a better idea of everything. 

When it comes to the battle royale game mode in general, there is a huge change in the final circle. This location will not be completely random any longer but choose randomly from a selection of hand-picked endgame locations, similar to how Clash worked. 

Another new feature is the resurrection option in matches. You can now resurrect your fallen teammates when you are moving into the next circle of a match, but you need to know some restrictions and key points about doing this. 

To resurrect someone, move into the new circle and then use the correct button to bring them back. You will have to hold the button down for 12 seconds, which can be a lot of time, so be sure to find yourself a good place to hide and do this. 

This does not include the teammates who have been downed, so they will need to be exiled before you can resurrect them this way. While the players will retain their talent levels after they come back into the game, they will not keep their inventory in general. 

Instead, they will come back with their common class gauntlet. You will need to find the rest of the items you need to do well in a match on your own once again. Regardless, this is a great move that fixes an issue players had with not getting back into a match. 

Gameplay Balance


There are some other gameplay and balancing changes that are here in Spellbreak Chapter 2. Though there are respawns now, it also means that there is an increased time to exile someone from five seconds to now 6.5 seconds in total. 

Meanwhile, the downed orb timer has been reduced to 60 seconds from the 90 seconds before. So, players won’t be able to play hide and seek like they were before in matches. Furthermore, the storm will now deal more damage early on in the initial rounds. 

The later circles will remain the same, but the earlier rounds will deal more damage when you are in the storm. The first storm, for instance, will damage two per tick instead of just one, then four until the next one, then eight, 16, 20, and, lastly, 32. 

The overall gravity in matches has been reduced by 25%, making the game considerably less bouncy than before. But this does not affect the shockwave, Springstep, Featherwave, and Bedrock fall speeds. Wind surge will no longer have the 35% gravity reduction on it to counteract this. 

When it comes to spells, the cast speed for all spells and sorceries, other than lightning bolt and wind shear, has been increased by 18% to make things feel much quicker and smoother—the drop recovery animation from falling from a portal or respawn increased to only one second. 

When it comes to runes, there are some major changes, especially when it comes to allowing a player to escape a fight super easily. The Featherfall cooldown increased by two seconds, the Chronomaster one is four seconds shorter, and the teleport is two seconds shorter. 

The flight duration for that rune reduced to 3.5 seconds, Shadowstep invisibility duration is one second, and Springstep no longer maintains speed through levitation. 

Classes and Gauntlet Changes


When it comes to talents, classes, and the like, there are some huge changes here. Talents now cost between one and four points, which is up from the three-point max we had before, players have seven total points now, and there are now seven talents per category instead of just six. 

There are changes to the gauntlets, too, especially when it comes to the more rare ones to make them feel more interesting and viable. For instance, the lightning bolt gauntlet has increased damage for better rarities, the mana cost is strictly nine across the board, the cooldown changes now, and the lightning strike is more powerful upon hitting. 

Ice Lance has been nerfed some to only have 24-48 points of possible damage now, depending on how long you charge it for. The Flash Freeze cooldown is now varied across the board. Frozen Alacrity will now give you 150% faster acceleration on ice trails and immunity to frozen and slow. 

When it comes to the flame gauntlet, the fireball damage increased for the latter rarities. The mana cost is 17 for everything, cooldown is varied, and the damage from lingering flames and flaming tornadoes increased to 18 damage per second. 

The stone gauntlet is similar to the other ones in that it has increased damage for the rare ones, the same general mana cost, varied cooldowns, and 30-50 max damage based on distance traveled. But the Boulderfall animation takes longer now to complete. 

When it comes to the wind gauntlet, damage slightly increased for rarer varieties, the mana cost is the same now, cooldown is varied, and the cast speed for wind shear increased by 15%. Squall will also no longer grant bonuses while in the air but is now triggered based on Updraft or Wind Surge. 

And last but not least, the toxic gauntlet has increased damage for rarer ones, the mana cost is all the same, and the cooldown is varied. Damage from toxified items increased to 18 damage per second, and the ignited clouds do up to three ticks of 16 damage every 0.33 second. 

There is a lot to cover in the Spellbreak Chapter 2 release, as this new content season is massive. We mainly covered the main new content, but there is so more to be found, like bugs and so on. Be sure to check out the full patch notes here if you want more information. 

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Source: https://www.esportstalk.com/news/spellbreak-chapter-2-released-dominion-ranked-leagues-are-here/

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