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Solaris Offworld Combat has Been Delayed to September

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Virtual reality (VR) multiplayer specialist First Contact Entertainment announced back in June that its next title Solaris Offworld Combat would be hitting Oculus Quest and Rift this month. Those plans have now slightly changed with the studio delaying the launch by a month.

Making the announcement via Twitter, the studio notes the reason for the delay: “In order that the day 1 play experience meets our expectations, we have made a small adjustment to our release plan.” In gaming terms it’s only a short delay, with Solaris Offworld Combat now due to arrive on 24th September.

This date is still only for Oculus Quest and Rift via the Oculus Store, with the PlayStation VR edition expected to arrive by the end of 2020. There will also be a Steam version expanding support to more PC VR headsets although there’s no specific timeframe at the moment.

Just like First Contact Entertainment’s Firewall Zero Hour, Solaris Offworld Combat will be a team-based multiplayer first-person shooter (FPS). Offering 4v4 arena battles, one gameplay mode called ‘Control Point’ has been revealed so far, where teams have to hold a specific location.

Solaris Offworld Combat

Unlike other multiplayer FPS titles where you can customise a loadout before heading into battle in Solaris Offworld Combat every player starts exactly the same, with a singular pistol. It’s only by exploring the arena that they’ll be able to find better and more destructive weapons including Grenade Launchers, Rocket Launchers, and Arc Rifles. Other useful items like health and shields can also be located.

The gameplay looks set to be fast and frantic with players able to slide across floors to shoot enemies or strategically grab a new weapon. Plus there are Jump Points dotted around arenas allowing players to teleport across the battlefield when required.

As First Contact Entertainment continues to release further information on Solaris Offworld Combat VRFocus will keep you posted.

Source: https://www.vrfocus.com/2020/08/solaris-offworld-combat-has-been-delayed-to-september/

AR/VR

Benefits & Use Cases of Augmented and Virtual Reality in Education

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Skywell Software

1. How to use subtle AR filters to survive your Zoom meetings?

2. The First No-Headset Virtual Monitor

3. Augmented reality (AR) is the future of Restaurant Menu?

4. Creating remote MR productions

Source: https://arvrjourney.com/benefits-use-cases-of-augmented-and-virtual-reality-in-education-88e9449fb068?source=rss—-d01820283d6d—4

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How Augmented Reality is changing Retail

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Mirko Ferrari

1. How to use subtle AR filters to survive your Zoom meetings?

2. The First No-Headset Virtual Monitor

3. Augmented reality (AR) is the future of Restaurant Menu?

4. Creating remote MR productions

Source: https://arvrjourney.com/how-augmented-reality-is-changing-retail-267a893ff691?source=rss—-d01820283d6d—4

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AR/VR

Facebook Lowers Price of Enterprise-focused Quest to $800

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With the revelation of Quest 2, Facebook has quietly knocked down the entry price for its business-focused version of the headset.

Facebook only just made its Oculus for Business program openly available back in May, which basically let anyone buy a business-focused 128GB version of the original Quest for $1,000. That’s double the price of the consumer version, but that comes along with specialized software, licenses, and support for enterprises.

Now less than four months later, Facebook has brought the entry price down to $800, which now includes the 256GB version of Quest 2—again, at double the price of the same storage option available to consumers.

Like with the original $1,000 Quest for Business, this comes along with the need to sign up for a subscription to the company’s enterprise-grade software and support, which is renewable annually for $180 per year—first year included with purchase. That includes backend management software so a company can manage a fleet of Quest headsets with things such as deploying and updating apps, managing settings, and monitoring headset status.

In addition to the new hardware, Facebook has assembled a fleet of independent software vendors (ISVs) specializing in areas such as 3D modeling, product design, employee training, data visualization, and remote work applications—all of the sort of fields enterprises may look to address with an immersive headset.

It seems with the entry of Quest 2, Facebook is renewing focus on the platform’s potential use as a work and productivity tool. The company announced the release of Infinite Office, a collection of software tools which may make working in VR easier and more natural, with things such as variable Passthrough and support for a mixed reality keyboard of sorts, which lets you see and type normally while in VR.

Whether Infinite Office makes its way to the Business (with a capital ‘B’) version of the headset or not, it’s clear Facebook is pursuing enterprise applications for its platform with a hardened resolve that, if its competition doesn’t watch out, may make a Facebook-built headset the only logical choice for companies looking for a VR solution in the near term.


Thanks to Antony Vitillo of VR/AR publication Skarred Ghost for pointing us to the news.

Source: https://www.roadtovr.com/facebook-oculus-quest-2-business/

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