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Set to Launch in August, ‘Time Hacker’ Will Let You Wreak Havoc by Freezing Time




Indie VR studio Joy Way has announced an August release date for their upcoming title Time Hacker and published a new trailer which shows the game’s time-freezing gameplay.

Joy Way, the same studio behind the upcoming VR parkour action game Stride, plans to launch Time Hacker by the end of August. A new trailer shows the game’s core gameplay which allows you to freeze time and manipulate the world in dastardly ways before letting it all play out. Seemingly inspired by lighting fast superheroes like The Flash or Quicksilver, it’s a concept that seems uniquely well fit for exploration in VR.

Joy Way has been exploring the concept in VR since last year. Initially the studio released a prototype version of the time freezing mechanics in a short demo called Revenge. This was later followed by a more substantial demo earlier this year called Change Ranger.

The studio presents the game as something like a spatial puzzle; players must figure out how to dispatch their foes and save hostages using the environment around them.

Image courtesy Joy Way

The full version of the game will launch as Time Hacker by the end of August, the studio tells Road to VR. Until then Joy Way is running a closed beta of the game which interested players can sign up for here.



The VR Job Hub: Dimension, Rec Room & FitXR




Every weekend VRFocus gathers together vacancies from across the virtual reality (VR), augmented reality (AR) and mixed reality (MR) industry, in locations around the globe to help make finding that ideal job easier. Below is a selection of roles that are currently accepting applications across a number of disciplines, all within departments and companies that focus on immersive entertainment.

Location Company Role Link
Remote Dimension Senior Real-Time Environment Artist Click Here to Apply
Newcastle, UK Dimension Studio Head (Newcastle) Click Here to Apply
Remote Job Dimension Senior Programmer (UE4) Click Here to Apply
Seattle, WA Rec Room Data Analyst Click Here to Apply
Seattle, WA Rec Room Game Designer, User Generated Click Here to Apply
Seattle, WA Rec Room Principle Software Engineer, Games Server (Azure) Click Here to Apply
Seattle, WA Rec Room Senior Graphics Engineer, Core Game Platform Click Here to Apply
Seattle, WA Rec Room Senior Software Engineer, Games Server (Azure) Click Here to Apply
Seattle, WA Rec Room Senior Software Engineer, Interactions and Gameplay Click Here to Apply
Seattle, WA Rec Room Senior Software Engineer, Unity & Games Development Click Here to Apply
Seattle, WA Rec Room Software Engineer, Trust & Safety Click Here to Apply
Seattle, WA Rec Room Web Developer, Player Community Site Click Here to Apply
Seattle, WA Rec Room QA Tester Click Here to Apply
Seattle, WA Rec Room Product Manager, Growth Click Here to Apply
London, UK FitXR Content Creator – VR Community (Fitness and Music) Click Here to Apply
London, UK FitXR Lead Mobile Engineer Click Here to Apply
London, UK FitXR Senior Backend Engineer – Game Services Click Here to Apply
London, UK FitXR Senior Software Engineer (Unity3D Applications) Click Here to Apply
London, UK FitXR Senior UI Artist Click Here to Apply

Don’t forget, if there wasn’t anything that took your fancy this week there’s always last week’s listings on The VR Job Hub to check as well.

If you are an employer looking for someone to fill an immersive technology related role – regardless of the industry – don’t forget you can send us the lowdown on the position and we’ll be sure to feature it in that following week’s feature. Details should be sent to Peter Graham (

We’ll see you next week on VRFocus at the usual time of 3PM (UK) for another selection of jobs from around the world.


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Unity announces plans to release experimental version of Unity OpenXR early next year




In Augmented Reality, Virtual Reality and Mixed Reality News

October 24, 2020 – Unity Technologies, a leading platform for creating and operating interactive, real-time 3D content, has recently announced that it plans to have early previews of its support of OpenXR on some platforms as early as the end of this year (Unity 2020 release cycle). The company noted that it has been closely monitoring the development of the OpenXR standard, and has accelerated its efforts to enable OpenXR in Unity.

OpenXR is an open standard created by the Khronos Group, aimed at simplifying augmented and virtual reality (AR/VR) development by allowing developers to seamlessly target a wide range of AR/VR devices. Unity is a member of the Khronos Group and is an active contributor to the OpenXR standard.

In a blog post on the announcement, Matt Fuad, Sr. Technical Product Manager, AR/VR at Unity, commented: “We’re at an inflection point now, where OpenXR 1.0 has been ratified and OpenXR runtimes by various vendors are reaching maturity. This inflection point has accelerated our efforts to enable OpenXR in Unity. Though we’re still working through some details, we want to reiterate our commitment to OpenXR and are excited to share our latest plans.” 

As OpenXR becomes the primary backend for many platforms, Unity added that it is working with its partners to ensure full Unity support of their OpenXR runtimes, along with the necessary OpenXR extensions to ensure parity with existing features. The company stated that its development efforts and support will be focused on providing the best developer experience on Unity supported platforms.

Furthermore, by enabling OpenXR support on partner platforms, it affords Unity the ability to make support widely available for other OpenXR runtimes/devices. Early next year, the company plans to release an experimental version of Unity OpenXR that works with other conformant OpenXR runtimes based on the OpenXR 1.0 specification. Of course, the company clarified that given the unbounded combinations of possible hardware/software configurations, it will not be able to test or guarantee that all configurations will work optimally. However, as issues are discovered with runtimes, Unity stated that it will work to contribute conformance tests and specification changes back to the Khronos working group to help the community as a whole. Additionally, the company will also make sure that it is clear to developers which platforms have been fully tested and thus supported by Unity.

Fuad added: “Our mission is to make it as easy as possible for developers to take their content to the widest set of desired platforms. OpenXR is an important part of that story, and will be implemented as a part of our XR plug-in framework (XR SDK).”

This means developers will be able to continue using Unity’s suite of XR workflows and frameworks (AR Foundation, XR Interaction Toolkit, Unity MARS) for platforms that adopt OpenXR, as well as platforms that may choose not to adopt it.

Unity noted that it will be announcing more updates over the coming months. For more information on OpenXR, please visit the Khronos Group’s website.

Image credit: Unity Technologies / Khronos Group

About the author

Sam Sprigg

Sam is the Founder and Managing Editor of Auganix. With a background in research and report writing, he covers news articles on both the AR and VR industries. He also has an interest in human augmentation technology as a whole, and does not just limit his learning specifically to the visual experience side of things.


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Competition: Win Either Angry Birds VR or Acron: Attack of the Squirrels! for Oculus Quest




It’s coming up to the season of giving and what better way to start the celebrations early than with a competition where you can win some videogames. Today’s giveaway is a double bill, with Resolution Games’ Angry Birds VR: Isle of Pigs and Acron: Attack of the Squirrels! up for grabs.

Angry Birds VR

Rovio’s iconic Angry Birds franchise came to VR in 2019 with a selection of core levels which have been expanded upon over time. One of the major updates to the bird flinging experience was the addition of a level builder late last year, followed by online sharing to massively enhance the gameplay possibilities.

Acron: Attack of the Squirrels! on the other hand, is a purely multiplayer experience. One person is in VR controlling a tree trying to protect its golden acorns from a bunch of thieving squirrels. All the squirrels are controlled by players on mobile devices – via a free app – who are able to select characters with particular traits such as burrowing short distances underground. All making for a fast and entertaining party game.

Most recently, Resolution Games released a Halloween update for both titles, adding new levels as well as spooky themes to get into the spirit of the season as a lot of developers like to do.

Acron: Attack of the Squirrels

So onto the competition. VRFocus has got six codes to give away, three for Angry Birds VR: Isle of Pigs and three for Acron: Attack of the Squirrels, both for the Oculus Quest platform. There are multiple ways to enter the giveaway with the standard prize draw entry rules applying: Follow us (or already be following us) on Twitter or alternatively, visit our Facebook page or YouTube channel to get an entry for each. Winners will receive a single randomly drawn code. The competition will be open until 11.59 pm GMT on Monday 26th October 2020. The draw will be made shortly thereafter.

Win Angry Birds VR or Acron: Attack of the Squirrels!


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