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Season 4 reloaded is now live in Call of Duty: Black Ops Cold War

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Mauer der Toten, the newest round-based Zombies experience, is now live as part of Call of Duty: Black Ops Cold War’s season four reloaded update.

The update went live at 11pm CT on July 14, adding a slew of new content to the game, focusing on the Zombies mode as well as adding some new content and several tweaks to multiplayer, including the addition of the Black Ops II DLC map, Rush.

Mauer der Toten includes additions such as the Mule Kick Perk-a-Cola and CRBR-S Wonder Weapon, along with a ton of new intel and a fresh Easter egg. The hunt for the Mauer der Toten Easter egg begins on July 15 at 12pm CT.

The update also includes a new weapon, the OTs 9 submachine gun. It’s described as a full-auto SMG with “impressive firepower at close range with good visibility when firing” and “reliable recoil control with smaller magazine size.” It can be unlocked via a new in-game challenge.

Other new additions to multiplayer include Capture the Flag, the classic mode that was a big hit in Black Ops II’s competitive ladder. Treyarch also added a hidden Nuke killstreak, which players can unlock by killing 30 enemies without dying.

The full list of patch notes for the new Black Ops Cold War update can be found below:

Global

Weapons

  • OTs 9
    • New SMG available via in-game challenge in Multiplayer or Zombies, or via unique Blueprint version in the Store.
  • Assault Rifles
    • Irons Sights have been pushed out for the following:
      • XM4
      • QBZ-83
      • Krig 6
      • FFAR 1

Features

  • Daily 2XP Token Reward
    • New Daily 2XP Token Reward can now be earned by completing your first Daily Challenge of the day in Multiplayer or Zombies.
    • Return each day for a new 2XP or 2X Weapon XP Token Reward.
    • You can only earn one 2XP Token per day. If you don’t complete a Challenge that day, you’ll miss out on that day’s 2XP Token reward.

Prestige Shop

  • Weapon Blueprints
    • New content available in the Prestige Shop, including the “Dark Horse” SMG Blueprint and “Confrontation” assault rifle Blueprint. 

Challenges

  • Addressed an issue where Challenges that require kills through surfaces would not consistently track kills.

War Tracks

  • Addressed an issue that could prevent players from toggling War Tracks on and off while in a vehicle.

High Resolution Texture Packs (PlayStation 5)

  • PlayStation 5 players will have high resolution textures moved to opt-in downloadable packs for Multiplayer, Zombies, and Dead Ops Arcade 3. These will no longer be installed by default, and players will need to download these packs for the best visual experience going forward.
  • Upon boot-up, players will be prompted to install the packs or cancel the download. If the player cancels, these packs will be available for download via the in-game Store.

Zombies

Mauer der Toten

  • New round-based Zombies map available for free in Season Four Reloaded.

Enemies

  • New enemies in “Mauer der Toten”: The Disciple and Tormentors.

Main Quest

  • Main Quest coming to “Mauer der Toten” starting at 10AM PT July 15th.

Perks

  • Mule Kick
    • New Perk available in the Mule Kick Perk Machine in “Mauer der Toten” and in Der Wunderfizz in “Die Maschine,” “Firebase Z,” and Outbreak.
    • Base ability: Carry a third primary weapon.
    • Skill Tier I: Crafted Equipment grants an additional Equipment if able.
    • Skill Tier II: All enemies have a small chance to drop ammo.
    • Skill Tier III: Stowed weapons slowly refill ammo from stock.
    • Skill Tier IV: 25% chance to keep non-retrievable Equipment when used.
    • Skill Tier V: Third primary weapon is recovered when repurchasing Mule Kick.

Wonder Weapons

  • CRBR-S
    • New Wonder Weapon available exclusively in “Mauer der Toten.”
    • Base pistol weapon with three Mod Kit variants.
    • Zombies killed with any version of the weapon have a chance to drop one of the three Mod Kits.
    • Equipping a Mod Kit will convert the weapon to one of its variant forms.

Equipment

  • LT53 Kazimir
    • New Tactical Equipment that can be found as a drop or crafted at the Crafting Table in round-based maps and Outbreak.
    • When deployed, creates a portal that pulls in enemies.
    • Players who jump into the portal will be teleported to another location.
  • Damage Scaling
    • Equipment damage will now scale evenly to be more consistent in their ability to kill enemies.
    • Addressed an issue where certain Equipment was doing more damage than intended on direct impacts.

Gameplay

  • Enemy Health Cap Reductions
    • Zombies: Reduced to +100% at high rounds (down from +300%)
    • Specials: Reduced to +50% at high rounds (down from +100%)
    • Elites: Reduced to +25% at high rounds (down from +100%)
    • HVTs: Reduced to +10% at high rounds (down from +100%)
  • Enemy Armor Durability Reductions
    • Reduced health of armor for Medium and Heavy zombies by 30%.
  • Essence
    • Addressed an issue where players were spawning with 1000 Essence in round-based maps instead of 500.

Intel

  • New in-game Dark Aether story Intel available to discover in “Mauer der Toten” and Outbreak.

Challenges

  • Added new Zombies Challenges for “Mauer der Toten,” including a new Dark Ops Challenge.
  • Addressed an issue where the Season Four “Staycation” Challenge could be completed at the wrong round.

Support

  • Damage from Support items will now scale evenly to be more consistent in their ability to kill enemies.

Field Upgrades

  • Frost Blast
    • Frost Blast damage will now scale evenly to be more consistent in its ability to kill enemies.
  • Energy Mine
    • Energy Mine damage will now scale evenly to be more consistent in its ability to kill enemies.
  • Aether Shroud
    • Addressed an issue with Aether Shroud Tier V where activating its second charge while its first charge was already active would result in failing to accumulate subsequent charges.

Features

  • Dynamic Wall Buys
    • Wall Buy weapons in all round-based Zombies maps will now have a chance to increase in rarity at the end of every fifth round, giving players more weapon options to choose from as the rounds go up.
    • Rarities can increase all the way to Legendary.

Trials

  • Additional weapons can now be obtained as Trials Rewards.

Weapon Unlock Challenges

  • OTs 9
    • Added new Weapon Unlock Challenge for Zombies for the OTs 9 SMG.

Weapon Tuning (Zombies Only)

  • Melee Weapons
    • Increased Pack-a-Punch base damage from 2000 to 2500.
    • Increased Pack-a-Punch Level 3 damage multiplier from 4.0 to 5.0.
  • Sniper Rifles
    • Swiss K31
      • Increased critical damage multiplier from 3.5 to 4.5.
      • Increased Stock Ammo from 42 to 60.
      • SWISS KH3353 (Pack-A-Punched) 
        • Increased critical damage multiplier from 3.5 to 4.5.
    • ZRG 20mm
      • Increased critical damage multiplier from 3.5 to 4.5.
      • Increased Stock Ammo from 24 to 30.
      • Head Cannon (Pack-A-Punched) 
        • Increased critical damage multiplier from 3.5 to 4.5.
        • Increased Stock Ammo from 64 to 72.
    • Sniper Rifle Charlie
      • Increased max damage from 150 to 175.
      • Increased Stock Ammo from 30 to 50.
      • Anathema (Pack-A-Punched) 
        • Increased max damage from 300 to 350. 
    • Pelington 703
      • Increased max damage from 250 to 275.
      • Increased critical damage multiplier from 4.0 to 5.0.
      • Pellegrino della Morte (Pack-A-Punched) 
        • Increased max damage from 500 to 550.
        • Increased critical damage multiplier from 4.0 to 5.0.
    • LW3 – Tundra
      • Increased critical damage multiplier from 3.5 to 4.0.
      • Increased Stock Ammo from 30 to 35.
      • Permafrost (Pack-A-Punched) 
        • Increased critical damage multiplier from 3.5 to 4.0.
        • Increased Stock Ammo from 70 to 90.

Stability

  • Addressed stability issues related to the Orda and Mimic.
  • Addressed stability issues related to Trials Challenges.

Outbreak

  • Enemies
    • Increased chance for Ronald Raygun to spawn in Outbreak.
  • Regions/Objectives
    • Region and Objective order will no longer loop once all combinations have been played when progressing Regions.
  • Stability
    • Addressed stability issues related to Fishing in Outbreak.
    • Addressed stability issues related to using the rappel lines in Outbreak.

Dead Ops Arcade 3

  • Playlists
    • Added new First Person Solo Advanced Start playlist.
  • Gameplay
    • Players should now see a wider variety in bonus room distribution.
    • Adjustments to points awarded for Gladiator and Warden kills.
    • Minor adjustments to item spawns.
    • Doubled Egg pickup base health.
    • Increased Golden Egg health by 40%.
    • Reduced Egg hatch cycle so that Eggs now hatch faster.
    • Eggs are now less jumpy, and should not jump as high or as far in general.
    • Mama’s “Armory Basket” has been located.
    • Closed various exploits.
  • Stability
    • Added stability fixes to further prevent “Charlie 285 Military Gorilla” errors.

Onslaught (PlayStation)

  • Maps
    • Rush added to map rotation with new Intel to discover.
  • Modes
    • Onslaught Accelerated mode now available.
      • Dark Aether orb never stops moving, and enemies never clear or stop spawning.
      • Orb move speed is reduced to a consistent slower value compared to its normal average speed.
      • Orb fill bar is removed in this mode.
      • Because the orb cannot be filled, it does not explode and wipe out enemies, and there are no pauses in movement.
      • Enemies killed increase the speed of the orb for a small period. Each kill increases orb movement speed by 50% for 3 seconds. This effect stacks with multiple kills.
      • Elite Surge Waves still spawn on every third wave.
  • Challenges
    • Unlock the “Chemtaminate” LMG Weapon Blueprint by surviving 20 accelerated Surges in Onslaught Accelerated.

Featured Playlists

  • Outbreak
  • Mauer der Toten [NEW]
  • Firebase Z
  • Die Maschine
  • Dead Ops Arcade: First Person
  • Dead Ops Arcade
  • Onslaught (PlayStation)
  • Onslaught Accelerated (PlayStation) [NEW]
  • Onslaught Containment (PlayStation)
  • Onslaught Rush (PlayStation) [NEW]

Multiplayer

Maps

  • Rush (6v6)
    • New map added to Multiplayer rotation in 6v6 modes.

Modes

  • Capture the Flag [NEW]
    • New mode added to Multiplayer.
    • Capture the enemy’s flag and return it to your home base while defending your flag from the enemy team.
    • The team with the highest numbers of captures at the end of the match wins.
  • Cranked Team Deathmatch [NEW]
    • New mode available in the Cranked Moshpit playlist.
    • Eliminate enemies to become Cranked and earn buffs.
  • Cranked Kill Confirmed [NEW]
    • New mode available in the Cranked Moshpit playlist.
    • Eliminate enemies and pick up their dropped tags to become Cranked and earn buffs.
  • Multi-Team (All Modes)
    • Addressed an issue that allowed players to use Equipment immediately after exiting the infil plane.
    • Increased Radiation Vest protection amount.
  • Multi-Team Elimination
    • Weapons dropped by eliminated enemies will now be considered loot, allowing for easier pickups.
    • Equipment and Field Upgrades will now be dropped on death.
    • Improved visibility of Supply Drop smoke marker.

Scorestreaks

  • Nuke (30 Kills)
    • Nuke Scorestreak from Cranked Hardpoint now requires a Nuclear Medal (Kill 30 enemies without dying) and is now available in all modes except the following:
      • League Play and CDL variants
      • Multi-Team modes
      • Party Games (Prop Hunt, Gun Game, Sticks and Stones, One in the Chamber)
      • Gunfight

Featured Playlists

  • Rush 24/7 [NEW] (Also available in Hardcore)
  • Capture the Flag [NEW]
  • Cranked Moshpit [NEW]
  • NukeJacked 24/7 (Also available in Hardcore)
  • Party Games
  • Face Off 6v6
  • Gunfight Blueprints
  • Snipers Only Moshpit
  • Multi-Team Moshpit

League Play

Maps

  • Removed Standoff from CDL Hardpoint map rotation.

Skill Divisions

  • Addressed an issue that could prevent players from being able be promoted or demoted to the appropriate Skill Division.


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Source: https://dotesports.com/call-of-duty/news/season-4-reloaded-cod-bocw-patch-notes

Esports

FPX stomp OMG in Crisp’s return, climb to second place in 2021 LPL Summer Split

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FunPlus Phoenix picked up a dominant 2-0 series win over Oh My God today in Crisp’s return to the starting roster in the seventh week of the 2021 LPL Summer Split.

The MVP votes for today’s series went to the carries of FPX, Doinb and Lwx. FPX’s mid laner dominated the first match with a ludicrous Sylas performance. Doinb picked up back-to-back triple kills in the mid game and rolled over his opponents, finishing the match deathless with a KDA of 9/0/6. Lwx secured his MVP vote after picking Vayne in the second game, moving swiftly in teamfights and delivering huge amounts of damage before ending with a KDA of 10/0/9.

In both matches of today’s League of Legends series, there was a clear difference between the skill and mechanics of the FPX and OMG players. While OMG played reactively and tried to adapt to the situations in front of them, FPX went for a lot of early-game plays to create a lead and snowball the match. With no room left for errors, FPX picked up two quick 20-minute wins to round out today’s match and move into their next series with a lot of confidence.

loves a classic whether it’s slots

Related: Here are the 2021 LPL Summer Split standings

FPX (9-3) will be back on the Rift on Friday, July 23 with a match against Suning (7-5) at 6am CT. The 2020 Worlds finalists have been looking strong but they shouldn’t be too difficult of a challenge for the 2019 world champions if FPX continue to play as they have been.


Make sure to follow us on YouTube for more esports news and analysis.

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Source: https://dotesports.com/league-of-legends/news/fpx-stomp-omg-in-crisps-return-climb-to-second-place-in-2021-lpl-summer-split

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FPX stomp OMG in Crisp’s return, climb to second place in 2021 LPL Summer Split

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FunPlus Phoenix picked up a dominant 2-0 series win over Oh My God today in Crisp’s return to the starting roster in the seventh week of the 2021 LPL Summer Split.

The MVP votes for today’s series went to the carries of FPX, Doinb and Lwx. FPX’s mid laner dominated the first match with a ludicrous Sylas performance. Doinb picked up back-to-back triple kills in the mid game and rolled over his opponents, finishing the match deathless with a KDA of 9/0/6. Lwx secured his MVP vote after picking Vayne in the second game, moving swiftly in teamfights and delivering huge amounts of damage before ending with a KDA of 10/0/9.

In both matches of today’s League of Legends series, there was a clear difference between the skill and mechanics of the FPX and OMG players. While OMG played reactively and tried to adapt to the situations in front of them, FPX went for a lot of early-game plays to create a lead and snowball the match. With no room left for errors, FPX picked up two quick 20-minute wins to round out today’s match and move into their next series with a lot of confidence.

Related: Here are the 2021 LPL Summer Split standings

FPX (9-3) will be back on the Rift on Friday, July 23 with a match against Suning (7-5) at 6am CT. The 2020 Worlds finalists have been looking strong but they shouldn’t be too difficult of a challenge for the 2019 world champions if FPX continue to play as they have been.


Make sure to follow us on YouTube for more esports news and analysis.


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Source: https://dotesports.com/league-of-legends/news/fpx-stomp-omg-in-crisps-return-climb-to-second-place-in-2021-lpl-summer-split

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Damage stats for all weapons in Apex Legends

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Apex Legends, despite primarily being a character-based shooter, puts a large emphasis on weaponry and gunplay.

There are over 20 weapons to choose from in the battle royale, each with its own individual strength and unique set of stats. There are assault rifles, submachine guns, light machine guns, sniper rifles, shotguns, and pistols, along with a selection of ammo types and attachments.

Here are the damage stats for all of the weapons in Apex.

Assault rifle stats

Weapon Ammo Body damage Head damage Legs damage Base mag size Fire modes Reload
HAVOC Rifle Energy 18 32 14 20 Auto 3.2s/3.2s
VK-47 Flatline Heavy 19 33 14 24 Auto
single
2.4s/3.1s
Hemlok Burst AR Heavy 20 35 15 18 Burst (3) Single 2.4s/2.85s
R-301 Carbine Light 14 28 11 18 Auto
Single
2.4s/3.2s

Submachine gun stats

Weapon Ammo Body damage Head damage Legs damage Base mag size Fire modes Reload
Alternator SMG Light 16 24 13 19 Auto 1.9s/2.23s
Prowler Burst PDW Heavy 15 23 12 35 Burst (5)
Auto
2.0s/2.6s
R-99 SMG Light 11 17 9 20 Auto 1.8s/2.45s
Volt SMG Energy 15 23 12 19 Auto 1.6s/2.25s

Light machine gun stats

Weapon Ammo Body damage Head damage Legs damage Base mag size Fire modes Reload
Devotion LMG Energy 16 32 14 36 Auto 2.8s/3.63s
M600 Spitfire Heavy 18 36 14 35 Auto 3.2s/3.8s
L-STAR EMG Energy 18 36 14 23 Auto 1.15s/2.45s

Marksman stats

Weapon Ammo Body damage Head damage Legs damage Base mag size Fire modes Reload
30-30 Repeater Heavy 42 74 36 6 Single 0.6s/bullet
Bocek Bow Arrows 60 105 54 N/A Single N/A
G7 Scout Light 34 60 26 10 Single 2.4s/3.0s
Triple Take Unique 69 138 63 9 Single 2.6s/3.4s

Sniper rifle stats

Weapon Ammo Body damage Head damage Legs damage Base mag size Fire modes Reload
Charge Rifle Sniper 45 56 45 8 Single (2) 3.6s/3.6s
Longbow DMR Sniper 69 129 48 6 Single 2.66s/3.66s
Kraber .50-Cal Sniper Sniper 145 435 116 4 Single 3.2s/4.3s
Sentinel Sniper 70 140 63 4 Single 2.5s/3.6s

Shotgun stats

Weapon Ammo Body damage Head damage Legs damage Base mag size Fire modes Reload
EVA-8 Auto Shotgun 63 99 63 8 Auto, Burst (2) 2.75s/3.0s
Mastiff Shotgun Shotgun 88 112 88 5 Single 1.03s/1.7s
Mozambique Shotgun Shotgun 45 69 42 6 Auto 2.1s/2.6s
Peacekeeper Shotgun 99 129 79 5 Single 2.5s/3.5s

Pistol stats

Weapon Ammo Body damage Head damage Legs damage Base mag size Fire modes Reload
RE-45 Auto Light 12 18 11 16 Auto 1.5s/1.95s
P2020 Light 12 27 16 14 Single 1.25s/1.25s
Wingman Heavy 45 97 41 6 Single 2.1s/2.1s


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Source: https://dotesports.com/apex-legends/news/apex-legends-weapon-damage-stats-list

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PES has been rebranded to eFootball, will be fully free-to-play

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Konami has officially renamed its soccer game franchise Pro Evolution Soccer (PES) to eFootball, which will come out this Autumn as an only-digital, free-to-play title for PS5, PS4, Xbox Series X/S, Xbox One, and PC, with a mobile version for Android and iOS coming later.

All versions of the game will feature cross-play, but mobile players will need a controller to play against PC and console users.

It’s a huge rebrand for the game that has been called PES in the West and Winning Eleven in Japan for years. EFootball switches from the traditional annual paid releases that it has been using for years alongside its competitor EA Sports’ FIFA and will focus on providing yearly updates for the seasons instead.

The game will launch with friendly matches and apparently, a selection of nine clubs to play with—Barcelona, Manchester United, Bayern Munich, Juventus, Arsenal, Corinthians, Flamengo, São Paulo, and River Plate—and will subsequently sell the other game modes as optional DLCs.

Image via Konami

It’s unclear at the moment how new teams will be added to the game and if Konami will charge players who want to have a broader selection of soccer clubs to play. Konami is yet to reveal its strategy for eFootball My Club, which is the equivalent of FIFA Ultimate Team, and the series’ long-running career mode, Master League, but said that the game is designed to be “fair and balanced” for all players.

IGN has confirmed that eFootball will continue featuring the Option Files, which allows players to customise much of the game, including unlicensed teams, and share those files with friends or the community. The support for Option Files, though, will be added post-launch. The game will no longer run on Konami’s FOX Engine and will use a custom engine based on Unreal 4 instead.

The move to a new engine allowed eFootball to add a new Motion Matching animation system, which Konami says allows for four times as many animations as previous PES games. Motion Matching will be applied to all versions of the game, even on mobile.

It seems that Konami will be a true competitor to EA Sports this year, especially because eFootball will be free-to-play and will allow cross-play between all platforms, a feature that FIFA is yet to implement on any level. These changes have everything to attract the casual player base of FIFA, who is seemingly tired of paying for annual releases and watch EA put most of its effort in the Ultimate Team series, instead of focusing on the career mode, for example.

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Source: https://dotesports.com/general/news/pes-has-been-rebranded-to-efootball-will-be-fully-free-to-play

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