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SCCG Management and Kinectify bring Simplified KYC / AML Solution to US Gaming Industry

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Las Vegas, NV – June 22, 2012 – / – Today, Stephen Crystal announced that Kinectify and SCCG Management have entered into an agreement to bring Kinectify’s new KYC and AML tools to the gaming industry.

Stephen Crystal, Founder, SCCG Management, said of the event, “We are excited to bring this set of business essential products to the casino and gaming industry. This product, so well regarded by many in the casino gaming space, will bring a competitive solution to our high-risk industry.”

Kinectify has ushered in a new era of risk management software for the gaming industry. Designed by AML practitioners, Kinectify enables organizations to know each and every customer and vendor, seamlessly streamline workflows, and centralize information. Addressing the impact Kinectify has on compliance programs, Ben Floyd, former SVP of AML, Caesars Entertainment said, “Kinectify is a game-changer for AML compliance. Designed by industry professionals with efficiency and the end-user in mind, this is a no-brainer for gaming companies.”

Joseph Martin, CEO, and Founder of Kinectify said, “We are delighted to team up with Stephen Crystal and his group at SCCG Management to bring Kinectify to the gaming industry. For too long, the gaming industry has struggled with subpar compliance products that have limited their ability to serve their customers and grow. The impressive SCCG Management team filled with casino owners, regulators, and gaming practitioners further deepen Kinectify’s expertise and product offering to the gaming space.”

“Kinectify is a game-changer for AML compliance. Designed by industry professionals with efficiency and the end-user in mind, this is a no-brainer for gaming companies.”

— BEN FLOYD, FORMER SVP OF AML, CAESARS ENTERTAINMENTECTIFY

Connectify, a privately held company based in Las Vegas, NV, has developed AML and KYC software to centralize risk management information and automate processes. Kinectify’s leadership includes gaming AML practitioners and executives from a range of high-risk industries. BOUT SCCG MANAGEMENT

SCCG Management is a consultancy that specializes in sports betting, iGaming, sports marketing, affiliate marketing, technology, intellectual property protection, product commercialization, esports, capital formation, M&A, joint ventures, casino management, and governmental and legal affairs for the casino and iGaming industry.

Stephen A. Crystal
SCCG Management
+1 702-427-9354
[email protected]
Website: sccgmanagement.com


Source: https://sccgmanagement.com/sccg-news/2021/6/21/sccg-management-and-kinectify-bring-simplified-kycaml-solution-to-us-gaming-industry

 

Gaming

Rainbow Six Siege Director Doesn’t Think a Sequel is Necessary

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rainbow six siege

Rainbow Six Siege is, without the shadow of doubt, one of the biggest money-makers for Ubisoft right now. With millions upon millions of players – a number that just keeps on growing and shows no signs of stopping – the game has only gone from strength to strength on a consistent basis in all the years since its launch. But of course, there are those who wonder- will there be a sequel for the game any time soon?

Well, the game’s developers at Ubisoft definitely don’t want that. In response to a question in a Reddit AMA, Rainbow Six Siege creative director Leroy Athanassof said that making a sequel to the shooter isn’t something the development team wants to do, and they would much rather just keep working on the game’s existing framework and keep on expanding it and improving it with persistent updates, the way they have been doing for years.

Siege is an evolving game,” Athanassof wrote. “The Siege of the future will be dramatically different from today’s Siege, to the point where we could call it Siege 2. However, as a team, we strongly believe we can bring about these changes in an incremental way, within the current Siege framework.

Siege 2 would mean a new game, a new environment, probably a new inventory and maybe a new dev team. We do not feel that this is what is needed for the community. We care about your investment in the game, we do not want to move to a new one. Instead, we want to protect your investment and increase its value it by making your current ‘home’ (which is SIEGE) even better. It’s like renovations to your old house to make it up to date, shiny and appealing.”

This definitely isn’t the first time the shooter’s developers have said that they have no plans to work on a sequel for Rainbow Six Siege. Considering its massive and persistent success, it makes sense that Ubisoft would just want to stick with a live service model for it. It remains to be seen whether the upcoming Rainbow Six Extraction will enjoy similar success.

Rainbow Six Siege is available on PS5, Xbox Series X/S, PS4, Xbox One, and PC. It’s getting cross-play and cross-progression support in early 2022.


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Source: https://gamingbolt.com/rainbow-six-siege-director-doesnt-think-a-sequel-is-necessary

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Windows 11 for Gaming – What Does It Mean For The Players?

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PC gaming has been synonymous with Microsoft Windows almost since the very beginning, with the operating system serving as a gateway for all kinds of experiences. Microsoft’s support for PC gaming has seen its ups and downs through history. However, it’s undergone a resurgence in recent years with the return of several key IPs, the introduction of Game Pass and closer integration with the company’s Xbox consoles. It’s now looking to take the next big step in its PC support with Windows 11, its latest operating system that features several exclusive features aimed at gaming.

The OS is out later this year and there’s still quite a lot to be showcased. Nevertheless, let’s take a look at all of its gaming-related features revealed till now.

DirectX 12 Ultimate

DirectX 12 Ultimate, Microsoft’s latest graphics API, is included with Windows 11 and has an impressive range of features. This includes Sampler Feedback, Variable Rate Shading, Mesh Shaders and DirectX Raytracing. Ray tracing is one of the biggest graphical buzzwords for current gen titles – and for good reason – but DirectX Raytracing 1.1 goes even further. It allows for more efficient loading of ray tracing shaders depending on the demand, like when the player encounters new objects in the world, while inline raytracing offers better performance for scenes with less shaders.

Variable Rate Shading allows certain scenes to look better while optimizing others for improved performance by leveraging the GPU more or less depending on the requirement. Mesh Shaders allow for more detailed environments by having geometry processing work more like compute shaders, utilizing index buffer compression to cut down on memory bandwidth usage, while Sampler Feedback lets developers load textures when required, improving load times and overall fidelity. But perhaps the best news is that games leveraging DirectX 12 Ultimate can still run on hardware that doesn’t have it, offering a greater range of compatibility than before.

AutoHDR

horizon zero dawn

A calling card for the Xbox Series X/S, Auto HDR essentially adds high-dynamic range lighting to games, even if they don’t support it. This allows certain older titles to have a greater brightness and color range than before, thus enhancing the overall visuals without extensive work from the developer’s side. Windows 11 will support Auto HDR on titles developed for DirectX 11 onwards, thus allowing PC players to experience older titles in a new light.

More than 1000 titles will have Auto HDR support and though Microsoft hasn’t provided a complete list, titles like DayZ, Rocket League, and so on have been confirmed. It should be interesting to see how older PC titles – and even those that don’t currently support HDR, like Valheim – benefit from it. Of course, you’ll need a monitor that supports HDR to take advantage of it.

DirectStorage

gears 5

Another feature introduced with Xbox Series X/S is DirectStorage, an API that allow for vastly improved draw distance and asset generation while cutting down dramatically on load times and CPU utilization. It requires an NVMe SSD though, one with the Standard NVM Express Controller driver, a DirectX 12-compatible GPU and Shader Model 6.0 support. The games in question must also be designed to take advantage of DirectStorage so not every game will automatically benefit from it. At any rate, a solid state drive is becoming more and more vital for current-gen gaming on PC and should work wonders in conjunction with DirectStorage.

Redesigned Microsoft Store

With a new Windows OS also comes a revamped Microsoft Store with both Windows 10 and 11 users able to benefit from it. The Microsoft Store has long been criticized for its overall design and feature set, and Microsoft has taken feedback into account with the revamp. Some of its newest features include curated stories that will provide information on unknown apps; the ability to run Android apps, including mobile titles (though since this is through Amazon’s app store, not every single app will be available; and much more freedom for developers to publish an app on the store, whether it’s .NET framework, Java, Electron, Win32 and so on. The result should be a more open storefront with more choices.

Xbox App Integration

The PC gaming push wouldn’t be complete without the Xbox app and in Windows 11, it’s being directly integrated into the operating system. This also means that you can access Xbox Game Pass for PC in a more seamless fashion. Considering the extensive library on offer and numerous titles like Halo Infinite, and more coming to the service at launch, it’s a pretty good deal. Of course, the other selling point will be Xbox Cloud Gaming via one’s browser. It’s available now for Xbox Game Pass Ultimate subscribers on PC but combined with Windows 11’s dedicated features, one can enjoy titles at incredible fidelity even without the most powerful hardware. That is, with a good enough internet connection, of course.

Accessory and Peripheral Support

xbox series x blue controller

Microsoft has been touting a “universal” approach to its devices on Xbox for a while now. For example, an Xbox One controller can be used when playing Xbox Series X/S games and several peripherals like headsets also carry over between the two systems. This same approach is being applied to Windows 11. Regardless of your hardware, be it keyboards, gaming mice, the Xbox Series X/S and Adaptive Controllers, or external GPUs, Microsoft is promising support for “millions” of gaming peripherals and accessories. It may be one of the more expected features but being able have one’s dedicated gaming controllers work without any hiccups going into the next generation is nice.

System Requirements

So with all of the new and exciting features that Windows 11 has to offer, the question is: Will you be able to run it? The answer is…complicated. In its official system requirements, Microsoft has specified a 1 GHz or faster CPU with two or more cores, 4 GB of RAM, 64 GB of space and a DirectX 12 compatible GPU with WDDM 2.0. The kicker is that certain CPUs, like the Ryzen 1000 series and 7th gen Intel CPUs, are not supported.

Your system firmware must also support Trusted Platform Module (TPM) version 2.0. It’s not fully clear at this point whether some configurations which go above and beyond the stated requirements, despite not being on the list of supported CPUs, will be able to run the OS or not. Regardless, as stated previously, certain features like AutoHDR, DirectStorage and DirectX 12 Ultimate require compatible hardware to utilize.

More details are still needed from Microsoft on hardware requirements but one thing is for sure – almost all of the gaming-exclusive features on Windows 11 will be exclusive to the OS and not available for Windows 10. It’s a shame, for sure, but at least the latter will be supported until October 2025.


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Source: https://gamingbolt.com/windows-11-for-gaming-what-does-it-mean-for-the-players

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“Microsoft Actually Cares About the Indie Market” – Replaced Developer

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replaced announce

It’s hard not to take note of how indie-friendly Xbox has become as a platform over the years, and based on the lineup of indie-developed games coming to Xbox over the next few months and years, it’s clear that that’s something that Microsoft is going to continue to emphasize. One such promising-looking indie game coming to Xbox soon is sci-fi platformer Replaced, and with Twinfinite the game’s developers spoke about working with Microsoft.

In particular, Replaced developer Sad Cat Studio co-founder Igor Gritsay’s comments stand out in context of recent reports of how tough most indie developers have found working with Sony. Gritsay remarks that Microsoft “actually cares about the indie market”, and that from his perspective, there isn’t any downside to partnering with Microsoft where an indie developer is concerned owing to the “funding and marketing reach” they provide.

“The biggest part of the partnership for us is that Microsoft actually cares about the indie market,” Gritsay said. “Otherwise, well, there would be much fewer games on all platforms. They really give a chance to small studios to actually produce something and provide marketing awareness to people. I would say that for indie studios, I can’t even think of a con (with partnering with Microsoft) because they provide funding and marketing reach.”

Gritsay also spoke about the merits of Xbox Game Pass, talking about how launching on the service helps smaller titles with everything from accessibility to visibility to sales.

“As for Game Pass, it allows more people to learn about the game, and actually play the game,” Gritsay said. “Because there is frequently this situation for many players where they will see a game in the store and they want it, but at the same time it is $30, $60, or even more, and so you maybe Wishlist it, and then you usually forget.”

“However, with Game Pass you just press a button and install. Of course, sometimes the possible con of this is that, you know, people might be too overflowing with games and so each game gets less attention. Still, equally, it is a chance for those games to shine. In other situations they might otherwise be drowned by thousands of other games. Game Pass allows us and many other developers to actually deliver our project to people. Also, from what I heard, Game Pass also boosts sales, but we’ll see about that! To summarize, it’s a win, win situation for us.”

Replaced is set to launch some time in 2022 for Xbox Series X/S, Xbox One, and PC- and yes, it will be available via Xbox Game Pass via launch.


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Source: https://gamingbolt.com/microsoft-actually-cares-about-the-indie-market-replaced-developer

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11 Biggest Game Worlds in PlayStation Exclusives

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When it comes to video games, bigger doesn’t necessarily have to mean better- but all too often, it does. PlayStation exclusives have always succeeded on multiple fronts, from gameplay to storytelling, but as they’ve gotten bigger, they’ve become that much more impressive. In this feature, we’re going to take a look at some of the biggest game worlds we’ve ever seen in PlayStation exclusive titles.

MARVEL’S SPIDER-MAN / MARVEL’S SPIDER-MAN: MILES MORALES

marvel's spider-man miles morales

Insomniac Games’ first crack at an open world in Sunset Overdrive proved that the developer had a knack for this type of game, and then with Marvel’s Spider-Man (and, by extension, Miles Morales, which uses the same map), they took things to completely new heights. Spider-Man’s Manhattan is the biggest Insomniac map to day by far, and though there isn’t much that’s inherently special about the world itself from a design standpoint, the game’s excellent traversal mechanics pretty much single-handedly elevate it. You get to swing around in a vast open world as Spider-Man, and it feels amazing- what more could you want?

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Source: https://gamingbolt.com/11-biggest-game-worlds-in-playstation-exclusives

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