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Samsung SmartTag+ tracker launches in US to take on Apple AirTag

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Samsung is ready to take on Apple’s AirTags with the launch of its SmartTag+ in the United States. This new tracking accessory is designed to attach to the objects you may misplace, including your keys, bag, and wallet. The trackers feature ultra-wideband tech and Bluetooth LE combined with AR guidance to the misplaced item. The Samsung SmartTag+ is a vaguely … Continue reading

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Source: https://vrarnews.com/details/samsung-smarttag-tracker-launches-in-us-to-take-on-apple-airtag-608c9185dcdd11c40624497e?s=rss

AR/VR

A Rogue Escape Surfaces in June for PC VR

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Back in November Spare Parts Oasis and Armor Games Studios announced A Rogue Escape, a virtual reality (VR) escape room experience based on Oasis’ first title Nauticrawl. Today, the teams have released a new trailer for A Rogue Escape, confirming an Oculus and Steam store launch will take place in June.

A Rogue Escape takes place inside a giant underwater mech called a Nauticrawl. You’ve stolen this giant machine in a bid for freedom, there’s just one small problem; you’ve never piloted one and its filled with all manner of levers and switches. So the gameplay is very hands-on, finding out what systems work and how those that don’t can be hacked.

The mech is split into five control areas, each with its own set of systems to manage. You’re not left to blindly stumble around the controls, however, as clues have been left by previous pilots. Whilst these will give you a starting point the rest is left up to you and your wits.

“With A Rogue Escape, I got the rare opportunity to realize my childhood dream of what it would really feel like to be inside a mysterious machine, surrounded by buttons and levers to experiment with, while danger lurks outside of the riveted metallic walls!” said Spare Parts Oasis’ Andrea Interguglielmi in a statement. “Combining an escape room with dungeon crawling and cockpit simulation was a daring concept back when I did this on PC with my previous title Nauticrawl, but somehow it feels right at home with a headset on and a fully immersive and tactile environment to experience. I just feel truly excited to share this unique adventure with all VR players willing to be challenged by this colossal machine!”

To help finesse the gameplay for VR headsets Spare Parts Oasis worked with Sylphe Labs – which created Steel Alive for Gear VR – to ensure the interior offered a suitable area, whether players are seated or standing.

Supporting Oculus Rift, HTC Vive and Valve Index, A Rogue Escape will launch on 10th June 2021. Check out the new trailer below and for further updates, keep reading VRFocus.

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Source: https://vrarnews.com/details/a-rogue-escape-surfaces-in-june-for-pc-vr-609d345989225415087f58e5?s=rss

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Gadgeteer Launches May 25 For PSVR

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Metanaut announced that Gadgeteer will release May 25 for PSVR.

Gadgeteer is already available for PC VR and Oculus Quest and was still in Early Access up until August last year.

It was revealed last December that Gadgeteer would be coming to PSVR in Q1 2021. It’s slightly missed that first-quarter window, but it’s not long to wait now – there are less than two weeks until PSVR players can go virtual hands-on VR’s best Rube Goldberg machine simulator.

Metanaut confirmed on Reddit that it would cost $14.99 on PSVR and support both DualShock 4 and Move controllers as input methods.

Gadgeteer is the ultimate Rube Goldberg machine simulator, allowing you to create some truly crazy contraptions in VR. It has a full campaign and a sandbox mode, both of which involve creating and solving puzzles using marbles, dominoes, wooden blocks and various other gadgets. The campaign takes you through the basics and teaches you the mechanics, but the sandbox mode is where you take what you’ve learned and really unleash your creative potential.

There’s also online level sharing available, which means that after you’ve finished the campaign and messed around in sandbox mode, there’ll be plenty more content to go through. You can create your own puzzles and upload them for others to complete, or browse the vast library of existing creations from other users.

Gadgeteer is available now for PC VR and Oculus Quest. It launches May 25 on the PlayStation Store for PSVR for $14.99, compatible with both PS4 and PS5 consoles. To read more about how to connect your PSVR to a PS5 console, check out our guide.

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Source: https://vrarnews.com/details/gadgeteer-launches-may-25-for-psvr-609d2ebeee3b1e340662a7ba?s=rss

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This Upcoming VR Shooter Mixes Bits Of Lone Echo And Gorilla Tag

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A duo of developers working on their weekends and evenings building a co-operative shooter game over the last few years took me through a demo to show off some interesting locomotion ideas and gameplay mechanics.

Tentatively named Sector Security, the title is built in a style that should make it Oculus Quest-friendly upon completion. Developers Andre Infante and Ezra Stallings teased the game in an early gameplay video using temporary art with the text “coming when it’s ready”. Put another way, this game won’t be finished until 2022 or 2023 because there’s still a lot of work to be done to turn what I saw into a fully-fledged title. They’ve been working to build out the core mechanics that will drive it, and the current state of those systems brought to mind an early run-through of what would become Boneworks from Stress Level Zero. This isn’t a physics playground, to be clear, but it’s clearly a Half-Life-inspired shooter and comes with remarkable freedom of movement plus the addition of drop-in co-op.

The key part of their design is that the controller sticks are only used for snap turning. You move by grabbing the world and dragging or throwing yourself around it. So you can jump, climb, and move swiftly across levels with a grip-based movement system that’s somewhat similar to what we’ve seen in Gorilla Tag and Lone Echo, but the devs here tuned for a traditional shooter so it is more satisfying to navigate across flat surfaces.

“The design goal was to provide something that was more comfortable than stick motion while also giving the player more freedom. It’s frustrating to be blocked by obstacles you could easily overcome in real life – especially in VR, so we wanted your movement capabilities in the game to be fully a superset of your real world movement capabilities,” Infante wrote in a direct message. “You can climb on anything, you can hide under anything. You can run faster than any sprinter, jump like a stimulant-addled bullfrog, and squeeze through any space larger than your head. There’s a learning curve to it, but that kind of player freedom lets you do some really interesting things with gameplay and level design that just aren’t possible with stick movement.”

Concept Art for Sector Security

The developers are hoping to release on both SteamVR and Quest 2 after rounds of testing with community. What I saw was still pretty early, but after 30 minutes of play time I was getting accustomed to the controls and running around levels with ease while using cover strategically. The developers are aware their solution isn’t necessarily going to work for everyone, but there’s an interesting trade-off here I’m curious to see explored with larger numbers of players accessing the software. There’s a chance some players may notice sweat on their brow, or tiredness in their arms grabbing at the environment, before discomfort from vestibular mismatch sets in, and I’m curious to see if that staves off simulator sickness in some people or not.

“Right now, everything other than zero-vection teleportation is inherently a compromise when it comes to comfort,” Infante wrote. “We’re trying to strike a better compromise than stick motion, but are aware that some people won’t be able to enjoy it, which is why we’re committing to providing a free demo so people can find out that out before they pay for the full game.”

Cactus Sparko has a Twitter page up and running and you can check there for more information about the title and eventually opportunities to beta test the product. Dante Infante, Andre’s brother, is a character artist for the project and Louis Leroy did environmental concept art.

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Source: https://vrarnews.com/details/this-upcoming-vr-shooter-mixes-bits-of-lone-echo-and-gorilla-tag-609d2ebeee3b1e340662a7b9?s=rss

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Vader Immortal: A Star Wars VR Series’ Exclusive PlayStation VR Retail Edition Arrives June

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Last month ILMxLAB and Perp Games announced that the award-winning Vader Immortal: A Star Wars VR Series would be getting a physical disc version for PlayStation VR with a few additional extras for fans. Today, the launch date has been confirmed, seeing the special retail edition arrive next month.

Vader Immortal

Physical release will include several exclusive goodies for all those Star Wars fans out there:

  • A digital artbook, with unreleased art and insights into the making of Vader Immortal, written by StarWars.com contributor Kelly Knox.
  • A new behind-the-scenes video about the making of ZO-E3, your droid companion voiced by Maya Rudolph (Bridesmaids, SNL) with special footage from a voice-over session, concept art, interviews from the creators, and more.
  • Two collectable physical postcards featuring concept and key art.

Originally released episodically for Oculus Quest in 2019, Vader Immortal: A Star Wars VR Series is regarded as canon with its narrative set between Revenge of the Sith and A New Hope. You play a smuggler captured by Darth Vader and imprisoned in his base of Mustafar. After it becomes apparent that you have Force powers, Vader decides to train you whilst enlisting your help to find an ancient artefact. A cinematic experience with interactive elements, the three-part campaign is complemented by the Lightsaber Dojo, where you can test your lightsaber skills and Force powers against waves of enemies.

Vader Immortal

Reviewing the Oculus Quest version of Vader Immortal: A Star Wars VR Series, VRFocus said: “If you’re a Star Wars fan then Vader Immortal: A Star Wars VR Series is a must, for everyone else, there’s still fun to be had.”

You’ll be able to find ILMxLAB’s Vader Immortal: A Star Wars VR Series for PlayStation VR in retail locations from 18th June 2021. For further ILMxLAB VR updates including Star Wars: Tales From the Galaxy’s Edge: Part 2, keep reading VRFocus.

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Source: https://www.vrfocus.com/2021/05/vader-immortal-a-star-wars-vr-series-exclusive-playstation-vr-retail-edition-arrives-june/

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