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s1mple shines as NAVI squeeze past Cloud9

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Natus Vincere got their ESL Pro League campaign off to a winning start as they edged past Cloud9 in a three-map thriller. The CIS giants have Aleksandr “⁠s1mple⁠” Kostyliev to thank for avoiding a loss in their opening match of the tournament as they produced a disjointed performance for the majority of the series despite the Ukrainian’s heroics.

Cloud9‘s players will be kicking themselves for letting the series go to a third map as it wouldn’t be an exaggeration to say that they came close to pulling off a 2-0 upset. Still, they shouldn’t be too disappointed with the final result, having shown clear improvements today after a string of lacklustre displays. The ‘Colossus’ can take some solace from their performance in the first two maps as they head into Saturday’s clash against another CIS team, Gambit.

s1mple capped off a great display with a 2.01 rating on Nuke

NAVI coach Andrey “⁠B1ad3⁠” Gorodenskiy praised Valeriy “⁠B1T⁠” Vakhovskiy for his impact on Overpass after giving the youngster his first start on a map other than Inferno. “He has no experience, and the way he’s playing inspires the other players,” the 34-year-old said after the match. “We are far away from what we can be on Overpass, and I think he can do much more on this map.”

The CIS team took an early lead on Overpass, Cloud9‘s map pick, but struggled to impose themselves on the game once both teams had money in the bank. It took a fantastic showing by s1mple (17-4 score, 130 ADR) for NAVI to keep things competitive as Cloud9 were clearly the better side, yet the half finished with a difference of only one round between the two sides.

The second half began a stunning P250 ace by B1T that put NAVI in the driving seat. The CIS giants took control of proceedings and shut down any chances of Cloud9 stringing rounds together, hitting map point at 15-11. Cloud9 responded in a 2v4 clutch by Alex “⁠ALEX⁠” McMeekin and William “⁠mezii⁠” Merriman and used that momentum to force overtime, but their efforts would be in vain as NAVI won two rounds in each half to secure the map.

The first half of Dust2 was almost a carbon copy of that of Overpass as NAVI looked flustered after a bright start. Cloud9 were in control for the majority of the half, but they couldn’t get into double-digit territory as they met strong resistance from s1mple and Denis “⁠electronic⁠” Sharipov, who combined for 28 frags, 74 percent of the team’s total.

Cloud9 came out of the break still on the front foot, and quickly hit map point following a dominant 6-1 run. NAVI still attempted a response, but their comeback efforts were thwarted in the 25th round, when Patrick “⁠es3tag⁠” Hansen and Erick “⁠Xeppaa⁠” Bach clutched a 2v4 situation.

The North American player opened the action on Nuke with a quad-kill to put Cloud9 ahead, but their lead wouldn’t last long. NAVI took control of the game once they had guns in hand and steamrolled their way to a victory that still felt somewhat hollow in the end.

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Source: https://www.hltv.org/news/31404/s1mple-shines-as-navi-squeeze-past-cloud9

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Sources: LEC teams won’t be required to have an academy team in 2022

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LEC teams recently voted against the rule that obligated them to have an academy team in the European Regional League (ERL) system, according to sources close to Dot Esports. This vote was made during an owners meeting and had nine votes in favor of removing the rule and only one against it.

This is something that the LEC teams have been asking about for a while now, but 2022 will be the year in which this mandatory rule will be applied. This change doesn’t mean that the academy leagues will disappear, though, since most professional European League of Legends teams are expected to continue to have an affiliate squad in the ERLs.

MAD Lions and Rogue are examples of organizations that won the European Masters with their academy teams in the past. | Photo via Riot Games

This isn’t the only change that the academy system will undergo, however. A limit of two LEC academy teams for each regional league has also been approved, sources say. This is something that would especially influence LEC teams looking to move their academy squad from one league to another since Spain, Nordics, Germany, and France already have the quota of two teams covered.

We still don’t know which franchises will keep their academy squads for next year since this decision was made less than a week ago. Each organization is in the process of evaluating its strategy for next January, which is when these changes will go into effect.


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Source: https://dotesports.com/league-of-legends/news/sources-lec-teams-wont-be-required-to-have-an-academy-team-in-2022

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LCS and Mobalytics partner to launch updated amateur ecosystem

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Personal gaming companion and analytics performance platform Mobalytics is launching an update as part of a collaboration with the League of Legends Championship Series for a new amateur ecosystem.

The new LCS format is a commitment from the league to develop more NA talent in the amateur scene by creating new ways for LCS teams, tournament organizers, sponsors, and more to support the growth of the scene. 

Mobalytics, in partnership with LCS, have created an esports ecosystem with the goal of closing the gap between solo queue players and the professionals, mirroring a similar structure to that of the NBA G League, the MLB’s farm system, or advanced college and even high school scouting. 

“I’m excited about the LCS’ commitment to the amateur scene, and working with so many passionate players, staff, teams, and organizations has been invigorating,” Matt Nausha, head of amateur and scholastic for LCS America, said. “As we move forward we’ll continue to assess how we can better our processes and further the league’s development.”

Along with the newly revamped tournament system that will be rolled out, Mobalytics is also launching an esports’ centric section for its platform. 

This esports expansion for Mobalytics will help team scouts, players, and fans follow amateur competitions more closely. It will actively provide statistics for players, updated rankings, match VODs, and other resources that will make keeping up with rising talent much easier.

Profiles for amateur players will be available to view, giving detailed insights into their strengths, weaknesses, Champion pools, career stats, and more. 

“We’re happy to partner with the LCS and bring esports to the next level,” CEO and co-founder of Mobalytics Bogdan Sychyk said. “I wouldn’t be surprised if in another few years, the path to pro may begin at high school or perhaps earlier, with teams beginning to scout at a much younger age as they do in traditional sports such as NBA.”

Mobalytics was previously the official data partner for Scouting Grounds 2019 and 2020. This new format is “reaching its pinnacle” at LCS Proving Grounds Spring 2021, which is currently underway. Games will run until April 25, with the top 16 teams from Academy League and amateur league are battling for their share of $100,000.

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Source: https://dotesports.com/league-of-legends/news/lcs-and-mobalytics-partner-to-launch-updated-amateur-ecosystem

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How to fix CS:GO’s ‘VAC unable to verify’ error

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You load up CS:GO for the first time in weeks and boom, you see a big glaring message that that reads: “VAC unable to verify.” But what does it mean and how do you fix it?

Don’t panic. Unless you’ve been naughty and have been playing around with wallhacks and aimbots in your spare time, there’s nothing to worry about. 

When Valve patches CS:GO, this error message has been known to make an appearance. The reasons for it are currently unknown, but it’s thankfully easy to fix.

Screengrab via Steam

All you have to do is close CS:GO, head into your Steam library, right-click on Counter-Strike: Global Offensive, and select properties at the bottom of the drop-down menu. 

Screengrab via Steam

Next, choose Local Files (the third tab to the right) and select Verify Integrity of Game Files. After a minute or two of loading, this should validate your files and kickstart your game. If all goes according to plan, “VAC unable to verify” should now be gone for good. 

But before you load up CS:GO again, make sure to restart Steam. If this doesn’t work and you’re still scratching your head and looking for answers, reinstalling CS:GO is your next best option. It’s tedious and it might take a while, but if validating your files didn’t work, reinstalling should. 

Screengrab via Steam

To uninstall CS:GO, head to the library, and right-click on the CS:GO icon again. This time though, choose Manage, uninstall, and finally install again. 

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Source: https://dotesports.com/counter-strike/news/how-to-fix-csgo-vac-unable-to-verify-error

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AGO open to offers for mhL

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AGO announced on Thursday that they are looking for a new home for Miłosz “⁠mhL⁠” Knasiak. The 19-year-old sniper, who was featured in our ‘One for the future’ article series, has been on the bench since September, stepping down from the lineup to focus on his academic commitments.

“Miłosz has recently contacted us and declared his will to return to the game,” AGO said in a statement, explaining that they can’t fit the player in their own lineup at the moment, and don’t wish to hold him back. “We cannot allow mhL to spend this time on the bench, being ready, so we are looking for a team for our 19-year-old sniper, in which he could spread his wings after his maturity break.”

mhL is looking for a new team

The Polish organization explained that their CS:GO lineup follows a “six-month rule”, which entails a half-year period of stability within the roster. “Thanks to this, players are sure of their position in the team and can focus entirely on training and competition. After this period, it’s time to take stock.”

With the end of their current period two months away, AGO has decided against experimenting with mhL, putting him up for transfer. Additionally, the AWP position on AGO is currently occupied by Michał “⁠snatchie⁠” Rudzki who boasts a team-high 1.15 rating in the last three months, proving pivotal in their climb to No. 28 in the world ranking.

Since his benching in AGO seven months ago, mhL recorded 39 maps played with Polish mix teams Poland and StylDunow and continued to put up numbers, averaging a 1.20 rating. During his tenure in AGO from July 2019 to September 2020, the youngster averaged a 1.18 rating and went below-average at just one event – his final tournament with the squad, ESL Pro League Season 12 Europe.

Parties interested for mhL‘s services can contact the Polish organization directly or get in touch with the player’s agent.

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Source: https://www.hltv.org/news/31606/ago-open-to-offers-for-mhl

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