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Riot to target League’s systemic mobility in areas ‘where it has crept or gone too far’

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It appears Riot is going for a change of pace with League of Legends’ mobility.

Gameplay design director Mark “Scruffy” Yetter updated fans today on all the Summoner’s Rift projects in the pipeline. And while most of them were already known, like the Tahm Kench update or increasing the viability of splitpushing, a new focus on limiting systemic mobility is definitely noteworthy.

“This is going to be both addressing major mobility outliers that go too far breaking intended weaknesses (like Stridebreaker) and trimming lots of small movement speed creep across items and runes,” Scruffy said. “These aren’t meant to be nerfs, just power shifts away from too much mobility.”

The “intended weaknesses” that Scruffy is likely alluding to is for bruiser champions that need to be relatively close to deal damage. Throwing Stridebreaker on an Olaf or Darius eliminates that weakness since it allows those champions to close the gap with a dash. These cases are outliers that negatively impact the integrity of the game, making it difficult for carries to escape their doom.

Image via Riot Games

While those cases appear to be a more major focus of the systemic mobility reduction, Riot also plans to limit the movement speed that some items and runes provide. The Approach Velocity rune, for example, grants bonus speed when running at enemies whose movement is impaired. So if an AD carry gets hit by an Olaf axe, there’s little counterplay.

Riot didn’t offer a specific timeline for these changes, referring to it as a “new project” that the devs are “ramping up.” With little other information provided, it may still be in its early iterations. And if the mobility reduction isn’t enough, Riot will then target specific champions.

As for other projects players can expect down the line, Riot’s working on tank and enchanter legendary item options and a Sona mini-update.


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Source: https://dotesports.com/league-of-legends/news/riot-to-target-leagues-systemic-mobility-in-areas-where-it-has-crept-or-gone-too-far

Esports

TSM overpower Cloud9, retain first place at the end of the LCS Summer Split week 3

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Cloud9’s quick crumble from the top of the LCS grew one step further tonight, cementing TSM as the new leaders of North American League of Legends.

In a complete snowball from beginning to end, TSM picked up yet another victory against their long-standing rivals Cloud9, securing the team’s first place standing at 19 wins and eight losses.

Cloud9 pulled out all the stops in their last attempt of the weekend to secure a win and maintain their status as the top team in the LCS. With a mix of powerful meta champions, Cloud9 deviated from their normal all-around playstyle to center around a composition ready to engage TSM at any moment and peel for Perkz and K1ng. But TSM had the answer in the form of a giant bear in the jungle.

Spica made Fudge’s life miserable with constant roams on his Volibear into the top lane, carrying over into complete topside river control that placed Perkz behind in the process. Blaber, the MVP of the Spring Split, was up in objectives and gold, but being unable to engage securely without the fear of the bear running in put him behind very quickly.

Eyes were on the PowerOfEvil vs. Perkz match in the mid lane, placing two of League’s esports veterans against one another once more in a matchup where there was sure to be a lot of action. PoE’s Viktor ended up being a crucial component of TSM’s late-game teamfight-oriented composition, providing the burst damage and the crowd control necessary to make Perkz look little more than an enemy minion—though Perkz’s burst damage as Syndra was nothing to scoff at before the game began to roll in TSM’s favor.

One quick Baron from TSM after some Lee Sin freestyle from Huni wasn’t enough for TSM’s top laner. When the second Baron spawned, Huni took advantage of every gap in Cloud9’s defenses to jump right in and throw them into the TSM squad. Spica walked away as the player of the game through his complete jungle control, complemented by allowing Huni to get as far ahead as he did.

With this victory, TSM secured their spot on the throne as the LCS’s top team, with 100 Thieves trailing not that far behind. Cloud9, on the other hand, now join Team Liquid in third place following their third loss this weekend and gained another chip in their morale.

Week four of the LCS will begin on June 25 with a match between Evil Geniuses and Liquid to better organize the middle of the LCS standings.


Make sure to follow us on YouTube for more esports news and analysis.

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Source: https://dotesports.com/league-of-legends/news/tsm-overpower-cloud9-retain-first-place-at-the-end-of-the-lcs-summer-split-week-3

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Video: s1mple vs. G2

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Map
Nuke
Action situation
NAVI up 15-13

Russia
Europe

You can find the rest of HLTV.org’s videos by going to our YouTube channel here.

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Source: https://www.hltv.org/news/31941/video-s1mple-vs-g2

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T1 go the distance against Virtus Pro, win ESL One Summer 2021

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T1 carried over their impressive play from the WePlay Esports AniMajor directly into ESL One Summer 2021, dropping just a single series to Virtus Pro before coming back and winning the Dota 2 event. 

VP knocked T1 out of the upper bracket in the finals with a 2-1 victory but failed to close out in the grand finals, losing 3-2 against the top team in Southeast Asia. 

Heading into their rematch with VP, T1 had only lost two games, sweeping Vikin.gg, Quincy Crew, and Alliance to make it to the grand finals. A dominant game one from 23savage’s Phantom Assassin helped T1 grab the match victory, but VP once again took control of the series after the opener. 

Following that game one loss, VP took games two and three in rather dominant fashion, never trailing outside of the opening minutes in either contest. Those wins were fueled by Egor “Nightfall” Grigorenko, who went a combined 21-0-21 for 46,200 hero damage on Juggernaut and Faceless Void.

Despite falling behind again, T1 maintained their aggressive playstyle, pushing their advantages and showing why many think they had the best teamfight in the entire event. 

In two closeout games, T1 pulled away late and staved off VP and took the series, taking home $175,000.

Even with this loss, VP had a great showing, bouncing back from a poor performance at the AniMajor to contend with many of the top teams in the world. Both T1 and VP will take this experience into their bootcamps for The International 10, where both teams will compete on Dota’s biggest stage starting Aug. 5.

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Source: https://dotesports.com/dota-2/news/t1-go-the-distance-against-virtus-pro-win-esl-one-summer-2021

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Hobbit claims BLAST Premier Spring Final MVP award

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Abay “⁠Hobbit⁠” Khasenov edged out a tight MVP race at BLAST Premier Spring Final, getting the individual accolade after Gambit‘s 2-0 victory over Natus Vincere in the grand final. His team has now won three consecutive titles and cemented their spot at the top of the world ranking.

The Kazakh player was incredibly consistent at the event, his worst map being a 1.11-rated Dust2 in the grand final, with that stability seeing him leave behind AWPers Aleksandr “⁠s1mple⁠” Kostyliev and Dmitry “⁠sh1ro⁠” Sokolov in the fight for the MVP award.

Hobbit was a key factor in Gambit’s victory

With a 1.21 rating, 84.6 ADR, and a +38 K-D, Hobbit stood out in handful of leaderboards for the event, all while having the most impact in Gambit‘s round wins and boasting a brilliant level of consistency.

WIth the MVP from BLAST Premier Spring Final, Hobbit‘s MVP tally rises to three, having previously netted the highest individual accollade at EPIC League CIS in 2021 and DreamHack Open Zowie Winter in 2016.

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Source: https://www.hltv.org/news/31945/hobbit-claims-blast-premier-spring-final-mvp-award

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