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Riot aims to add 30 agents before trying out the Pick/Ban feature

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Ever since Valorant evolved from its beta phase in June 2020, Riot has left no stone unturned when it comes to polishing their FPS project with new content and regular game updates. In fact, today’s the day when Riot released Valorant, while the latter still in its beta phase and was previously dubbed as ‘Project A’.

With the game-play getting tuned in every possible update along with a blooming professional scene,  the community has been putting forth several ideas before the game developers which do include an Agent Pick/Ban system. Today Riot responded to this request where they stated that their primary goal is to have 30 agents in their game first before inculcating the Pick/Ban feature within the game. Having started the Beta journey with 10 agents, we saw a gradual and steady growth in Valorant’s Agent roster. Across the past year, more than 5 agents have been added to the first-person shooter till now. With the game developers insisting on the addition of more than 15 agents to their pool, we might not be able to witness the pick/ban feature for the next 3 and a half to 4 years.

Currently, the Pick/Ban feature has been operational in Ubisoft Montreal’s Rainbow Six Siege, yet another First person tactical shooter. 

rainbow six siege pick ban

On Reddit, there have been some discussions brewing about Valorant getting an edge over their pool of agents, just like League of Legends with some basic agents (too easy for the beginners to catch upon) and thereafter some complex heroes, role, and strat wise. Tuning the Pick/Ban system in such an environment might bring in a new meta for the game’s professional scene. 

In a interview on Twitch, Nicholas Wu Smith added, 

It also really depends on if we get as much good competition out of banning stuff versus other games. Other games ban, but is it actually better? 

He further elaborated on the same by mentioning ex-Cloud9 Blue Valorant player, Tyson ‘TenZ’ Ngo where he stated, 

Is it better to see TenZ on Jett more often, or is it better that we never see that because it always gets banned against that team?

Statistically, TenZ has been a Jett-Main ever since he started to play Valorant professionally and has registered a pick rate of 63% across his games. Now just imagine the opposition banning Jett which would force him to change his pick. 

Now this thing will change his and other players’ meta and game plans while charging up for their competitive fixtures. 

The same above thing was backed and mentioned by Senior Game Designer Trevor Romleski who added, 

We expect teams to have set plays and strategies that will require very specific Agents. Banning an Agent would invalidate that entire strategy, and we don’t want to discourage the practice.

Also Read | NRG Valorant release coach Chet

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Source: https://www.talkesport.com/news/valorant/riot-to-add-30-agents-before-pick-ban-feature/

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Registration goes live for cs_summit 8 qualifiers

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Beyond the Summit has opened registration for the open qualifiers for cs_summit 8 Online, the first Regional Major Ranking (RMR) event in North America. The tournament will run from May 14-30 and award points towards the RMR leaderboard, which will be used to determine the teams attending the PGL Major Stockholm in October.

Two teams will advance from each open qualifier, scheduled for May 1-2 and May 8-9, and will meet invited teams in closed stage, set to run from May 14-18 as part of the broadcast’s “main event”.

Both open qualifiers will utilise single-elimination best-of-one brackets leading up to the quarter-finals, with the top-eight and top-four match-ups using a best-of-three format to decide the two teams that advance.

The dates for the cs_summit 8 qualifiers are as follows:

Open Qualifier #1: 1-2 May – Signup
Open Qualifier #2: 8-9 May – Signup

Closed Qualifier: 14-18 May

The RMR standings for North America, taking into account lineup changes from the previous season and their resulting point deductions, are as follows:

1-2. Brazil FURIA – 480 points
1-2. Oceania EXTREMUM – 480 points
3. North America Evil Geniuses – 360 points
4. United States Liquid – 240 points

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Source: https://www.hltv.org/news/31592/registration-goes-live-for-cs-summit-8-qualifiers

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Call of Duty League alters Control settings ahead of Stage 3

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Control will play a little differently in Stage Three of the Call of Duty League.

The league announced today it would adopt the game mode’s altered settings that were introduced into public matches and League Play during Stage Two. Under these new rules, the team with more objectives—not kills—will receive defense in the case of overtime. Additionally, if a team captures a “tick” of the point, they will not receive more time in the round.

Previously, the team with more combined kills over the first four rounds would defend in round five. Now, teams will have to prioritize capturing points or at least ticks of the point as to not have to be on the offensive in the final round.

In its tweet, the CDL said it came to this decision “based on the collective feedback of #CDL2021 pros and Challenger players.”

The third stage of the CDL will begin on Thursday, April 22.

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Source: https://dotesports.com/call-of-duty/news/call-of-duty-league-alters-control-settings-ahead-of-stage-3

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Structure Deck R: Lost Sanctuary to release this August for Yu-Gi-Oh! OCG

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Konami has revealed a new product in the Structure Deck R series, which remakes older Structure Decks with new takes on classic cards that make them more competitive.

This will obviously pull from the Lost Sanctuary deck that was released in 2011, and will be dropping for the OCG on Aug. 7. 

Structure Deck R: Lost Sanctuary will play on the Fairy-Type theme and likely include new support for Master Hyperion and The Agent series of monsters, along with some variant of The Sanctuary in the Sky Field Spell. There could be another retrain of Airknight Parshath coming, although no information has been announced.

This will come with the standard 40-card Main Deck, but this one will also feature several Extra Deck Monsters. The OCG release will include a Power-Up Pack with additional cards surrounding the Fairy-theme, though that rarely carries over to any eventual TCG releases.

Within this Structure Deck R series, players have already gotten builds like Rise of the True Dragons, Dinosmaher’s Fury, and a few others that have had an impact on making several competitive decks somewhat affordable and easy to build. 

More information on Structure Deck R: Lost Sanctuary will be shared in both V Jump and Weekly Shonen Jump magazines in the coming months.

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Source: https://dotesports.com/yu-gi-oh/news/structure-deck-r-lost-sanctuary-to-release-this-august-for-yu-gi-oh-ocg

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Apex Legends removes Killing Time and Auto Banners from Apex’s War Games rotation due to issues

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Apex Legends’ War Games event is facing trouble for the second time. Developers removed two takeovers from the rotation, including today’s Auto Banners mode, due to “some issues affecting Apex.

Both Killing Time and Auto Banners will sit out of the War Games event, according to a tweet, although Respawn will save Killing Time for “a later date.” The removal of the takeovers leave only two modes in stock for the event: Ultra Zones and Armor Regen.

The updated schedule leaves Ultra Zones as the only takeover until the reset on Wednesday, April 21. Armor Regen will take its place until the event ends the following Tuesday, on April 27.

The War Games event was slated to cover five different takeovers spread out across two weeks but encountered difficulties from the beginning. The first mode, Second Chance, met a series of progression issues that caused challenges and experience earnings to disappear and stopped players from progressing through the Battle Pass. Developers switched it out for the Armor Regen mode on the same day.

Ultra Zones had a clean stint in the map rotation until earlier today, when it gave way to the Auto Banners takeover. Players reported a series of issues, particularly with servers, and Respawn removed both Auto Banners and its successor, Killing Time. The two modes on rotation until the event ends are tried and true, and both had fairly stable launches.

Players who are looking forward to Killing Time might see it at a future event. Respawn would save the event “for a later date,” although the company hasn’t specified a clear timeline yet.

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Source: https://dotesports.com/apex-legends/news/apex-legends-removes-killing-time-and-auto-banners-from-apexs-war-games-rotation-due-to-issues

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