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Review: Ghostwire: Tokyo (PS5) – Not the Bethesda Swansong We Hoped For

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The evil without.

From The Elder Scrolls and Fallout to Dishonored and Wolfenstein, the Bethesda catalogue has been a staple of many a PlayStation console’s third-party lineup. Its games are unique and varied. And while not all of them land, you’re always in for something a bit different. Microsoft’s acquisition of the company means that’s all set to end, and Ghostwire: Tokyo represents one final taste of the publisher’s distinctive blend. We’re sad to report, then, that the firm departs with a whimper rather than a bang.

The latest game out of The Evil Within developer Tango Gameworks isn’t a bad one, but it’s not particularly good either. It’s just, well, fine — which, unfortunately, represents a significant drop in quality after The Evil Within 2 really put the Shinji Mikami led studio on the map. Taking place in downtown Tokyo, the game becomes repetitive, full of open world busywork, and peppered with colourless optional content.

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