Review: Ghostwire: Tokyo (PS5) - Not The Bethesda Swansong We Hoped For
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Review: Ghostwire: Tokyo (PS5) – Not the Bethesda Swansong We Hoped For

The evil without.

From The Elder Scrolls and Fallout to Dishonored and Wolfenstein, the Bethesda catalogue has been a staple of many a PlayStation console’s third-party lineup. Its games are unique and varied. And while not all of them land, you’re always in for something a bit different. Microsoft’s acquisition of the company means that’s all set to end, and Ghostwire: Tokyo represents one final taste of the publisher’s distinctive blend. We’re sad to report, then, that the firm departs with a whimper rather than a bang.

The latest game out of The Evil Within developer Tango Gameworks isn’t a bad one, but it’s not particularly good either. It’s just, well, fine — which, unfortunately, represents a significant drop in quality after The Evil Within 2 really put the Shinji Mikami led studio on the map. Taking place in downtown Tokyo, the game becomes repetitive, full of open world busywork, and peppered with colourless optional content.

Read the full article on pushsquare.com

The evil without.

From The Elder Scrolls and Fallout to Dishonored and Wolfenstein, the Bethesda catalogue has been a staple of many a PlayStation console’s third-party lineup. Its games are unique and varied. And while not all of them land, you’re always in for something a bit different. Microsoft’s acquisition of the company means that’s all set to end, and Ghostwire: Tokyo represents one final taste of the publisher’s distinctive blend. We’re sad to report, then, that the firm departs with a whimper rather than a bang.

The latest game out of The Evil Within developer Tango Gameworks isn’t a bad one, but it’s not particularly good either. It’s just, well, fine — which, unfortunately, represents a significant drop in quality after The Evil Within 2 really put the Shinji Mikami led studio on the map. Taking place in downtown Tokyo, the game becomes repetitive, full of open world busywork, and peppered with colourless optional content.

Read the full article on pushsquare.com

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