Learn more about the Rat King as you progress further in The Last of Us Part 2.
Players making their way through The Last of Us Part 2 will eventually find themselves face to face with the Rat King. If you’re struggling to make it through this section of the game, then we can help. Here’s everything you need to know about the Rat King in The Last of Us Part 2.
Before we go any further, I do want to make it very clear that this guide contains spoilers for the late-game portion of The Last of Us Part 2. As such, players should only continue reading if they aren’t worried about spoiling it for themselves. This is your only warning.
Rat King – The Last of Us Part 2
The Rat King is a special enemy that players will encounter in the hospital basement while playing as Abby. The enemy comes into play while Abby is searching for medical supplies after Nora helps her escape. It is basically a massive jumble of infected altogether, evolved into one disgusting enemy. Those struggling to take down the Rat King will be disappointed to learn that there isn’t really any big secret to the encounter. Still, we’ll detail exactly what we did to make it through this big bad below.
Basically, the key to survival in the fight against the Rat King is to keep moving. If this enemy gets its hands on you, then you’re going to take a beating. After Abby first encounters the Rat King, players are going to need to run as fast as they can and hit the QTE popups that appear on screen. After a bit of running, you’ll need to face off against this beast.
Basically, you’re going to want to fight the Rat King like you would fight any other powerful infected – like Bloaters. Keep the enemy away from you and make use of all of your gadgets and best weapons. The shotgun is extremely powerful here. While using the flamethrower here is extremely effective, make sure you give yourself plenty of time to get away before it gets close enough to grab you.
Honestly, that’s really all you need to do to kill the Rat King. Unfortunately, once you “kill” it, a Stalker will break off from the main body and run away. Give chase and you’ll end up in another room, where you need to put the Rat King down for good. Time your dodges to avoid taking damage, and then put it down using your shotgun or flamethrower.
Joshua holds a Bachelor of Fine Arts in Creative Writing and has been exploring the world of video games for as long as he can remember. He enjoys everything from large-scale RPGs to small, bite-size indie gems and everything in between.
If you played Flash-based games in the 2000s, you probably remember Kongregate, a website that hosted over 100,000 browser games. Developers of any experience level could upload their creations, and users could find a host of oddball options that you weren’t likely to find elsewhere. Unfortunately, the site will soon take a step towards being more of an archive than an active part of the internet, as Kongregate has announced that it’ll stop accepting new game uploads “around” July 22nd. The company does say that all of its 128,000 games will still be playable, and developers will be able to keep updating them, as well.
Additionally, Forbes confirmed that the site is also laying off an unknown number of employees after a number of employees tweeted that they only found out by a direct deposit to their bank accounts. Kongregate said in a statement to Forbes that the way they found out was entirely unintentional.
Kongregate is also shutting down a number of its social features. Chatroooms, both general ones and ones associated with specific games, are being closed, and most of its discussion forms are also being removed or moved to read-only state. Kongregate didn’t say why it’s making these changes, but decreased usage seems like the easiest answer.
All this comes as Adobe is getting ready to finally end support and development on Flash, though the once-prominent plug-in has been all but dead for a few years now. Kongregate has supported HTML5 games for a few years now, but it’s not entirely clear how the remaining Flash games on the site will be transitioned so they remain playable. But Kongregate still has some time, as Flash isn’t set to be killed until the very end of 2020.
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An Apex Legends developer gave a thorough explanation of what’s causing an issue with Loba’s tactical on the World’s End map with the Lost Treasures’ patch. Loba’s tactical ability is a teleport that lets her throw her bracelet and travel to it once it lands.
Jason McCord, design director at Respawn, explained in a series of tweets why Loba’s ability is failing more frequently on World’s End than it should be. The game has triggers around cliffs on both maps to stop players from staying up there, which is why an out-of-bounds warning occurs when you land up there. Loba’s bracelet is designed to fail when thrown into these zones to stop her from going up there.
The issue on World’s End stems from a slight difference in coding from Kings Canyon, with the triggers being grouped more on World’s End than on Kings Canyon. McCord explained that Loba’s tactical is failing when passing through the grouped triggers instead of only when landing in them.
We are aware of Loba’s tactical not always being placed on Worlds Edge and we are currently testing a client side fix for it. For more info, @MonsterclipRSPN has given some additional insight on the issue. https://t.co/gVMbnp2PDz
It’s important to note that McCord said that isn’t the exact issue with the game and said “my brain exploded when the coder explained it to me,” but it’s an explanation that is far easier to grasp. Respawn is currently testing a fix and McCord said it would realistically go live sometime next week.
The Lost Treasures event is live now through July 7, featuring an abundance of limited-time cosmetics and the reworked limited-time mode Armed and Dangerous mode. EA recently announced that the game would be coming to Nintendo Switch and Steam later this year. Apex Legends has new competition in the free-to-play battle royale space, with Ubisoft’s recently announced first-person-shooter Hyper Scape.
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Much like the last few Community Days, July’s event will run for six hours instead of the traditional three, from 11 AM to 5 PM local time. As previously revealed, this month’s featured Pokemon will be Gastly. Throughout the Community Day, the Ghost Pokemon will appear in the wild much more frequently than usual, and you’ll have a chance to catch a Shiny Gastly.
Niantic also reiterated that this month’s Community Day move will be Shadow Punch. If you can evolve Haunter–Gastly’s evolved form–into Gengar by 7 PM local time (two hours after the Community Day ends), it’ll automatically know Shadow Punch, which it normally cannot learn in Pokemon Go.
On top of that, a few bonuses will be available throughout July’s Community Day. First, eggs will hatch at a quarter of their normal distance. Any Incense that you use will also remain active for three hours instead of the usual 30 minutes, and a special Community Day box containing 30 Ultra Balls, an Elite Fast TM, two Incense, and two Super Incubators will be available to purchase from the in-game shop.
Finally, Niantic will offer a Community Day-exclusive Special Research questline called The Great Gastly during the event. The questline will require a ticket; those will go on sale in Pokemon Go’s in-game shop ahead of the Community Day and cost $1 USD. You can read more details on the game’s official website.
In the meantime, the first set of weekly Pokemon Go Fest challenges goes live this week. If enough players on each team complete the challenges, Niantic will unlock additional Pokemon during Go Fest weekend. The Legendary Kyurem is also making its debut in Pokemon Go this month, and there’s a new batch of Field Research tasks to complete.
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