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Quest 2 Announced with XR2, 90Hz, & New Controllers Starting at $300, Pre-orders Open for October 13th Launch

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Today at Facebook Connect the company formally revealed Oculus Quest 2, its latest and greatest standalone VR headset. Although leaks have given away some of the surprise, there’s plenty of new details, like the Elite Strap accessory. Quest 2 release date is set for October 13th; pre-orders start today at $300.

After plenty of leaks, we’re finally getting an official reveal of Quest 2. In this article we’ll outline the major details of the headset, but you may also want to dive right into our full Quest 2 review.

From a hardware standpoint, Quest 2 is rocking a powerful Snapdragon XR2 chip with 6GB of RAM, giving it a big boost in speed over its predecessor. That chip will power a new LCD display with a resolution of 1,832 x 1,920 per-eye.

The display is capable of a 90Hz refresh rate but that will be available initially as an experimental feature before being unlocked by default some time after launch.

Here’s a look at Quest 2 specs compared to the original Quest:

Quest 2 Quest
Resolution (per-eye) 1,832 × 1,920 LCD

1,440 × 1,600 OLED

Refresh Rate 90Hz 72Hz
Processor Snapdragon XR2

Snapdragon 835

RAM 6GB 4GB
Battery Life 2–3 hours 2–3 hours
Controller Battery Life 4x original
Field of View Equal Equal
IPD Adjust 58mm, 63mm, 68mm 58–72mm
Weight 503g 571g
Storage 64GB or 256GB 64GB or 128GB
Strap Soft Rigid

While the lenses are the same between the headsets, Quest 2’s IPD adjustment is no longer continuous but rather can be set between three physical settings of 58mm, 63mm, and 68mm.

Quest 2 is also getting new controllers with improved ergonomics and better battery life. The new controllers borrow heavily from the design of the original fan favorite Touch controllers that shipped with the Rift CV1 headset. They have a better grip, larger face with thumb rest, and improved haptics. Oculus says the controllers will last up to four times as long on a battery as the original Quest controllers.

While Quest 2 will ship with a soft strap, Oculus also announced two rigid straps which will be sold as official accessories: the Elite Strap and the Elite Battery Strap, both of which are designed to act as a counter-weight for Quest 2. Other accessories, including a case and a ‘Fit Kit’ with face pads of varying sizes, will be available as well.

Image courtesy Facebook

Quest 2 has slimmed down a bit compared to its predecessor. Quest 2 at 503 grams is about 10% lighter than the original Quest. Despite the improved processor and slimmer figure, Oculus says battery life should be on par with the original at 2-3 hours.

With pre-orders beginning today, Oculus Quest 2 has a release date of October 13th and is priced at $300 for a 64GB model and $400 for a 256GB model.

Image courtesy Facebook

In addition to announcing Quest 2, Oculus also confirmed a handful of new content heading to Quest, including Assassin’s Creed & Splinter Cell VR games coming exclusively to Oculus, as well as The Climb 2 and Warhammer 40,000: Battle Sister.

Source: https://www.roadtovr.com/oculus-quest-2-announcement-pre-order-release-date/

AR/VR

Someone Remade ‘Among Us’ in VR and It’s Strangely More Fun Than the Original

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Thought playing the unofficial Fall Guys remake in VR was fun? Now you can sample some of the traitorous mayhem in the hit social game Among Us (2018) in VR too—and it’s strangely more fun than the original in a few ways.

If you’ve never played Among Us, here’s the jist: it’s an online social party game that puts you and up to 10 players on a space station. Among you is a single imposter who kills crewmates and causes all sorts of havoc as the regular crew goes about completing tasks aboard the ship. Crew members can call emergency meetings, and vote for a suspected imposter, who is then summarily executed by airlock ejection.

Just like in the unofficial Fall Guys remake, someone used Rec Room’s room-creation tools to basically recreate Among Us, and it’s really surprising how well the social game works in VR.

YouTuber ‘HairyManLegs’ captured a few rounds, showing off just how cool the game is in VR, replete with face-to-face emergency meetings, interactive tasks designed for VR, and physically stabbing other crew members as the imposter. The full video is definitely worth a watch as a primer for the fun:

Granted, the VR remake is missing out on a few of the things that make the official 2D game truly great—the silly cartoon deaths, fun outfits, and gameplay elements like a reduced field of view when the lights are off, which adds a serious element of surprise when there’s someone lurking in the dark, just waiting to trap you in a room to kill you.

The VR version certainly isn’t perfect, as you’ll have to assemble a crew of players with basically whoever’s around at the moment, which even on the bustling Rec Room platform can be difficult, making it less of a casual drop-in game and more of an activity you have to plan. When the stars align though and you can get a good number of players, be it friends or friendly randos, it really shows that Among Us would make a pretty awesome VR game if the creators, Innersloth, were so inclined to bring it to VR.

If you want to play the Among Us recreation, head over to Rec Room (available on SteamVR, Oculus Quest, and PSVR) and search for ‘Among Us RR’ in the community rooms section.

Source: https://www.roadtovr.com/among-us-vr-rec-room/

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AR/VR

Virtual Tours: The Key to a Successful School Marketing Plan

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While the coronavirus moving education world almost entirely online, schools and colleges alike are finding themselves having to continuously adjust to the ever-changing landscape. As technologies develop, virtual tours are likely to become more interactive, and educational institutions must be sure to take full advantage of this. Virtual tours have become a promising alternative to traditional recruitment activities that can entice new students to enrol, wherever they may be.

In a virtual tour, prospective students experience your school’s culture and campus through videos and other media on your website. For example, an interactive map can link to different areas on campus, with additional information and visuals about each location. You can also create video tours with narration and other audio effects.

Get tremendous value with virtual tours.

While many can’t travel to campuses and schools at the moment, educational institutions are opting for virtual tours to improve their marketing campaigns. Prospective students are more likely to feel connected to your school when they view a video of the buildings and campus rather than photos. An engaging virtual tour allows students to interact with your website and increase your organic traffic.

1. How to use subtle AR filters to survive your Zoom meetings?

2. The First No-Headset Virtual Monitor

3. Augmented reality (AR) is the future of Restaurant Menu?

4. Creating remote MR productions

A key selling to many local and international students when considering which school to attend are the facilities that the institution has to offer. What are the sports facilities like? How about performing arts? Do they have large communal areas? How are the science and engineering lecture theatres laid out? 3D virtual tours give potential students the opportunity to experience your space in a truly immersive fashion.

When students are making an enrolment decision, small details matter. Sharing unique, memorable aspects of your campus through a virtual tour can help increase your registration number. 77% of education seekers will first visit a school’s website at least two weeks — and often two months — before taking action, according to the Google and Compete study. If you want your prospects to remember your school, consider incorporating a virtual tour on your website. In fact, you can try a range of gamification options that will leave students with a lasting impression.

Creating a virtual tour is not only beneficial for now, but it’s also a new system that will serve you in years to come, even after life returns to normal. Students who live far from the campus will appreciate the ease of being able to familiarise themselves with the facilities and grounds, without the inconvenience of travel and saving both time and money.

360° virtual tours are as varied as the schools they promote. And Silversea Media can help you create customised tours that highlight the best aspects of your school, staff, community and location. From the initial consultation, through image capture and filming to completion and hosting, our team will make the production of your school tour easy.

Explore our virtual campus tour solutions: https://medium.com/@silverseamedia/the-power-of-virtual-campus-tours-in-student-recruitment-27bcb7d2d947

Find out more about producing a 360° virtual tour for your school at no cost here.

Source: https://arvrjourney.com/virtual-tours-a-key-to-a-successful-marketing-for-schools-3d4e7c19e2bc?source=rss—-d01820283d6d—4

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AR/VR

Benefits & Use Cases of Augmented and Virtual Reality in Education

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Skywell Software

1. How to use subtle AR filters to survive your Zoom meetings?

2. The First No-Headset Virtual Monitor

3. Augmented reality (AR) is the future of Restaurant Menu?

4. Creating remote MR productions

Source: https://arvrjourney.com/benefits-use-cases-of-augmented-and-virtual-reality-in-education-88e9449fb068?source=rss—-d01820283d6d—4

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