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AR/VR

Provenonce Raises $4.4 Million to Enable VR Creators to Reach a Larger Audience

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Provenonce, the leading NFT Oasis creator company, has reportedly raised a total of $4.4 million to help virtual reality creators reach the masses via multiple art galleries around the world.

In order to achieve the goal, Provenonce has created a unique gathering place in virtual reality that would serve as a hub for VR content creators and artists. It also features a stunning art gallery based in the clouds that will showcase the artistic creations of over 200 musicians and artists. The gallery has already started functioning since April 2021. As soon as it debuted, the gallery has held awe-inspiring events in virtual environments and has streamed the exhibits to the real world. Now, aided with the new NFT Oasis platform, the creators are expected to reach a larger audience and successfully grab the attention of the masses.

Decentralized creator economy

The NFT Oasis is a platform developed by Provenonce that empowers decentralized creator economy. Founded in March 2021, this platform efficiently combines virtual reality (VR). Non-fungible tokens (NFTs), and decentralized finances (DeFi) in such an ecosystem that allows creators more freedom as well as business control, and ensures financial success.

Bridge to the metaverse

In the context of artistic creations, VR adoptions is still in its nascent stages. The artists engaged in VR experience can broadcast their art outside virtual reality only through social media. To boost the environment in favor of the artists, Provenonce deems the brand-new platform to serve as a bridge to the metaverse, a universe of different virtual worlds that are well interconnected.

Change the world

Will O’Brien, CEO of Provenonce, has been a notable figure in the domain of VR technology. Previously, he worked at firms like Big Fish Games. In a recent social media release, O’Brien stated that he had already retired from the industry, but felt compelled to come back to contribute in this momentous opportunity in the history of games business.  According to him, this is the right time to radically disrupt the industry that had been systemically exploitative to creators and thus, change the world. He stated that the company has optimistic visions to launch a uniquely abundant and decentralized creator economy. To this end, VR would serve as the stage while NFTs would be the wedge and blockchains would provide the infrastructure of the reality they aim to achieve. The goal, says O’Brien, is to create a custom virtual world where artists can showcase their art. The platform will reportedly feature an array of creations, including live performances, exhibitions, art walks, even fireside chats, and so on. All these will hopefully contribute to grow the cultural relevance of artists as well as their economic opportunity.

Establish a base

To realize the goal, Provenonce has reportedly raised funding from 32 individuals, offices, families, and funds in the United States, the Middle east, Europe, and Asia. Some of the major contributors of this project are Brad Stephens, managing partner at Blockchain Capital, ID Theory, Koji Capital, and Lemniscap. This influential and diverse group of investors are expected to establish a strategic base that connects art with innovators in the space of DeFi and NFTs.

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Source: https://immersive-technology.com/virtualreality/provenonce-raises-4-4-million-to-enable-vr-creators-to-reach-a-larger-audience/

AR/VR

Surgical Science to acquire 3D Systems’ Simbionix business to strengthen its VR medical simulation offering

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In Virtual Reality News

July 28, 2021 – 3D Systems, a manufacturing solutions partner, has today announced that it has signed a definitive agreement to sell its medical simulation business, Simbionix, to Surgical Science Sweden AB, a supplier of virtual reality (VR) simulators for medical training, for a purchase price of USD $305 million. The sale action, which is subject to customary closing conditions and adjustments, will complete 3D Systems’ initiative to divest its non-core businesses. 

“Over the last several months, 3D Systems has divested a number of assets that are not core to our industry-leading additive manufacturing solutions business,” said Dr. Jeffrey Graves, President & CEO, 3D Systems. “The final of these is our Simbionix business, under the leadership of Ran Bronstein, which has secured a strong position in the medical simulation, training and robotic surgery market. As the Simbionix team now joins forces with Surgical Science, I believe their future will be even brighter, with increased scale and an ability to leverage the core strengths of both businesses in a growing medical simulation market.”

The proceeds from the sale, combined with previously announced divestitures, will leave 3D Systems with a cash balance of approximately USD $500 million and no debt, according to the company, which has reorganized into two business units – Healthcare and Industrial Solutions. The company added that for 2020, Simbionix reported sales of USD $40.8 million, and that it expects completion of the Simbionix transaction to occur in August 2021.

As a result of the transaction, Simbionix will be integrated with Surgical Science to expand the company’s offering in the medical simulation market. Surgical Science anticipates that the acquisition of Simbionix will complement and strengthen its position in the market, where it can offer a broad portfolio of simulators in areas such as general surgery, endovascular procedures, endoscopy, urology, orthopedics, ultrasound, and robotic surgery. According to 3D Systems, Simbionix also brings long-established collaborations with medical technology companies and academic institutions that are developing new robotic surgery technology and operating procedures.

For more information on Surgical Science and its virtual reality medical simulators, please visit the company’s website.

Image credit: 3D Systems

About the author

Sam Sprigg

Sam is the Founder and Managing Editor of Auganix. With a background in research and report writing, he covers news articles on both the AR and VR industries. He also has an interest in human augmentation technology as a whole, and does not just limit his learning specifically to the visual experience side of things.

PlatoAi. Web3 Reimagined. Data Intelligence Amplified.
Click here to access.

Source: https://www.auganix.org/surgical-science-to-acquire-3d-systems-simbionix-business-to-strengthen-its-vr-medical-simulation-offering/

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AR/VR

Surgical Science to acquire 3D Systems’ Simbionix business to strengthen its VR medical simulation offering

Published

on

In Virtual Reality News

July 28, 2021 – 3D Systems, a manufacturing solutions partner, has today announced that it has signed a definitive agreement to sell its medical simulation business, Simbionix, to Surgical Science Sweden AB, a supplier of virtual reality (VR) simulators for medical training, for a purchase price of USD $305 million. The sale action, which is subject to customary closing conditions and adjustments, will complete 3D Systems’ initiative to divest its non-core businesses. 

“Over the last several months, 3D Systems has divested a number of assets that are not core to our industry-leading additive manufacturing solutions business,” said Dr. Jeffrey Graves, President & CEO, 3D Systems. “The final of these is our Simbionix business, under the leadership of Ran Bronstein, which has secured a strong position in the medical simulation, training and robotic surgery market. As the Simbionix team now joins forces with Surgical Science, I believe their future will be even brighter, with increased scale and an ability to leverage the core strengths of both businesses in a growing medical simulation market.”

The proceeds from the sale, combined with previously announced divestitures, will leave 3D Systems with a cash balance of approximately USD $500 million and no debt, according to the company, which has reorganized into two business units – Healthcare and Industrial Solutions. The company added that for 2020, Simbionix reported sales of USD $40.8 million, and that it expects completion of the Simbionix transaction to occur in August 2021.

As a result of the transaction, Simbionix will be integrated with Surgical Science to expand the company’s offering in the medical simulation market. Surgical Science anticipates that the acquisition of Simbionix will complement and strengthen its position in the market, where it can offer a broad portfolio of simulators in areas such as general surgery, endovascular procedures, endoscopy, urology, orthopedics, ultrasound, and robotic surgery. According to 3D Systems, Simbionix also brings long-established collaborations with medical technology companies and academic institutions that are developing new robotic surgery technology and operating procedures.

For more information on Surgical Science and its virtual reality medical simulators, please visit the company’s website.

Image credit: 3D Systems

About the author

Sam Sprigg

Sam is the Founder and Managing Editor of Auganix. With a background in research and report writing, he covers news articles on both the AR and VR industries. He also has an interest in human augmentation technology as a whole, and does not just limit his learning specifically to the visual experience side of things.

PlatoAi. Web3 Reimagined. Data Intelligence Amplified.
Click here to access.

Source: https://www.auganix.org/surgical-science-to-acquire-3d-systems-simbionix-business-to-strengthen-its-vr-medical-simulation-offering/

Continue Reading

AR/VR

Hologate X Takes Free-Roam VR To The Next Level

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The popular location-based VR provider has revealed a new free-roam VR platform alongside a new 4D multiplayer experience.

With over 400 VR systems located across 35 countries and a total of seven million players worldwide, Hologate is easily one of the largest location-based VR entertainment networks in the world.

Now the company is raising its already impressive standards even higher with the announcement of Hologate X, a free-roam VR platform that uses Hologate Xperience Reality (HXR), a hyper-realistic location-based VR arena that blends cutting edge VR technology with full-body motion tracking and 4D physical effects to offer visitors high-fidelity immersive experiences.

Image Credit: Hologate

On top of HXR, Hologate X will also feature hyper-reality streaming technology, a first for any location-based VR experience. What this will do is stream high-res cinematic experiences directly into your VR headset as you freely explore an ever-expanding gameplay space, no bulky VR backpack required. 

Not only does this technology reduce the overall costs that come with installing a typical free-roam VR system—most venues feature two backpacks per player (live backpack and backup)—but it also reduces turnaround times by eliminating the need to swap out backpacks when the battery runs low, offering more continuous play while increasing a venue’s revenue.

Image Credit: Hologate

The first title for Hologate X will be SIGVRIED: Escape from Valhalla, an in-house developed VR experience based on a Nibelungen Saga. Blending Norse mythology with futuristic sci-fi elements, this unique experience takes place in an alternate reality after the cataclysmic events of Ragnarök. Upon arriving in this strange new world, you’ll explore the demolished and vast ‘fortress of the gods’, Vahalla. Here you can search the crumbling ruins, dark corridors, and various chambers for hidden treasures. 

But beware, danger lurks everywhere! To survive your journey and possess the treasures of the Nibelungs, you and other players must work as a team to unravel puzzles, bypass traps, and battle dragons. SIGVRIED: Escape from Valhalla is more than just a collaborative VR experience. It’s an interactive sci-fi fantasy adventure that combines the feel of classic RPGs with the excitement and intrigue of modern escape rooms.

Image Credit: Hologate

In an official press release, Hologate CEO and Founder Leif Petersen said, “Our formula of the latest in VR technology with high-fidelity VR streaming, perfectly staged 4D effects such as scents and wind, THX 5.1 surround within the platform and positional inside of the headset audio mix, and fantastical lifelike adventures will catapult players directly into the action.”

“All senses are further activated by tactile props and full-body haptics which will further convince the players they have been truly transported into another dimension.”

Image Credit: Hologate

Hologate X and HXR will make their debut in Fürth, Germany during Hologate’s new ultimate experience venue HOLOGATE WORLD, which is expected to open in September 2021, with other Hologate X venues opening up worldwide shortly thereafter.

To learn more, you can check out the Hologate website or stay connected with the Hologate newsletter. Funding for SIGVRIED: Escape from Valhalla was supported by a German federal games grant provided by the German Federal Ministry of Transport and Digital Infrastructure (BMVI) and had a total production budget of 1.2 million euros ($1,415,274 US).

Feature Image Credit: Hologate

The post Hologate X Takes Free-Roam VR To The Next Level appeared first on VRScout.

PlatoAi. Web3 Reimagined. Data Intelligence Amplified.
Click here to access.

Source: https://vrarnews.com/details/hologate-x-takes-free-roam-vr-to-the-next-level-6101aefffc54264b749bafb5?s=rss

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AR/VR

Hologate X Takes Free-Roam VR To The Next Level

Published

on

The popular location-based VR provider has revealed a new free-roam VR platform alongside a new 4D multiplayer experience.

With over 400 VR systems located across 35 countries and a total of seven million players worldwide, Hologate is easily one of the largest location-based VR entertainment networks in the world.

Now the company is raising its already impressive standards even higher with the announcement of Hologate X, a free-roam VR platform that uses Hologate Xperience Reality (HXR), a hyper-realistic location-based VR arena that blends cutting edge VR technology with full-body motion tracking and 4D physical effects to offer visitors high-fidelity immersive experiences.

Image Credit: Hologate

On top of HXR, Hologate X will also feature hyper-reality streaming technology, a first for any location-based VR experience. What this will do is stream high-res cinematic experiences directly into your VR headset as you freely explore an ever-expanding gameplay space, no bulky VR backpack required. 

Not only does this technology reduce the overall costs that come with installing a typical free-roam VR system—most venues feature two backpacks per player (live backpack and backup)—but it also reduces turnaround times by eliminating the need to swap out backpacks when the battery runs low, offering more continuous play while increasing a venue’s revenue.

Image Credit: Hologate

The first title for Hologate X will be SIGVRIED: Escape from Valhalla, an in-house developed VR experience based on a Nibelungen Saga. Blending Norse mythology with futuristic sci-fi elements, this unique experience takes place in an alternate reality after the cataclysmic events of Ragnarök. Upon arriving in this strange new world, you’ll explore the demolished and vast ‘fortress of the gods’, Vahalla. Here you can search the crumbling ruins, dark corridors, and various chambers for hidden treasures. 

But beware, danger lurks everywhere! To survive your journey and possess the treasures of the Nibelungs, you and other players must work as a team to unravel puzzles, bypass traps, and battle dragons. SIGVRIED: Escape from Valhalla is more than just a collaborative VR experience. It’s an interactive sci-fi fantasy adventure that combines the feel of classic RPGs with the excitement and intrigue of modern escape rooms.

Image Credit: Hologate

In an official press release, Hologate CEO and Founder Leif Petersen said, “Our formula of the latest in VR technology with high-fidelity VR streaming, perfectly staged 4D effects such as scents and wind, THX 5.1 surround within the platform and positional inside of the headset audio mix, and fantastical lifelike adventures will catapult players directly into the action.”

“All senses are further activated by tactile props and full-body haptics which will further convince the players they have been truly transported into another dimension.”

Image Credit: Hologate

Hologate X and HXR will make their debut in Fürth, Germany during Hologate’s new ultimate experience venue HOLOGATE WORLD, which is expected to open in September 2021, with other Hologate X venues opening up worldwide shortly thereafter.

To learn more, you can check out the Hologate website or stay connected with the Hologate newsletter. Funding for SIGVRIED: Escape from Valhalla was supported by a German federal games grant provided by the German Federal Ministry of Transport and Digital Infrastructure (BMVI) and had a total production budget of 1.2 million euros ($1,415,274 US).

Feature Image Credit: Hologate

The post Hologate X Takes Free-Roam VR To The Next Level appeared first on VRScout.

PlatoAi. Web3 Reimagined. Data Intelligence Amplified.
Click here to access.

Source: https://vrarnews.com/details/hologate-x-takes-free-roam-vr-to-the-next-level-6101aefffc54264b749bafb5?s=rss

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